Overview
This guide details the attack types of each enemy of each dungeon. It tells you what to arm and what to defend against. It will also give you general game tips and achievement help.
Introduction
In this guide:
Phys: physical attack
Magic: Magical attack
Water: Leviathan (attacks fire, vuln to earth).
Fire: Phoenix (attacks water. vuln to water).
Air: Griffon (attacks earth, vuln to fire).
Earth: Wyrm (attacks water, vuln to air).
If an attack is of a particular element, it will be denoted with a `+`, so `phys+air` or `magic+earth`. If there’s no element suffix then the attack is element neutral. Dress accordingly.
Bl=Bleed, Bu=Burn, Co=Confuse, Cu=Curse, D=Dull, I=Inflict, P=Poison, Si=Sicken, So=Soften, St=Stun
Burn is static damage ticks, bleed depends on health (high health is high ticks), poison increases, infest deals high damage after your second turn after infliction (so you always have time to cure it unless your healer is stunned).
All effects last four turns. Damage effects have one tick per turn (so two ticks between your own turns). They won’t tick after the last enemy is killed unless it’s the effect tick that kills, of course. Poison skips the first tick (immediately after being applied) but fire/bleed don’t.
The elements in the “immune” column will reduce the damage to a flat 1. Elements in “defense” will just do less damage (25% to 75%). Elements in “vulnerable” will deal extra damage to this enemy (usually 25%-50%).
Some status effects have not yet been checked so may be missing from the tables.
This guide was forked from [link] and amended, formatted, and completed by me.
Overworld
These are three random encounters on the way to a dungeon and another three on the way back. Many can be avoided by picking that option. Some fights are unavoidable but those are generally easy unless you mess up.
There are a few achievements in the overworld and they depend on randomly encountering these events.
– Tubes of Yu: random encounter, achievement guaranteed when you listen to them. Never results in fight.
– The Pixton Horror: fight a tanky enemy that confuses (mmm and infests?) and has high phys resist iirc. Can drop a phys whip with 90% str and 90% infest chance. Drop is not guaranteed. Achievement when you win.
– Riddle me This: The Sphinx has four riddles, once you solve all four of them you get the achievement. Google for answers. Right answers never end in a fight. Wrong answers do.
– Kill Death Himself: Only fight Death if you can stun him (all the time). He 1ko’s your entire party. There’s a dungeon drop that helps with this fight (100% stun chance, crap otherwise). Gets more tanky late run. Don’t kill the other two mobs so you don’t have to keep stunning him. Curse and concealment can help but it’s a toss. Defeat once for achievement. Drops badass weapon (100% dmg in a few stats).
– Annoying Flies!: If you manage to avoid to fight the swarm of flies four times (in any way, I think) you get the achievement. Pretty random whether you do but you’ll get it, eventually.
Early game you’ll want to fight overworld fights. They are easy, low hp enemies, xp is good, and you need the drops to gather immunities. As a run progresses it becomes more of a burden. Oh well.
Dungeons
Every “level” of a run you can pick between two random regular dungeons. Only the last dungeon is fixed depending on the difficulty. You can check which dungeons to choose between before locking in. Helps with determining whether you have the right protection or elementals. Once locked in there is no way back except the grave yard.
When farming the wins for all characters, pick the easy dungeons. These are mainly the elemental dungeons. Main strategy is to survive the first one or two dungeons and get the right immunities. These require a bit of rng luck although you can make obvious bad choices. After this you should have a nice set of elemental armor and immunity items to take on elemental dungeons. They should be easy.
I find wizards easier because many books can multi target and because pretty much every element is for sale in every shop (unlike armor / weapons).
I think every party needs one healer assigned, even if “faith” up is low. Initially that healer may still deal damage but from mid game you’ll want to make it exclusively heal.
Some characters don’t have obvious skills to level. I’ve mainly used those as damage sinks. Note that potions heal 40% of your damage (so irrelevant of your hp) whereas healers can only heal a number of hitpoints at once. So for high hp tanks just heal with potions.
# Ancient Temple
Non-elemental. Burn it down. Protect against confuse, curse, stun. Boss needs stun protection, easy with proper protection, lots of hp low dmg. Drops phys weapon for your healer, is okay early run.
Medium dungeon, hard without the required protection.
