This is a Fallout: New Vegas cheats, tips and console command guide.
The console is a debugging tool in the PC version of Fallout: New Vegas. It is useful for altering content while in-game and working around bugs, but may be used to cheat as well.
Use the backquote key (`) while in-game (Unpaused). The backquote key shifts to tilde (~) on U.S. keyboards, and the not symbol (¬’) on UK keyboards. Other keyboards with different layouts will differ, but the key is usually to the left of 1 or just under the Escape key (Esc). The key is the top left key under escape, on non-U.S. keyboards. The HUD will disappear and you will get a prompt (|) in the lower left corner of the screen where you can input codes. You may have to change settings over to mouse if you are using a computer-compatible Xbox controller before you can use console commands. When command entry mode is enabled, the game will pause and the camera will freeze. If the left side of the console is not visible, one may need to edit the Fallout_default.ini file in the installation folder. Increasing the iConsoleTextXPos variable will move the prompt further right into the field of view.
Using the console WILL disable achivements, but only for the current session.
If you use a console command, then save, then completly close the game, and open it again, achievement will work again, even on the save which you used console commands.
Player Reputation And Faction
addreputation <base_id> <variable> <amount> – adds player reputation with faction; the value will max out at its normal maximum value of 100. The variable will determine if the amount is added to the player’s fame (1) or infamy (0) with the faction.
removereputation <base_id> <variable> <amount> – removes player reputation with faction; the value will max out at its normal minimum value of 0. The variable will determine if the amount is subtracted from the player’s fame (1) or infamy (0) with the faction.
setreputation <base_id> <variable> <amount> – sets player reputation with faction; the value will max out at its normal minimum and maximum values of 0 and 100. The variable will determine if the amount is set for the player’s fame (1) or infamy (0) with the faction.
removefromallfactions – removes the Courier from all factions. Also removes them from the ‘Player’ faction. Use player.AddToFaction 0001b2a4 1 to fix. Remember to also re-add the DLC player factions: xx00b42e for Honest Hearts, xx016154 for Old World Blues, and xx003e41 for Lonesome Road.
setally <base_id_1> <base_id_2> <variable_1> <variable_2> – sets factions allied status with each other. The variable will determine the status of each faction to the other: 0=friend, 1=ally.
setenemy <base_id_1> <base_id_2> <variable_1> <variable_2> – sets factions enemy status with each other. The variable will determine the status of each faction to the other: 0=enemy, 1=neutral.
resetquest <QuestID> – Gives the given quest, removing it from the quest log. Beware: often, this may force you to redo other quests to receive it once more.
movetoqt – Moves the player to the current quest target.
showquestlog – Shows the quest log which includes everything the player has encountered and done.
GetQuestCompleted – Checks if the current quest is complete. Returns 1 for true and 0 for false. Receiving 1.00 means the quest is complete; 0.00 means it is not.
sqt – Generates a list of current quest targets.
completequest <QuestID> – Completes the given quest.
caqs – Completes all stages of all quests, even quests you have not taken on, basically completely wiping out all quests of the game and completing the game without ending the game.
setstage <QuestID> <Quest stage number> – Moves the quest in your quest log to the indicated quest stage. Recommended command for moving past bugged sections of quests rather than forcing the entire quest to become completed.
setobjectivedisplayed <QuestID> <Quest stage number> <Display(1)/Remove(0)> – Sets which objective is displayed, in progress, in your quest log. After typing the stage number type 1 (to display) or 0 (to remove)
Inventory And Item Manipulation
player.setweaponhealthperc <percentage> – Sets currently equipped weapon’s health.
player.additem <base id> <amount> – Get the indicated amount of the selected item.
player.removeitem <base id> <amount> – Remove the indicated amount of the selected item.
player.additemhealthpercent <base_id> <amount> <quality> – add item to your inventory, with a specified condition. Quality should be given in decimal form.
setownership – make the item yours by mouse left-click on item and typing setownership (for instance, a cabinet or a bed; already owned property will still deduct Karma)
clearownership – make the item unowned
unlock – unlock doors, safes, terminals or any other locked containers. You can get the unique ID of an item by clicking on it while you have the console open, causing it to print out on the command line, preferably after you type “unlock ” and a space. Please note that the “unlock” command may not work on a very limited number of locks, safes and/or terminals. However, it will open anything that is meant to be opened directly from the door/safe/container, and some more that are game breaking, like the elevator behind Benny’s room leads to a vault, and the doors that are not meant to be opened will lead to bottomless gray pits. If you jump into the pit, it drops you to the stairs under the Vault 21 gift shop.
lock <lock level> – lock doors, safes, terminals or any other unlocked containers. Adding a number after lock sets the difficulty.
player.srm – Self-repair of items up to your current repair skill. Note that you can’t repair all items in one command (‘A’ on PC) if the total cost of the repair is more caps than you currently have, forcing you to do repair individual items until the total amount needed to repair all items in a single command is less than your total caps on hand. Regardless of method, all caps “spent” on repairs are paid to you, netting a total cost of zero. This is particularly handy before you sell items, raising their value considerably.
