Overview
Ever have a demon and see a new skill you just have no clue what it does? Yeah, me too. This guide is here to help remedy that since Nocturne is so very secretive.Credit to: https://megamitensei.fandom.com/wiki/List_of_Shin_Megami_Tensei_III:_Nocturne_Skills
Physical Skills
- Most physical skills which target random/multiple enemies deal 1~2 hits when only 1 target is present. Otherwise 1~3 hits may distribute on a single target of 5 hits maximally.
- “E & I,” “Sacrifice” and “Andalucia” deal 1~2 hits on single target of 4 hits maximally.
- “Dodge” column denotes the likelihood of the skill being dodged by the target. The higher the dodge rate of the skill, the higher chance the target will dodge the skill.
Thrust Skills
Physical skills which can be learned by most demons with few exception who cannot “thrust” their bodies as the means of attack.
Skill
HP%
Damage
Critical
Target
Lunge
10%
Light
Medium
Single
Hell Thrust
12%
Moderate
Medium
Single
Berserk
13%
Light
Low
Random
Tempest
25%
Moderate
Medium
All
Hades Blast
32%
Heavy
High
All
Needle Skills
Physical skills which can be learned by anyone.
All needle skills only target a single enemy and have medium to low critical and dodge rates.
Stun Needle
6%
Light
40% Stun
Toxic Sting
7%
Light
40% Poison
Arid Needle
12%
Light
40% Stone
Claw Skills
Physical skills which require the learner grows some sort of sharp “claw.”
All claw skills only target a single enemy.
Skill
HP%
Damage
Critical
Dodge
Ailment
Feral Claw
6%
Light
Low
Low
–
Venom Claw
18%
Moderate
Medium
Low
40%
Stun Claw
17%
Moderate
Medium
Low
40% Stun
Iron Claw
15%
Heavy
High
High
–
Bite Skills
Physical skills which require the learner grow some sharp fangs as the mean of attack.
All bite skills target a single enemy.
Skill
HP%
Damage
Critical
Dodge
Ailment
Feral Bite
12%
Moderate
Medium
Medium
–
Stun Bite
18%
Moderate
Medium
Medium
40% Stun
Venom Bite
18%
Moderate
Medium
Medium
40% Poison
Charm Bite
18%
Moderate
Medium
Medium
55% Charm
Stone Bite
22%
Moderate
Medium
Medium
60% Stone
Hell Fang
15%
Heavy
High
High
–
Weapon Skills
Physical skills which require the learner carrying any kind of weapon on hand.
Damage of all weapon skills scale with the user’s maximum HP.
Skill
HP%
Damage
Critical
Dodge
Target
Ailment
Brutal Slash
13%
Heavy
Medium
Medium
Single
–
Mighty Gust
14%
Heavy
Medium
Medium
Single
–
Guillotine
17%
Heavy
Medium
Medium
Single
–
Dark Sword
22%
Heavy
High
High
Single
40% Mute
Stasis Blade
22%
Heavy
High
High
Single
65% Bind
Heat Wave
16%
Light
Medium
Low
All
–
Blight
36%
Light
Low
Low
All
20% Poison
Hassohappa
35%
Heavy
High
Low
All
–
Chaos Blade
32%
Light
Low
Low
Random
30% Panic
Deathbound
25%
Moderate
Low
Low
Random
–
Exclusive Physical Skills
Physical skills which are exclusive to specific users and cannot be passed down to another demon in fusion.
