Totally Accurate Battlegrounds Guide

Everything About TABG! (Weapons, Vehicles, Secrets) for Totally Accurate Battlegrounds

Everything About TABG! (Weapons, Vehicles, Secrets)

Overview

Literally everything you can possibly know about this game, in 1 guide!

Special One Handed Firearms

Hand Gun
“Bang!”

  • Damage: 40
  • Mag Capacity: 7
  • Shot Cooldown: 0.1/s
  • Reload Time: 1.5/s
  • Caliber: 45 .ACP
  • Spread: 1.5
  • Force: 550
  • Fire Modes: Semi Automatic
  • Special Traits: The firing sound is someone saying “Pew” in different pitches.

Really Big Deagle
What’s better than a .50 cal handgun? A .500 CAL HANDGUN.

  • Damage: 80
  • Mag Capacity: 8
  • Shot Cooldown: 0.10/s
  • Reload Time: 1.5/s
  • Spread: 2
  • Caliber: 7.62
  • Force: 1000
  • Fire Modes: Semi Automatic
  • Special Traits: None

HandCannon
“Nothing says stopping power like a portable cannon.” – Serious Sam 3 BFE. & SuperSevan.


Comparison to its respective prop in-game

  • Damage: 118
  • Mag Capacity: 1
  • Shot Cooldown: 1.5/s
  • Reload Time: 3/s
  • Caliber: Musket Ammo
  • Spread: 0. (This thing’s one hell of a sniper)
  • Force: 1500
  • Fire Modes: Single
  • Special Traits: Will knock down enemies if hit anywhere & has a tiny bit of AoE.

Hardballer

Silent and deadly; a reference to the Hitman game series.

  • Damage: 45
  • Mag Capacity: 7
  • Shot Cooldown: 0.1/s
  • Reload Time: 1/s
  • Caliber: 45. ACP
  • Spread: 1.5
  • Force: 550
  • Fire Modes: Semi Automatic
  • Special Traits: Spawns in pairs, comes with a non-removable supressor.

Real Gun
A fake revolver that fires a pole with a flag that says “BANG!” on it.

  • Damage: None
  • Mag Capacity: 1
  • Shot Cooldown: 2.5/s
  • Reload Time: 2.5/s
  • Caliber: 7.62
  • Spread: 1
  • Force: 1200
  • Fire Modes: Single
  • Special Traits: Fires confetti lmao

Tec-9

Better than the MAC-10

  • Damage: 27
  • Mag Capacity: 30
  • Shot Cooldown: 0.07/s
  • Reload Time: 1.5/s
  • Caliber: 9mm
  • Spread: 2
  • Force: 250
  • Fire Modes:
  • Special Traits:

MAC-10

Step 1: Press G. Step 2: Pop fools: Step 3: Profit

  • Damage: 17
  • Mag Capacity: 32
  • Shot Cooldown: 0.044
  • Reload Time: 2
  • Caliber: 9mm
  • Spread: 5
  • Force: 200
  • Fire Modes: Full auto/Semi
  • Special Traits: None

LIBERATING WEAPONS! USA! USA! USA!

ONLY THE BEST WEAPONS IN EXISTANCE

DUAL WIELDING FREEDOM DISPENSERS

AAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

  • Damage: A LOT OF DAMAGE
  • Mag Capacity: MAXIMUM OVERDRIVE
  • Shot Cooldown: NONEXISTANT, FREEDOM NEVER STOPS
  • Reload Time: FREEDOM NEVER RELOADS
  • Caliber: GLORIOUS 7.62
  • Force: OF A THOUSAND SUNS
  • Fire Modes: FULL AUTO BABY
  • Special Traits: THE BEST WEAPON IN THE WORLD

    Alright meme’s over, it’s the same as the normal minigun but with 1 spread value instead of 6, and it can be dual wielded.

    Liberating Barrett

    Remember the video of the dude dual wielding Barretta’s IRL? Cool stuff.

    • Damage: 85
    • Mag Capacity: 10
    • Shot Cooldown: 0.15/s
    • Reload Time: 5/s
    • Caliber: 7.62
    • Force: 4000
    • Fire Modes: Full… auto?
    • Special Traits: …Full auto dual wielded 50. cal Barretta’s… Nice.

    Liberating AA-12

    Maximum freedom

    • Damage: 18 (8 Pellets each)
    • Mag Capacity: 20

    • Shot Cooldown: 0.2/s
    • Reload Time: 1.5/s
    • Caliber: 12 Gauge
    • Force: 300
    • Fire Modes: Full Auto
    • Special Traits: *Eagle Roar*

    Liberating M1a1 Thompson

    There’s no way that an american soldier never dual wielded 2 of these bad boys and used it.

    • Damage: 36
    • Mag Capacity: 32
    • Shot Cooldown: 0.09
    • Reload Time: 2.5
    • Caliber: 45. ACP
    • Force: 325
    • Fire Modes: Full Auto
    • Special Traits: ‘Murica

    Liberating M1911

    Double the American War-Hero, Yeehaw!