– Debuffs; – Protect against: – Regular: Co, Cu, St – Boss: Co, St – Attack with: – Regular: Bu, Co, Cu, P (D, So, St) – Boss: attack with magic, only D and So work – Elemental: – Attack – Regular: ignore – Boss: magic – Defense – Regular: armor – Boss: earth Minion | Inflicts | Immunity | Vulnerable | Defense | Attacks ==============+==============+==============+==============+==============+============= *Withered | Cu, D | Bl, Cu, P, | Bu, Co, D, | water | magic husk* | | Si | I, So, St, | | | | | air | | ————–+————–+————–+————–+————–+————- *Posessed | So | Bl, I, P, Si | Bu, Co, Cu, | healer | phys Relic* | | | D, So, St | | ————–+————–+————–+————–+————–+————- *Evil idol* | So | Bl, I, P, Si | Bu, Co, Cu, | support | magic+water | | | D, So, St | | phys ————–+————–+————–+————–+————–+————- *Oblation* | D, So | Si | all status | healer | magic+fire | | | except Si | | ————–+————–+————–+————–+————–+————- *Hollow | St | Bu, I, P, | Bl, Co, Cu, | support | phys+earth guard* | | earth | D, Si, So, | water | | | | air | | ————–+————–+————–+————–+————–+————- *Radiant | Cu | Bl, I, Si, | Bu, Co, Cu, | | magic symbol* | | St | D, So | | ————–+————–+————–+————–+————–+————- *Gateway* | Co, D | Bl, I, P | Bu, Co, Cu, | | magic | | | D, So, St | | ————–+————–+————–+————–+————–+————- BOSS | Co, So, St | Bl, Bu, Co, | D, So | phys | phys+earth | | Cu, I, P, | | healer | phys | | Si, St | | | magic
Drops: Terra Staff (phys earth, 10 + 110% faith, range 1+2, 25% stun)
Protect attackers against confuse and stun, make them attack with burn (the debuff). Protect healer against curse and stun, also give it a cure book to lift curse and others. Anything else is bonus.
# Arcane Armory
Fairly easy dungeon. Few debuffs but many different elemental attacks.
Various elemental attackers. Attack with fire and burn. Enemies can also be confused and stunned. Drop only useful to fight Death (100% stun, crap damage).
– Debuffs; – Protect against: – Regular: Bl, Bu, Co, St – Boss: Bu – Attack with: – Regular: Bl, Bu, Cu, P (D, Si, So) – Boss: Bu, Cu (Co, D, Si, So) – Elemental: – Attack – Regular: fire – Boss: magic – Defense – Regular: air? – Boss: fire Minion | Inflicts | Immunity | Vulnerable | Defense | Attacks ==============+==============+==============+==============+==============+============= *Shrödinger’s| Co | | Bl, Bu, Cu, | healer, | magic+air cat* | | | I, P, St | magic | ————–+————–+————–+————–+————–+————- *Mecha | | Bl, I, P, | Bu, Co, Cu, | earth | phys+air, drone* | | Si, St, air | D, So, fire | | phys+water ————–+————–+————–+————–+————–+————- *Steam tank* | Bu | | Bl, Bu, Cu, | phys | phys, | | | D, P, Si, So | | phys+fire ————–+————–+————–+————–+————–+————- *Flesh | Bl, So | Si | Bl, Bu, Co, | | phys Golem* | | | P, So | | ————–+————–+————–+————–+————–+————- *Iron golem* | St | Bl, I, P, | Bu, Co, Cu, | phys, | phys+earth | | Si, St, | air, fire | water | | | earth | | | ————–+————–+————–+————–+————–+————- *Steam | Bu | I, P, Si, | Bu, Co, Cu, | air | magic+fire, Golem* | | St, fire | P | | phys+air ————–+————–+————–+————–+————–+————- *Arcane | | air | Bl, Bu, Co, | healer, | magic+air Battle suit* | | | Cu, I, P, | magic, earth | | | | Si, fire | | ————–+————–+————–+————–+————–+————- *Insane | So | | Bl, Bu, Co, | magic, | magic+water Alchemist* | | | I, P, Si, | healer, | | | | St, earth | fire | ————–+————–+————–+————–+————–+————- *Mutilator* | | Bl, P, St | Bu, Co | | phys ————–+————–+————–+————–+————–+————- BOSS | Bu | Bl, I, P, St | Bu, Co, Cu, | phys, healer | phys, | | | D, Si, So | | magic+fire
Drops: Taser (magic air, 10 + 20% dex, range 1, 100% stun)
# Byting Woods
Medium dungeon. Many debuffs to protect against so kind of needs a cure book. No particular element to use or protect. Air armor helps against boss. Loot is useless.
