Papers, Please Guide

Ending Guide for Papers, Please

Ending Guide

Overview

Guide to all 20 endings. Spoiler WarningFOR APPROVED WORKERS ONLYMouseover screenshots for text. The endless unlock code is in the final screen of ending 20. The squares in the upper right of the saved games menu change to white to show which endings you’ve reached.(http://papersplease.wikia.com/wiki/Endings)

Ending 1 (Debt)

Run into a negative balance at the end of any day

Ending 2 (Family Death)

Let your entire family die to sickness

Ending 3 (Honest)

Day 12: Give the EZIC documents to the M.O.I. inspector

Achievement: Too Honest

Ending 4 (Freeload)

  • Day 11: Accept the $1,000 EZIC Bribe OR
  • Day 12: Accept the $2,000 EZIC Bribe
  • Day 14: Deny the EZIC agent

Ending 5 (Civilian Murder)

Kill any civilian with the Sniper Rifle

Ending 6 (Civilian Knockout)

Shoot any civilian with the Tranquilizer Rifle

Ending 7 (Guard Murder)

Kill any guard with the Sniper Rifle

Ending 8 (Guard Knockout)

Shoot any guard with the Tranquilizer Rifle

Ending 9 (Red Murder)

Day 23: Kill the Man in Red with the Sniper Rifle

Achievement: Hired Gun

Ending 10 (Red Knockout)

Day 23: Shoot the Man in Red with the Tranquilizer Rifle

Ending 11 (Delinquent)

Day 20 and 30: Fail both inspections (Unathorized wall hangings)

Ending 12 (Theft)

Day 25: Detain Shae Piersovska

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Ending 13 (Failing to Defend)

  • Complete less than 4 EZIC tasks
  • Day 31: Shoot the lower agent, but not the upper agent OR
  • Day 31: Let the agents blow the wall up, but shoot them afterwards

Ending 14 (Complete Betrayal)

  • Complete 4 or more EZIC tasks
  • Day 31: Shoot both agents before they can blow up the wall

Ending 15 (Unloyal)

  • Complete 4 or more EZIC tasks
  • Day 31: Let the agents blow up the wall, but shoot them afterwards

Ending 16 (Escape)

  • Day 29: Accept Jorji Costava’s passport
  • Leave behind at least 1 family member (25 credits & 1 Obristan passport per family member)[/list]Note: Exact text will vary depending on how many you leave behind, but they all count as ending 16.

Ending 17 (Neutral Betrayal)

    Complete at least one EZIC task, but less than 4

Ending 18 (Perfect Escape)

  • Day 29: Accept Jorji Costava’s passport
  • All family members must survive
  • Help every family member escape
    (25 credits & 1 Obristan passport per family member, 125 credits & 5 passports total, 150 & 6 passports if adopted niece)

Achievement: Snowier Pasture

Ending 19 (True EZIC)

  • Complete every EZIC task (except kill the Man in Red)
  • Day 31: Don’t shoot the agents

Achievement: Member of the Order

Ending 20 (Loyalist)

  • Complete the game without assisting EZIC
  • Day 31: Shoot both agents before they blow up the wall

Achievement: Glory to Arstotkza

Inspector Death

The game can end abruptly if you die on the job.
You will die if ANY of these occur:

  • Day 15: Fail to disarm the bomb or disarm it incorrectly
  • Day 20: Touch the poison powder
  • Day 21: Let the motorcyclist attack your booth with a grenade
  • Day 31: Let the EZIC agent attack your booth with a grenade

No ending display, no ending number, no achivement. YOU ARE DEAD

EZIC Tasks

Endings 13, 14, 15, 17, 19, and 20 depend on how many EZIC tasks you complete:

  • Ending 13 and 17: Complete at least 1, but less than 4
  • Ending 14, 15 and 19: Complete at least 4
  • Ending 20: Do not complete any tasks

Full list of EZIC tasks

  • Day 11: Allow the EZIC agent
  • Day 14: Allow the EZIC agent
  • Day 17: Allow the EZIC agent
  • Day 20: Poison Khaled Istom
  • Day 27: Allow Kordon Kallo, confiscate his passport, and give it to an EZIC agent
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