Skill
Cost%
Damage
Hits
Critical
Dodge
Target
Ailment
Used By
Divine Shot
13%
Heavy
1
Medium
Low
Single
–
Demi-fiend
Spiral Viper
18%
Mega
1
Medium
Low
Single
–
Demi-fiend
Oni-Kagura
30%
Medium
1
Medium
Low
All
–
Demi-fiend
Deadly Fury
32%
Heavy
1
High
Low
All
–
Demi-fiend
Javelin Rain
40%
Heavy
1
Medium
Low
All
20% Mute
Demi-fiend
Xeros-Beat
40%
Moderate
1
Medium
Low
All
30% Bind
Demi-fiend
Gaea Rage
35%
Mega
1
Medium
Low
All
–
Demi-fiend
Earthquake
45%
Severe
1
–
Low
All
–
Skadi
Andalucia
6%
Moderate
1~4
Low
Low
All
–
Matador
Hell Spin
25%
Moderate
1
Low
Low
Random
–
Hell Biker
Terror Blade
10MP
Low
1~3
Low
Low
Random
30% panic
Red Rider
Rebellion
9%
Moderate
1
High
Impossible
Single
–
Dante
E & I
3MP
Low
1~4
Low
Low
Single
–
Dante
Bullet Time
10MP
Moderate
1
Low
Low
Single
30% Panic
Dante
Boogie Woogie
3MP
Low
1~4
Low
Low
Single
–
Raidou
Yoshitsune Show-up
9%
High
1
High
Impossible
Single
–
Raidou
Mokoi Boomerang
10MP
Moderate
1
Low
Impossible
Single
30% Panic
Raidou
Almighty Physical Skills
Almighty-based physical skills that rely on the enemies physical resistance. Cannot be voided, drained or repelled.
If the target possesses almighty resistance, the user requires the auto skill “Pierce” to ignore the resistance.
Skill
HP%
Damage
Critical
Dodge
Target
Remark/Used By
Last Resort
1HP
Heavy
No
No
Universal
Kills User Instantly
Kamikaze
1HP
Mega
Low
Low
Single
Kills User Instantly
Sacrifice
1HP
Heavy
Low
Low
Random
Kills User Instantly
Freikugel
17%
Mega
Medium
Low
Single
Demi-fiend
Stinger
12%
Heavy
Low
Low
Single
Dante
Magic Skills
- Apart from a few special skills, most magic-based skills are cast with an MP, or Mana Point expenditure. The damage inflicted by Magic-based attacks are based on a demon’s Magic stats.
- Power of HP damaging spells take user’s current level and base level into account, but the formula is not simply the higher level the more powerful. Assuming the magic stat of the spell user and the defense of the target without modified stat are constant, as the user’s level is getting higher, the resultant damage rises gradually but begins to drop at one point. The peak level range of spell power varies between demons, but generally it is believed between level 30 to 60. The only HP damaging spells unaffected by this phenomenon are Surt’s Ragnarok, Wind Cutter and Demi-fiend’s Magma Axis.
- The recovery amount of HP healing spells (except for Diarahan, Mediarahan and Prayer) always scale with current level and does not decay like the HP damage spells.
Healing Skills
Skills that heal allies’ HP, as well as any status ailments.
Dia
Heals HP moderately to a single ally.
3MP
Media
Heals HP moderately to entire party.
12MP
Diarama
Heals HP greatly to a single ally.
7MP
Medirama
Heals HP greatly to entire party.
20MP
Diarahan
Heals HP fully to single ally.
15MP
Mediarahan
Heals HP fully to entire party.
35MP
Posumudi
Cures Poison to a single ally.
5MP
Mutudi
Cures Mute to a single ally.
5MP
Paraladi
Cures stun to a single ally.
5MP
Petradi
Cures stone to single ally.
5MP
Patra
Cures Bind/Sleep/Panic to single ally.
5MP
Me Patra
Cures Binf/Sleep/Panic to entire party.
12MP
Recarm
Revives ally with low HP.
20MP
Samrecarm
Revives an ally with full health.
35MP
Recarmdra
User sacrifices self to fully heal HP/MP to entire party.
1MP
Prayer
Heals HP fully and cures all ailments to entire party. Only Usable in battle.
50MP
Holy Melody
Instantly restores enemy or ally with the lowest HP to full health and MP. Trumpeter’s exclusive skill.
1MP
Fire Skills
Skills based on the element of fire.
Agi
Light Fire damage to single enemy.
3MP
Agilao
Moderate Fire damage to a single enemy.
6MP
Agidyne
Heavy Fire Damage to a single enemy.
10MP
Maragi
Light Fire damage to all enemies.
8MP
Maragion
Moderate Fire damage to all enemies.
15MP
Maragidyne
Heavy Fire damage to all foes.
25MP
Fire Breath
Light Fire damage to random enemies.
9MP
Hellfire
Medium Fire damage to random enemies.
20MP
Prominence
Heavy Fire damage to random enemies.