– Debuffs; – Protect against: – Regular: Bl, Bu, Co, Cu, P, St – Boss: Bl, St – Attack with: – Regular: Bu, Bl, I (Co, Cu, D, So, Si, St) – Boss: Bu, I (D, So) – Elemental: – Attack – Regular: dmg – Boss: phys – Defense – Regular: armor – Boss: air Minion | Inflicts | Immunity | Vulnerable | Defense | Attacks ==============+==============+==============+==============+==============+============= *Likno* | Bl | Bl, P, Si | Bu, D, Co, | | phys | | | Cu, I, So, St| | ————–+————–+————–+————–+————–+————- *Dark witch* | Co, Cu | | all status | magic | magic ————–+————–+————–+————–+————–+————- *Rusalka* | So | I, P, Si | Bl, Bu, Cu, | fire, | magic+water | | | D, So, St, | healer | | | | earth | | ————–+————–+————–+————–+————–+————- *Minion of | Bl, P, Si | P | all except P | healer | phys baba* | | | | | ————–+————–+————–+————–+————–+————- *Ovinnik* | Bu, Co, P | P, Si | Co, Cu, D, | healer | | | | I, St | | ————–+————–+————–+————–+————–+————- *Rotten | Bl, P, Si | Bl, P | Bu, Cu, D, | | magic witch* | | | So, St | | ————–+————–+————–+————–+————–+————- *Lesovik* | Bl, P, St | I, P, Si, St | Bl, Bu, Co, | | phys | | | Cu, D, So | | ————–+————–+————–+————–+————–+————- BOSS | Bl, D, So, | Bl, Co, Cu, | Bu, D, I, So | magic, | magic, | St | P, Si, St | | healer | phys, | | | | | magic+air
Drops: Giant Mortar (phys, 9+100% str, range 1, 10% St, 20% So)
# Cyclopean Pyramid
Hard dungeon. Guaranteed last level of “hard mode” (the easiest one). Needs confuse protection. Healer also needs curse protection. The magic and phys defenses are heavy and enemies are (always) tanky. Use high armor, make sure not to _only_ bring fire/earth and phys/magic weapons.
– Debuffs; – Protect against: – Regular: Bl, Bu, Co, Cu, St (D, Si) – Boss: Co, Cu (D, So) – Attack with: – Regular: Bl, Bu, P (D, So, St) – Boss: Bl, Bu, I – Elemental: – Attack – Regular: none – Boss: phys – Defense – Regular: armor – Boss: magic (no phys!) Minion | Inflicts | Immunity | Vulnerable | Defense | Attacks | | | | | ==============+==============+==============+==============+==============+============= *Scarabaus* | Si | D, I, Si, | Bl, Bu, Cu, | water | phys+earth | | earth | P. So, St, | | | | | air | | ————–+————–+————–+————–+————–+————- *Sphinx* | Co | | all status | magic | magic ————–+————–+————–+————–+————–+————- *High | Co, Cu, D | Bl, I, P, Si | Bu, Cu, D. | magic | magic Priest* | | | So, St | | ————–+————–+————–+————–+————–+————- *Guardian* | Bl | Bl, Bu, I, | Cu, D, St, | phys | phys | | Si, So, earth| air | | ————–+————–+————–+————–+————–+————- *Mask of | Bu, Co, St | Bl, Cu, I, | Bu, D | magic | magic At-Ho-Tep* | | P, Si, So, St| | healer | magic+fire ————–+————–+————–+————–+————–+————- BOSS | Cu, Co, D, | Cu, D, P. | Bl, Bu, I | magic | magic | So | Si, So, St | | |
Seems like one room is guaranteed to only consists of masks.
I often get two treasure rooms in this level (which I just skip because the loot is hardly worth it). I consider them free rooms 🙂
Note that poison and burn ticks are highest in this dungeon. They deal about 100+ dmg per player between healer turns.
Boss is fairly easy, you’re likely to have the right protection at this point and you can swap out all the armor for magic armor right before the fight.
FYI: I’ve once had to punch through the last three rooms and boss with only a healer alive who had no confuse protection (because curse and stun were more important for him) and who could only punch because enemies were immune to magic damage. It took a long time and I encountered a large bunch of Masks which would undo many punches by confused heals, but prevailed in the end. So that is a viable though long option if your party gets nearly wiped out. The punch-out win was extraordinary and got me the achievement 🙂
# Devil’s Reef
Very easy dungeon with water armor and fire weapons. Only the cubes can be trouble so be sure to pack another weapon type. Loot is good if you have an archer (100% poison).
Protect against curse (or bleed) and poison, and against bleed and stun for the boss.
