Overview
All enemy types and how to handle them.
Guard
- Automatic rifle with flashlight
- Easy to kill
- Easy to terrify
Guard Dog
- Hard to sneak up on
- Large sense of smell radius (but not below them)
- Hiding does not work
- Will not raise the alarm (but you will loose your undedected bonus)
- Guards which discover a defeated dog will not raise the alarm
- Only enemy for which caltrops do not work
Flare Guard
- Shield and pistol
- Deploys flare if distracted towards the source of disturbance (lights up the area for a short time)
- Can not be attacked from front (but above, behind and below)
Elite Guard
- Shotgun with flashlight
- Need to be disabled before stealth killed (caltrops, upgraded smoke bombs, dusk moths and level-specific hazards)
- Hard to terrorize (terror dart only)
Gas Mask Guard
- Automatic rifle
- Gas masks (against poison gas and upgraded smoke bombs)
- Night vision goggles (can be blinded with flares)
Sniper
- Sniper rifle (one shot kill)
- Looking into one direction only (avoid laser sights)
- Can be distracted to look into another direction
Stalker
- Wrist lasers
- Gas masks (against poison gas and upgraded smoke bombs)
- Night vision goggles (can be blinded with flares)
- Very large sense radius (360 degrees)
- Fast
- Can climb walls, use vents, and utilize grapple
- Need to be disabled before stealth killed (caltrops, upgraded smoke bombs, dusk moths and level-specific hazards)
- Does not detect you while in a vent or a hiding place