30MP
Ragnorak
Mega Fire damage to single enemy. Surt’s exclusive skill.
30MP
Hell Burner
Heavy Fire Damage to all enemies. Hell Biker’s exclusive skill.
8MP
Magma Axis
Mega Fire damage to a single enemy. (Demi-fiend only)
30%
Ice Skills
Skills based on the element of ice. They can sometimes cause freeze. A frozen unit is immobilized, has all physical resistances including repel and drain nullified temporarily and receives 100% critical damage from physical attacks. Freeze status only lasts until turn swap.
Bufu
Light Ice Damage to one enemy.
3MP
Bufula
Moderate Ice damage to a single enemy.
6MP
Bufudyne
Heavy Ice Damage to a single enemy.
10MP
Mabufu
Light Ice damage to all enemies.
8MP
Mabufula
Moderate Ice damage to all enemies.
15MP
Mabufudyne
Heavy Ice damage to all foes.
25MP
Ice Breath
Light Ice damage to random enemies.
9MP
Glacial Blast
Heavy Ice damage to random enemies.
25MP
Electric Skills
Skills based on the element of electricity. May cause shock. A shocked unit is immobilized and receives 100% critical damage from physical attacks but does not suffer from nullification of physical resistances like “freeze” status does. Shock status only lasts until turn swap.
Zio
Light Electric damage to single enemy.
3MP
Zionga
Moderate Electric damage to a single enemy.
6MP
Ziodyne
Heavy Electric Damage to a single enemy.
10MP
Mazio
Light Electric damage to all enemies.
8MP
Mazionga
Moderate Electric damage to all enemies.
15MP
Maziodyne
Heavy Electric damage to all foes.
25MP
Shock
Light Electric damage to random enemies.
9MP
Bolt Storm
Heavy Electric damage to random enemies.
25MP
Roundtrip
Heavy Electric damage to random enemies. Dante’s exclusive skill.
25MP
Mishaguji Thunder
Heavy Electric damage to all enemies. Raidou’s exclusive skill..
25MP
Force Skills
Skills based on the element of force.
Zan
Light Force damage to single enemy.
3MP
Zanma
Moderate Force damage to a single enemy.
6MP
Zandyne
Heavy Force Damage to a single enemy.
10MP
Mazan
Light Force damage to all enemies.
8MP
Mazanma
Moderate Force damage to all enemies.
15MP
Mazandyne
Heavy Force damage to all foes.
25MP
Wing Buffet
Light Force damage to random enemies.
9MP
Tornado
Heavy Force damage to random enemies.
25MP
Wind Cutter
Mega Force damage to a single enemy.
13MP
Hell Exhaust
Moderate Force damage to all enemies that removes all -kaja effects.
15MP
Wet Wind
Moderate force damage to all enemies. May cause stun. Pazuzu’s exclusive skill.
25MP
Whirlwind
Heavy force damage to all enemies. Dante’s exclusive skill.
25MP
Hitokoto Gust
Heavy force damage to all enemies. Raidou’s exclusive skill.
25MP
Almighty Skills
Special skills that do not conform to any element. Cannot be voided, drained or repelled. Very few bosses in the game possess the almighty resistance which greatly reduces the damage dealt by these skills.
Deathtouch
Drain a small amount of HP from the enemy.
5MP
Mana Drain
Drain a small amount of mana from the enemy.
2MP
Life Drain
Drain a small amount of HP and MP from an enemy.
10MP
Megido
Moderate Almighty damage to all enemies.
30MP
Megidola
Heavy Almighty damage to all enemies.
37MP
Megidolaon
Mega Almighty damage to all foes.
50MP
Meditation
Drains a moderate amount of HP and MP from the enemy. Daisoujou’s exclusive skill.
10MP
Beast Roar
Heavy almighty damage to all enemies and user restores a little HP. Mother Harlot’s exclusive skill..
37MP
Pestilance
Moderate almighty damage to all enemies. Instant death to enemies already inflicted with poison. Pale Rider’s exclusive skill.
16MP
Death Flies
Mega almighty damage to all enemies. Causes instant death to any enemy not immune to Death. Beelzebub’s exclusive skill.
50MP
Wet Wind
Moderate force damage to all enemies. May cause stun. Pazuzu’s exclusive skill.
25MP
Fire of Sinai
Mega almighty damage to random enemies. Metatron’s exclusive skill.
50MP
Evil Melody
Instantly kills the enemy or ally with the lowest HP. Ineffective on boss enemies. Trumpeter’s exclusive skill.
1MP
Showtime
Heavy almighty damage to all enemies. Dante’s exclusive skill.
40MP
Tekisatsu
Medium almighty damage of high critical rate and chance of instant kill to one foe. Raidou’s exclusive skill.
1MP
Jiraiya Tarantella
Heavy almighty damage to all foes. Raidou’s exclusive skill.
1MP
Expel Skills
Skills associated with expelling evil. Generally used to reduce HP by a certain amount or kill the enemy.
Violet Flash
Moderate Expel damage to a single enemy.
10MP
Radiance
Heavy Expel damage to all enemies.
30MP
Thunderclap
Chance of reducing enemies HP by half.
12MP
Holy Wrath
Chance of reducing all enemies current HP by half.
36MP
Hama
Low odds of instantly killing an enemy.
6MP
Hamaon
High odds of instantly killing an enemy..
10MP
Mahama
Low odds of instantly killing all enemies.
15MP
Mahamaon
High odds of instantly killing all enemies.
25MP
Starlight
Moderate expel damage to all enemies. Kurama tengu’s exclusive skill.
22MP
Godly Light
Reduces all enemies current HP by 80%. Amaterasu’s exclusive skill.
10MP
God’s Bow
Guaranteed kill of any enemy not immune to Expel. White Rider’s exclusive skill.
20MP
Death Skills
Skills associated with evil and death. Generally used to instantly kill a target.
Stone Gaze
Chance of inflicting stone on the enemy.
6MP
Evil Gaze
Chance of reducing enemy’s HP to 1. Lethal if target’s HP is 1.
8MP
Hell Gaze
Low odds of instantly killing an enemy.
10MP
Mudo
Low oddsof instantly killing an enemy.
6MP
Mudoon
High odds of instantly killing an enemy.
10MP
Mamudo
Low odds of instantly killing all enemies.
15MP
Mamudoon
High odds of instantly killing all enemies.
25MP
Curse Skills
Skills associated with the ailments; poison and mute.
Toxic Cloud
Light curse damage to all enemies. May cause poison.
8MP
Mute Gaze
Chance of inflicting mute on the enemy.
5MP
Makajam
Chance of inflicting mute on the enemy.
4MP
Makajamon
Chance of inflicting mute on all enemies.
11MP
Dismal Tune
Moderate curse damage to all enemies. May cause mute.
30MP
Soul Divide
Chance of reducing all enemies HP by half. May cause mute. Black Rider’s exclusive skill.
30MP
Baal’s Bane
Transforms one enemy into a fly, drastically reducing stats and making target weak to Expel. Baal Avatar’s exclusive skill.
None
Nerve Skills
Skills associated with the ailments; bind and stun.
Shibaboo
Chance of inflicting bind on the enemy.
5MP
Binding Cry
Chance of inflicting bind on all enemies.
14MP
Stun Gaze
Chance of inflicting stun on the enemy.
5MP
Mind Skills
Skills associated with the ailments; sleep, charm and panic.
Lullaby
Chance of inflicting sleep on the enemy.
6MP
Dormina
Chance of inflicting sleep on all enemies.
9MP
Eternal Rest
Instant death to all enemies inflicted with sleep.
16MP
Sexy Gaze
Chance of inflicting charm on the enemy.
5MP
Marin Karin
Chance of inflicting charm on the enemy.
5MP
Allure
Chance of inflicting charm on all enemies.
13MP
Pulinpa
Chance of inflicting panic on the enemy.
5MP
Panic Voice
Chance of inflicting panic on all enemies.
8MP
Sonic Wave
Chance of inflicting panic on all enemies.
9MP
Tentarafoo
Moderate mind damage to all enemies. May cause panic.
8MP
Death Lust
Heavy mind damage to all enemies. May cause charm. Mother Harlot’s exclusive skill.
15MP
Intoxicate
High chance of inflicting panic on all enemies. Mada’s exclusive skill..