    • Damage: 40
    • Mag Capacity: 7
    • Shot Cooldown: 0.1/s
    • Reload Time: 1.5/s
    • Caliber: 45. ACP
    • Force: 550
    • Fire Modes: Full Auto
    • Special Traits: Definitly getting a war medal

    Liberating M1 Garand

    A pair of the classic garands

    • Damage: 60
    • Mag Capacity: 8
    • Shot Cooldown: 0.2/s
    • Reload Time: 3.5/s
    • Caliber: 7.62
    • Force: 1000
    • Fire Modes: Full Auto
    • Special Traits: This is getting stupid

    Liberating M16

    Can’t get any more patriotic than this!

    • Damage: 42
    • Mag Capacity: 30
    • Shot Cooldown: 0.07/s
    • Reload Time: 2.5/s
    • Caliber: 5.56
    • Force: 650
    • Fire Modes: Full Auto
    • Special Traits: Yeet

Special Shotguns

Mosenberg 5000

A futuristic version of the mossberg 500, fires slow, richocheting bullets.

  • Damage: 25 (9 pellets each)
  • Mag Capacity: 5
  • Shot Cooldown: 0.65/s
  • Reload Time: 3/s
  • Caliber: 12 Gauge
  • Spread: Game files say 0, I assume around 20?
  • Force: 700
  • Fire Modes: Pump Action
  • Special Traits: Comes with a custom “red dot” sight which is actually an orange rectangle

Flying Blunderbuss(t a nut)

They say that you need to kill to get a “high” feeling, but this bad boi’s got you covered

Incident SCP-42069-A, a D-Class personal attempting to fire the weapon was yeeted into orbit, and yet to be located, upgraded class to Euclid (Last image captured on their bodycam)

  • Damage: 40 (8 Pellets each)
  • Mag Capacity: 1
  • Shot Cooldown: 1/s
  • Reload Time: 2/s
  • Caliber: Musket Ammo
  • Spread: Again, game files say 0, maybe 40?
  • Force: 800 (more like 800 squared lmao)
  • Fire Modes: Single
  • Special Traits: Sends you to orbit in 3 seconds or your money back!

Special Sub-Machineguns

Gangsta Mac

L O D S O F E M O N E

  • Damage: 17
  • Mag Capacity: 32
  • Shot Cooldown: 0.044/s
  • Reload Time: 2/s
  • Caliber: 9mm
  • Spread: 5
  • Force: 200
  • Fire Modes: Full Auto
  • Special Traits: If you’re not in gangster mode while holding this, you’re doing it wrong.

Rainmaker

A burstfire gun that basicaly splurts projectiles out.

  • Damage: 15
  • Mag Capacity: 40
  • Shot Cooldown: 1.5/s
  • b]Reload Time:

[/b] 1.5/s

  • Caliber: 45. ACP
  • Force: 550
  • Fire Modes: 7 round burst
  • Special Traits: Comes with a round red dot sight.
  • [/list]

    This is what happens when you pass No Nut November

    On day 7, you start losing temptation, every thot on the horizon disapears, this is just the start.

    On day 14, you notice as you no longer need food or water to survive, making it extremely easy to lose weight and get S W O L E.

    On day 21, as you practice your marksmanship, you try to pick up another weapon, but you telekinetically lift it without any effort.

    On day 28, you feel as you can see and feel every single living being in the universe, going through their entire lives in seconds, you can also see the future and the past.

    On the dusk of the final hour of november 30th, you finally achieve power that no living entity can get, you become IMMORTAL, you become GOD, you become P I C K L E R I C K .

    Special Assault Rifles

    AK-2K47

    Russia stronk)))

    • Damage: 29
    • Mag Capacity: 40
    • Shot Cooldown: 0.07/s
    • Reload Time: 3.5/s
    • Caliber: 7.62
    • Spread: 0.5
    • Force: 700
    • Fire Modes: Full auto
    • Special Traits: Comes with a special orange red dot sight, fires bouncy tracer bullets

    Burstgun

    Comes with a burst fire mode to help you conserve ammo :^)

    • Damage: 32
    • Mag Capacity: 30
    • Shot Cooldown: 0.07/s
    • Reload Time: 3.5
    • Caliber: 5.56
    • Spread: 0
    • Force: 650
    • Fire Modes: “Burst”
    • Special Traits: Will fire all of its rounds upon shooting unless interrupted by switching weapons, reloading, etc.

    Special Sniper Rifles

    Really Big Barrett

    When your target is hiding behind a tree, a house, a tank, a bunker, a mountain, a planet…

    • Damage: 125
    • Mag Capacity: 10
    • Shot Cooldown: 0.15/s
    • Reload Time: 5/s
    • Caliber: 7.62
    • Spread: 0
    • Force: 5000, jesus, if your shot won’t kill them it’ll definitly yeet them.
    • Fire Modes: Semi Automatic
    • Special Traits: None

    Two Shot

    An alien-y 50. Cal Barrett with 2 magazines that fires twice for every trigger pull.

    • Damage: 70
    • Mag Capacity: 8
    • Shot Cooldown: 0.15/s
    • Reload Time: 5/s
    • Caliber: 7.62
    • Force: 400
    • Fire Modes: 2 shot burst
    • Special Traits: Fires twice and comes with a red dot sight, not very good for long ranges

    Sniper shotgun…?

