Overview
This guide is a guide that tells you about each enemy, how to defeat them, how you know when they will pop up, and more! Would appreciate a comment and/or like if this guide helped and if you have questions or something I should add you find useful!
Key Words
Jumpscares – Does this enemy or could the enemy preform a jumpscare? (I.e one minute still, next minute in your face)
Difficulty To Kill – Self explanitory
Weapons It Will Use – Does it use acid, blades, its teeth? This will tell you.
Which Weapon Works Best – Which weapon you should use on this creature.
Leaving this alone is a good or bad idea – Will it revive itself?
Limbs You Must Destroy – Which limbs will you need to destroy?
Slasher (Enhanced and Non Enhanced)
Slasher (Non Enhanced)
Here is the second enemy you will see, the first you will actually have to fight. It is very common, so get used to it.
Jumpscare – Yes
Difficulty To Kill – Easy
Weapons It Will Use – Blades, Teeth
Which Weapon Works Best – Levitate items with kinesis and throw it at them, any type of gun, levitate a dead slashers blade arm and throw it at any enemy to impale them
Leaving this alone is a good or bad idea – Bad though you could
Limbs You Must Destroy – Head, arms
These enemies come in many forms, they will get faster as you progress. The slashers use a low pitched gurgling noise if you are not spotted, if spotted they will make a high shrieking sound. They appear in vents, holes in walls, behind objects, and in the open. They can scare players who are new by playing dead on the ground. It is best to shoot a slasher if you are unsure if it is alive or not. To ultimately get rid of it, you must decapitate it and get rid of its arms. This creature can jumpscare by acting asleep in a wheelchair, if you can attack it before it attacks you, do so. Though not much of a threat alone, in hordes they are very dangerous. While in a battle with one, keep your distance from them as they often use their blades to stab you and if not quick enough, kill you.
Slasher (Enhanced)
Jumpscare – No
Difficulty To Kill – Hard
Weapons It Will Use – Blades, Teeth
Which Weapon Works Best – Flamethrower, rifles
Leaving this alone is a good or bad idea – Bad
Limbs You Must Destroy – Head, Arms
The enhanced slasher is told apart by its glowing red eyes and dark body. It is extremely fast and known to come from vents, holes in the ceiling, and in the open. It has more health, more defense, and is quicker, making it nearly impossible to outrun them. They are troublesome on their own, but very dangerous in hordes. They can easily drain your health to zero if you are not quick enough. You will not encounter these until middle to late chapters.
The Pack
The Pack
Jumpscare – No
Difficulty To Kill – Very Easy
Weapons It Will Use – Claws and teeth
Which Weapon Works Best – Really anything
Leaving this alone is a good or bad idea – Good
Limbs You Must Destroy – Head
This enemy is more of an annoyance than difficult. The only thing difficult about them is that you will rarely find one alone, hence their name, you will be attacked anywhere from 15 to 30 of them at once. The Pack are incredibly weak, one shot with a rifle with decapitate them and they are not known to come back after you finish them off. When finished off, the scream of a child is heard, they can typically be found in places where childrens items are such as an elementary or the childrens section of a hospital.
Ubermorph
Ubermorph
Jumpscare – No
Difficulty To Kill – Impossible
Weapons It Will Use – Claws, Teeth
Which Weapon Works Best – Nothing
Leaving this alone is a good or bad idea – Good
Limbs You Must Destroy – It regenerates
There is no way to kill this, you must use stasis on it after destroying its limbs and run for your ♥♥♥♥♥♥♥ life. This enemy appears in Chapter 14 and there are a lot of them. You should ignore any other enemy and solely deal with disabling and slowing this one down. Doors will not stop it as for some reason it kept opening my doors in my file. Your day can go from good to bad with this son of a gun in your way so its best to disable, slow down, and run.