Events Guide Continued

Warhammer 40,000: Chaos Gate - Daemonhunters5 · 150 ratings9.4k views407 favorites14 min readby EblingusUpdated Jul 11View on Steam ↗

The Adeptus Mechanicus - New Allies?

Triggers after the first Dreadnought mission.
  • Agree to his request
    Result: -15 servitors and +2 archeotech
  • Deny His request
    Result: nothing happens
  • Requisition Steady Supplies from Titan
    Result: costs 2 Requisition and yields Excavation Rate: +20%
contributors: Ziddan, chimpansteve

The Apocatherian - Over Capacity

  • Do nothing for now
    Result: Apocatherian damaged giving you -50% wound recovery speed until repaired
    Also a knight that was lightly wounded, becomes wounded.
  • Conduct Risky medical procedures
    Result: 1 Knight Killed
    3 Knights Battle-Ready
    Other Wounded Knights moved closer to Battle Readiness by 20-30 days
  • Assign an Apothecary to support
    Result: Random Apothecary On Assignment (30 days)
contributors: Duskmare, Maktaka, Fear_ina_box

Archeotech Located - Holy Relic

Occurs when frigate Pious Absolution is on its way to a mission
  • Ignore the request
    Result: Lunete Perplexed (30 Days), -50% Construction Speed
  • Divert course: recover the Archeotech
    Result: Deployment Terminated
    Lunete Perceptive (45 Days), +100% Construction Speed
    +3 Archeotech
  • Divert course: set up an ambush
    Result: Deployment Terminated
    2 Knights on board Pious Wounded
    1 Knight on board Pious Promoted
    Ectar Zealous (45 Days), +50% XP
    +2 Requisition
    Ambush: If Dreadnought is deployed on a mission it's highly possible for it to be promoted, especially if others are already top-ranked or close to it. Tests show the promotion is normally applied to the lowest rank, while Wounded can apply to any 2 OTHER Knights
contributors: Aelifas

Artefact Recovered - A Fortuitous Find

  • Return
    Result: +3 Requisition
  • Add
    Result: Random tier 2 armour or weapon
  • Enshrine
    Result: Ectar Zealous (45 days), +50% XP Growth Rate
    Lunete Perceptive (45 days), +100% Construction Speed
    Knights have High Morale (45 days), +1 Max WP
contributors: Otheym

Call to Glory - A Paladin's Quest

  • We cannot spare any knight
    Result: Nothing happens - there is no penalty.
  • Let the Knight pursue his Quest
    Result: Random knight (highest rank) unavailable 45 days. There is chance he will die on the quest. If he survives, he returns as a Paladin.
    Knights have High Morale (20 days), +1 Max WP
  • Send him to fight the Bloom instead
    Result: Random knight (highest rank) unavailable 45 days. TSEidolon reports that choosing the Bloom option also has a chance that your knight dies! ouch!
    Vakir Focused (20 days) +100% research speed
contributors: TSEidolon

Death Guard Fleet - Cloud of Flies

IMO Open Fire results depends mostly on comparison of Edict Gun rating vs Enemy Gun rating.
  • Open fire
    Result when Edict Gun rating < Enemy Gun rating by 1: -2 Hull Integrity, Enemy Cruiser Retreats (not destroyed = no Requisition reward)
    Result when Edict Gun rating = Enemy Gun rating: -1 Hull Integrity, Enemy Cruiser Retreats (not destroyed = no Requisition reward)
    Result when Edict Gun rating = Enemy Gun rating: -1 Hull Integrity, Enemy Cruiser Destroyed, +2 Requisition
    Stahlvormund reported : -1 Hull Integrity, Enemy Cruiser Retreats (not destroyed = no Requisition reward)

  • Send a strike squad
    Result: ?
  • Have Lunete fire on the swarm
    Result: -1 Hull, Lunete Wounded (30d) Construction Costs: +4 servitors, Enemy destroyed, +2 req
  • Attempt to Retreat
    Result: ?
contributors: Stahlvormund

Death Guard Fleet - A Foul Spray

  • Open Fire
    Result: Enemy Cruiser Destroyed
    +2 Requisition
  • Send a Strike Squad
    Result: Without Execution Force DLC.?
    With Execution Force DLC: Immediately play boarding action mission
    Successful mission Result:
    +3 Requisition
    +5 Poxus seeds (plus 10 yellow seeds collected during battle)
    Enemy Cruiser destroyed
  • Ram
    Result : Void Shields Damaged - Offline
    -1 Hull Integrity
    +5 Tentarus Seeds
    Enemy Cruiser Destroyed
    +2 Requisition
  • Attempt retreat
    Result: ?
contributors: unnownrelic, Baleygr