    When you have close range at 9 but you gotta snipe someone at 10

    • Damage: 20 (8 Pellets each)
    • Mag Capacity: 8
    • Shot Cooldown: 0.3/s
    • Reload Time: 4/s
    • Caliber: 7.62
    • Spread: 0 (actually 5?)
    • Force: 150
    • Fire Modes: Semi automatic
    • Special Traits: Comes with a long range scope, behaves like a shotgun with a REALLY tight spread

    Oy vey who throws money away?

    Money Stack

    It costs 120,000,000 shekels to fire this weapon for 12 seconds.
    dies laughing

    (Dabbing and throwing away money, logan paul style)

    Damage: Heartbreak if you’re a jew

    • Mag Capacity: 50
    • Shot Cooldown: 0.10/s
    • Reload Time: 1/s
    • Caliber: Payday 2 money bags
    • Force: 250
    • Fire Modes: Not enough to last the whole night in the club
    • Special Traits: You are literally throwing money away, how DARE YOU?

    Special Miniguns

    Taser Minigun

    Yeah chief you ain’t getting back up after getting hit with this

    • Damage: 7
    • Mag Capacity: 150
    • Shot Cooldown: 0.02/s
    • Reload Time: 10 whole seconds to reload, jeez.
    • Caliber: Taser cartidges
    • Force: 500
    • Fire Modes: Full auto
    • Special Traits: Fires slow taser projectiles over a short distance, target will stay tased for 1 second before getting up, can be hit again, but will take 85% less damage while tased.

    MegaGun

    The recoil is just right, giving you the ability to use this as a jetpack.

    • Damage: 30
    • Mag Capacity: 150

    • Shot Cooldown: 0.02/s
    • Reload Time: 6/s
    • Caliber: 7.62
    • Force: 1200
    • Fire Modes: Full auto
    • Special Traits: None

    Special Grenades

    Orbital Strike Grenade
    After 10 seconds of cool effects, the people you sneaked up on and threw it at them probably noticed and ran away, then it beam-of-death’s the area.


    Jump Pad Grenade
    Spawns a jump pad that launches you into the air into skydive mode.


    Poof Grenade
    Honestly I have 0 idea what this does.

    Special Explosives

    Rocket Launcher Smoke

    A gray version of the Rocket Launcher that fires a rocket which has a smaller explosion, smoke trail, and acts as a smoke grenade upon hitting a surface or a player.

    And yes, you can kill with it.

    • Damage: 250
    • Mag Capacity: 1
    • Shot Cooldown: 0.3/s
    • Reload Time: 6/s
    • Caliber: Rocket Ammo
    • Spread: 0, but it does have some minor dropoff
    • Force: 1500
    • Fire Modes: Single
    • Special Traits: Is this not the fattest bong you’ve seen in your life?[/list]

    Special Melee Weapons

    Black Katana

    *Teleports behind you* “Nothing personal, kid.”

    • Damage:[/b] 80

    • Attacks Per Second: 1
    • Dual Wieldable: No
    • Special Traits: Thrusts you forward when you attack, making it easier to kill enemys whom are further away.

    Inflatable Hammer

    Who doesn’t love to smack others with a gaint rubber hammer?
    For all intents and purposes, this is a reskinned Jarl Axe, however, its hitbox makes it easier to hit headshots.

    • Damage:

    [/b] 90

  • Attacks Per Second:
  • [/b] 3

  • Dual Wieldable: No
  • Special Traits: None
  • [/list]

    Holy Sword

    DEUS VULT

    • Damage: 95
    • Attacks Per Second: 2
    • Dual Wieldable:

    Special Traits: When thrown or dropped, a giant sword will come straight from above of what the sword collided with, killing anyone infront of it and dealing some knockback where it lands.

    Fish

    Devs probably went on a fishing trip and brought this with them back to the office.

    • Damage: 35
    • Attacks Per Second: 3
    • Dual Wieldable: Yes
    • Special Traits: You can knock people out with a fish

    Boxing Gloves

    “Put ’em up, punk!”

    • Damage: 30
    • Attacks Per Second: 4
    • Dual Wieldable: Yes
    • Special Traits: Gives enough push when attacking to go faster than running!

    Weights

    Do you even lift bro?

    • Damage: None
    • Attacks Per Second: 1
    • Headhit Knockdown [/b] None

    • Special Traits: Attacking makes it go up as if you were lifting it, “lifting” 50 times will make your punches deal 100 damage.

    Special Vehicles

    UFO

    The first flying vehicle introduced to TABG (At the time of writing, in terms of elevation, only goes up on it’s own)

    Can only go forward, backwards, turn left, and turn right.

    Leans like a motorcycle when turning.

    When exiting, the UFO will start gtliching up and down, killing you if you dont get out from below/above it.

    Does not spawn in-game

    • Seats: 1

     
     
     
    Hippie Van

    Volkswagen Type 2 AKA Samba van AKA Hippie Van

    Does not spawn in-game

    Has a slow acceleration at first but reaches insane speeds eventually

    • Seats: 3

    Inside view:


     
     
    T-Racer

    What about Widowmaker?

