Events Guide Continued
The Adeptus Mechanicus - New Allies?
Triggers after the first Dreadnought mission.
- Agree to his request
Result: -15 servitors and +2 archeotech - Deny His request
Result: nothing happens - Requisition Steady Supplies from Titan
Result: costs 2 Requisition and yields Excavation Rate: +20%
The Apocatherian - Over Capacity
- Do nothing for now
Result: Apocatherian damaged giving you -50% wound recovery speed until repaired
Also a knight that was lightly wounded, becomes wounded. - Conduct Risky medical procedures
Result: 1 Knight Killed
3 Knights Battle-Ready
Other Wounded Knights moved closer to Battle Readiness by 20-30 days - Assign an Apothecary to support
Result: Random Apothecary On Assignment (30 days)
Archeotech Located - Holy Relic
Occurs when frigate Pious Absolution is on its way to a mission
- Ignore the request
Result: Lunete Perplexed (30 Days), -50% Construction Speed - Divert course: recover the Archeotech
Result: Deployment Terminated
Lunete Perceptive (45 Days), +100% Construction Speed
+3 Archeotech - Divert course: set up an ambush
Result: Deployment Terminated
2 Knights on board Pious Wounded
1 Knight on board Pious Promoted
Ectar Zealous (45 Days), +50% XP
+2 Requisition
Ambush: If Dreadnought is deployed on a mission it's highly possible for it to be promoted, especially if others are already top-ranked or close to it. Tests show the promotion is normally applied to the lowest rank, while Wounded can apply to any 2 OTHER Knights
Artefact Recovered - A Fortuitous Find
- Return
Result: +3 Requisition - Add
Result: Random tier 2 armour or weapon - Enshrine
Result: Ectar Zealous (45 days), +50% XP Growth Rate
Lunete Perceptive (45 days), +100% Construction Speed
Knights have High Morale (45 days), +1 Max WP
Call to Glory - A Paladin's Quest
- We cannot spare any knight
Result: Nothing happens - there is no penalty. - Let the Knight pursue his Quest
Result: Random knight (highest rank) unavailable 45 days. There is chance he will die on the quest. If he survives, he returns as a Paladin.
Knights have High Morale (20 days), +1 Max WP - Send him to fight the Bloom instead
Result: Random knight (highest rank) unavailable 45 days. TSEidolon reports that choosing the Bloom option also has a chance that your knight dies! ouch!
Vakir Focused (20 days) +100% research speed
Death Guard Fleet - Cloud of Flies
IMO Open Fire results depends mostly on comparison of Edict Gun rating vs Enemy Gun rating.
- Open fire
Result when Edict Gun rating < Enemy Gun rating by 1: -2 Hull Integrity, Enemy Cruiser Retreats (not destroyed = no Requisition reward)
Result when Edict Gun rating = Enemy Gun rating: -1 Hull Integrity, Enemy Cruiser Retreats (not destroyed = no Requisition reward)
Result when Edict Gun rating = Enemy Gun rating: -1 Hull Integrity, Enemy Cruiser Destroyed, +2 Requisition
Stahlvormund reported : -1 Hull Integrity, Enemy Cruiser Retreats (not destroyed = no Requisition reward) - Send a strike squad
Result: ? - Have Lunete fire on the swarm
Result: -1 Hull, Lunete Wounded (30d) Construction Costs: +4 servitors, Enemy destroyed, +2 req - Attempt to Retreat
Result: ?
Death Guard Fleet - A Foul Spray
- Open Fire
Result: Enemy Cruiser Destroyed
+2 Requisition - Send a Strike Squad
Result: Without Execution Force DLC.?
With Execution Force DLC: Immediately play boarding action mission
Successful mission Result:
+3 Requisition
+5 Poxus seeds (plus 10 yellow seeds collected during battle)
Enemy Cruiser destroyed - Ram
Result : Void Shields Damaged - Offline
-1 Hull Integrity
+5 Tentarus Seeds
Enemy Cruiser Destroyed
+2 Requisition - Attempt retreat
Result: ?
Death Guard Fleet - Grappling Tactics
- Repel the Boarders!