Death Guard Fleet - Grappling Tactics

  • Repel the Boarders!
    Result: 2 Knights Critically Wounded
    5 Knights Wounded
    4 Knights Lightly Wounded
    -5 Servitors
    Enemy Cruiser Destroyed
    +2 Requisition
  • Fire on the ship within the warp.
    Result: Enemy Cruiser Destroyed
    +2 Requisition
    -If encountered in a Warp Storm with greater gun and shield strength than opponent (and Gellar Field not upgraded):
    -1 Hull Integrity
    Guns Damaged and Offline
    Enemy Cruiser Destroyed
    +2 Requisition
    -Firing on the Death Guard ship within the warp while possessing the enhanced Geller field prevents you from taking any damage.
  • Detonate the Warp Drive.
    Result: Warp-Drive Damaged, -20% Ship Speed
    Lunete Wounded (45 days), Construction costs +4 Servitors
    Enemy Cruiser Retreats
contributors: unknownrelic, DKATyler, officialron, Diddums , CRONOS237

Death Guard Fleet - Naval Crusade

  • Promise to destroy the enemy fleet
    Result: Must destroy 3 Death Guard ships in 45 days. If succeed, get reward of +20% Excavation Rate. If fail?
  • Promise a token effort.
    Result: Creates Quest to destroy one enemy ship. Upon completion, gain +1 Archeotech.
  • Refuse the request.
    Result: ?
  • Lend Void Shield Generators.
    Result: -1 Max Hull Integrity, +2 Archeotech.

Death Guard Fleet - The Tentacle Ship

  • Accelerate to break free immediately
    Result: ?
  • Open Fire
    Result: -1 Hull Integrity
    Random Ship Damage (see separate entry)
    Enemy Cruiser Destroyed +2 Requisition
  • Send a Strike Squad
    Result: Without Execution Force DLC.?
    With Execution Force DLC: Immediately play boarding action mission
  • Use Seeds to lure the tendrils
    Result: If pick the option to use seeds as a lure, you will lose 4 random seeds but you'll get a free victory over the death guard ship
contributors: XIX Victorious Aut Mortis, Ciaphas Cain

Death Guard Fleet - The Enemy Flees

  • Engage now, but avoid the Warp
    Result: ?
  • Pursue into the Warp
    Result : ?
    Result (Geller Shield installed): Enemy Cruiser Destroyed +2 Requisition
  • Send a Strike Squad
    Result: Without Execution Force DLC.?
    With Execution Force DLC: Immediately play boarding action mission
    Result: ?
  • Let it go.
    Result: Enemy cruiser retreats (no combat occurs)
contributors: Machine Spirit, Alex_x86

Deep Damage - Mechanicus Depot

note: I recently used the option - 'Send Inquisitor Vakir to 'negotiate', and did not experience any kind of glitch as mentioned in the other guide. The result was:
Construction Suspension Cancelled ( and nothing else)
However, about 7 days later, it triggered the 'Deep Damage - Delayed Too Long' event.

Deep Damage - Delayed Too Long

"...failure to address structural malfunction..."
This even occurs about a week after "Deep Damage - Mechanicus Depot" if you choose the Inquisitor option.
Result:
Mediation Chamber Damaged
Exterminatus Damaged

Deep Wounds - Hospitaller Facility

Follow-up mission to Deep Wounds - Recovery Suspended.
  • We will wait until they arrive
    Result: Triggers 'Deep Wounds - Recovery Underway' event. Ship immobilized for 10 days, unable to cancel. After the 10 days, the knight is Wounded (and so must still recover) and gains Autosanguine Augmetics (+1 Armour, +2 HP).
  • Grant him the Emperor's Peace
    Result: One of your wounded knights dies.
  • See if they can be bribed
    Result: Research suspended (10 days)
    Libris-Malleus Damaged (Upgrades offline)
    50% of seeds destroyed
    OR
  • See if they can be bribed - alternate
    Result: -1 Requisition
    Triggers 'Deep Wounds - Recovery Underway' event. Ship immobilized for 10 days, unable to cancel. After the 10 days, the knight is Wounded (and so must still recover) and gains Autosanguine Augmetics (+1 Armour, +2 HP).
    note: I experienced this April 2025. not sure if the result of this choice is random, or was previously bugged and was patched. This result makes more sense than Libris-Malleus Damaged IMO, but is also redundant with waiting.
contributors: BombasticBeagle, Pjolterbeist, zanepo

