Overview
List of enemies and weapons in the game.(needs pictures, if anyone can provide them it will be nice)
Enemies
Light Tanks:
1. Light (light-brown) Tank
Weapons: 1 Yellow Plasma Gun
Health: {Unknown}
Description: The most common enemy in the game. Low health, low damage, medium speed, nothing more than a meat cannon. May spawn in big groups.
2. Medium (rust-brown) Tank
Weapons: 2 Yellow Plasma Gun
Health: {Unknown}
Description: Less common than the light tank, has more health and firepower, but still not enough to hinder your progress. Mostly spawns along bigger amounts of light tanks.
3. Lighting Tank
Weapons: 1 Lighting Gun
Health: {Unknown}
Description: Utility tank, fast speed, stay away from this enemy, else he will fire its lighting gun at you and stop all your weapons except your primary for 5 seconds. Can be fatal if under heavy fire. Comes in small amounts along groups of other enemies.
AMMO: Remember that it can hit multiple enemies like the player’s lighting gun, and render all enemies near it useless.
Turrets:
1. Light Plasma Turret
Weapons: 1 Yellow Plasma Gun
Health: {Unknown}
description: Weakest and most common turret, damage is low, so you can simply kill it with no problem.
2. Heavy Beam Turret
Weapons: 1 Laser Beam Gun
Health: {Unknown}
Description: Attacks swiftly and hard, can bring a good hunk of your health down if you let itget a clear shot at you, so attack from behind if possible.
AMMO: Good against heavy tanks and bosses.
3. Rocket Turret
Weapons: 8 Dumb Missile Guns
Health: {Unknown}
Description: If you arent careful this turret can easily kill you in seconds, get ready to strafe away or shockwave when you see one if you want to kill it undamaged.
AMMO: Good against large groups of enemies.
4. Repair Turret
Weapons: 1 Repair Gun
Health: {Unknown}
Description: Utility turret, if theres any dead turret or enemy near it, that is not a boss or another repair turret, it will heal him to half health as soon as possible. Kill it as soon as possible.
5. Proton Turret (AMMO only)
Weapons: 1 Proton (red plasma) Gun
Health: {Unknown}
Description: Big brother of the light plasma gun, more health, more damage, more speed.
Heavy Tanks:
1. Proton Tank
Weapons: 3 Proton Guns (rotatable)
Health: {Unknown}
Description: Big, heavy, slow, and annoying, dishes out damage at a decent rate, but you are able to circle strafe it to kill it most times.
2. Minigun Tank:
Weapons: 2 Yellow Plasma Guns, 1 Minigun Gun (both rotatable)
Health: {Unknown}
Description: The lesser counterpart of the proton tank, deals considerably less damage, but the instant hit minigun turret will annoy you to no end.
Bosses:
1. Carrier Tank
Weapons: 8 Drone Carriers, 1 Repair Gun (rotatable)
Health: {Unknown}
Description: First encountered boss, it is big and slow, but the drones it shoots out able to dish out high amounts of damage, and they are only able to be taken down with homing missiles. While the drones cannot respawn except if the boss advances a stage, his repair gun can revive them rapidly if in range.
The boss has 3 stages:
1. 100% – 50% HP: Spawns dumb missile drones – easy to evade, not too dangerous.
2. 50% – 25% HP: Destroys living drones and spawns homing missile drones – harder to evade, be careful to not be attacked from several directions, or you will not be able to evade.
3. 25% HP – Death: Destroys living drones ans spawns proton drones – these will shred you to pieces, make sure to have a shockwave/storm shield ready to make sure they dont destroy you.
There are generally 2 tactics to take out this boss. One, when you have low weapon power, is to attack it from afar and use homing missile to take down incoming drones. Two, when you are able to deal a lot of damage in a short amount of time, is to rush straight toward it, and hit it as much as you can, so boss will die before the drones will hit you, by making the boss switch stages fast enough so the drones wont have time to target you.
AMMO: Closet thing to utility bombardment mob, keep it away from front line and let the other enemies soak up the damage while the carrier kills everything with drones.