Result: 2 Knights Critically Wounded
5 Knights Wounded
4 Knights Lightly Wounded
-5 Servitors
Enemy Cruiser Destroyed
+2 Requisition - Fire on the ship within the warp.
Result: Enemy Cruiser Destroyed
+2 Requisition
-If encountered in a Warp Storm with greater gun and shield strength than opponent (and Gellar Field not upgraded):
-1 Hull Integrity
Guns Damaged and Offline
Enemy Cruiser Destroyed
+2 Requisition
-Firing on the Death Guard ship within the warp while possessing the enhanced Geller field prevents you from taking any damage. - Detonate the Warp Drive.
Result: Warp-Drive Damaged, -20% Ship Speed
Lunete Wounded (45 days), Construction costs +4 Servitors
Enemy Cruiser Retreats
Death Guard Fleet - Naval Crusade
- Promise to destroy the enemy fleet
Result: Must destroy 3 Death Guard ships in 45 days. If succeed, get reward of +20% Excavation Rate. If fail? - Promise a token effort.
Result: Creates Quest to destroy one enemy ship. Upon completion, gain +1 Archeotech. - Refuse the request.
Result: ? - Lend Void Shield Generators.
Result: -1 Max Hull Integrity, +2 Archeotech.
Death Guard Fleet - The Tentacle Ship
- Accelerate to break free immediately
Result: ? - Open Fire
Result: -1 Hull Integrity
Random Ship Damage (see separate entry)
Enemy Cruiser Destroyed +2 Requisition - Send a Strike Squad
Result: Without Execution Force DLC.?
With Execution Force DLC: Immediately play boarding action mission - Use Seeds to lure the tendrils
Result: If pick the option to use seeds as a lure, you will lose 4 random seeds but you'll get a free victory over the death guard ship
Death Guard Fleet - The Enemy Flees
- Engage now, but avoid the Warp
Result: ? - Pursue into the Warp
Result : ?
Result (Geller Shield installed): Enemy Cruiser Destroyed +2 Requisition - Send a Strike Squad
Result: Without Execution Force DLC.?
With Execution Force DLC: Immediately play boarding action mission
Result: ? - Let it go.
Result: Enemy cruiser retreats (no combat occurs)
Deep Damage - Mechanicus Depot
note: I recently used the option - 'Send Inquisitor Vakir to 'negotiate', and did not experience any kind of glitch as mentioned in the other guide. The result was:
Construction Suspension Cancelled ( and nothing else)
However, about 7 days later, it triggered the 'Deep Damage - Delayed Too Long' event.
Construction Suspension Cancelled ( and nothing else)
However, about 7 days later, it triggered the 'Deep Damage - Delayed Too Long' event.
Deep Damage - Delayed Too Long
"...failure to address structural malfunction..."
This even occurs about a week after "Deep Damage - Mechanicus Depot" if you choose the Inquisitor option.
Result:
Mediation Chamber Damaged
Exterminatus Damaged
This even occurs about a week after "Deep Damage - Mechanicus Depot" if you choose the Inquisitor option.
Result:
Mediation Chamber Damaged
Exterminatus Damaged
Deep Wounds - Hospitaller Facility
Follow-up mission to Deep Wounds - Recovery Suspended.
- We will wait until they arrive
Result: Triggers 'Deep Wounds - Recovery Underway' event. Ship immobilized for 10 days, unable to cancel. After the 10 days, the knight is Wounded (and so must still recover) and gains Autosanguine Augmetics (+1 Armour, +2 HP). - Grant him the Emperor's Peace
Result: One of your wounded knights dies. - See if they can be bribed
Result: Research suspended (10 days)
Libris-Malleus Damaged (Upgrades offline)
50% of seeds destroyed
OR - See if they can be bribed - alternate
Result: -1 Requisition
Triggers 'Deep Wounds - Recovery Underway' event. Ship immobilized for 10 days, unable to cancel. After the 10 days, the knight is Wounded (and so must still recover) and gains Autosanguine Augmetics (+1 Armour, +2 HP).
note: I experienced this April 2025. not sure if the result of this choice is random, or was previously bugged and was patched. This result makes more sense than Libris-Malleus Damaged IMO, but is also redundant with waiting.
