Overview
★ Fighter/Rogue (Swashbuckler) – Build Guide for Eder.★ Main role: Striker, Frontline Crowd Controls★ Sub role: Off-tank ✎ Team comp: can play well with anyone, best accompany with atleast one more front-liner so Eder won’t have to take all the heats and give him breathing rooms to focus on dealing damage.▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬✖ Artwork by: Penett Penett
★ Showcase Video
✎ Leveling Progression
♦ Leveling:
- Level 2: Disciplined Barrage
- Level 3: Backstab
- Level 4: Fighter Stances & Two Weapon Style
- Level 5: Confident Aim
- Level 6: Blinding Strike
- Level 7: Penetrating Strike & Confounding Blind
- Level 8: Disciplined Strikes
- Level 9: Dirty Fighting
- Level 10: Vigorous Defenses & Persistent Distraction
- Level 11: Weapon Specialization
- Level 12: Charge
- Level 13: Armored Grace & Deep Wounds
- Level 14: Mob Stance
- Level 15: Finishing Blow
- Level 16: Improved Critical & Devastating Blow
- Level 17: Uncanny Luck
- Level 18: Superior Deflection
- Level 19: Weapon Mastery & Deathblows
- Level 20: Tough
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♦ Civil skills:
- Active: Stealth (lead) & Alchemy
- Passive: Streetwise
♦ Weapon Proficiency:
- Sabres – Mace – Sword – Spear – Flail – Club
✎ Equipment / Gear
✦ Gear:
- Fair’s Favor (Head): +10% Hits to Crits Conversion and +10% Damage with Sabres/Swords
- Claim & Refusal (Neck): +10% Damage dealt with Melee Attacks, +10% Damage taken from Melee Attacks.
- Devil of Caroc Breastplate (Medium Armor): -10% Recovery Time, +2 max Power Pool, +2 Armor Rating when Bloodied, Resistance to Constitution afflictions.
✖ Bloody Links or Garari Cuirass can be used as replacement if DoC isn’t available to your imported save state.
- Ring of Minor Protection: +5 Fortitude, +5 Will, +5 Reflex
- Entonia Signet Ring: +3 All Defenses when Engaged (Stack 5 times), +2 Diplomacy
- Boosts of Stone: +1 Dexterity, +1 Resolve, Resistance to Might afflictions.
- The Undying Burden (Belt): +1 Athletics, +2 Constitution, Grants 2nd Second Wind, Incoming Weapon Damage is reduced by % as health lost (Max 10% DR)
- Gate’s Crasher (Gloves): +1 Might, 15% chance to knockdown attack on the target when you score a Critical Hit.
- Mirrorback (Cape): +10% chance to Reflect spells, +5 Deflection against ranged weapons, +2 Stealth
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✦ Weapon:
- Main Weapon Set:
- Grave’s Calling (Sabres): +2% Freeze Damage on Hit (stack 15 times), Cast Chill Fog on Killing Vessel (Foe AOE)
- Tarn’s Respite (Sabres): +1 Penetration, +15% Damage as Freeze, -1 target Deflection on Hit (stack 10 times)
- Second Weapon Set: incase enemies are immune to SLashing
- Kapana Tanga (Sword): +5% Damage as Raw, 10% chance to Daze on Hit, +3% Melee Damage per engaged enemies, +4 Accuracy per engaged enemies, +2 enemies Engaged.
- Stalker’s Patience (Spear): +10% Damage to Flanked targets (Increases with Stealth skill), 20% chance to Recovery immediately on scoring Crit, 15% Damage as Raw.
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✦ Alchemy:
- Taru Turu Chew: +X Might, +X Dexterity, +X Consitution
- Coral Snuff: +X Deflection, +X Reflex, +% Action Speed
- Scorching Venom: +X Burn Damage per 3s, apply Sickened on target.
- Potion of Spirit Shield: +X Armor Rating, +Concentration.
✎ Abilities Preview
♦ As a Fighter/Rogue:
- Eder is a crit-machine with constant debuffs & interruptions that can give enemies hard times doing anything useful. He is packed with high and fast weapon damage attacks, but also very durable due to Fighter nature and Eder base attributes, allow him to hold multiplie enemies on his own.
- Eder can fight low at Bloodied if wanted (~50% HP) as a human will get +7 Accruacy and +15% Damage, gear/skill choices can trigger & keep Eder safe at Bloodied: +2 Armor Rating from Breastplate and +% Damage Reduction from Belt, pop Vigorous Defense and Sprit Shield if needed.
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✦ Active Abilities:
- Backstab: Eder can start combat from stealth for +100% Damage to put enemies with a man down disadvantage or atleast heavyily injured. It isn’t this build main concept but still useful to make use of the rogue tree.
- Disciplined Strikes: really good accuracy buff (+5 PER, +50% of Grazes converted to Hits, +25% of Hits converted to Crits)
- Crippling Strike: a full attack with good 2 bonus penetration, apply an affliction (Hobbled: -5 Dexterity, Can’t run)
- Persistent Distraction: enemies who is engaged by Eder will be Distracted that -5 PER, -1 Armor Rating, -10 Deflection. So Eder is qualifed for Sneak Attack (+60% damage) by default and once he scored a Crippling Strike, allow him to quickly able to proc Deathblows with 2 afflictions placed (+50% damage).
- Penetrating Strike: a full attack with 20% bonus damage and +4 bonus pen, allow you to pen the hardest armor, best used to proc Deathblows.
- Mob Stance: on kill, do a Full Attack to a enemy. When upgraded, -5% recovery time per engaged targets.
- Confounding Blind: a full attack that apply debuff with stacking penalty to the target Deflection everytime you attack them when the debuff is up, useful to make high deflection enemies become vulnerable.
- Vigorous Defense: +20 to all Defenses, help Eder tank against serious threats.
- Charge: a gap-closer that deal stunned everyone on your travel path. Fancy skill, useful to focus down serious threats at the backline and interupt anyone who stand between Pallegina and her target.
- Devastating Blow: a full attack with +50% extra damage by default, then +200% damage by percentage of target Heath lost.
✦ AI Behavior Script: