Overview
A Simple guide on all of the ships, And my opinion on what they are good for. I do not expect you to take this seriously; as this is just my opinions. You could help me make this guide better by telling me errors or mistakes in the comments.I am working on putting enemy ships into this guide but i need to photo each one. This guide is still work in progress.Now Adding Enemy ships as i find them. WORK IN PROGRESS. NOT ALL WILL BE HERE.I can’t stress it enough. This guide isn’t finished, things will be added as i find then out.
Colonial Scout
Ship: Light Fighter (Colonial Scout)
The Light Class Fighter is a fast and sleek little thing, it comes equipped with a Shock Rifle, Beam Laser, Stasis Missile (10), Shield Device, Cloak, Energy Injector (4), and Drone Override (2). Overall this thing is very good at talking out lone Pilots like an Outlaw scout. If there are more then 3 enemies, I’d recommend using the environment to your advantage, use cloak and flee behind a rock, and wait for your shield to recharge if you took damage. I would strongly advise going up against anything like a Okkar Corvette; Unless you have help from the G&B. If you do go up against a Okkar Corvette, try to avoid the Laser Blasters they fire, use the environment. If you have help from the G&B go full in.
Loadout:
Shock Rifle: A Charge up weapon that fires a large bolt, like a sniper rifle.
Beam Laser:A Laser that burns the enemy ship, dealing massive damage over time.
Stasis Missile:A Missile that deals no damage, but freezes enemies, making them easy targets.
Shield XC:A Basic Shield device.
Cloak:A Device that allows you to Cloak. While cloaked, you will not be able to be detected by enemies, in a dire situation, you can cloak and flee to lightspeed.
Energy Injector:Instantly Fills your energy back to full.
Drone Override:Hacks all drones in the area (including enemy) to fight on your side.
Combat:
In Combat, the Light Fighter cannot go up against a horde of enemies. It needs to be used for hit and run attacks; unless you have help from the G&B. If you are a daring pilot, you can try to go up against hordes. if you do, cloak when they start dealing too much damage, flee and await shield recharge. The Beam laser doesn’t do much hull damage but rips apart hull. Do not get cocky with this fighter; you will die. Overall the light fighter is built for Stealth, in my opinion.
Colonial Interceptor
Ship: Medium Fighter (Colonial Interceptor)
The Medium Fighter is an all-purpose fighter, it can take some damage, it can travel at fast speeds, and it has the most basic weapons in the game. It comes equiped with a Pulse Laser, Gatling, Light Missile (20), Shield device, Weapon Overdrive, and Shield Boosters (2). This Fighter is the fighter you start out with, and it is trustworthy and Maneuverable. In Combat, this fighter can deal out lots of damage but can’t take much in return. Overall the fighter is sleek, but it has its downfalls.
Loadout:
Pulse Laser:A Simple gun that fires little blue orbs that damage on impact.
Gatling: A Minigun that needs to be reved up before it can fire.
Light Missile: A basic Missile that damages on impact, dealing high hull damage.
Shield: a basic shield device.
Weapon Overdrive: Increases Primary and secondary weapon damage by a great deal.
Shield Booster: Boosts healthpoints of your shield.
Combat:
In Combat, this fighter is best used against single ships at a time. The Missiles can be used in dire situations to take out emeny craft. 4-5 Light missiles and basic Scouts are dead. Sway from side to side to avoid enemy fire. Weapon overdrive can also be used in a dire situation to deal out more damage in time to stay alive. This fighter won’t last long against a Corvette unless you have help.
Colonial Gunship
Heavy Fighter Class (Colonial Gunship)
This Ship is a Clunky beast and can take massive amounts of firepower and deal out massive amounts in return. It can hold its own against a Corvette, with help the Corvette is sure dead. It comes equipped with a Fusion Blaster, Flak Cannon, Heavy Missile (10), Mine Cluster (5), a Gatling Turret, Damage Limiter (2), and Combat drones (4). The Turret is honestly so helpful in every fight you get in to. Heavy Missiles can basically one shot any small ship, and deal massive damage to Bigger ships, and Minefields can devastate Large ships and Hordes. It has no shields, so any damage you take goes directly to the hull–with all the consequences of potential module damage. That, combined with its slow speed and poor manoeuvrability, makes it perhaps the hardest ship to use in the game.
Loadout:
Fusion Blaster: Fires Rapid orbs that damage on impact.
Flak Cannon: Fires bolts that explode near an enemy ship, dealing large damage.
Heavy Missile: Slow but deals alot of Damage, Best used on Corvettes.
Mine Cluster: A Missile that spreads mines in a huge area when detonated.
Gatling Turret: A Autofiring turret that can assist you in combat.
Damage Limiter: Reduces incoming damage for a short time.
Combat Drone: A Drone that fights with you, using laser beams.
Combat:
The Turret on your ship can be very useful. If you ever need to activate it press ‘r’. If upgraded it can be even more of a help. The Heavy Missiles should be used on fighters headed right at you or bigger ships like G&B transports and Corvettes. Minefields are effective against literally anything.
Don’t get overconfident with this ship, if you receive Dampener damage, it will be very hard to maneuver. Overall this is one of the best ships in the game.
Colonial Sentinel
Ship: Medium Fighter (Colonial Sentinel)
This Craft is rather unusual. The stunning looks and the powerful devices that it comes with can be used to your every advantage. This Fighter comes equipped with a Lightning Gun, Corrosion Missiles (8), Shield ST, EMP Generator, Device Charger (4), and Turret Override (2), and unique patterns.
This Fighter with EMP can disable all enemies in an area around them, leaving them to float in space defenseless. This fighter is good but not the best.
Loadout:
Lightning Gun: a Powerful gun that shoots Lightning bolts.
Corrosion Missiles: Powerful Missiles that bypass sields and have the power to take down a corvette. They damage hull overtime.
Shield Device: a standard shield.
EMP Genrator: Disables all ships around you, leavinmg them to float in space.
Device Charger: Instantly Recharges all your devices.
Turret override: Enemy turrets fight beside you for a short time.
Combat:
This ship can take on a fight that they bring, but don’t get cocky. The EMP Device can disable all ships, leaving you to take them out one by one. It doesn’t last forever, though, so you’ll have to swiftly take them out otherwise they will reactivate again. Corrosion Missiles can be used to bypass Corvettes sturdy shields and damage hull directly; 5 or 6 of them and the Corvette is a walking scrap pile. If your device charges the EMP you can keep ships in your area disabled if there are too many.
G&B Units
Grady & Brunt Prospects
Grady and Brunt (G&B) are a Colonial agency that holds several regional monopolies throughout the galaxy. They want no fight and won’t attack if you don’t attack. They are commonly found guarding their service stations or transports with fighter escort. It can be annoying sometimes cause they host huge battles with the Okkar or Outlaws and you could end up taking damage getting involved. With perks, they can be your friends in the game.
G&B Fighter
The Standard G&B Fighter, and the most common to meet on the battlefield. They are equipped with a 360 Turret and front guns. These fighters are not to be messed with in groups; they will tear you apart from the inside in numbers.
G&B Light Fighter
A more uncommon G&B unit to meet on the field. Often found escorting transports, these little guys are a bit weaker then the standard G&B fighter. If Provolked by attacking a transport there is a chance these guys ill jump from hyperspace with a few G&B regular fighters.
G&B Trader
I have only seen these things once in the field. They are exactly like regular traders just they are G&B.
G&B Fuel Transport
Mainly found around G&B service stations or Asteroid fields. When destroyed releases a ton of fuel.
G&B Credits Transport
Mainly found in open areas of any sector being escorted by fighters. When destroyed drops lots of credits and a possible weapon.
G&B Supplies Transport
Escorted by fighters most of the time. Drops random loot when destroyed.
Okkar Units
The Mighty Okkar Fleet
The Okkar are a reptilian race in a war against the Colonial Fleet and the G&B. They have very interesting design choices for their fighter supply. They are also the second main act against the player in the game. in addition to fleet disposal of their many kinds of fighter classes, they are the only faction in the game to have Battleships. These Battleships are the Okkar Corvette and the Okkar Frigate. The Okkar are the most lethal antagonists in the game because of their massive amounts of different ships and they are really the only faction to contain large and huge ships.
Okkar Fighter
Standard Okkar Units that like to pick a fight. They will often times come out of hyperspace just to pick fights with you. Mark 2 has front shields. will come escorted by a drone most of the time.
Okkar Marauder
An Uncommon Okkar unit that is often times found in firefights with the G&B. I have only seen these guys once.
Okkar Interceptor
Annoying little things that will teleport behind you and attack, making them a nightmare to hit. Often times found with Okkar Corvettes or Frigates. Will come with a standard Okkar assault.
Okkar Swarm Fighter
These tiny little fighters come in massive swarms. Perhaps one of the most agile ships in the game.
Okkar Corevette
Commonly found in Sector 2+, These big bad boys will pack quite a punch at close range, so a ship like the Colonial scout is recommended for Cloak. The Gunships heavy missiles and mine clusters will deal devastating damage to this thing. Corrosion missiles are recommended.