    The template vehicle for the 2 side car’d Norton

    • Seats: 4

     
     
     

    Cardboard Box

    A weapon to surpass Metal Gear

    It is currently unusable and unmovable

    Seats: None

    View from inside

     
     

    Cannon

    MAN PORT SIDE!

    It is currently unusable and unmovable

    Seats: None

    Special Attachments

    Alien Barrel

     
      
    The Alien Barrel is a weapon attachment that disables dropoff and turning your weapons into laser weapons, including but not limited to:

    • Shooting a cannonball at the speed of light!

       

    • Devs forgetting to make the smoke rocket not affected by this!

       

    • Shooting neon green rockets! (With neon green explosions!)

       

    • Cool pew pew visual effects!

    • Turning sniping into a point & click adventure!

      Moving on to only the highest IQ german engineering
       
       
       

      The “Haha nerd you can’t hit what you can’t see” accessories
      How the items look in your inventory:


       

      This sounds-good-on-paper-but-not-so-good-in-practice works just like communism. It doesn’t.
       

      How it looks in third person

      How it looks when you aim over a wall

       
       

      x0.5 Scope
      Is 120 FOV not enough? Using external tools is for nerds? Well say no more!

    Special Shields

    Ballistic Shields
    Someone welded 3 of them together, the back is exposed.

    Special Armor

    JetpackArmor

    Appears to be a work-in-progress as it does not work in terms of being a jetpack.

    The Kevlar Vest seems to be the placeholder model.

    • Level 0, 0% Defence

    The jetpack in hand, compared to the Kevlar Vest

    Like some that melees can be equipped on your chest if they are in the secondary slot, this can too?

    Melees that are put on your chest when equipped, mocking PUBG’s bulletproof pans
    These do not block bullets or reduce damage taken, they’re only cosmetic

    Shallow Pot With Long Handle (The pan)

    Knife

    Cleaver

    Banana Armor

    PEANUT BUTTER JELLY TIME

    Level 5, 65% Defence

    • Pickle Armor

    I’M PICKLE RICK!!!

    • Level 5, 65% Defence, also boosts your IQ to 900

    Special Helmets

    Cowboy Hat

    Yeehaw!

    • Level 4, 45% Defence



     
     

     

    Rambo Bandana

    AAAAHHHHHHH

    • Level 4, 45% Defence

     
     

    Knight Helmet

    Deus Vult

    • Level 4, 45% Defence

     
     
     
     
     

    ExplosiveGuy Hat

    One of the devs? This does look familiar though…

    • Level 4, 45% Defence

     
     

    Tricone Cap

    Why is the rum gone?!

    • Level 4, 45% Defence

     
     
     
     

    Bucket Helmet

    If it stupid and it works it ain’t stupid

    • Level 4, 45% Defence/

    (Currently bugged and the model when wearing is Heavy Helmet Open)

     
     

    Camo Helmet

    Fortnite style desert added confirmed?

    • Level 4, 45% Defence

     

    Camo Helmet Goggles

    For Darude Sandstorm- dududududu

    • Level 4, 45% Defence

    Shallow Pot With Long Handle

    Yeah so you can equip it in the head slot, and it actually blocks damage!

    (Does not come with the second pan on the chest)

    Special Ammo

    Money Ammo

    1,000,000 Shekels each

    For the Money Stack
     

    Reasonably big

    An individual bill

     
    Water Ammo

    Tap water

    For the Water Gun

    Secret Skull Rock Shipwreck

    S.S. Boaty McBoattleGrounds

    There is a shipwreck west of spawn island in the shooting range that’s really easy to miss.

    Besides the ship and the skull island, there’s nothing else of intrest there.

    The map border is slightly ahead.

    How To Carry 3 Two Handed Weapons

    You can put ANYTHING in your throwables slot, including two handed weapons, leading to carrying 3 of them at any given moment.

    How To:

    • Pick up the gun that you want to throw-carry
    • Move it to your throwables slot (4 by default)
    • ????
    • Profit

    It’s that easy.

    Intermission

    The Virgin Loner

    The Chad 2 Sidecars

    The Thad 4 Sidecars

    The Gad 6 Sidecars

    The Landfall 8 Sidecars

    Mechanics & Tips

    This guide is so big that some images sometimes straight up do not show up, I’ve done everything I can to fix this but this is entirely Steam’s fault.

    • The player has 100 health points.
    • Outer limbs shots do 50% damage.
    • Inner limbs shots do 75% damage.
    • Bodyshots do 100% damage.
    • Headshots do 175% damage.
    • The norton and bycicle go faster uphill when going backwards. Don’t question it.
    • Thrown grenades can be picked up and thrown back, making some hilarious “no u” moments possible.
    • You can throw every single item in the game: no exceptions.
    • Neither your head nor gun moves when you aim down sight, only your camera.
    • If your head moves too far away from your body (hitting your head on a tree or something while driving, you will die.
    • Aiming down sights with a 1 handed weapon and switching to duel wield/akimbo mode will keep you aimed down sights, useful for many situations.
    • Akimbo’ing an automatic 1 handed weapon in your 2nd slot and a semi-automatic in your 3rd slot will cause the weapon in your 3rd slot to fire automatically (Akimbo, press 2, turn on full auto, press 3, reload/press 2 and go back if needed, and unleash hell) (Thank you to Overlord for this tip!)
    • Using a healing item and dropping it before the bar finishes will not consume the item (Thank you WraithTriangle23 for this tip!)

      In the loving memory of Jimmy McPickleSuit, who died while fighting valiantly in the battle of Dabberman Cliffs, rest in peace you magnificant bastard.

      I will update this guide and fully restore the images when the the game gets a major update (F2P, new mode, etc)

      Also taking suggestions for more stupid jokes or improvements.


      (This section used to be the first thing you’d see but I just moved it to the middle so people won’t think it’s just a giant wall of text. Well It IS a wall of text but it also has pictures.)

    Normie 1 Handed Weapons

    M1911

    Classic American War Hero Sidearm.

    • Damage: 40
    • Mag Capacity: 7
    • Shot Cooldown: 0.1/s
    • Reload Time: 1.5/s
    • Caliber: 45. ACP
    • Force: 550
    • Fire Modes: Semi Auto
    • Special Traits: None

    Beretta 93R

    Mama Mia Traitoria

    • Damage: 26
    • Mag Capacity: 20
    • Shot Cooldown: 0.055/s
    • Reload Time: 1.5/s
    • Caliber: 9mm
    • Force: 550
    • Fire Modes: Single/Burst
    • Special Traits: None

    Flintlock PIstol

    Yarrr

    • Damage: 118
    • Mag Capacity: 1
    • Shot Cooldown: 1.5/s
    • Reload Time: 3/s
    • Caliber: Musket Ammo
    • Force: 1500
    • Fire Modes: Single
    • Special Traits: None

    Glock18

    Brap Brap Brap

    • Damage: 17
    • Mag Capacity: 30
    • Shot Cooldown: 0.055/s
    • Reload Time: 1.5/s
    • Caliber: 9mm
    • Force: 250
    • Fire Modes: Full Auto/Semi
    • Special Traits: None

    Magnum

    Or as my friend Harley calls them: “Swagnums”!

    • Damage: 51
    • Mag Capacity: 6
    • Shot Cooldown: 0.1/s
    • Reload Time: 2/s
    • Caliber: 762
    • Force: 900
    • Fire Modes: Semi Auto
    • Special Traits: None

    Desert Eagle

    A 50. Cal handgun lmao

    • Damage: 60
    • Mag Capacity: 8
    • Shot Cooldown: 0.1/s
    • Reload Time: 1.5/s
    • Caliber: 7.62
    • Force: 600
    • Fire Modes: Semi-Auto
    • Special Traits: Made in Israel

    Taser

    Non-lethal takedowns for easier lethal takedowns.

    • Damage: 15
    • Mag Capacity: 1
    • Shot Cooldown: 1/s
    • Reload Time: 2/s
    • Caliber: Taser Ammo
    • Force: 500
    • Fire Modes: Single
    • Special Traits: Knocks the target down, giving them a seizure (lmao) for 4 seconds

    Normie Shotguns

    Blunderbuss

    A pirate shotgun

    • Damage: 40 (8 pellets each)
    • Mag Capacity: 1
    • Shot Cooldown: 1.5/s
    • Reload Time: 2.5/s
    • Caliber: Musket Ammo
    • Spread: 25
    • Force: 800
    • Fire Modes:
    • Special Traits:

    AA-12

    Thunk-Thunk-Thunk-Thunk

    • Damage: 18(8 Pellets each)
    • Mag Capacity: 20
    • Shot Cooldown: 0.2/s
    • Reload Time: 2/s
    • Caliber: 12 Gauge
    • Spread: 30
    • Force: 300
    • Fire Modes: Full auto/Semi
    • Special Traits:

    Mossberg 500

    Classic shotty

    • Damage: 18(8PE)
    • Mag Capacity: 8
    • Shot Cooldown: 0.2/s
    • Reload Time: 2/s
    • Caliber: 12 Gauge
    • Spread: 15
    • Force: 300
    • Fire Modes: Semi Auto
    • Special Traits: None

    The Arnold

    A reference to the Terminator scene where he’s shooting with it 1 handed from the motorcycle.

    Damage: 25(5PE)

    • Mag Capacity: 6
    • Shot Cooldown: 0.6/s
    • Reload Time: 3/s
    • Caliber: 12 Gauge
    • Spread: 20
    • Force: 600
    • Fire Modes: Lever Action
    • Special Traits: Spins when you shoot and reload

    Double Barrel Shotgun

    Up close and personal.