15MP
Preach
Moderate mind damage to all enemies. May cause sleep, charm or panic. Daisoujou’s exclusive skill..
15MP
Wild Dance
High chance of inflicting panic on all enemies. (Demi-fiend only).
18MP
Support Skills
Support Skills are used to navigate through obstacles in certain dungeons, as well as assisting in battle.
Analyze
Shows enemy data.
2MP
Estoma
Reduces encounter rate until New Kagatsuchi.
10MP
Riberama
Increases encounter rate until New Kagatsuchi.
8MP
Lightoma
Illuminates dark areas until New Kagatsuchi. Cannot be used in areas with natural light.
10MP
Liftoma
Levitates party to avoid damage surfaces until New Kagatsuchi.
12MP
Makatora
Shares 10MP with one ally.=.
10MP
Trafuri
100% Guaranteed escape for normal battles.
25MP
Beckon Call
Demon summons random ally from party stock.
20MP
Buff Skills
Buff spells revolve around improving all allies’ Attack, Magic, Defense or Agility stats. All Buff effects can be stacked up to four times only. For example, casting a fifth Tarukaja will not have any effect, as the limit has already been reached. Buff effects will persist until it has been nullified with Debuff/Canceler spells, or when the battle ends.
Tarukaja
Increases all allies physical based attacks.
12MP
Makakaja
Increases all allies magical based attacks.
12MP
Rakukaja
Increases all allies defense.
12MP
Sukukaja
Increases all allies agility.
12MP
Focus
Charges own potential damage by 2.5 for the next Physical skill used.
5MP
Red Capote
Maximizes own Agility stats (Sukukaja x4), Matador’s exclusive skill.
36MP
Debuffs
Debuff spells revolve around decreasing all enemies’ Attack, Magic, Defense or Agility capabilities. All Debuff effects can be stacked up to four times only. For example, casting a fifth Tarunda will not have any effect, as the limit has already been reached. Debuff effects will persist until it has been nullified with Buff/Canceler spells, or when the battle ends.
Tarunda
Decreases all enemies physical and magic based attack power.
20MP
Sukunda
Decreases all enemies agility.
12MP
Rakunda
Decreases all enemies defense.
12MP
War Cry
Drastically decreases all enemies’ attack/magic capability; equal to casting Tarunda twice..
40MP
MFog Breath
Drastically decreases all enemies’ Agility; equal to casting Sukunda twice..
30MP
Taunt
Drastically lowers enemies’ defense and raises their offense, equal to casting Rakunda twice and Tarukaja twice on all enemies..
20MP
Debilitate
Lowers enemies’ offense, defense, and agility..
48MP
Provoke
Drastically lowers enemies’ defense and raises their offense; user recovers MP. Equal to casting Rakunda twice and Tarukaja twice on all enemies. Dante’s and Raidou’s exclusive skill.
None
Cancelers
Canceler skills revolve around negating all Buff increase/Debuff penalties. Canceler skills instantly nullify all Buff/Debuff effects regardless of how many times they have been stacked. The only Buff skill that ignores Canceler skills is Focus.
Dekunda
Cancels -nda effects..
10MP
Dekaja
Canels -kaja.
10MP
Holy Star
Cancels -nda effects. Dante’s exclusive skill.
10MP
Guardian Raptor
Cancels -nda effects Raidou’s exclusive skill.
10MP
Shield Skills
The main purpose of shield spells is to add a temporary repel effect for a specific attack to the party.
Tetraja
Creates shield which voids one Expel or Death skill. Lasts for the entire battle or until it has blocked one attack. All allies.
15MP
Tetrakarn
Creates shield which repels (non-Almighty) Physical attack. Lasts for one turn or until it has blocked one attack. All allies.
45MP
Makarakarn
Creates shield which repels (non-Almighty) Magical attack. Lasts for one turn or until it has blocked one attack. All allies.
45MP
Attack Affinity Passives
Anti- skills do not cover innate weakness, they only reduce damage or success rate of the incoming attack.
Void- skills override innate weakness and nullify all damage of the incoming attack.
-Drain skill override innate weakness and turn all incoming damage into health.
-Repel skills take all incoming damage and reflect it toward the caster.
