Overview
Literally everything you can possibly know about this game, in 1 guide!
Special One Handed Firearms
Hand Gun
“Bang!”
- Damage: 40
- Mag Capacity: 7
- Shot Cooldown: 0.1/s
- Reload Time: 1.5/s
- Caliber: 45 .ACP
- Spread: 1.5
- Force: 550
- Fire Modes: Semi Automatic
- Special Traits: The firing sound is someone saying “Pew” in different pitches.
Really Big Deagle
What’s better than a .50 cal handgun? A .500 CAL HANDGUN.
- Damage: 80
- Mag Capacity: 8
- Shot Cooldown: 0.10/s
- Reload Time: 1.5/s
- Spread: 2
- Caliber: 7.62
- Force: 1000
- Fire Modes: Semi Automatic
- Special Traits: None
HandCannon
“Nothing says stopping power like a portable cannon.” – Serious Sam 3 BFE. & SuperSevan.
Comparison to its respective prop in-game
- Damage: 118
- Mag Capacity: 1
- Shot Cooldown: 1.5/s
- Reload Time: 3/s
- Caliber: Musket Ammo
- Spread: 0. (This thing’s one hell of a sniper)
- Force: 1500
- Fire Modes: Single
- Special Traits: Will knock down enemies if hit anywhere & has a tiny bit of AoE.
Hardballer
Silent and deadly; a reference to the Hitman game series.
- Damage: 45
- Mag Capacity: 7
- Shot Cooldown: 0.1/s
- Reload Time: 1/s
- Caliber: 45. ACP
- Spread: 1.5
- Force: 550
- Fire Modes: Semi Automatic
- Special Traits: Spawns in pairs, comes with a non-removable supressor.
Real Gun
A fake revolver that fires a pole with a flag that says “BANG!” on it.
- Damage: None
- Mag Capacity: 1
- Shot Cooldown: 2.5/s
- Reload Time: 2.5/s
- Caliber: 7.62
- Spread: 1
- Force: 1200
- Fire Modes: Single
- Special Traits: Fires confetti lmao
Tec-9
Better than the MAC-10
- Damage: 27
- Mag Capacity: 30
- Shot Cooldown: 0.07/s
- Reload Time: 1.5/s
- Caliber: 9mm
- Spread: 2
- Force: 250
- Fire Modes:
- Special Traits:
MAC-10
Step 1: Press G. Step 2: Pop fools: Step 3: Profit
- Damage: 17
- Mag Capacity: 32
- Shot Cooldown: 0.044
- Reload Time: 2
- Caliber: 9mm
- Spread: 5
- Force: 200
- Fire Modes: Full auto/Semi
- Special Traits: None
LIBERATING WEAPONS! USA! USA! USA!
ONLY THE BEST WEAPONS IN EXISTANCE
DUAL WIELDING FREEDOM DISPENSERS
AAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
- Damage: A LOT OF DAMAGE
- Mag Capacity: MAXIMUM OVERDRIVE
- Shot Cooldown: NONEXISTANT, FREEDOM NEVER STOPS
- Reload Time: FREEDOM NEVER RELOADS
- Caliber: GLORIOUS 7.62
- Force: OF A THOUSAND SUNS
- Fire Modes: FULL AUTO BABY
- Special Traits: THE BEST WEAPON IN THE WORLD
Alright meme’s over, it’s the same as the normal minigun but with 1 spread value instead of 6, and it can be dual wielded.
Liberating Barrett
Remember the video of the dude dual wielding Barretta’s IRL? Cool stuff.
- Damage: 85
- Mag Capacity: 10
- Shot Cooldown: 0.15/s
- Reload Time: 5/s
- Caliber: 7.62
- Force: 4000
- Fire Modes: Full… auto?
- Special Traits: …Full auto dual wielded 50. cal Barretta’s… Nice.
Liberating AA-12
Maximum freedom
- Damage: 18 (8 Pellets each)
- Mag Capacity: 20
- Shot Cooldown: 0.2/s
- Reload Time: 1.5/s
- Caliber: 12 Gauge
- Force: 300
- Fire Modes: Full Auto
- Special Traits: *Eagle Roar*
Liberating M1a1 Thompson
There’s no way that an american soldier never dual wielded 2 of these bad boys and used it.
- Damage: 36
- Mag Capacity: 32
- Shot Cooldown: 0.09
- Reload Time: 2.5
- Caliber: 45. ACP
- Force: 325
- Fire Modes: Full Auto
- Special Traits: ‘Murica
Liberating M1911
Double the American War-Hero, Yeehaw!
- Damage: 40
- Mag Capacity: 7
- Shot Cooldown: 0.1/s
- Reload Time: 1.5/s
- Caliber: 45. ACP
- Force: 550
- Fire Modes: Full Auto
- Special Traits: Definitly getting a war medal
Liberating M1 Garand
A pair of the classic garands
- Damage: 60
- Mag Capacity: 8
- Shot Cooldown: 0.2/s
- Reload Time: 3.5/s
- Caliber: 7.62
- Force: 1000
- Fire Modes: Full Auto
- Special Traits: This is getting stupid
Liberating M16
Can’t get any more patriotic than this!
- Damage: 42
- Mag Capacity: 30
- Shot Cooldown: 0.07/s
- Reload Time: 2.5/s
- Caliber: 5.56
- Force: 650
- Fire Modes: Full Auto
- Special Traits: Yeet
Special Shotguns
Mosenberg 5000
A futuristic version of the mossberg 500, fires slow, richocheting bullets.
- Damage: 25 (9 pellets each)
- Mag Capacity: 5
- Shot Cooldown: 0.65/s
- Reload Time: 3/s
- Caliber: 12 Gauge
- Spread: Game files say 0, I assume around 20?
- Force: 700
- Fire Modes: Pump Action
- Special Traits: Comes with a custom “red dot” sight which is actually an orange rectangle
Flying Blunderbuss(t a nut)
They say that you need to kill to get a “high” feeling, but this bad boi’s got you covered
Incident SCP-42069-A, a D-Class personal attempting to fire the weapon was yeeted into orbit, and yet to be located, upgraded class to Euclid (Last image captured on their bodycam)
- Damage: 40 (8 Pellets each)
- Mag Capacity: 1
- Shot Cooldown: 1/s
- Reload Time: 2/s
- Caliber: Musket Ammo
- Spread: Again, game files say 0, maybe 40?
- Force: 800 (more like 800 squared lmao)
- Fire Modes: Single
- Special Traits: Sends you to orbit in 3 seconds or your money back!
Special Sub-Machineguns
Gangsta Mac
L O D S O F E M O N E
- Damage: 17
- Mag Capacity: 32
- Shot Cooldown: 0.044/s
- Reload Time: 2/s
- Caliber: 9mm
- Spread: 5
- Force: 200
- Fire Modes: Full Auto
- Special Traits: If you’re not in gangster mode while holding this, you’re doing it wrong.
Rainmaker
A burstfire gun that basicaly splurts projectiles out.
- Damage: 15
- Mag Capacity: 40
- Shot Cooldown: 1.5/s
- b]Reload Time:
[/b] 1.5/s
[/list]
This is what happens when you pass No Nut November
On day 7, you start losing temptation, every thot on the horizon disapears, this is just the start.
On day 14, you notice as you no longer need food or water to survive, making it extremely easy to lose weight and get S W O L E.
On day 21, as you practice your marksmanship, you try to pick up another weapon, but you telekinetically lift it without any effort.
On day 28, you feel as you can see and feel every single living being in the universe, going through their entire lives in seconds, you can also see the future and the past.
On the dusk of the final hour of november 30th, you finally achieve power that no living entity can get, you become IMMORTAL, you become GOD, you become P I C K L E R I C K .
Special Assault Rifles
AK-2K47
Russia stronk)))
- Damage: 29
- Mag Capacity: 40
- Shot Cooldown: 0.07/s
- Reload Time: 3.5/s
- Caliber: 7.62
- Spread: 0.5
- Force: 700
- Fire Modes: Full auto
- Special Traits: Comes with a special orange red dot sight, fires bouncy tracer bullets
Burstgun
Comes with a burst fire mode to help you conserve ammo :^)
- Damage: 32
- Mag Capacity: 30
- Shot Cooldown: 0.07/s
- Reload Time: 3.5
- Caliber: 5.56
- Spread: 0
- Force: 650
- Fire Modes: “Burst”
- Special Traits: Will fire all of its rounds upon shooting unless interrupted by switching weapons, reloading, etc.
Special Sniper Rifles
Really Big Barrett
When your target is hiding behind a tree, a house, a tank, a bunker, a mountain, a planet…
- Damage: 125
- Mag Capacity: 10
- Shot Cooldown: 0.15/s
- Reload Time: 5/s
- Caliber: 7.62
- Spread: 0
- Force: 5000, jesus, if your shot won’t kill them it’ll definitly yeet them.
- Fire Modes: Semi Automatic
- Special Traits: None
Two Shot
An alien-y 50. Cal Barrett with 2 magazines that fires twice for every trigger pull.
- Damage: 70
- Mag Capacity: 8
- Shot Cooldown: 0.15/s
- Reload Time: 5/s
- Caliber: 7.62
- Force: 400
- Fire Modes: 2 shot burst
- Special Traits: Fires twice and comes with a red dot sight, not very good for long ranges
Sniper shotgun…?
When you have close range at 9 but you gotta snipe someone at 10
- Damage: 20 (8 Pellets each)
- Mag Capacity: 8
- Shot Cooldown: 0.3/s
- Reload Time: 4/s
- Caliber: 7.62
- Spread: 0 (actually 5?)
- Force: 150
- Fire Modes: Semi automatic
- Special Traits: Comes with a long range scope, behaves like a shotgun with a REALLY tight spread
Oy vey who throws money away?
Money Stack
It costs 120,000,000 shekels to fire this weapon for 12 seconds.
dies laughing
(Dabbing and throwing away money, logan paul style)
Damage: Heartbreak if you’re a jew
- Mag Capacity: 50
- Shot Cooldown: 0.10/s
- Reload Time: 1/s
- Caliber: Payday 2 money bags
- Force: 250
- Fire Modes: Not enough to last the whole night in the club
- Special Traits: You are literally throwing money away, how DARE YOU?
Special Miniguns
Taser Minigun
Yeah chief you ain’t getting back up after getting hit with this
- Damage: 7
- Mag Capacity: 150
- Shot Cooldown: 0.02/s
- Reload Time: 10 whole seconds to reload, jeez.
- Caliber: Taser cartidges
- Force: 500
- Fire Modes: Full auto
- Special Traits: Fires slow taser projectiles over a short distance, target will stay tased for 1 second before getting up, can be hit again, but will take 85% less damage while tased.
MegaGun
The recoil is just right, giving you the ability to use this as a jetpack.
- Damage: 30
- Mag Capacity: 150
- Shot Cooldown: 0.02/s
- Reload Time: 6/s
- Caliber: 7.62
- Force: 1200
- Fire Modes: Full auto
- Special Traits: None
Special Grenades
Orbital Strike Grenade
After 10 seconds of cool effects, the people you sneaked up on and threw it at them probably noticed and ran away, then it beam-of-death’s the area.
Jump Pad Grenade
Spawns a jump pad that launches you into the air into skydive mode.
Poof Grenade
Honestly I have 0 idea what this does.
Special Explosives
Rocket Launcher Smoke
A gray version of the Rocket Launcher that fires a rocket which has a smaller explosion, smoke trail, and acts as a smoke grenade upon hitting a surface or a player.
And yes, you can kill with it.
- Damage: 250
- Mag Capacity: 1
- Shot Cooldown: 0.3/s
- Reload Time: 6/s
- Caliber: Rocket Ammo
- Spread: 0, but it does have some minor dropoff
- Force: 1500
- Fire Modes: Single
- Special Traits: Is this not the fattest bong you’ve seen in your life?[/list]
Special Melee Weapons
Black Katana
*Teleports behind you* “Nothing personal, kid.”
- Damage:[/b] 80
- Attacks Per Second: 1
- Dual Wieldable: No
- Special Traits: Thrusts you forward when you attack, making it easier to kill enemys whom are further away.
Inflatable Hammer
Who doesn’t love to smack others with a gaint rubber hammer?
For all intents and purposes, this is a reskinned Jarl Axe, however, its hitbox makes it easier to hit headshots.
- Damage:
[/b] 90
[/b] 3
[/list]
Holy Sword
DEUS VULT
- Damage: 95
- Attacks Per Second: 2
- Dual Wieldable:
Special Traits: When thrown or dropped, a giant sword will come straight from above of what the sword collided with, killing anyone infront of it and dealing some knockback where it lands.
Fish
Devs probably went on a fishing trip and brought this with them back to the office.
- Damage: 35
- Attacks Per Second: 3
- Dual Wieldable: Yes
- Special Traits: You can knock people out with a fish
Boxing Gloves
“Put ’em up, punk!”
- Damage: 30
- Attacks Per Second: 4
- Dual Wieldable: Yes
- Special Traits: Gives enough push when attacking to go faster than running!
Weights
Do you even lift bro?
- Damage: None
- Attacks Per Second: 1
- Headhit Knockdown [/b] None
- Special Traits: Attacking makes it go up as if you were lifting it, “lifting” 50 times will make your punches deal 100 damage.
Special Vehicles
UFO
The first flying vehicle introduced to TABG (At the time of writing, in terms of elevation, only goes up on it’s own)
Can only go forward, backwards, turn left, and turn right.
Leans like a motorcycle when turning.
When exiting, the UFO will start gtliching up and down, killing you if you dont get out from below/above it.
Does not spawn in-game
- Seats: 1
Hippie Van
Volkswagen Type 2 AKA Samba van AKA Hippie Van
Does not spawn in-game
Has a slow acceleration at first but reaches insane speeds eventually
- Seats: 3
What about Widowmaker?
The template vehicle for the 2 side car’d Norton
- Seats: 4
Cardboard Box
A weapon to surpass Metal Gear
It is currently unusable and unmovable
Seats: None
Cannon
MAN PORT SIDE!
It is currently unusable and unmovable
Seats: None
Special Attachments
Alien Barrel
The Alien Barrel is a weapon attachment that disables dropoff and turning your weapons into laser weapons, including but not limited to:
- Shooting a cannonball at the speed of light!
- Devs forgetting to make the smoke rocket not affected by this!
- Shooting neon green rockets! (With neon green explosions!)
- Cool pew pew visual effects!
- Turning sniping into a point & click adventure!
Moving on to only the highest IQ german engineering
The “Haha nerd you can’t hit what you can’t see” accessories
How the items look in your inventory:
This sounds-good-on-paper-but-not-so-good-in-practice works just like communism. It doesn’t.
How it looks when you aim over a wall
x0.5 Scope
Is 120 FOV not enough? Using external tools is for nerds? Well say no more!
Special Shields
Ballistic Shields
Someone welded 3 of them together, the back is exposed.
Special Armor
JetpackArmor
Appears to be a work-in-progress as it does not work in terms of being a jetpack.
The Kevlar Vest seems to be the placeholder model.
- Level 0, 0% Defence
The jetpack in hand, compared to the Kevlar Vest
Like some that melees can be equipped on your chest if they are in the secondary slot, this can too?
Melees that are put on your chest when equipped, mocking PUBG’s bulletproof pans
These do not block bullets or reduce damage taken, they’re only cosmetic
Shallow Pot With Long Handle (The pan)
Cleaver
Banana Armor
PEANUT BUTTER JELLY TIME
Level 5, 65% Defence
- Pickle Armor
I’M PICKLE RICK!!!
- Level 5, 65% Defence, also boosts your IQ to 900
Special Helmets
Cowboy Hat
Yeehaw!
- Level 4, 45% Defence
Rambo Bandana
AAAAHHHHHHH
- Level 4, 45% Defence
Knight Helmet
Deus Vult
- Level 4, 45% Defence
ExplosiveGuy Hat
One of the devs? This does look familiar though…
- Level 4, 45% Defence
Tricone Cap
Why is the rum gone?!
- Level 4, 45% Defence
Bucket Helmet
If it stupid and it works it ain’t stupid
- Level 4, 45% Defence/
(Currently bugged and the model when wearing is Heavy Helmet Open)
Camo Helmet
Fortnite style desert added confirmed?
- Level 4, 45% Defence
Camo Helmet Goggles
For Darude Sandstorm- dududududu
- Level 4, 45% Defence
Shallow Pot With Long Handle
Yeah so you can equip it in the head slot, and it actually blocks damage!
(Does not come with the second pan on the chest)
Special Ammo
Money Ammo
1,000,000 Shekels each
For the Money Stack
Reasonably big
Water Ammo
Tap water
For the Water Gun
Secret Skull Rock Shipwreck
S.S. Boaty McBoattleGrounds
There is a shipwreck west of spawn island in the shooting range that’s really easy to miss.
Besides the ship and the skull island, there’s nothing else of intrest there.
The map border is slightly ahead.
How To Carry 3 Two Handed Weapons
You can put ANYTHING in your throwables slot, including two handed weapons, leading to carrying 3 of them at any given moment.
How To:
- Pick up the gun that you want to throw-carry
- Move it to your throwables slot (4 by default)
- ????
- Profit
It’s that easy.
Intermission
Mechanics & Tips
This guide is so big that some images sometimes straight up do not show up, I’ve done everything I can to fix this but this is entirely Steam’s fault.
- The player has 100 health points.
- Outer limbs shots do 50% damage.
- Inner limbs shots do 75% damage.
- Bodyshots do 100% damage.
- Headshots do 175% damage.
- The norton and bycicle go faster uphill when going backwards. Don’t question it.
- Thrown grenades can be picked up and thrown back, making some hilarious “no u” moments possible.
- You can throw every single item in the game: no exceptions.
- Neither your head nor gun moves when you aim down sight, only your camera.
- If your head moves too far away from your body (hitting your head on a tree or something while driving, you will die.
- Aiming down sights with a 1 handed weapon and switching to duel wield/akimbo mode will keep you aimed down sights, useful for many situations.
- Akimbo’ing an automatic 1 handed weapon in your 2nd slot and a semi-automatic in your 3rd slot will cause the weapon in your 3rd slot to fire automatically (Akimbo, press 2, turn on full auto, press 3, reload/press 2 and go back if needed, and unleash hell) (Thank you to Overlord for this tip!)
- Using a healing item and dropping it before the bar finishes will not consume the item (Thank you WraithTriangle23 for this tip!)
In the loving memory of Jimmy McPickleSuit, who died while fighting valiantly in the battle of Dabberman Cliffs, rest in peace you magnificant bastard.
I will update this guide and fully restore the images when the the game gets a major update (F2P, new mode, etc)
Also taking suggestions for more stupid jokes or improvements.
(This section used to be the first thing you’d see but I just moved it to the middle so people won’t think it’s just a giant wall of text. Well It IS a wall of text but it also has pictures.)
Normie 1 Handed Weapons
M1911
Classic American War Hero Sidearm.
- Damage: 40
- Mag Capacity: 7
- Shot Cooldown: 0.1/s
- Reload Time: 1.5/s
- Caliber: 45. ACP
- Force: 550
- Fire Modes: Semi Auto
- Special Traits: None
Beretta 93R
Mama Mia Traitoria
- Damage: 26
- Mag Capacity: 20
- Shot Cooldown: 0.055/s
- Reload Time: 1.5/s
- Caliber: 9mm
- Force: 550
- Fire Modes: Single/Burst
- Special Traits: None
Flintlock PIstol
Yarrr
- Damage: 118
- Mag Capacity: 1
- Shot Cooldown: 1.5/s
- Reload Time: 3/s
- Caliber: Musket Ammo
- Force: 1500
- Fire Modes: Single
- Special Traits: None
Glock18
Brap Brap Brap
- Damage: 17
- Mag Capacity: 30
- Shot Cooldown: 0.055/s
- Reload Time: 1.5/s
- Caliber: 9mm
- Force: 250
- Fire Modes: Full Auto/Semi
- Special Traits: None
Magnum
Or as my friend Harley calls them: “Swagnums”!
- Damage: 51
- Mag Capacity: 6
- Shot Cooldown: 0.1/s
- Reload Time: 2/s
- Caliber: 762
- Force: 900
- Fire Modes: Semi Auto
- Special Traits: None
Desert Eagle
A 50. Cal handgun lmao
- Damage: 60
- Mag Capacity: 8
- Shot Cooldown: 0.1/s
- Reload Time: 1.5/s
- Caliber: 7.62
- Force: 600
- Fire Modes: Semi-Auto
- Special Traits: Made in Israel
Taser
Non-lethal takedowns for easier lethal takedowns.
- Damage: 15
- Mag Capacity: 1
- Shot Cooldown: 1/s
- Reload Time: 2/s
- Caliber: Taser Ammo
- Force: 500
- Fire Modes: Single
- Special Traits: Knocks the target down, giving them a seizure (lmao) for 4 seconds
Normie Shotguns
Blunderbuss
A pirate shotgun
- Damage: 40 (8 pellets each)
- Mag Capacity: 1
- Shot Cooldown: 1.5/s
- Reload Time: 2.5/s
- Caliber: Musket Ammo
- Spread: 25
- Force: 800
- Fire Modes:
- Special Traits:
AA-12
Thunk-Thunk-Thunk-Thunk
- Damage: 18(8 Pellets each)
- Mag Capacity: 20
- Shot Cooldown: 0.2/s
- Reload Time: 2/s
- Caliber: 12 Gauge
- Spread: 30
- Force: 300
- Fire Modes: Full auto/Semi
- Special Traits:
Mossberg 500
Classic shotty
- Damage: 18(8PE)
- Mag Capacity: 8
- Shot Cooldown: 0.2/s
- Reload Time: 2/s
- Caliber: 12 Gauge
- Spread: 15
- Force: 300
- Fire Modes: Semi Auto
- Special Traits: None
The Arnold
A reference to the Terminator scene where he’s shooting with it 1 handed from the motorcycle.
Damage: 25(5PE)
- Mag Capacity: 6
- Shot Cooldown: 0.6/s
- Reload Time: 3/s
- Caliber: 12 Gauge
- Spread: 20
- Force: 600
- Fire Modes: Lever Action
- Special Traits: Spins when you shoot and reload
Double Barrel Shotgun
Up close and personal.