setpccanusepowerarmor 1 – make power armor wearable. If you can already wear power armor and type 0 instead of 1, you will no longer be able to wear it.
player.showinventory shows player inventory and item ID’s of all player inventory items.
player.setscale <scale> – 1 is default, 0.1 is ultimately microscopic, 10 is gigantic (not recommended for indoor use).
player.getav – Get the current value of Skills or S.P.E.C.I.A.L. amount. See Fallout 3 console commands for the list. These can be modified with the modav command.
player.modav <ActorValue> <value> – Add or subtract from Skills or S.P.E.C.I.A.L. amount.
player.forceav <ActorValue> <value> – Set precise value of Skill or S.P.E.C.I.A.L. level. A = Skill or S.P.E.C.I.A.L. name; X = amount – Skill range from (1-100), S.P.E.C.I.A.L. from (1-10)
player.advlevel – Levels the player up by one level, but does not add the Experience Points. While you gain all level perks, etc, you will not level again until you have made up all the points for the levels gained by this command and the experience required for the next level.
player.rewardxp 15000 – adds 15000 exp. Any levels gained will be granted immediately, one after the other. (You cannot subtract experience using player.rewardxp -n. Attempting player.modav xp -n displays the message “Actor value ‘XP’ cannot be modified in scripts or the console.”)
showracemenu – Allows race editing, whenever.
showbarbermenu – Allows hair editing.
shownamemenu – Allows renaming.
player.addperk <base id> – give player selected perk or trait. For list of perks, click the list of items here.
player.removeperk <base id> – removes the selected perk.
sexchange – changes the sex of your character.
player.setav speedmult X – changes movement speed by percentage. Example: player.setav speedmult 50 cuts movement in half, while player.setav speedmult 150 increases movement by half.
showtraitmenu – Allows the player to re-pick their traits.
player.setlevel X – Allows the player to set their level
“Actor” refers to a class in which non-player characters, Creatures, and “Talking Activators” belong. These work on creatures and non-player characters.
addperk – Select an NPC and type addperk 00031db7; this example would give the selected NPC Light Step.
resurrect – Revives non-player character and renews their inventory. This command will not undo the failure of quests.
resurrect 1 – Revives non-player character without renewing their inventory. This command will not enable the completion of failed quests.
player.resurrect – May cause a game crash.
kill – Kills non-player character. Killing quest-related NPCs may lead to failed quests.
killall – Kills all non-invincible NPCs in the nearby area. Use with caution, as some quest-essential NPCs you can’t see directly may also be killed. Also affects companions (rendering them “unconscious” in Casual mode but actually killing them in Hardcore).
tdetect – Toggles AI player detection (Causes player to always be hidden).
rdf – resets all the dialog trees of all actors. A last resort for bugged dialog; can help in bugged quests or break them if used incorrectly. (i.e. choosing an answer, then resetting and choosing a different one may or may not break the quest based on such answers) Use with caution.
player.placeatme <base id> – Spawns Creature/Non-player character, static objects, and containers. They will spawn on top of you, so make sure you are in an open area if you spawn a lot.
Alternatively, you can use ‘placeatme’ instead to spawn things at selected object location instead of the player location. (useful if spawning several monsters and you don’t want to be at hit distance from them)
addtofaction <X> – Makes selected non-player character a member of a specific faction. Replace X with “1” to make the non-player character an ally of the faction or “0” to simply make him/her friendly with it. Be sure to click on each character you want to add to the faction before entering the command. So, for example, to add a non-player character to your own character’s faction as a friend, you would first click on them and then enter addtofaction 1b2a4 0. Remember you will then need to use the stopcombat function right afterward if the non-player character was already attacking.
removefromfaction <faction id> – Removes non-player character from a specific faction.
tcai – Toggle all non-player character combat AI (non-player character doesn’t fight)
tai – Toggle all or selected non-player character AI (disables AI processing)
OpenTeammateContainer 1 – Will open their inventory, as though they were a companion, for the transfer of inventory items.
SetRestrained 1 – Will cause an actor to stand in place, not engaging in combat or carrying out AI packages.
PlayIdle <X> – Plays an idle, where X is the idle’s EditorID string (not the FormID). The number of EditorIDs are too numerous to list here.
PushActorAway <X> <Y> – Causes another actor (variable X, an Actor reference formID) to go into a ragdoll state and gets impelled away at a force of Y, away from the calling reference (selectable by clicking on a ref in console mode or by using the ‘prid’ command)
Display Manipulation And Debugging
tfc <X> – Toggle Free Camera (where X is an optional variable in which a value of 1 will freeze all in the scene except any running scripts)
sgtm <X> – Set global time speed, where X is the multiplier (IE: normal: 1, half speed: 0.5)
sucsm <X> – Set UFO cam movement speed (IE: freecam speed), where X is a multiplier
tlb – Toggle Light Brite (disables lighting and shadowing; all materials at full brightness; normal bump shading won’t function)
tcl – No clipping mode
tmm <1/0> – Show/hide all mapmarkers (additionally : ‘tmm 1 0 1’ will show all map markers without discovering them and without being able to fast travel to them.)