– Debuffs; – Protect against: – Regular: Bl, Cu, P (D, Si, So) – Boss: Bl, St (So) – Attack with: – Regular: cubes: bleed and infest, the rest can get anything – Boss: Bl, Bu, Cu, I (D, So) – Elemental: – Attack – Regular: earth (except green cubes) – Boss: earth – Defense – Regular: water – Boss: water Minion | Inflicts | Immunity | Vulnerable | Defense | Attacks ==============+==============+==============+==============+==============+============= *Evil | P, So | | all status, | phys, | magic+water, urchin* | | | earth | fire | phys+water ————–+————–+————–+————–+————–+————- *Giant | Si | water | all status, | phys, | phys+water squid* | | | earth | fire | ————–+————–+————–+————–+————–+————- *Deep one | Cu, So | | all status, | healer, | magic+water priest* | | | earth | fire | ————–+————–+————–+————–+————–+————- *Deep one | Bl, Cu | water | all status, | fire | phys warrior* | | | earth | | ————–+————–+————–+————–+————–+————- *Dune shark* | So | | all status, | fire | phys+water | | | earth | | ————–+————–+————–+————–+————–+————- *Green Jelly | So | Bu, P, earth | Bl, Co, D, | healer, | phys+earth Cube – earth | | | I, Si, So, | water | element* | | | St, air | | ————–+————–+————–+————–+————–+————- *Blue Jelly | D | Bu, water | Bl, Co, Cu, | healer, | phys+water Cube – water | | | D, I, Si, | fire | element* | | | earth | | ————–+————–+————–+————–+————–+————- *Red Jelly | Bu, D | Bu, P, fire | Bl, Co, I, | healer, | phys+fire Cube – fire | | | Si, So, St, | air | element* | | | water | | ————–+————–+————–+————–+————–+————- *Baby Hydra* | P | water | Bl, Cu, D, | fire | phys | | | I, So, earth | | ————–+————–+————–+————–+————–+————- BOSS | Bl, So, St | Co, P, Si, | Bl, Bu, Cu, | fire, | phys, | | St, water | D, I, So, | healer, phys | magic+water | | | earth | |
Drops: Firebane (magic, 10 + 10% str + 75% dex + 25% int, range 1-2, 100% poison)
# Gates Of Ashtur
Hard dungeon. This is the guaranteed final dungeon for the insane (third) difficulty mode.
Note: table data may be incomplete.
– Debuffs; – Protect against: – Regular: Bu, Bl, Co (D, So) – Boss: Bl, Cu – Attack with: – Regular: Bu (D, So, St) – Boss: Bu (D, So) – Elemental: – Attack – Regular: none – Boss: none (focus on middle only) – Defense – Regular: armor – Boss: armor Minion | Inflicts | Immunity | Vulnerable | Defense | Attacks ==============+==============+==============+==============+==============+============= *Stillborn | Bu, D, | Bl, Cu, I, | D, So | magic, | phys God* | So | Si, St | | healer | ————–+————–+————–+————–+————–+————- *Serpent of | Co, D | D, I, So, St | Bl, Cu, Si, | phys | magic Temptation* | | | air | | ————–+————–+————–+————–+————–+————- *Angel of | | Bl, Cu, I, | Bu, So, St | magic | magic Justice* | | Si | | | ————–+————–+————–+————–+————–+————- *Intruder* | Bu | Cu | Bu, D, So | phys | phys ————–+————–+————–+————–+————–+————- *Angel of | Bu, Bl, So | Bl, Cu | Bu, D, So, | | phys war* | | | St | | ————–+————–+————–+————–+————–+————- *Spawn of | Co, D | Bl, Cu, Si | Bu, D, So, | magic | magic Yog* | | | St | | ————–+————–+————–+————–+————–+————- BOSS Anu | Bu | Bl, Cu, Si, | D, So | healer | | | St | | | ————–+————–+————–+————–+————–+————- BOSS Digir | | Bl, Cu, Si | Bu, D, So | | magic ————–+————–+————–+————–+————–+————- BOSS Wrath | Bl, Cu | St | Bu, D, So | | phys
Protect against confuse. Healer must have curse resist because healing is a must. Burn and poison tick for more than 100 hp between healer turns. Use burn against everything.
Bosses deal party damage and your healer needs to party heal every turn it gets. Kill the middle boss (Digir) to win.
# Goblin Outpost
Easiest dungeon. Bleed protection makes it even easier. Crap loot.