Deep Wounds - Recovery Suspended

It is related to an Knight being critically injured.
  • Set coordinates to the facility.
    Result: Recovery Suspended on the wounded knight;
    Random planet gains new mission: Deep Wounds - Hospitaller Facility. There is a timer on this mission.
  • Grant him the Emperor's Peace.
    Result: One of your wounded knights dies.
  • Conduct risky medical procedures.
    Result: Knight Lost and Ectar - Indignant (30-45 days) -50% XP rate
    note: it is unclear what factors may influence the results. Based on one report.
    note: Like 'The Emperor's Peace - Battle Scars', results may improve the more upgrades you have for your Apothecarion, to include full recovery.
contributors: shattered fractal, Rhamiel, zanepo, Jono

Dreadnought Malfunction - Fury of the Machine

(Happens at random, no triggers apparently) From the "Duty Eternal DLC"
  • Ignore it: (His rage might be useful)
    Result: +1 Melee Dmg, -2 WP
  • Send him away to expiate his bloodlust: (The Dreadnought will be away for some time)
    Result: Dreadnought away on a "mission" for 45 days, Dreadnought Level up when returning
  • Ask the adeptus Mechanicus to Help: (you will lose 2 Archeotech)
    Result: Lunete is wounded, lose some servitors
  • Assign a Tech-Marine to train self-control: (Requires a battle-ready TechMarine)
    Result: tech marine is gone for 30 - 60 days and when it comes back the dreadnought gets the Discipline Trait (+2 max willpower)
contributors: Jhadaro, nuggleform, Rhamiel

The Emperor's Peace - Battle Scars

quick note: If you have more than one knight that is critically wounded, and select the Faith option, every knight will suffer the same impact, not just one knight:
Knights remains wounded, but recovering
Resilience set to 1 on each knight
Max HP -2 on each knight.

An Enemy Within - Last Gasp

  • Large Force
    Result: 6 Knights On Mission (10 days)
  • Small Force
    Result: 2 Knights On Mission (long time)
  • Trap
    Result: Research suspended 10 days
    50% of seeds destroyed
    NForce adds: also damaged Libris and Barracks. Says it damaged plasma reactor, but it seems fine
    eblingus my results slightly different:
    Result: Research suspended 10 days
    50% of seeds destroyed
    Libris damaged -50% research progress
    Libris Upgrades offline - No progress at all
    reactor damaged - construction locked, repair 12 servitors, 4 days
    Libris damaged & offline until repaired, all Grimoire bonuses not applied, must repair reactor first to repair this, repair 9 servitors 12d
contributors: jenjm5, Revalator, NForce

An Enemy Within - Open Rebellion

Follow-on event from Enemy Within - Sabotage, choice to 'Send Knights to investigate'
Immediately triggered the following (before player choice):
-1 Hull Integrity
Plasma Reactor Damaged
Construction Project Cancelled
Construction Locked
Warp-Drive Damaged -20% Ship Speed
-10 Servitors
Wounded [2 knights]

  • Large Force
    Result: Cult Eliminated
  • Small Force
    Result: 3 knights (random selection) sent on mission for 30d; one facility on your ship is damaged (off-line until repaired) ; then the cult dies out right after.
  • Trap
    Result: Research Suspended (10 days)
    0% Research Speed
    Plasma Reactor Damaged
    Construction Locked
    50% of Seeds Destroyed
contributors: Dark EtheR, HSZ Iconic, Israfil

Faulty Equipment

  • Repair Terminals at once!
    Result: construction delayed (10 days)
  • Send 4 servitors to repair the terminal
    Result: -4 servitors
  • Request denied, Inquisitor
    Result: Vakir Vexed (60 days) - 50% research speed
contributors: GoryDamn, PhilP01, Nighteyes

Glitchlings - Corrupt Remnants

  • Assign knights to exterminate
    Result: 3 knights on mission for 30 days; + 3 Archeotech
  • Have Lunete deal with it
    Result: Edict - immobilized (10 days) 0% ship speed
    Construction suspended (10 days) 0% construction speed
    Lunete - Wounded (30 days) Construction: Costs +4 servitors
    +2 Archeotech
  • Refuse the request
    Result: Excavation Rate: -30%
    Lunete - Perplexed (30 days) -50% Construction Speed
  • Bombard the site to remove the threat
    Result: lose the excavation site and get an achievement ("Not a mote of corruption")
contributors: Kman2, Nunda, akaLuckyEye

The Hive - Anomaly Detected

  • Bypass the Hive
    Result: Planet gains +5 Corruption
  • Send Knights to destroy it.
    Result: 2 Knights Wounded
    2 Knights Lightly Wounded
  • Open fire on the Hive
    Result: Hive destroyed. -2 Hull. Gun battery damaged - Guns offline.
  • Request Emergency Exterminatus.
    Result: GM Low Support (Until next GM report), Armoury Locked
    Thanatos reported that at the next GM report, received +2 Requisition as the GM Agreed with the course taken.
    However, Deadbyte reports he did not received +2 Req at the next GM report.
contributors: Thanatos, Deadbyte.