Status Enhancement Passives
Skills that range from adding effects to demon attacks to increasing their statistics and capabilities in battle.
Life Bonus
Increases max HP by 10%.
Life Gain
Increases max HP by 20%.
Life Surge
Increases max HP by 30%.
Mana Bonus
Increase max MP 10%.
Mana Gain
Increase max MP 20%.
Mana Surge
Increases max MP by 30%.
Life Aid
Moderately restores HP after battle.
Mana Aid
Moderately restores MP after battle.
Life Refill
Heals HP gradually while walking (20% every Kagatsuchi phase)
Mana Refill
Heals MP gradually while walking (10% every Kagatsuchi phase)
Victory Cry
Fully restores HP and MP after battle.
Watchful
Demon earns 50% EXP without participating in battle.
Counter
50% chance to counter enemy’s physical attack, light damage.
Retaliate
50% chance to counter enemy’s physical attacks, medium damage.
Avenge
50% chance to counter enemy’s physical attacks, heavy damage.
Might
Increases crtical rate (normal attacks only).
Endure
Prevents death with one 1 remaining once per battle.
Bright Might
Consistent critical rate during Full Kagutsuchi phase..
Dark Might
Consistent critical rate during New Kagutsuchi phase..
Drain Attack
Drains HP when using physical attacks, but lowers critical rate.
Mana Gain
Increase max MP 20%.
Attack All
Normal physical attacks will hit all enemies..
Pierce
Physical attacks bypass most kinds of protective properties except for Repel.
Never Yield
Auto-revives with 1 HP once per battle. Dante’s exclusive skill.
Endure
Auto-revives with 1 HP once per battle. Raidou’s exclusive skill.
Booster Passives
-Boost skills increase the potency of elemental magic by 50%
Son’s Oath
IIncreases potency of all attacks by 50%, gives pierce to physical and almighty physical attacks. Dante’s exclusive skill.
Raidou the Aeon
Increases potency of all attacks by 50%, gives pierce to physical and almighty physical attacks. Raidou’s exclusive skill.
Misc.
Mind’s Eye
Reduces the chance of being ambushed from the back by one third. Exclusive to Demi-Fiend.
Fast Retreat
Increases the chance of successful retreat from battle by 50%. Exclusive to Demi-Fiend.
Lucky Find
Demon picks up items randomly around the world map while walking.
Conversation Skills
Conversation skills revolve around requesting demons to join your ranks. Conversation skills take up a skill slot but generally do not cost any HP/MP to use. Conversation skills have a wide range of effects, ranging from recruiting demons to loaning you macca. These skills have a higher chance of working if the Demi-fiend’s level is higher than the targeted demon.
- All conversation attempts only work in random encounter.
- All demons in Bandou Shrine and Labyrinth of Amala do not respond to conversation whatsoever.
- Instant success and adverse effect of each active conversation skill have their own activating odds. If neither effect is triggered for whatever reason, the conversation will go on normally.
- During the conversation, the target may become either indecisive, unsatisfied, or angered by the party’s response. These may result in the target either making more demands, fleeing from battle (may or may not make some sort of compensation for the party), or causing instant shift to the enemy turn. Interruption skills are designed to be triggered by these situations.
- If the target requests to “share health”, it always drains HP from the one who initiates the conversation. Should the talker being killed in the HP draining demand, the conversation will end abruptly.
- Few demons have special conversations with specific targets, these also require the talkers to have any active conversation skill already learned. The special conversation of any combination is triggered the first time the party initiates the conversation and overrides the effect of the conversation skill itself. Each special conversation is one time only, attempting to initiate the same special conversation again will result in resuming the usual effect of the conversation skill, as if the talker and the target do not know each other.
- If there is more than one enemy present in the battle, one of them may interrupt the conversation attempt and cause instant turn swap, so it is safer to kill the rest of the enemies until the target remains before starting any conversation.
Recruit Skills
- Recruiting demon requires Demi-fiend’s own level to be equal to or higher than the target, otherwise the target will cut off the conversation instantly. Other than that all trade skills do not take level as a requirement of proceeding the conversation.
- Only demons of Neutral tendency respond to recruitment conversation normally, these include demons of the Beast, Brute, Divine, Fairy, Fallen, Femme, Jirae, Night, Snake and Yoma clans.