– Debuffs; – Protect against: – Regular: Bl, St – Boss: Bl, Bu, P, St – Attack with: – Regular: anything – Boss: Bl, Bu, I, P (Cu, Si) – Elemental: – Attack – Regular: none – Boss: none – Defense – Regular: none – Boss: air Minion | Inflicts | Immunity | Vulnerable | Defense | Attacks ==============+==============+==============+==============+==============+============= *Goblin | St | | any status, | phys | phys elite* | | | magic | | ————–+————–+————–+————–+————–+————- *Goblin | Bu, St | | any status, | magic | magic+air, shaman* | | | phys | | magic+fire, | | | | | magic+earth ————–+————–+————–+————–+————–+————- *Goblin | Bl | | any status | | phys spearman* | | | | | ————–+————–+————–+————–+————–+————- *Troll* | Bl | earth | any status, | water, | phys | | | air | healer | ————–+————–+————–+————–+————–+————- *Goblin | | | any status | healer, | never priest* | | | | support | ————–+————–+————–+————–+————–+————- *Goblin | Bl | | any status | phys | phys cavalry* | | | | | ————–+————–+————–+————–+————–+————- BOSS | Bl, Bu, P, | Co, D, So, | Bl, Bu, Cu, | healer | magic+air, | St | St | I, P, Si | | phys
Drops: Pitchfork (phys, 30 + 50% str + 25% dex, range 1-2)
# Haunted Mansion
Medium to hard dungeon. Loot only good early game. Ignore snail because ghost has high phys resist and often occurs in slot 1. Most enemies burn. Many debuffs and elements.
– Debuffs; – Protect against: – Regular: Bl, Co, Cu, P, St (D) – Boss: Bu, Co, Cu – Attack with: – Regular: Bl, Bu, I, O – Boss: Bl, Bu (D, So) – Elemental: – Attack – Regular: fire and neutral, phys and magic – Boss: phys, only target middle boss – Defense – Regular: air? many different elements though. – Boss: fire, magic Minion | Inflicts | Immunity | Vulnerable | Defense | Attacks ==============+==============+==============+==============+==============+============= *Slenderson* | Co, Cu | Bl, Bu, Cu, | D, I, Si, So | | phys, | | St | | | magic ————–+————–+————–+————–+————–+————- *Ghost* | Cu | Bl, I, P, Si | Bu, Cu, Co, | phys | phys+air, | | | So, St | | magic ————–+————–+————–+————–+————–+————- *Evil eye* | | Cu, | Bl, Bu, D, | magic | magic+air | | air | I, Si, So, | | | | | fire | | ————–+————–+————–+————–+————–+————- *Grimoire* | Cu, D | Cu, I, P, | Bu, Co, So, | magic, | magic | | Si, | fire | healer, | | | air | | support, | | | | | | | | | | earth | ————–+————–+————–+————–+————–+————- *Evil twins* | Co, Cu | Cu | all status | magic | magic+air, | | | except Cu | | magic+earth ————–+————–+————–+————–+————–+————- *Werebat* | Bl | air | all status, | magic, | phys, | | | fire | earth | phys+air ————–+————–+————–+————–+————–+————- *Possessed | P, St | | all status | phys | phys hero* | | | | | ————–+————–+————–+————–+————–+————- *Banshee* | Co | Cu, Si | So, D, I | | magic+air, | | | | | phys ————–+————–+————–+————–+————–+————- *Gargoyle* | Bl | Bl, Bu, I, | Co, Cu, Si, | phys, | phys | | P, St, | So, | water | | | earth | air | | ————–+————–+————–+————–+————–+————- BOSS left | Bu | Bu, I, P, | Co, D, So, | magic, | magic+fire | | Si, | St, water | | | | fire | | air | ————–+————–+————–+————–+————–+————- BOSS right | | Bu, Co, I, | Cu, D, I, | magic, | never | | P, St, water | Si, So, | healer | | | | earth | | ————–+————–+————–+————–+————–+————- BOSS main | Cu, Co | Bu, Co, I, | Bl, Bu, D, | magic | magic | | P, Si, St | So | |
Drops: Necronomicon (magic, 5 + 80% int, range all, dull 50%)
# Randoom Meteorite
Hard dungeon. Final level of brutal (second) difficulty level. Boss dies quickly to infest.
Note: table data may be incomplete.