Repairs Delayed Too Long - Damage Spreading

Failing to repair a damaged system, and waiting too long, triggered this event. In my case, it was Exterminatus that was damaged.
  • Begin Repairs Immediately.
    Result: -6 servitors. Current project cancelled. Repair of the damaged system becomes the current project.
  • The Repairs can wait.
    Result: ?
  • Assign Servitors to monitor for risks.
    Result: -3 servitors
contributors: Nemesis

Research Blocked - A Needed Grimoire

Note: This even is 'Research Blocked - A Needed Grimoire' NOT 'Negotiations - A Needed Grimoire', which is covered by the OTHER Events Guide.
  • Travel to the facility
    Result: Research Suspended Indefinitely
    Need to go to a specific system. Check "Negotiations - A Needed Grimoire" if you take this route.
  • Abandon this line of research
    Result: Current Research project cancelled
    Research Suspended event is also cancelled
  • Reconfigure Servitors to scan the archive
    Result: -3 servitors, -1 grimoire, research suspended: cancelled
contributors: ergotoxin

Seeds of Peril - Safety Protocols

  • Time is of the essence
    Result: Nothing happens, but likely will later trigger next Seeds of Peril event.
  • Follow the Safety Protocols
    Result: Vakir Vexed (60 days), -50% Research Speed
  • Fortify the Libris with protective wards
    Result: Two knights on assignment (30 days) - random, highest ranks.
    shawazi5: I put two knights on assignment and it is NOT guaranteed to be highest ranks. It may be highest rank per class? I have one level 3 purifier and that was taken for mission along with one level 9 interceptor (I have 2 of those, along with a few other level 9s)
    Eblingus: my two knights selected for the assignment were not the highest ranks, but of all the knights that were not wounded, they were the highest rank. Not sure if the non-wounded status is what makes the difference, or if it was just RNG.
contributors: babkinov, shawazi5

Seeds of Peril - Servitors Corrupted

  • Speed
    Result: Lunete - Perplexed (30 days) - 50% construction speed
  • Safety
    Result: Research Suspended (10 days)
  • Fortify
    Result: ?
contributors: Diddums!, Coronel Sanders

Unanticipated Storm - A Risky Course

  • Avoid the Warp Storm
    Result: -1 Hull, immobilized 3 days.
  • Continue through the Storm
    Result:
    IF have Gellar Field upgrade - Arrive instantly at destination, no damage suffered
    Otherwise:
    -1 Hull Integrity
    Augmentation Chamber Damaged: -6 servitors, Servitor Production Offline
    Arrived instantly to destination
  • Have Vakir guide us through the Storm
    Result: Vakir Wounded (20 days) strategems locked
  • Turn Back
    Result: Turning back makes you travel back the current route and disables navigation for 2 days.
contributors: FaRaon, Geistman Nightingale, Phantomfrettchen, Spiderlord

Random Ship Damage

Many events, such as combat or warp storms, cause damage to random ship systems. I will collect them here, rather having to repeat the list in many different places.
  • Augmentation Chamber Damaged (Repair cost: 2 Servitors/8 Days)
    -3 Servitors
    Servitor Production Offline
  • Engine Damage (exact wording unknown)
    -20% Warp Speed until repaired
  • Apothecarion Damaged -50% wound recovery rate (until Apothecarion repaired)
    Wounded: 1 random knight
    Critical wounded: 1 random knight
contributors: FaRaon, Geistman Nightingale

Vagaries of the Warp - The Freighter

Occurs when frigate Pious Absolution is on its way to a mission through a Warp Storm
  • Ignore the Freighter
    Result: +3 Corruption on the closest planet
  • Divert course: destroy on sight
    Result: Deployment Terminated
    +1 Requisition
  • Divert course: board the Freighter
    Result: Deployment Terminated
    1 Knight Wounded (from those sent on board the frigate)
    +5 Seeds
    +1 Requisition
contributors: Aelifas