Damage: 20/8
Mag Capacity: 2
Shot Cooldown: 0.05/s
Reload Time: 2.5/s
Caliber: 12 Gauge
Spread: 35
Force: 500
Fire Modes: Semi Auto
Special Traits: None
Normie Sub-Machineguns
M1a1 Thompson
American mafia standards
- Damage: 36
- Mag Capacity: 30
- Shot Cooldown: 0.075/s
- Reload Time: 2.5/s
- Caliber: 45 .ACP
- Spread: 1
- Force: 325
- Fire Modes: Full Auto/Semi
- Special Traits: None
AKS-74U
rush b
- Damage: 27
- Mag Capacity: 30
- Shot Cooldown: 0.08/s
- Reload Time: 2.5
- Caliber: 5.56
- Spread:
- Force: 300
- Fire Modes: Full Auto/Semi
- Special Traits: None
MP-40
German WW2 Machinegun
- Damage: 48
- Mag Capacity: 30
- Shot Cooldown: 0.13/s
- Reload Time: 2.5/s
- Caliber: 9mm
- Spread: 1.5
- Force: 400
- Fire Modes: Full Auto
- Special Traits: None
PPSH-41
Russian WW2 Submachinegun
- Damage: 30
- Mag Capacity: 72
- Shot Cooldown: 0.06/s
- Reload Time: 2/s
- Caliber: 7.62
- Spread: 2
- Force: 300
- Fire Modes: Full auto/Semi
- Special Traits: None
UMP-45
We all know and love the UMP
- Damage: 35
- Mag Capacity: 25
- Shot Cooldown: 0.1/s
- Reload Time: 2/s
- Caliber: 45. ACP
- Spread: 1
- Force: 650
- Fire Modes: Full auto/semi
- Special Traits: None
Vector
Fast firing boy
- Damage: 22
- Mag Capacity: 25
- Shot Cooldown: 0.05/s
- Reload Time: 2/s
- Caliber: .45 ACP
- Spread: 1.7
- Force: 250
- Fire Modes: Full auto/semi
- Special Traits: None
P90
RUSH B
- Damage: 28
- Mag Capacity: 50
- Shot Cooldown: 0.055/s
- Reload Time: 2/s
- Caliber: 5.56
- Spread: 2
- Force: 300
- Fire Modes: Full auto/semi
- Special Traits: None
MP5-(NOT O)K
Literally the worst gun.
I hate this gun, it’s so bad, please devs, DELET this and add a normal MP5 into the game.
- Damage: 26
- Mag Capacity: 25
- Shot Cooldown: 0.065/s
- Reload Time: 0.5/s
- Caliber: 9mm
- Spread: 2.5
- Force: 400
- Fire Modes: Full auto/burst/semi
- Special Traits: None
Normie Assault Rifles
AUG
The COD Gun
- Damage: 32
- Mag Capacity: 30
- Shot Cooldown: 0.083/s
- Reload Time: 2.5/s
- Caliber: 5.56
- Spread: 1
- Force: 700
- Fire Modes: Full Auto/semi
- Special Traits: Comes with a red dot acog with very tiny zoom
SCAR-H
People don’t know you untill they see your (epic) scars
Damage: 34
Mag Capacity: 25
Shot Cooldown: 0.11
Reload Time: 3
Caliber: 7.62
Spread: 1
Force: 750
Fire Modes: Full auto/semi
Special Traits: None
AK-47
R U S H B
Damage: 40
Mag Capacity: 30
Shot Cooldown: 0.09/S
Reload Time: 3.5/S
Caliber: 7.62
Spread: 1
Force: 850
Fire Modes: Full Auto/semi
Special Traits: None
MP-44
The gun associated with the bad guys
Damage: 42
Mag Capacity: 30
Shot Cooldown: 0.16
Reload Time: 4
Caliber: 7.62
Spread: 1
Force: 900
Fire Modes: Full auto/Semi
Special Traits: None
Normie Sniper Rifles
AWP
BLUE DROP ME AWP PLEEZ
- Damage: 100
- Mag Capacity: 10
- Shot Cooldown: 1.3
- Reload Time: 4
- Caliber: 7.62
- Spread: 0
- Force: 3000
- Fire Modes: Single
- Special Traits: None
Barrett
So the AWP knocks people down but not this?
- Damage: 85
- Mag Capacity: 10
- Shot Cooldown: 0.15/s
- Reload Time: 5/s
- Caliber: 7.62
- Spread: 0
- Force: 4000
- Fire Modes: Semi Auto
- Special Traits: None
Normie Machineguns
Browning M2
SUPRESSIVE FIRE
- Damage: 27
- Mag Capacity: 500
- Shot Cooldown: 0.08/s
Reload Time: 5/s
- Caliber: 7/62
- Spread: 2
- Force: 337.5
- Fire Modes: Full auto
- Special Traits: None
MG42
The bad guy’s machineguns
- Damage: 32
- Mag Capacity: 50
- Shot Cooldown: 0.05
- Reload Time: 5
- Caliber: 7.62
- Spread: 2
- Force: 600
- Fire Modes: Full auto
- Special Traits: None
M1918-BAR
The machinegun with too little ammo, or the rifle with too high caliber.