– Debuffs; – Protect against: – Regular: Bl, Bu, Co, Cu, I, P – Boss: Bu, I, St (D, Si, So) – Attack with: – Regular: Bl, Bu, P (Si) – Boss: Bu, I (So) – Elemental: – Attack – Regular: none – Boss: none – Defense – Regular: none – Boss: none Minion | Inflicts | Immunity | Vulnerable | Defense | Attacks ==============+==============+==============+==============+==============+============= *Randoom | So | Co, I, So | Bl, Bu, P, | phys | phys, hatchling* | | | Si | | phys+water ————–+————–+————–+————–+————–+————- *Randoom | Bl, I | So, I | Bl, Bu | | phys parasite* | | | | | ————–+————–+————–+————–+————–+————- *Randoom | Bu | Co, I, So | Bl, Bu, P, | phys | phys+fire sentry* | | | Si | | ————–+————–+————–+————–+————–+————- Randoom Hive | Co, Cu | I | Bl, Bu | phys, | phys, | | | | magic | magic ————–+————–+————–+————–+————–+————- *Randoom | Co | Co, I, So | Bl, Bu, P, | phys, | magic overlord* | | | Si | healer | ————–+————–+————–+————–+————–+————- *Proto-Rando | Bu, P | Bl, Co, I | Bu, Si, St | | phys+water om* | | | | | ————–+————–+————–+————–+————–+————- BOSS servant | Bu | | Bu, I, Si | healer | phys A | | | | | ————–+————–+————–+————–+————–+————- BOSS servant | Bu | So | Bu, I, Si | healer | phys B | | | | | ————–+————–+————–+————–+————–+————- BOSS randoom | D, I, Si, | Bl, Co, P, | Bu, I, So | | phys, brain | So, St | Si | | | magic
# Stormy Peaks
Easy dungeon with air defense and fire attack. Loot is meh because low base damage but good early game.
– Debuffs; – Protect against: – Regular: Co, St (So) – Boss: Bl, St (So) – Attack with: – Regular: About anything – Boss: not stun – Elemental: – Attack – Regular: fire – Boss: fire – Defense – Regular: air – Boss: air Minion | Inflicts | Immunity | Vulnerable | Defense | Attacks ==============+==============+==============+==============+==============+============= *Cyclops* | So, St | D, St | Bl, Bu, Co, | | phys, | | | Cu, Si, So | | phys+earth ————–+————–+————–+————–+————–+————- *Lightning | St | Bu, Bl, I, | Co, Cu, So, | earth | magic+air elemental* | | Si, St | fire | | ————–+————–+————–+————–+————–+————- *Stormgiant* | St | | all status, | earth | phys+air | | | fire | | ————–+————–+————–+————–+————–+————- *Stormgiant | So | | fire | healer, | phys leader* | | | | support, | | | | | earth | ————–+————–+————–+————–+————–+————- *Storm | Co | St | all status | earth | phys, eagle* | | | except St, | | phys+air | | | fire | | ————–+————–+————–+————–+————–+————- *Thundergoat | St | | all status, | earth | phys * | | | air | | ————–+————–+————–+————–+————–+————- *Lesser | Co | Co, Cu, I, | D, fire | earth | magic+air Tornado* | | P, Si, St | | | ————–+————–+————–+————–+————–+————- BOSS | Bl, So, St | St | all status | earth | phys+air, | | | except St, | | magic+air | | | fire | |
Drops Sharp Tooth (air, phys, 5 + 120% str, range 1, 100% So, 50% Bl)
# Sunken Empire
Medium dungeon, no particular element. Needs burn protection (Fenghuang does mass burn).
Loot is good weapon because of its many status effects and range all. Boss will give you some grief but is doable.