Deep Wounds - Recovery Suspended
It is related to an Knight being critically injured.
- Set coordinates to the facility.
Result: Recovery Suspended on the wounded knight;
Random planet gains new mission: Deep Wounds - Hospitaller Facility. There is a timer on this mission. - Grant him the Emperor's Peace.
Result: One of your wounded knights dies. - Conduct risky medical procedures.
Result: Knight Lost and Ectar - Indignant (30-45 days) -50% XP rate
note: it is unclear what factors may influence the results. Based on one report.
note: Like 'The Emperor's Peace - Battle Scars', results may improve the more upgrades you have for your Apothecarion, to include full recovery.
Dreadnought Malfunction - Fury of the Machine
(Happens at random, no triggers apparently) From the "Duty Eternal DLC"
- Ignore it: (His rage might be useful)
Result: +1 Melee Dmg, -2 WP - Send him away to expiate his bloodlust: (The Dreadnought will be away for some time)
Result: Dreadnought away on a "mission" for 45 days, Dreadnought Level up when returning - Ask the adeptus Mechanicus to Help: (you will lose 2 Archeotech)
Result: Lunete is wounded, lose some servitors - Assign a Tech-Marine to train self-control: (Requires a battle-ready TechMarine)
Result: tech marine is gone for 30 - 60 days and when it comes back the dreadnought gets the Discipline Trait (+2 max willpower)
The Emperor's Peace - Battle Scars
quick note: If you have more than one knight that is critically wounded, and select the Faith option, every knight will suffer the same impact, not just one knight:
Knights remains wounded, but recovering
Resilience set to 1 on each knight
Max HP -2 on each knight.
Knights remains wounded, but recovering
Resilience set to 1 on each knight
Max HP -2 on each knight.
An Enemy Within - Last Gasp
- Large Force
Result: 6 Knights On Mission (10 days) - Small Force
Result: 2 Knights On Mission (long time) - Trap
Result: Research suspended 10 days
50% of seeds destroyed
NForce adds: also damaged Libris and Barracks. Says it damaged plasma reactor, but it seems fine
eblingus my results slightly different:
Result: Research suspended 10 days
50% of seeds destroyed
Libris damaged -50% research progress
Libris Upgrades offline - No progress at all
reactor damaged - construction locked, repair 12 servitors, 4 days
Libris damaged & offline until repaired, all Grimoire bonuses not applied, must repair reactor first to repair this, repair 9 servitors 12d
An Enemy Within - Open Rebellion
Follow-on event from Enemy Within - Sabotage, choice to 'Send Knights to investigate'
Immediately triggered the following (before player choice):
-1 Hull Integrity
Plasma Reactor Damaged
Construction Project Cancelled
Construction Locked
Warp-Drive Damaged -20% Ship Speed
-10 Servitors
Wounded [2 knights]
Immediately triggered the following (before player choice):
-1 Hull Integrity
Plasma Reactor Damaged
Construction Project Cancelled
Construction Locked
Warp-Drive Damaged -20% Ship Speed
-10 Servitors
Wounded [2 knights]
- Large Force
Result: Cult Eliminated - Small Force
Result: 3 knights (random selection) sent on mission for 30d; one facility on your ship is damaged (off-line until repaired) ; then the cult dies out right after. - Trap
Result: Research Suspended (10 days)
0% Research Speed
Plasma Reactor Damaged
Construction Locked
50% of Seeds Destroyed
Faulty Equipment
- Repair Terminals at once!
Result: construction delayed (10 days) - Send 4 servitors to repair the terminal
Result: -4 servitors - Request denied, Inquisitor
Result: Vakir Vexed (60 days) - 50% research speed
Glitchlings - Corrupt Remnants
- Assign knights to exterminate
Result: 3 knights on mission for 30 days; + 3 Archeotech - Have Lunete deal with it
Result: Edict - immobilized (10 days) 0% ship speed
Construction suspended (10 days) 0% construction speed
Lunete - Wounded (30 days) Construction: Costs +4 servitors
+2 Archeotech - Refuse the request
Result: Excavation Rate: -30%
Lunete - Perplexed (30 days) -50% Construction Speed - Bombard the site to remove the threat
Result: lose the excavation site and get an achievement ("Not a mote of corruption")
The Hive - Anomaly Detected
- Bypass the Hive
Result: Planet gains +5 Corruption - Send Knights to destroy it.