- During Full Kagutsuchi phase, all Neutral demons including some Dark demons (Foul, Haunt and Wilder) will have their response to recruitment conversation overridden. They may either completely ignore the conversation attempt, or ask a nonsensical question. If the demon is pleased by the answer which is completely random, it will join the party for free.
- Unless an instant recruit effect is triggered, the target may ask an ideological question. If the target is satisfied by the answer, it will always join the party. However, the response to ideological question seems to be random as well. The same demon can be discontented by either answers for the same question.
Demi-fiend Exclusive
Talk
Basic recruit skill.
Jive Talk
Allows Demi-fiend to recruit Foul/Haunt/Wilder clan demons under normal circumstance, instead of relying on encountering a ‘dazed’ demon during full Kagutsuchi phase..
Allied Demon Exclusive
- Instant recruit means the Demi-fiend may recruit the target without giving away anything or answering any inquiry if the said condition is met.
- Adverse effect means the target is enraged if the said condition is met, it instantly ends the conversation and shifts to enemy turn. However, this does not prevent the party from talking to the same demon again.
Skill
Instant Recruit
Adverse Effect
Scout
Adult talker to female target.
Child talker to female target.
Kidnap
Adult or youth talker to child target.
Child talker to adult or youth target.
Beseech
Talker is 10 levels lower than the target.
Talker is 10 levels higher than the target.t
Brainwash
Talker is 10 levels higher than the target.
–
Wooing
Young male talker to female target. Effective on female target if the female talker is older and 10 levels higher.
Male talker to male target.
Seduce
Young female talker to male target.
Male talker to male target.
Dark Pledge
Performing during New Kagatsuchi.
–
Mischief
Male talker to female target. Learned by Loki.
–
Sould Recruit
Male target. Exclusive to Valkyrie.
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Death Pact
Any target. Petrifies the target occasionally should they refuse. Exclusive to Mithra.
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Trade Skills
- The Demi-fiend’s level is irrelevant in initiating any trade skill.
- Trade skills also work on Element, Tyrant, Vile and Raptor demons who otherwise decline recruitment conversation.
- Instant bargain means that the Demi-fiend may obtain something without giving away anything when the condition is met.
- The target would never ask any ideological question as in the recruitment conversation.
Skill
Effect
Instant Bargin
Adverse Effect
Trade
Requests barter.
–
–
Pester
Requests Macc or Item.
Young female talker to male target./Child talker to youth or adult target.
Child Target
Begging
Requests Macca or Item.
Talker is 10 levels lower than target.
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Threaten
Requests Macca or Item.
Talker is 10 levels Higher than target.
Talker is 10 levels lower than target.
Stone Hunt.
Requests Gem.
–
–
Loan
Requests Macca. After using on the same clan of demons thrice, demon of that clan will take away one third of Demi-fiend’s Macca forcefully in the next encounter.
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Interruption Skills
- Interruption skills are activated when certain conversational effect occurs such as the target is enraged, indecisive, requesting for Macca or attempting to leave.
- Failed interruption has no adverse effect on the conversation.
Skill
Effect
Condition of Successful Interruption
Persuade
Urges an indecisive demon. ineffective on children.
–
Nag
Urges an indecisive demon.
Young female to male / child to youth
Flatter
Urges an indecisive demon.
User is 10 levels lower than target
Intimidate
Urges an indecisive demon.
User is 10 levels higher than target.
Gonnection
Urges an indecisive demon.
User is the same clan as target.
Haggle
Requests demon to lower bribe cost.
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Detain
Prevents target from leaving midway.
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Arbitration
Soothes an enraged demon.
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Maiden’s Plea
Soothes an enraged demon.
Young female user.
Wine Party
Solves all kinds of conversation troubles. Exclusive to Dionysus.
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Passive Conversational Skill
Charisma
Equipper’s other conversational skills have 50% chance of
instant success for normal or adverse results.
Notes:
If there are any inaccuracies, format errors, or misspellings please let me know soon as you spot them. Thank you for using this guide and I hope it can help atleast a few people out there. Now if you’ll excuse me, after a couple hours of typing this up I think I’m going to go outside and touch grass for a bit.