– Debuffs; – Protect against: – Regular: Bl, Bu, I, St (so) – Boss: (D, St) – Attack with: – Regular: Bl, Bu, P (Co, Cu, D, So) – Boss: Bu, I (D, So) – Elemental: – Attack – Regular: none – Boss: phys – Defense – Regular: many elements so just pick high armor – Boss: magic Minion | Inflicts | Immunity | Vulnerable | Defense | Attacks ==============+==============+==============+==============+==============+============= *Foo lion | Bu, So, St | So, St | Bl, Bu, Co, | | phys+earth, master* | | | Cu, D, I, P, | | phys+fire | | | Si | | ————–+————–+————–+————–+————–+————- *Karponi | So | D | Bl, Bu, Co, | healer, | magic+water mage* | | | Cu, I, P, | magic, phys, | | | | Si, So, St, | | | | | earth | fire | ————–+————–+————–+————–+————–+————- *Fenghuang* | Bu | Bu, fire | Bl, Co, Cu, | magic, phys, | magic+fire | | | D, I, P, Si, | air | | | | So, St, | | | | | water | | ————–+————–+————–+————–+————–+————- *Hopping | Bl | I, Si, | Bl, Bu, Co, | magic | phys vampire* | | fire | Cu, D, P, | | | | | So, St | | ————–+————–+————–+————–+————–+————- *Foo lion | Bu, So, St | St | Bl, Bu, Co, | | phys+earth, adept* | | | Cu, D, I, P, | | phys+fire | | | Si, So | | ————–+————–+————–+————–+————–+————- *Bleak | I, St | Bl, I, P, Si | Bu, Co, Cu, | phys | phys, Woman* | | | D, So, St | | magic ————–+————–+————–+————–+————–+————- *Terracota | Bl | Bl, Bu, D, | Co, Cu, P, | water | phys warrior* | | I, Si, | So, St, | | | | earth | air | | ————–+————–+————–+————–+————–+————- BOSS | D, St | Co, Cu, Bl, | Bu, D, I, So | magic | magic | | P, Si, St, | | | | | magic | | |
Drops: moonharp (magic, 6 + 50% int + 50% faith, range all, 50% dull/soft/curse/bless). OP
# The Boneyard
Medium dungeon, or hard without immunities. Loot is pretty meh. Arm an air weapon, but also something else.
– Debuffs; – Protect against: – Regular: Bl, Cu, I, P (D, Si, So) – Boss: I, P (Si) – Attack with: – Regular: Bu, Cu (D, So) – Boss: Bu, Cu (D, So) – Elemental: – Attack – Regular: air for most (but not all!) – Boss: phys air (near immune to magic unless dulled) – Defense – Regular: many – Boss: many Minion | Inflicts | Immunity | Vulnerable | Defense | Attacks ==============+==============+==============+==============+==============+============= *Zombie* | I, Si | Bl, D, P, | Bu, Cu, I, | | phys+earth | | Si, | So, St, | | | | earth | air | | ————–+————–+————–+————–+————–+————- *Bone | | Bl, I, P, | Bu, Co, Cu, | healer | phys+earth serpent* | | Si, earth | D, So, St, | | | | | air | | ————–+————–+————–+————–+————–+————- *Lich* | Cu, D, So | Bl, Cu, I, | Bu, D, | magic, | magic+air | | P, Si | earth | fire, | | | | | | | | | | healer | ————–+————–+————–+————–+————–+————- *Zom-bee* | I, Si | D, P, Si, | Bl, Cu, I, | | phys+water, | | air | P, So, Si, | | phys+earth | | | St, | | | | | fire | | ————–+————–+————–+————–+————–+————- *Swarm of | Bl, I, Si | Bl, I, P, | Bu, Cu, D, | | phys flies* | | Si, St | So | | ————–+————–+————–+————–+————–+————- *Skeleton | So | Bl, I, Si, | Bu, Co, Cu, | | phys warrior* | | St | D, So, | | | | | air | | ————–+————–+————–+————–+————–+————- *Blood bat* | P | air | all status, | | phys+water, | | | fire | | phys+air ————–+————–+————–+————–+————–+————- BOSS | I, P, Si | Bl, Co, I, | Bu, Cu, D, | magic, | phys+water, | | P, Si, St | So, | healer | magic+fire | | | air | | magic+water, | | | | | magic+earth,
Drops: Bone Sword (13 + 70% str + 80% dex, 25% Si, range 1)
# The Old Volcano
Easy dungeon with fire and burn resist and with water weapons. Loot is okay for archer (100% burn).