Result: 2 Knights Wounded
2 Knights Lightly Wounded - Open fire on the Hive
Result: Hive destroyed. -2 Hull. Gun battery damaged - Guns offline. - Request Emergency Exterminatus.
Result: GM Low Support (Until next GM report), Armoury Locked
Thanatos reported that at the next GM report, received +2 Requisition as the GM Agreed with the course taken.
However, Deadbyte reports he did not received +2 Req at the next GM report.
Repairs Delayed Too Long - Damage Spreading
Failing to repair a damaged system, and waiting too long, triggered this event. In my case, it was Exterminatus that was damaged.
- Begin Repairs Immediately.
Result: -6 servitors. Current project cancelled. Repair of the damaged system becomes the current project. - The Repairs can wait.
Result: ? - Assign Servitors to monitor for risks.
Result: -3 servitors
Research Blocked - A Needed Grimoire
Note: This even is 'Research Blocked - A Needed Grimoire' NOT 'Negotiations - A Needed Grimoire', which is covered by the OTHER Events Guide.
- Travel to the facility
Result: Research Suspended Indefinitely
Need to go to a specific system. Check "Negotiations - A Needed Grimoire" if you take this route. - Abandon this line of research
Result: Current Research project cancelled
Research Suspended event is also cancelled - Reconfigure Servitors to scan the archive
Result: -3 servitors, -1 grimoire, research suspended: cancelled
Seeds of Peril - Safety Protocols
- Time is of the essence
Result: Nothing happens, but likely will later trigger next Seeds of Peril event. - Follow the Safety Protocols
Result: Vakir Vexed (60 days), -50% Research Speed - Fortify the Libris with protective wards
Result: Two knights on assignment (30 days) - random, highest ranks.
shawazi5: I put two knights on assignment and it is NOT guaranteed to be highest ranks. It may be highest rank per class? I have one level 3 purifier and that was taken for mission along with one level 9 interceptor (I have 2 of those, along with a few other level 9s)
Eblingus: my two knights selected for the assignment were not the highest ranks, but of all the knights that were not wounded, they were the highest rank. Not sure if the non-wounded status is what makes the difference, or if it was just RNG.
Seeds of Peril - Servitors Corrupted
- Speed
Result: Lunete - Perplexed (30 days) - 50% construction speed - Safety
Result: Research Suspended (10 days) - Fortify
Result: ?
Unanticipated Storm - A Risky Course
- Avoid the Warp Storm
Result: -1 Hull, immobilized 3 days. - Continue through the Storm
Result:
IF have Gellar Field upgrade - Arrive instantly at destination, no damage suffered
Otherwise:
-1 Hull Integrity
Augmentation Chamber Damaged: -6 servitors, Servitor Production Offline
Arrived instantly to destination - Have Vakir guide us through the Storm
Result: Vakir Wounded (20 days) strategems locked - Turn Back
Result: Turning back makes you travel back the current route and disables navigation for 2 days.
Random Ship Damage
Many events, such as combat or warp storms, cause damage to random ship systems. I will collect them here, rather having to repeat the list in many different places.
- Augmentation Chamber Damaged (Repair cost: 2 Servitors/8 Days)
-3 Servitors
Servitor Production Offline - Engine Damage (exact wording unknown)
-20% Warp Speed until repaired - Apothecarion Damaged -50% wound recovery rate (until Apothecarion repaired)
Wounded: 1 random knight
Critical wounded: 1 random knight
Vagaries of the Warp - The Freighter
Occurs when frigate Pious Absolution is on its way to a mission through a Warp Storm
- Ignore the Freighter
Result: +3 Corruption on the closest planet - Divert course: destroy on sight
Result: Deployment Terminated
+1 Requisition - Divert course: board the Freighter
Result: Deployment Terminated
1 Knight Wounded (from those sent on board the frigate)
+5 Seeds
+1 Requisition
Vagaries of the Warp - Reinforcements
Occurs when frigate Pious Absolution is on its way to a mission through a Warp Storm
- The deployment will proceed as planned.