tdt – Toggle debug display
tlv – Toggle leaves
tg – Toggle grass
tp – Toggle view of projectiles and spawns
tfow – Toggle fog of war on local map
tgm – Toggle god mode (infinite health, unlimited ammunition, no need to reload, able to carry unlimited items)
tdm – Toggle demigod mode (infinite health, limited ammunition, need to reload, able to carry unlimited items)
EnablePlayerControls – Enables player controls (when disabled by quasi-cutscenes)
disable – Removes the selected object from the game (can be undone by typing “enable” while the object is still selected. Great for removing glitching objects.
enable – Used for enabling previously disabled objects. (Object still needs to be selected, as you cannot reselect an object that no longer exists.)
movetoqt – Instantly shifts you to the quest target or next optional quest spot.
coc <cell name> – Force fast travel to town/area (Example: coc Jacobstown)
tcg – Toggle Collision Geometry Visibility
twf – Toggle Wireframe
tm – Toggle HUD
tvl – Toggle VATS lights
Searching For Items And Objects
search <term> <form type (optional)> – search for a specific item or object containing said query. The variable will determine what type of item is being searched for, however this setting appears to be broken.
Brotherhood of Steel (BOS) 0011e662
Caesar’s Legion 000f43dd
Followers of the Apocalypse 00124ad1
Great Khans 0011989b
Power Gangers 001558e6
New California Republic (NCR) 00f43de
White Glove Society 00116f16
Black Mountain (Mutant) 000e9480
Black Mountain (Nightkin) 000e9481
The Strip 00140a88
Tops Casino 00117508
Van Graffs 00117508
Christine (Dead Money) xx00923a
Dean (Dead Money) xx04f5
Dog And God (Dead Money) xx0c4f5
Elijah (Dead Money) xx00c4f6
White Legs bone-breaker (Honest Hearts) xx01172e
Dead Horses (Honest Hearts) xx00a926
Happy Trails Caravan (Honest Hearts) xx009f66
Painmakers (Honest Hearts) xx01172f
Sorrows (Honest Hearts) xx00a925
Tribals (Honest Hearts) xx00f675
White Legs (Honest Hearts) xx00a4a2
Mobius (Old Worlds Blues) xx00ac6b
Think Tank (Old Worlds Blues) xx00a936
Marked Men (Lonesome Road) xx008d74
Ultyesses (Lonesome Road)
Feral Ghoul 0001c6d3
Fire Gecko 0014f3f5
Freeside Thug 0011acc3
The Strip 00118f61
incrementscriptedchallenge <base id> – Increments the current value of a challenge by 1, does not work with all challenges. See Fallout: New Vegas challenges for challenge base IDs.
Everything is case sensitive
Using the console will disable achivements, but only for the current session.
If you use a console command, then save, then completly close the game, and open it again, achievement will work again, even on the save which you used console commands.
The coc command doesn’t work for all locations in the game; it’s also fairly heavy on lower-end systems and can cause freezing.
Several Fallout 3 console commands remain the same, e.g. player.modav carryweight. Refer to these commands here.
Most commands are the same in Fallout 3 and New Vegas because both games use the same engine.
Using console commands in the Steam version of the game will disable gaining achievements. To re-enable them, one must exit the game and relaunch it.
Fallout: New Vegas contains much legacy content left over from Fallout 3 that may only be acquired through use of console commands.
Sometimes, when changing your reputation while disguised and *after* having attacked a certain faction, they may be hostile even though your reputation with them has changed from bad to good. However, this is a continuance error and may be rectified after spending enough time away from said faction while out of combat. (Test in 21 different ways).[verified]
If you cannot pull up the console, check Control Panel – Device Manager – Keyboards for Microsoft home MCIR devices. These interfere with the Tilde (console) key. Remove these devices and restart Fallout: New Vegas. You should now be able to enter console mode. Also works for Fallout 3. [verified]
The coc command, when used for certain locations, will drop you into a black pit. Can be fixed by reloading the game or fast traveling somewhere else. Also using the tcl command to leave. [verified]
Sometimes, when using the console command, your followers’ apparel or weapons will reset to their original state, therefore losing the “special” equipped items. The inventory will not be changed if the follower was not wearing or using the item. [verified]
When returning to your player view after using the ‘tfc’ command, the 1st Person model of weapons will be farther out that usual i.e. you may be able to see the stock of the weapon. This can be fixed by completely exiting the game (not just reloading the save), then restarting it. [verified]
When using the ‘movetoqt’ or ‘coc’ command from inside a Strip casino, you may lose the weapons you had taken from you. This can be fixed by returning to an earlier save.[verified]
If you use the ‘movetoqt’ or ‘coc’ command from inside a Strip casino and lose your weapons, upon returning to the casino, you may not be able to move. This can only be fixed by exiting and restarting the game. [verified]
Another option may be to enter the command “enableplayercontrols” so that you can move and also have weapons returned upon exiting the casino.