- Damage: 44
- Mag Capacity: 20
- Shot Cooldown: 0.15
- Reload Time: 3.5
- Caliber: 7.62
- Spread: 0
- Force: 293.333333?
- Fire Modes: Full auto
- Special Traits: None
Normie 1 Handed Melees
Crowbar
Mr Morgan…
- Damage: 40
- Attacks Per Second: 2
- Headhit Knockdown: 1/s
- Special Traits: A pretty good climbing tool, especially if you have 2
Viking Axe
Pretty basic, but gets the job done.
- Damage: 45
- Attacks Per Second: 2
- Headhit Knockdown: 1/s
- Special Traits: None
Rapier
An garde!
- Damage: 35
- Attacks Per Second: 3
- Headhit Knockdown: 1/s
- Special Traits: None (Although I do wonder if it ignores armor…)
Shallow Pot With Long Handle
Is that a pA- OY VEY THE GOYIM SUE SHUT IT DOWN
- Damage: 50
- Attacks Per Second: 2
- Headhit Knockdown: 1.5/s
- Special Traits: Can be worn as armor, more in Special Armor.
Crusader Sword
Deus Vult!
- Damage: 35
- Attacks Per Second: 3
- Headhit Knockdown: 1/s
- Special Traits: None
Baton
STOP RESISTING
- Damage: 30
- Attacks Per Second: 4
- Headhit Knockdown: None
- Special Traits: None
Knife
Now THIS, is a knife.
- Damage: 30
- Attacks Per Second: 3.5
- Headhit Knockdown: None
- Special Traits: None
Cleaver
“I AM THE KING OF CUISINE”
- Damage: 25
- Attacks Per Second: 3
- Headhit Knockdown: None
- Special Traits: None
Sabre
Hack & Slash
- Damage: 40
- Attacks Per Second: 2
- Headhit Knockdown: 1/s
- Special Traits: None
Shovel
Do a proper burial
- Damage: 40
- Attacks Per Second: 2
- Headhit Knockdown: 1/s
- Special Traits: None
Normie 2 Handed Melees
Jarl Axe
“My gods are smiling upon me, imperials, can you say the same?”
- Damage: 90
- Attacks Per Second: 1
- Headhit Knockdown: 3/s
- Special Traits: Forward momentum can be used to move faster
Katana
OMAE WA MU SHINDERU
- Damage: 80
- Attacks Per Second: 2
- Headhit Knockdown: 2/s
- Special Traits: Forward momentum can be used to move faster
Normie Shields
Shields
Shields will stop any projectile (except rockets and grenades) that comes in contact with them, rendering them bulletproof and useful in certain situations.
Ballistic Shield
- Damage: 35
- Usage:
This is a defensive shield, used to cover teammates, cover your back (literally) while running away, and tacticool breaches.
Riot Shield
- Damage: 25
- Usage:
This is a middle point between the Ballistic Shield and the Medieval Riot Shield, covering almost all of your body and letting you hold another 1 handed item to either shoot back defend more, useful for open field pushes, direct combat, and acting like a 1 way bullet mirror.
Medieval Riot Shield
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9/][/screenshot]
- Damage: 25
- Usage:
If you can get 2 of these, they become GOD TIER. You gain a stupid amount of speed by attacking forwards with both of them, rendering vehicles almost useless, and people panicking at how fast you are approaching them.
Normie Attachments
Attachments are equipable modifications which benefit the weapon in one way or another.
Heavy Barrel
- Damage Increase by 20%
- Recoil Increase by 50%
- Bullet Dropoff Decease by 33%
- May cause gun to hit objects due to length increase
Laser Sight
- Makes hip-firing easier
- Does not actually decrease spread
- Can clip through walls as it is not a physical model, revealing position
Supressor
- Decreases or completely mutes firing noises
- Decreases or completely removes muzzle flash
- Increases bullet drop by 10%
- Decreases recoil by 10%
- Reduces vertical recoil by 50%
- Decreases self knockback by 25%
4x Scope (ACOG)
Even more zoom
Normie Grenades
Cage Grenade
Traps people inside for a while upon impact with ground.
Dummy Grenade
Spawns a randomly dressed bait character upon impact with ground.
Frag Grenade
You know what it does, stop pretending you don’t.
Implosion Grenade
Pulls enemys towards the grenade when detonated.
Knockback Grenade
Explodes and knocks enemies back.
Smoke Grenade
It’s a vape bomb.