– Debuffs; – Protect against: – Regular: Bu, P (So) – Boss: Bu – Attack with: – Regular: anything – Boss: (D, So) – Elemental: – Attack – Regular: water – Boss: water (only center needs to die to win) – Defense – Regular: fire – Boss: fire Minion | Inflicts | Immunity | Vulnerable | Defense | Attacks ==============+==============+==============+==============+==============+============= *Magma | Bu, P | fire | Co, Cu, D, | air | phys+fire Snakes* | | | So, St, | | | | | water | | ————–+————–+————–+————–+————–+————- *Fire | Bu | D, P, Si, So | Co, Cu, St, | healer, | magic+fire elemental* | | | water | air | ————–+————–+————–+————–+————–+————- *Fire | Bu | Bu | Cu, D, P, | air | phys+fire lizard* | | | Si, So, | | | | | water | | ————–+————–+————–+————–+————–+————- *Imp | Bu | | Bl, Co, Cu, | phys, | magic+fire Artillery* | | | D, I, Si, | air | | | | So, St, | | | | | water | | ————–+————–+————–+————–+————–+————- *Airborn | Bu | | Bl, Co, Cu, | phys | phys+fire imp* | | | D, I, P, Si, | | | | | So, St, | | | | | water | | ————–+————–+————–+————–+————–+————- *Iron | So | Bl, Bu, P, | Co, Cu, D, | phys, magic, | phys+earth Elemental* | | Si, St | So, | water | | | | air, magic | | ————–+————–+————–+————–+————–+————- *Imp | Bu | magic | Bl, Co, Cu, | magic | magic+fire sorceror* | | | I, P, Si, | | | | | So, St | | ————–+————–+————–+————–+————–+————- BOSS | Bu | | Cu, D, So, | | magic+fire sides | | | water | | ————–+————–+————–+————–+————–+————- BOSS | Bu | Bl, Bu, Co, | D, So, | | magic+fire, main | | Cu, I, P, | water | | phys+fire | | Si, St | | |
Drops: Scream of Phoenix (fire magic, 10 + 10% str + 75% dex + 25% int, range 1-2, 100% burn)
Use two wizards with a water-to-all book for super fast clearing. Pack something physical/dull for the imp sorcerer and iron elemental.
Save game save/restore
Save games are stored in three binary files which are connected (you can’t swap them out). I did not bother trying to alter them but at least you can copy them to back up your save game state. You can copy them back to restore the state and continue. This has two advantages:
– save before difficult dungeon / fight
– faster way to get the 100 deaths achievement (which is a ♥♥♥♥♥♥♥♥ farm achievement that takes useless ages otherwise)
Below is the linux version, but windows should work similarly (google for the path):
In game, save and exit to go to the main menu. Now you can copy the save files (no need to exit the game for this):
cd ~/.local/share/Steam/steamapps/common/Pixel Heroes/Internal mkdir backup cp pixelheroesS* backup
This should copy three `pixelHeroes*` files. To restore you must close the game, then copy them back:
cp backup/* .
Start the game and you should be able to press “continue”. If that’s not the case, sometimes happens, then retry the steps. It happened to me every so often. I guess the game has a global “has save” flag or something.
Note that you can save your game right before the ai deals a final blow. It has no problem with the same save dying multiple times so you can get the achievement faster this way.
The achievement is such a troll… :/
Achievement tips
Half of them you’ll get on a single playthrough. You’ll very likely get all the bosses by getting “Don’t worry, be happy!”, which you get by finishing dungeons for town npcs enough times per character. This obviously also gets you the “self-fullfilment” achievements.
## Overworld
The overworld achievements are mentioned at the top.
## Drink responsibly
Just buy the 100 beers. There appears to be no other reason for buying stuff in the tavern.
## Godmode / R u a Wizard?
Entire adventure means one play through that defeats the end boss. Note that you’ll get the wizard achievement when doing the godmode achievement, so if you’re actively hunting for this don’t forget to play on the highest difficulty.
## Mass Grave
Bleh, see the save game tip above
## Party specific achievements
If you’re going to go for “Veni, Vidi, Vici!”, try to create parties that exclude the party specific achievements. Most of these are relatively easy. Just pick the right healer and you’ll be fine. In some cases one character ends up a tank / dmg sink by only leveling his hp.
## M-M-M-Monsterkill!
Use a book 🙂 Generally easy on overworld with a range-all book early game.
## Nuck Chorris
Not that difficult, only need to kill one enemy this way. You can get the fist by selecting a weapon and then the fist icon. You’ll get a warning that you’re permanently tossing it away. One enemy with the fist to get this achievement.
## Darkest Secrets
I’m not spoiling this.
## Living Punching Bag
I had a random purple alien character with +8 on health :p But this is fairly easy to reach with any +5 character. Note that you should heal these hp sinks with potions and to cure their bleed quickly.
## Good Listener
Listen, just do as it says.
## Lucky Foot
Annoying but doable. Afterwards you won’t do it ever again 😉 Most of the time your character can take two “fails” without dying on full health.
## Don’t Worry, be Happy!
Focus on picking characters that don’t have a green wide smile.
## Veni, Vidi, Vici!
The longest haul. Each play through takes about 4 hours. There are 30 classes. You’ll probably start with dupe parties before realizing this problem. And some achievement requires doubles as well.
## Lone Wolf
(This subsumes “Perfect Duo”) Use a healer with one range=1 heal book, maybe one that conceils or blesses and whatever attack makes sense. Requires the rest of your party to be dead before the boss, of course. This may happen by chance while farming other achievements but otherwise easy to force.