Okkar Corvette Mark 2
Between the Okkar Corvette Mark 1 and 2, There is a slight visual difference,that being l;ittle blue orbs on the side of the ship, and it having a more sharp look to it, and there is a much noticable weapon difference. mark 1 fires barrages or lasers while Mk. 2 fires blue orbs, similar to the Okkar Frigate.
Okkar Frigate
Okkar frigate Destroyed
(Note: Please ignore my ship in the pictures. i tried to cut it out as much as i could but to no avail.)
Now I am going to write a lot on this enemy ship Because it is my favorite. Massive Cruisers, much larger, tougher, and has a hell lotta more firepower than a Corvette. When Destroyed they leave huge bits of rubble on the map, making it an epic takedown. Plasma missiles and an ARC-9000 are strongly recommended for this big bag boy. They also come with massive amounts of backup but have no shields. They have multiple energy cores on the ship scattered around, destroy these and it will go down very fast. They have individual turrets attached to the Frigate itself, so try to take them out first. They are uncommon to spawn but they can spawn in sector 5 with an okkar assault. in Sector 6 with Normal mode + while playing on hard mode they are very common to encounter. They can also fire huge blue ion blasts that will knock your shields out of play.
Outlaw Units
Outlaw Gangs
Outlaws are nothing more then Barbarious marauders only looking for a good fight. The meanest scum in the galaxy also is the meanest threat to the Player, g&b, and Okkar. The Outlaw fleet consists of many various designs for their fighters. Outlaws will attack anything on sight. They will mainly just be found beating up on innocent G&B units. Spoilers: Seth Nobu is also part of their fleet and will host a huge final battle at the lab.
Outlaw Scout Mk1 and 2
Outlaw scouts, along with Okkar fighters, are the most common of enemies to come across. They have a unique design and are pretty easy alone to take down, but in swarms are devastating.
Outlaw Scout Mk3
These guys use Scatter guns and heavy missiles, watch out because they have new and improbed weaponary.
Outlaw Marauder
With a sleek design and strong weaponary, these guys use Coil guns and missiles. They often appear with invasions on G&B or Okkar units.
Outlaw Bomber
This thing will spam missiles and drop mines. They’re tanky and will take some hits. They are quite rare but are mainly seen guarding Outlaw stations.
Outlaw Cargo Thief
Their name says it all. They will fly up to you and steal your recources and even weapons right off your ship. They maily appear around rubble or an astroid field.
Outlaw Drone Carrier
This larger ship has no defense itself, but will keep releasing defensive drones into the area for defesne. They have a shied that is powered by the drones, take them out first.These transports are pretty common in sector 5 and up.
Neutral, Allies, or Colonial Units
Trader
A Simple Trading freighter that will offer you deals (Selling, trading, or buying) that are most of the time not very good, however with upgraded perks can be really good. As far as I know, they are killable but need to be taken out swiftly; or they will flee the area.
Colonial Warship
This Massive thing is not killable, however, you can destroy its turrets have had it flee. They show up at huge battles and will kill you if you don’t take action. Fleeing is needed or else you will die.
Allies
Elek
Elek is my personal favorite Encounters character and a male Horag. He is a pilot in the Coalition Outlaw gang and will pay you for various jobs. He shows up in various sectors and will direct you to your jobs. Once completing all his tasks he will sometimes jump in with his clan to help you fight.
Tareen
(Sorry about the weird angling, a new picture is coming soon.)
Tareen is a lone Okkar trader that will send you on missions in extange for money. He Travels in a normal trader ship exept has a custom color scheme. He is very rude but nice at the same time.
Maurice
Maurice is a nicknamed android who’s goals are to elimimate threats to G&B operations. He will pay you handsomely for assistance. He will senf you on Bounty missions, search and destroy certain targets. He went against his programming as to download a flash game to pass the time while we waits for you to return with good news.
Karlee Sharpe
Karlee is a G&B and Okkar female double agent. She is located primarily around G&B stations, and if the G&B arn’t hostile, will ask you for help. Most of her missions are mining missions. She double crosses you and tries to kill you, but when she fails she apologises and flees the sector.
Mester Throng
Throng is a male K’nos from Codo 5. He has a unique looking ship and offers enhancements and upgrade to your weapons, and blueprints. He send you on very fun unique missions looking for creatures to scan their data in trade for money.
HIVE
(Needs picture)
HIVE is a computer AI that is installed on every colonial ship. They sometimes can have a unique personality, and will learn traits like Sarcasam, or Smartassyness.