Splinter Grenade
It’s like fragmentation, bounces of the walls 3 times.
Flashbang
It flashes and bangs.
Dynamite
Like a normal grenade, but explodes bigger and takes longer to blow up.
Volley Grenade
It’s raining arrows, halleluja!
Wall Grenade
Approved by President Donald J. Trump
Normie Rifles
Winchester
Shoot ’em up
Damage: 60
Mag Capacity: 9
Shot Cooldown: 0.6
Reload Time: 3.5
Caliber: .45 ACP
Spread: 0
Force: 1200
Fire Modes: Single
Special Traits: None
Kar-98
Your go-to sniper
Damage: 95
Mag Capacity: 5
Shot Cooldown: 1.3/s
Reload Time: 4.5/s
Caliber: 7.62
Spread: 0
Force: 300
Fire Modes: single
Special Traits: none
M1 Garand
The good guy’s gun
Damage: 60
Mag Capacity: 8
Shot Cooldown: 0.2/s
Reload Time: 3.5/s
Caliber: 7.62
Spread: 1
Force: 1000
Fire Modes: Full/single
Special Traits: None
Name
Cha-Cling!
Damage: 42
Mag Capacity: 20
Shot Cooldown: 0.11/s
Reload Time: 4/s
Caliber: 7.62
Spread: 0
Force: 1500
Fire Modes: Full auto/Semi
Special Traits: None
Normie Ammo
7.62
- Big boy ammo
- Small boy ammo
5.56
- Smaller rifle ammo
- Heavy boy ammo
- Birdshot
- Crossbow boy ammo
- Pull!
- Rocket launcher ammo
Normie Vehicles
Bicycle
The first vehicle added to TABG!
- Seats: 3
Muscle Car
Ay fam pass the aux
Useful for drive by’s, blasting rap music, street racing, etc
- Seats: 4
Motorcycle
A Norton from the WW2 era
- Seats: 3
- Seats: 5
- Seats: 7
- Seats: 9
A nor- this is getting stupid
Seats: dont worry about it i’m pretty sure the squad will fit
Normie Armor
Safety Vest
So people can shoot you easier during the night.
- Level 1, 10% Defence
Kevlar Vest
Y’all played enough video games to know what this does
- Level 2, 20% Defence
Big Boy Kevlar Vest
A higher grade Kevlar Vest
- Level 3, 30% Defence
Heavy Armor
Makes you an absolute unit
- Level 4, 45% Defence
Normie Explosives
Rocket Launcher
You can’t rocket jump. I tried…
Damage: 250
Mag Capacity: 1
Shot Cooldown: 0.3/s
Reload Time: 0.01/s
Caliber: Rocket Ammo
Spread: 0, but it does have some minor dropoff
Force: 1500
Fire Modes: Single
Special Traits: None
Grenade Launcher
THUNK
(Couldn’t find any stats for this, so this is a rough estimation):
Damage: No damage increase to the grenades.
Mag Capacity: 1
Shot Cooldown: 0.2/s
Reload Time: 3/s
Caliber: Uses grenades as ammo, they don’t blow up on impact, just throws them further.
Spread: 10 I guess?
Force: 500
Fire Modes: Semi Auto
Special Traits: It’s basically throwing grenades faster and longer.
There’s not a lot of reasons to take the grenade launcher, since it only spawns with 6 grenades, takes up a 2 handed slots, and you can still throw the grenades with your hand.
Normie Meds
Bandage
Fast & small heals
- Heals: 15 HP
- Time to heal: 2/s
Medkit
For big boy wounds
- Heals: 50 HP
- Time to heal: 6/s
Normie Crossbows
Crossbow/b][/u]
Only the best body armor can prevent a 1 hit kill on this baby
- Damage:150
- Mag Capacity: 1
- Shot Cooldown: 1/s
- Reload Time: 2/s
- Caliber: Arrows
- Spread: 0
- Force: 1200
- Fire Modes: Single
- Special Traits: Hitting shots with this is extremely nutty
Automatic Crossbow/b][/u]
This is what happens when you combine a firearm and a crossbow
- Damage:55
- Mag Capacity: 10
- Shot Cooldown: 0.1/s
- Reload Time: 2/s
- Caliber: Arrows
- Spread: 4
- Force: 600
- Fire Modes: Full auto/Semi
- Special Traits: None
Taser Crossbow
When you gotta flex both on a crossbow and a taser
- Damage:49
- Mag Capacity: 11
- Shot Cooldown: 1/s
- Reload Time: 2/s
- Caliber: Arrows
- Spread: 0
- Force: 700
- Fire Modes: Single
- Special Traits: Knocks the target down for 4 seconds