Result: Wound risk goes to high (from medium) - Call the frigate back.
Result: Deployment canceled - Grant priority access to Prognosticars.
Result: Auguriums damaged, prognosticars offline, wound risk low (from medium)
Vakir Demands Access - Forbidden Tome
- Ectar will prepare a redacted copy
Result: Ectar on Assignment (10 days), ????
Vakir Focused (?? days) +50% research speed - Give book to Vakir
Result: Immediately complete your currently research
Increase research rate(Not sure)
Ectar - Indignant (45 days) -50% EXP Growth rate
Warp Storm Hazard - Erratic Servitors
- Destroy them immediately
Result: -4 Servitors (possibly a random amount) - Continue through the Storm
Result: If Gellar Field repaired: Nothing happens.
If Not: -1 Servitor
Lunete Wounded (20 days) +4 Servitor Costs - Reverse course
Result: Returns to normal space (a system outside of the warp storm), locks navigation for 3 days on previous movement target.
Grand Master - "What is it you need most from the Chapter?"
"What is it you need most from the Chapter?"
- Ask for Grimoires
Result: All Core Rewards for missions provide Grimoires (Until Next GM Report) - Ask for Servitors
Result: All Core Rewards for missions provide Servitors (Until Next GM Report) - Ask for more weapons and Armour
Result: All Core Rewards for missions provide Requisition bonus (Until Next GM Report) - Ask for more knights
Result: All Core Rewards for missions provide one Rank One Knight (Until Next GM Report)
Grand Master's Aid - Specialist Knights
- Request a Purifier
- Request a Paladin
- Request a Librarian
- Request a Chaplain
Result: you receive a free knight of the class you choose, rank 1.
Grand Master Report, Day 31
- Agree with the inquisitor
Result: Vakir Focused, 45 Days; +100% Research rate - Say we should return to Titan
Result: +5 servitors, Lunete Perceptive (+100% construction) for 45 days
and Vakir Vexed -50% Research Speed, also 45 days. - Discuss the Bloom Seed
Result: +1 requisition
Grand Master Report, day 91
- Duty
Result: Ectar Zealous (45 days), +50% XP Growth Rate - Bypass
Result: Ectar Indignant (45 days) -50% XP Growth Rate - Seed
Result: 1 see destroyed.
Vakir Vexed (45 days) -50% research speed - Assign Apothecary to prepare report
Result: An Apothecary will be unavailable for 45 days and on the day 208 Grand Master Report you will gain 2 requisition.
Grand Master Report, Day 151
note: The original guide notes some variations in the results, and recently Mersi reports still seeing different results, as noted below. I do not know if this is random, or dependent on some other aspects of the campaign (like current Requisition)
- We are losing ground!
Result: +1 Requisition OR -1 Requisition (reported by Mersi) - The Edict is too damaged for this campaign!
Result: Lunete Perplexed (45 days) -50% Construction speed
Vakir Vexed (45 days) -50% research speed
+10 servitors - The Bloom is no match for us!
Result: Ectar Zealous (45 days), +50% XP Growth Rate OR Ectar Zealous (45 days), +50% XP Growth Rate and -1 Requisition
Grand Master Report, Day 691
He asks what else he can send via the nullship as it's getting harder to locate the Edict's signal.
- Request more knight
Result: Receive 2 Justicars. [Level 6&5] - Free exterminatus torpedo
Result: ? - Chapter standard
Result: +50% XP Growth Rate - PERMANENT
Request From Vakir - Lost Seeds
- Finish without them
Result: Vakir Vexed (30 days) -50% research speed - Use our Seed Reserves
Result: ? - Use seeds from another strain
Result: Vakir Wounded (30 days) Strategems locked
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