    Damage: 20/8

    Mag Capacity: 2

    Shot Cooldown: 0.05/s

    Reload Time: 2.5/s

    Caliber: 12 Gauge

    Spread: 35

    Force: 500

    Fire Modes: Semi Auto

    Special Traits: None

    Normie Sub-Machineguns

    M1a1 Thompson

    American mafia standards

    • Damage: 36
    • Mag Capacity: 30
    • Shot Cooldown: 0.075/s
    • Reload Time: 2.5/s
    • Caliber: 45 .ACP
    • Spread: 1
    • Force: 325
    • Fire Modes: Full Auto/Semi
    • Special Traits: None

    AKS-74U

    rush b

    • Damage: 27
    • Mag Capacity: 30
    • Shot Cooldown: 0.08/s
    • Reload Time: 2.5
    • Caliber: 5.56
    • Spread:
    • Force: 300
    • Fire Modes: Full Auto/Semi
    • Special Traits: None

    MP-40

    German WW2 Machinegun

    • Damage: 48
    • Mag Capacity: 30
    • Shot Cooldown: 0.13/s
    • Reload Time: 2.5/s
    • Caliber: 9mm
    • Spread: 1.5
    • Force: 400
    • Fire Modes: Full Auto
    • Special Traits: None

    PPSH-41

    Russian WW2 Submachinegun

    • Damage: 30
    • Mag Capacity: 72
    • Shot Cooldown: 0.06/s
    • Reload Time: 2/s
    • Caliber: 7.62
    • Spread: 2
    • Force: 300
    • Fire Modes: Full auto/Semi
    • Special Traits: None

    UMP-45

    We all know and love the UMP

    • Damage: 35
    • Mag Capacity: 25
    • Shot Cooldown: 0.1/s
    • Reload Time: 2/s
    • Caliber: 45. ACP
    • Spread: 1
    • Force: 650
    • Fire Modes: Full auto/semi
    • Special Traits: None

    Vector

    Fast firing boy

    • Damage: 22
    • Mag Capacity: 25
    • Shot Cooldown: 0.05/s
    • Reload Time: 2/s
    • Caliber: .45 ACP
    • Spread: 1.7
    • Force: 250
    • Fire Modes: Full auto/semi
    • Special Traits: None

    P90

    RUSH B

    • Damage: 28
    • Mag Capacity: 50
    • Shot Cooldown: 0.055/s
    • Reload Time: 2/s
    • Caliber: 5.56
    • Spread: 2
    • Force: 300
    • Fire Modes: Full auto/semi
    • Special Traits: None

    MP5-(NOT O)K

    Literally the worst gun.
    I hate this gun, it’s so bad, please devs, DELET this and add a normal MP5 into the game.

    • Damage: 26
    • Mag Capacity: 25
    • Shot Cooldown: 0.065/s
    • Reload Time: 0.5/s
    • Caliber: 9mm
    • Spread: 2.5
    • Force: 400
    • Fire Modes: Full auto/burst/semi
    • Special Traits: None

    Normie Assault Rifles

    AUG

    The COD Gun

    • Damage: 32
    • Mag Capacity: 30
    • Shot Cooldown: 0.083/s
    • Reload Time: 2.5/s
    • Caliber: 5.56
    • Spread: 1
    • Force: 700
    • Fire Modes: Full Auto/semi
    • Special Traits: Comes with a red dot acog with very tiny zoom

    SCAR-H

    People don’t know you untill they see your (epic) scars

    Damage: 34

    Mag Capacity: 25

    Shot Cooldown: 0.11

    Reload Time: 3

    Caliber: 7.62

    Spread: 1

    Force: 750

    Fire Modes: Full auto/semi

    Special Traits: None

    AK-47

    R U S H B

    Damage: 40

    Mag Capacity: 30

    Shot Cooldown: 0.09/S

    Reload Time: 3.5/S

    Caliber: 7.62

    Spread: 1

    Force: 850

    Fire Modes: Full Auto/semi

    Special Traits: None

    MP-44

    The gun associated with the bad guys

    Damage: 42

    Mag Capacity: 30

    Shot Cooldown: 0.16

    Reload Time: 4

    Caliber: 7.62

    Spread: 1

    Force: 900

    Fire Modes: Full auto/Semi

    Special Traits: None

    Normie Sniper Rifles

    AWP

    BLUE DROP ME AWP PLEEZ

    • Damage: 100
    • Mag Capacity: 10
    • Shot Cooldown: 1.3
    • Reload Time: 4
    • Caliber: 7.62
    • Spread: 0
    • Force: 3000
    • Fire Modes: Single
    • Special Traits: None

    Barrett

    So the AWP knocks people down but not this?

    • Damage: 85
    • Mag Capacity: 10
    • Shot Cooldown: 0.15/s
    • Reload Time: 5/s
    • Caliber: 7.62
    • Spread: 0
    • Force: 4000
    • Fire Modes: Semi Auto
    • Special Traits: None

    Normie Machineguns

    Browning M2

    SUPRESSIVE FIRE

    • Damage: 27
    • Mag Capacity: 500
    • Shot Cooldown: 0.08/s

      Reload Time: 5/s

    • Caliber: 7/62
    • Spread: 2
    • Force: 337.5
    • Fire Modes: Full auto
    • Special Traits: None

    MG42

    The bad guy’s machineguns

    • Damage: 32
    • Mag Capacity: 50
    • Shot Cooldown: 0.05
    • Reload Time: 5
    • Caliber: 7.62
    • Spread: 2
    • Force: 600
    • Fire Modes: Full auto
    • Special Traits: None

    M1918-BAR

    The machinegun with too little ammo, or the rifle with too high caliber.