Vagaries of the Warp - Reinforcements

Occurs when frigate Pious Absolution is on its way to a mission through a Warp Storm
  • The deployment will proceed as planned.
    Result: Wound risk goes to high (from medium)
  • Call the frigate back.
    Result: Deployment canceled
  • Grant priority access to Prognosticars.
    Result: Auguriums damaged, prognosticars offline, wound risk low (from medium)
contributors: Arathorn

Vakir Demands Access - Forbidden Tome

  • Ectar will prepare a redacted copy
    Result: Ectar on Assignment (10 days), ????
    Vakir Focused (?? days) +50% research speed
  • Give book to Vakir
    Result: Immediately complete your currently research
    Increase research rate(Not sure)
    Ectar - Indignant (45 days) -50% EXP Growth rate
contributors: Mersi, imcoolboizz

Warp Storm Hazard - Erratic Servitors

  • Destroy them immediately
    Result: -4 Servitors (possibly a random amount)
  • Continue through the Storm
    Result: If Gellar Field repaired: Nothing happens.
    If Not: -1 Servitor
    Lunete Wounded (20 days) +4 Servitor Costs
  • Reverse course
    Result: Returns to normal space (a system outside of the warp storm), locks navigation for 3 days on previous movement target.
contributors: Lady Loranda!, VegladeX, Leviathan

Grand Master - "What is it you need most from the Chapter?"

"What is it you need most from the Chapter?"
  • Ask for Grimoires
    Result: All Core Rewards for missions provide Grimoires (Until Next GM Report)
  • Ask for Servitors
    Result: All Core Rewards for missions provide Servitors (Until Next GM Report)
  • Ask for more weapons and Armour
    Result: All Core Rewards for missions provide Requisition bonus (Until Next GM Report)
  • Ask for more knights
    Result: All Core Rewards for missions provide one Rank One Knight (Until Next GM Report)
contributors: Salvaje

Grand Master's Aid - Specialist Knights

  • Request a Purifier
  • Request a Paladin
  • Request a Librarian
  • Request a Chaplain
    Result: you receive a free knight of the class you choose, rank 1.
contributors:

Grand Master Report, Day 31

  • Agree with the inquisitor
    Result: Vakir Focused, 45 Days; +100% Research rate
  • Say we should return to Titan
    Result: +5 servitors, Lunete Perceptive (+100% construction) for 45 days
    and Vakir Vexed -50% Research Speed, also 45 days.
  • Discuss the Bloom Seed
    Result: +1 requisition
contributors: Nikas Zekeval, Duskmare, Relden Calder

Grand Master Report, day 91

  • Duty
    Result: Ectar Zealous (45 days), +50% XP Growth Rate
  • Bypass
    Result: Ectar Indignant (45 days) -50% XP Growth Rate
  • Seed
    Result: 1 see destroyed.
    Vakir Vexed (45 days) -50% research speed
  • Assign Apothecary to prepare report
    Result: An Apothecary will be unavailable for 45 days and on the day 208 Grand Master Report you will gain 2 requisition.
contributors: unnownrelic, Lady Loranda, Siven

Grand Master Report, Day 151

note: The original guide notes some variations in the results, and recently Mersi reports still seeing different results, as noted below. I do not know if this is random, or dependent on some other aspects of the campaign (like current Requisition)
  • We are losing ground!
    Result: +1 Requisition OR -1 Requisition (reported by Mersi)
  • The Edict is too damaged for this campaign!
    Result: Lunete Perplexed (45 days) -50% Construction speed
    Vakir Vexed (45 days) -50% research speed
    +10 servitors
  • The Bloom is no match for us!
    Result: Ectar Zealous (45 days), +50% XP Growth Rate OR Ectar Zealous (45 days), +50% XP Growth Rate and -1 Requisition
contributors: Mersi

Grand Master Report, Day 691

He asks what else he can send via the nullship as it's getting harder to locate the Edict's signal.

  • Request more knight
    Result: Receive 2 Justicars. [Level 6&5]
  • Free exterminatus torpedo
    Result: ?
  • Chapter standard
    Result: +50% XP Growth Rate - PERMANENT
contributors: wikkyd, Lord Margit

Request From Vakir - Lost Seeds

  • Finish without them
    Result: Vakir Vexed (30 days) -50% research speed
  • Use our Seed Reserves
    Result: ?
  • Use seeds from another strain
    Result: Vakir Wounded (30 days) Strategems locked
contributors: Kallandras

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