2. Destroyer Tank
Weapons: 4 Proton Guns (2 destroyed at 50% health, 2 destroyed at 25% heatlh), 1 Repair Gun, 1 Big Laser Beam Gun (all but laser beam rotatable)
Health: {Unknown}
Description: End game boss, this boss is nothing like the carrier, but rather able to strafe and move quickly. While the 4 proton guns and the repair gun are not much of a match at this point, you need to be careful from his laser beam, which is able to take you down in one shot. Fortunately, you can see the boss charging up his laser beam by looking at the laser beam mount, so you can evade the beam by running by the side of him or hiding behind something. Keep a clear eye on his laser beam and other enemies coming in and you can kill this boss without much damage.
An alternative tactic to take down this boss is if you have allies to distract him, the boss will try to aim his laser beam at all targets at once, spreading the damage over your allies and dealing no damage to you while you hack away at his health.
AMMO: Good blitz attack mob, will take down strong enemies at ease, just make sure its not distracted by weaklings.
Misc tanks:
1. Ally Tank
Weapons: 1 Light Plasma Gun – fast modifier
Health: {Unknown}
Description: Looks like a light tank colored blue, with damage of a medium tank and much more health. Very useful for distracting big enemies and shredding weak ones to pieces while you deal with important stuff.
Weapons
There are several types of weapons:
Primary weapon – Physical:
You start off with this weapon type, this type deals the least of damage, has 2 variants, both deal same DPS. Preferred weapon is up to you. Lighting doesnt disable this weapon slot.
1. Minigun
Type: Reload, Hitscan
Speed: 9 shots per second
Damage: 2, 1 per projectile
DPS: 18
Description: 2 minguns shoot out of front.
2. Flank Gun
Type: reload, Hitscan
Speed: 3 shots per second
Damage: 6, 1 per projectile
DPS: 18
Description: Blast of 6 minigun shots.
Primary weapon – Plasma:
This weapon type deals more damage compared to physical, and the weapon variants are less similar to each other.
1. Storm Plow
Type: Reload, Projectile
Speed: 9 shots per second
Damage: {unknown}
DPS: {unknown}
Description: 1 fast firing blue plasma bullets gun, for your everyday DPS boosting needs.
2. Storm Spread
Type: Reload, Projectile
Speed: 3 shots per second
Damage: {unknown}
DPS: {unknown}
Description: 5 slow firing blue plasma bullets guns, in arc of around 35 degrees. This gun has more DPS than Storm Plow, but only up close, if all the bullets hit.
3. Storm Shield
Type: Reload, Projectile (unique, rotating around player)
Speed: 3 shots per second
Lifespan: 3 seconds
Damage: {unknown}
DPS: {unknown}
Description: Defence weapon. 6 big sized blue plasma bullets spin around the player. low damage and very short ranged, but the bullets are able to block incoming enemy bullets. Very useful against enemies with slow bullets, not as much against laser turrets.
Secondary weapon – Rocket:
Bread and butter weapons. these deal heavy damage, but either have short range or fire slowly (or both).
1. Homing Missiles
Type: Reload, Homing projectile
Speed: 1 shot per second
Damage: {unknown}
DPS: {unknown}
Description: 2 slow missiles that are capable of homing. Able to complete a full circle in a few seconds, these will surely hit every slow moving target, and even fast moving ones. Its bonus is it being able to hit enemies that are on a different height, which means it is able to hit drones.
2. Rocket Pod
Type: Reload, Projectile
Speed: 1 shot per 3 seconds
Damage: {unknown}
DPS: {unknown}
Description: 8 dumb rockets fired in a batch with a slowish reload. Has half the range of other weapons. this weapon is able to deal heavy damage up close, has quite more DPS than the Homing Missiles, but lack the range to hit anything without having to get up close and personal.
3. MIRV Rocket
Type: Reload, Projectile (unique, cluster)
Speed: 1 shot per 4 seconds
Damage: {unknown}
DPS: {unknown}
Description: Single missile fired that flies high, then splits into around 12 missiles which lands at the maximum range of the Rocket Pod at an arc of around 15 degrees. slow reload, slightly more than the Rocket Pod. this weapon seems to have the most DPS out of the rocket weapons, however its delayed and specific area of damage make it only useful close against bosses. it is also hindered by low ceilings. its other advantage is that it is able to fire over most ground objects, being forcefields barricades and other things, while you are out of reach.