    • Damage: 44
    • Mag Capacity: 20
    • Shot Cooldown: 0.15
    • Reload Time: 3.5
    • Caliber: 7.62
    • Spread: 0
    • Force: 293.333333?
    • Fire Modes: Full auto
    • Special Traits: None

    Normie 1 Handed Melees

    Crowbar

    Mr Morgan…

    • Damage: 40
    • Attacks Per Second: 2
    • Headhit Knockdown: 1/s
    • Special Traits: A pretty good climbing tool, especially if you have 2

    Viking Axe

    Pretty basic, but gets the job done.

    • Damage: 45
    • Attacks Per Second: 2
    • Headhit Knockdown: 1/s
    • Special Traits: None

    Rapier

    An garde!

    • Damage: 35
    • Attacks Per Second: 3
    • Headhit Knockdown: 1/s
    • Special Traits: None (Although I do wonder if it ignores armor…)

    Shallow Pot With Long Handle

    Is that a pA- OY VEY THE GOYIM SUE SHUT IT DOWN

    • Damage: 50
    • Attacks Per Second: 2
    • Headhit Knockdown: 1.5/s
    • Special Traits: Can be worn as armor, more in Special Armor.

    Crusader Sword

    Deus Vult!

    • Damage: 35
    • Attacks Per Second: 3
    • Headhit Knockdown: 1/s
    • Special Traits: None

    Baton

    STOP RESISTING

    • Damage: 30
    • Attacks Per Second: 4
    • Headhit Knockdown: None
    • Special Traits: None

    Knife

    Now THIS, is a knife.

    • Damage: 30
    • Attacks Per Second: 3.5
    • Headhit Knockdown: None
    • Special Traits: None

    Cleaver

    “I AM THE KING OF CUISINE”

    • Damage: 25
    • Attacks Per Second: 3
    • Headhit Knockdown: None
    • Special Traits: None

    Sabre

    Hack & Slash

    • Damage: 40
    • Attacks Per Second: 2
    • Headhit Knockdown: 1/s
    • Special Traits: None

    Shovel

    Do a proper burial

    • Damage: 40
    • Attacks Per Second: 2
    • Headhit Knockdown: 1/s
    • Special Traits: None

    Normie 2 Handed Melees

    Jarl Axe

    “My gods are smiling upon me, imperials, can you say the same?”

    • Damage: 90
    • Attacks Per Second: 1
    • Headhit Knockdown: 3/s
    • Special Traits: Forward momentum can be used to move faster

    Katana

    OMAE WA MU SHINDERU

    • Damage: 80
    • Attacks Per Second: 2
    • Headhit Knockdown: 2/s
    • Special Traits: Forward momentum can be used to move faster

    Normie Shields

    Shields
    Shields will stop any projectile (except rockets and grenades) that comes in contact with them, rendering them bulletproof and useful in certain situations.

    Ballistic Shield

    • Damage: 35
    • Usage:

    This is a defensive shield, used to cover teammates, cover your back (literally) while running away, and tacticool breaches.

    Riot Shield

    • Damage: 25
    • Usage:

    This is a middle point between the Ballistic Shield and the Medieval Riot Shield, covering almost all of your body and letting you hold another 1 handed item to either shoot back defend more, useful for open field pushes, direct combat, and acting like a 1 way bullet mirror.

    Medieval Riot Shield

    [screenshot=1615705106;sizeFull,floatLeft;https://steamuserimages-a.akamaihd.net/ugc/959730182363609314/0FB91761D3294E38BE9090198E1DCBB6408EF85
    9/][/screenshot]

    • Damage: 25
    • Usage:

    If you can get 2 of these, they become GOD TIER. You gain a stupid amount of speed by attacking forwards with both of them, rendering vehicles almost useless, and people panicking at how fast you are approaching them.

    Normie Attachments

    Attachments are equipable modifications which benefit the weapon in one way or another.

    Heavy Barrel

    • Damage Increase by 20%
    • Recoil Increase by 50%
    • Bullet Dropoff Decease by 33%
    • May cause gun to hit objects due to length increase


    Laser Sight

    • Makes hip-firing easier
    • Does not actually decrease spread
    • Can clip through walls as it is not a physical model, revealing position

    Supressor

    • Decreases or completely mutes firing noises
    • Decreases or completely removes muzzle flash
    • Increases bullet drop by 10%
    • Decreases recoil by 10%



    Compensator

    • Reduces vertical recoil by 50%
    • Decreases self knockback by 25%


    Red Dot Sight
    Zoom

    2x Scope
    More zoom

    4x Scope (ACOG)
    Even more zoom

    8x Scope
    All the zoom

    Normie Grenades

    Cage Grenade

    Traps people inside for a while upon impact with ground.


    Dummy Grenade
    Spawns a randomly dressed bait character upon impact with ground.

    Frag Grenade
    You know what it does, stop pretending you don’t.

    Implosion Grenade
    Pulls enemys towards the grenade when detonated.

    Knockback Grenade
    Explodes and knocks enemies back.

    Smoke Grenade
    It’s a vape bomb.

    Splinter Grenade
    It’s like fragmentation, bounces of the walls 3 times.

    Flashbang
    It flashes and bangs.

    Dynamite
    Like a normal grenade, but explodes bigger and takes longer to blow up.

    Volley Grenade
    It’s raining arrows, halleluja!

    Wall Grenade
    Approved by President Donald J. Trump


    Normie Rifles

    Winchester

    Shoot ’em up

    Damage: 60

    Mag Capacity: 9

    Shot Cooldown: 0.6

    Reload Time: 3.5

    Caliber: .45 ACP

    Spread: 0

    Force: 1200

    Fire Modes: Single

    Special Traits: None

    Kar-98

    Your go-to sniper

    Damage: 95

    Mag Capacity: 5

    Shot Cooldown: 1.3/s

    Reload Time: 4.5/s

    Caliber: 7.62

    Spread: 0

    Force: 300

    Fire Modes: single

    Special Traits: none

    M1 Garand

    The good guy’s gun

    Damage: 60

    Mag Capacity: 8

    Shot Cooldown: 0.2/s

    Reload Time: 3.5/s

    Caliber: 7.62

    Spread: 1

    Force: 1000

    Fire Modes: Full/single

    Special Traits: None

    Name

    Cha-Cling!

    Damage: 42

    Mag Capacity: 20

    Shot Cooldown: 0.11/s

    Reload Time: 4/s

    Caliber: 7.62

    Spread: 0

    Force: 1500

    Fire Modes: Full auto/Semi

    Special Traits: None

    Normie Ammo

    7.62

    • Big boy ammo


     
     
    9mm

    • Small boy ammo

     
     

    5.56

    • Smaller rifle ammo


     
     
    .45 ACP

    • Heavy boy ammo


     
     
    Shotgun Ammo

    • Birdshot


     
     
    Arrows

    • Crossbow boy ammo


     
     
    Musket Ammo

    • Pull!


     
     
    Rockets

    • Rocket launcher ammo

    Normie Vehicles

    Bicycle

    The first vehicle added to TABG!

    • Seats: 3


     

     

    Muscle Car

    Ay fam pass the aux

    Useful for drive by’s, blasting rap music, street racing, etc

    • Seats: 4

    Motorcycle

    A Norton from the WW2 era

    • Seats: 3


     
     
    A norton with 2 side cars

    •  Seats:


      
     
    A norton with.. 4 side cars?

    •  Seats: 7


     

     
     
    A norton with… 6… sidecars…

    •  Seats: 9

     
    A nor- this is getting stupid
     Seats: dont worry about it i’m pretty sure the squad will fit

    Normie Armor

    Safety Vest

    So people can shoot you easier during the night.

    • Level 1, 10% Defence

    Kevlar Vest

    Y’all played enough video games to know what this does

    • Level 2, 20% Defence

    Big Boy Kevlar Vest

    A higher grade Kevlar Vest

    • Level 3, 30% Defence

    Heavy Armor

    Makes you an absolute unit

    • Level 4, 45% Defence

    Normie Explosives

    Rocket Launcher

    You can’t rocket jump. I tried…

    Damage: 250

    Mag Capacity: 1

    Shot Cooldown: 0.3/s

    Reload Time: 0.01/s

    Caliber: Rocket Ammo

    Spread: 0, but it does have some minor dropoff

    Force: 1500

    Fire Modes: Single

    Special Traits: None

    Grenade Launcher

    THUNK

    (Armor not included)

    (Couldn’t find any stats for this, so this is a rough estimation):

    Damage: No damage increase to the grenades.

    Mag Capacity: 1

    Shot Cooldown: 0.2/s

    Reload Time: 3/s

    Caliber: Uses grenades as ammo, they don’t blow up on impact, just throws them further.

    Spread: 10 I guess?

    Force: 500

    Fire Modes: Semi Auto

    Special Traits: It’s basically throwing grenades faster and longer.

    There’s not a lot of reasons to take the grenade launcher, since it only spawns with 6 grenades, takes up a 2 handed slots, and you can still throw the grenades with your hand.

    Normie Meds

    Bandage

    Fast & small heals

    • Heals: 15 HP
    • Time to heal: 2/s

    Medkit

    For big boy wounds

    • Heals: 50 HP
    • Time to heal: 6/s

    Normie Crossbows

    Crossbow/b][/u]

    Only the best body armor can prevent a 1 hit kill on this baby

    • Damage:150
    • Mag Capacity: 1
    • Shot Cooldown: 1/s
    • Reload Time: 2/s
    • Caliber: Arrows
    • Spread: 0
    • Force: 1200
    • Fire Modes: Single
    • Special Traits: Hitting shots with this is extremely nutty

      Automatic Crossbow/b][/u]

      This is what happens when you combine a firearm and a crossbow

      • Damage:55
      • Mag Capacity: 10
      • Shot Cooldown: 0.1/s
      • Reload Time: 2/s
      • Caliber: Arrows
      • Spread: 4
      • Force: 600
      • Fire Modes: Full auto/Semi
      • Special Traits: None

        Taser Crossbow

        When you gotta flex both on a crossbow and a taser

        • Damage:49
        • Mag Capacity: 11
        • Shot Cooldown: 1/s
        • Reload Time: 2/s
        • Caliber: Arrows
        • Spread: 0
        • Force: 700
        • Fire Modes: Single
        • Special Traits: Knocks the target down for 4 seconds

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