Secondary Weapons – Plasma
These weapons range from powerful instant hit weapons to utility weapons. Probably the most important weapon slot.
1. Beam Cannon
Type: Reload, Hitscan
Speed: 1 shot per 3 seconds
Lifespan: 1 second
Damage: {unknown}
DPS: {unknown}
Description: High damage wide blue beam, deals heavy damage and slowish reload. Its able to kill heavy tanks with ease and level down groups of smaller enemies. Considered OP, especially since you can time 2 homing missile shots in between the shots.
2. ThunderBolt (Lightning gun)
Type: Reload, Chain bolt
Speed: 1 shot per 4 seconds
Damage: {unknown}
DPS: {unknown}
Description: Short ranged weapon that stuns enemies in front of you for a short time. Can jump a small distance between enemies. As useful as it sounds, the beam seems to be better since why stun when you can just kill them in the same amount of time.
3. Repair Gun (DLC only)
Type: Charge, Chain bolt, Heal
Battery amount: 8 seconds
Recharge time: 6 seconds
Heal: {unknown}
HPS: {unknown}
Description: Utility charge type weapon, slowly heals and revives allies in front of you, weapon shots act the same as thunderbolt. In the regular campaign, This weapon isnt very useful as there is almost nothing to heal, but its much more useful in AMMO and NecroCampaign.
4. Advanced Beam Cannon (DLC only)
Type: Charge, Hitscan
Battery amount: 4 seconds
Recharge time: 4 seconds
Damage: {unknown}
DPS: {unknown}
Description: Like the regular beam, but is purple and is charge based instead of reload. Has better fire vs recharge ratio than the beam.
Misc Weapons:
These weapons usually have very specific uses, but are still otherwise useful. Use them when possible.
1. Shock Wave
Type: Reload, Aura
Speed: 1 shot per 9 seconds
Damage: {unknown}
DPS: {unknown}
Description: Aura weapon that stuns everything (except bosses) around you for a short time, and also pushes bullets away strong no matter who created them. Considered very useful as not only it renders enemies useless (it reloads faster than the stun period so you can keep enemies stunned forever) it also protects you against bullets, and can also be used to accelerate rocket weapons to increase their range or make them hit instantly. Use it well and be rewarded.
2. Booster (DLC only)
Type: Charge, Special
Battery amount: 4 seconds
Recharge time: 7 seconds
Damage: N/A
DPS: N/A
Description: Charge type (weapon?) that slightly increases your speed. Helps evade homing missiles and red plasma.
3. Electrical Field Generator (AMMO only)
Type: Charge, Aura
Battery amount: 6 seconds
Recharge time: 4 seconds
Damage: {unknown}
DPS: {unknown}
Description: White aura charge type weapon that slightly damages all enemies around it while active. supposed to be able to stun players with shields off as well.
4. Repair Field Generator (AMMO only)
Type: Charge, Aura, Heal
Battery amount: 12 seconds
Recharge time: 8 seconds
Heal: {unknown}
HPS: {unknown}
Description: Green aura charge type weapon that acts like an aura based repair gun, with the added ability to repair your own armor.
Items
Health restore:
1. Single Wrench
Score: 50 on easy, 100 on hard.
Description: Restores 25% armor up to 100% armor.
2. Two wrenches
Score: 250 on easy, 500 on hard.
Description: Restores all damage done to armor.
Shield restore:
1. Blue Aura Ship
Score: 500 on easy, 1000 on hard.
Description: Restores current shield layer (if any) and adds a new one, up to 4 shield layers.
Life restore:
1. Yellow Aura Ship
Score: 5000 on easy, 10000 on hard.
Description: Adds an extra life to player. Does nothing in CO-OP or editor mode.
Score:
1. Red Crystal
Score: 50 on easy, 100 on hard.
Description: Gives points when picked up. Lowest level crystal.
2. Green Crystal
Score: 500 on easy, 1000 on hard.
Description: Gives points when picked up. Middle level crystal.
3. Blue Crystal
Score: 5000 on easy, 10000 on hard.
Description: Gives points when picked up. Highest level crystal.