Fallout: New Vegas Guide

Fallout: New Vegas console commands for Fallout: New Vegas

Fallout: New Vegas console commands

Overview

Fallout: New Vegas console commands

Fallout: New Vegas console commands

Fallout: New Vegas console commands

The console is a debugging tool in the PC version of Fallout: New Vegas. It is useful for altering content while in-game, but may be used to cheat as well. Use the backquote key (`) while in-game (Unpaused). The backquote key shifts to tilde (~) on U.S. keyboards, and the not symbol (¬) on UK keyboards. Other keyboards with different layouts will differ, but the key is usually to the left of 1 or just under the Escape key (Esc). The key is the top left key under escape, on non-U.S. keyboards. (Example: §, ½ or | on Scandinavian (Swedish, Danish, Norwegian etc), circumflex (^) on German keyboards, ² on French keyboards, or | on Italian keyboards, ` on Brazilian keyboards, ” on Turkish keyboards). The HUD will disappear and you will get a prompt (|) in the lower left corner of the screen where you can input codes.

Player Reputation and Faction

Player Reputation and Faction

addreputation <base_id> <variable> <amount>

– adds player reputation with faction; the value will max out at its normal maximum value of 100. The variable will determine if the amount is added to the player’s fame (1) or infamy (0) with the faction.

removereputation <base_id> <variable> <amount>

– removes player reputation with faction; the value will max out at its normal minimum value of 0. The variable will determine if the amount is subtracted from the player’s fame (1) or infamy (0) with the faction.

setreputation <base_id> <variable> <amount>

– sets player reputation with faction; the value will max out at its normal minimum and maximum values of 0 and 100. The variable will determine if the amount is set for the player’s fame (1) or infamy (0) with the faction.

Examples:

addreputation 000ffae8 1 8

– adds 8 fame to the Boomers faction.

removereputation 000ffae8 0 8

– removes 8 infamy from the Boomers faction.

setreputation 000ffae8 1 8

– sets player’s fame with the Boomers faction to 8.

Note : If a player wishes to obtain an idolized reputation with any faction, they must both increase fame value to 90 and reduce infamy value to below 4.
Note : If you increase your reputation with Caeser’s legion, while having Boone as a companion, you will cause him to question the Courier, or just leave.

Fallout: New Vegas factions

NAME/ID

  1. Black Mountain (Mutant)-000e9480
  2. Black Mountain (nightkin)-000e9481
  3. Boomers-000fed3f
  4. Brotherhood of Steel-0001d3fe
  5. Caesar’s Legion-000ee68a
  6. Followers (of the Apocalypse)-00117e12
  7. Freeside Locals-0011640a
  8. Goodsprings-00104c6e
  9. Great Khans-000e78c5
  10. NCR-000f43de
  11. Novac-000bb9e8
  12. Omertas-0010c6f8
  13. Player-0001b2a4
  14. Powder-Gangers 00101f42
  15. Primm Residents-000d7f56
  16. The Strip-00140a88
  17. Tops Casino (Chairmen)-00117508
  18. White Glove Society-00116f16
  19. Van Graffs-00118368
      Creature Factions

      1. Creature Faction-00000013
      2. Deathclaw Faction-00021474
      3. Feral ghoul faction-0001c6d3
      4. Fire gecko faction-0014f3f5
      5. Nightkin faction-0013f893
          removefromallfactions

          – removes the Courier from all factions. Also removes them from the ‘Player’ faction. Use player.AddToFaction 0001b2a4 1 to fix. Remember to also re-add the DLC player factions: xx00b42e for Honest Hearts, xx016154 for Old World Blues, and xx003e41 for Lonesome Road.

          setally <base_id_1> <base_id_2> <variable_1> <variable_2>

          – sets factions allied status with each other. The variable will determine the status of each faction to the other: 0=friend, 1=ally.

          setenemy <base_id_1> <base_id_2> <variable_1> <variable_2>

          – sets factions enemy status with each other. The variable will determine the status of each faction to the other: 0=enemy, 1=neutral. Example:

          setally 000fed3f 00154307 1 0

          – Will set Boomers allied status for BoS to allies, and BoS allied status for Boomers to friends

Quest

Quest

resetquest <QuestID>

-Gives the given quest, removing it from the quest log. Beware: often, this may force you to redo other quests to receive it once more.

movetoqt

-Moves the player to the current quest target.

showquestlog

-Shows the quest log which includes everything the player has encountered and done.

GetQuestCompleted

-Checks if the current quest is complete. Returns 1 for true and 0 for false. Receiving 1.00 means the quest is complete; 0.00 means it is not.

sqt

-Generates a list of current quest targets.

completequest <QuestID>

-Completes the given quest.

caqs

-Completes all stages of all quests.

setstage <QuestID> <Quest stage number>

-Moves the quest in your quest log to the indicated quest stage. Recommended command for moving past bugged sections of quests rather than forcing the entire quest to become completed.

Inventory and Item Manipulation

Inventory and Item Manipulation

player.setweaponhealthperc <percentage>

-Sets currently equipped weapon’s health. For example, player.setweaponhealthperc 100 would fully repair the currently equipped weapon.

player.additem <base id> <amount>

-Get the indicated amount of the selected item.

player.removeitem <base id> <amount>

-Remove the indicated amount of the selected item.

player.additemhealthpercent <base_id> <amount> <quality>

-Add item to your inventory, with a specified condition. Quality should be given in decimal form. Example: player.additemhealthpercent 000fd771 99 .01 will add 99 Vault 3 utility jumpsuits at 1% to the player’s inventory.

setownership

-Make the item yours by mouse left-click on item and typing setownership (for instance, a cabinet or a bed; already owned property will still deduct Karma)

unlock

-Unlock doors, safes, terminals or any other locked containers. You can get the unique ID of an item by clicking on it while you have the console open, causing it to print out on the command line, preferably after you type “unlock ” and a space. Please note that the “unlock” command may not work on a very limited number of locks, safes and/or terminals. However, it will open anything that is meant to be opened directly from the door/safe/container, and some more that are game breaking, like the elevator behind Benny’s room leads to a vault, and the doors that are not meant to be opened will lead to bottomless gray pits. If you jump into the pit, it drops you to the stairs under the Vault 21 gift shop.

lock <lock level>

-Lock doors, safes, terminals or any other unlocked containers. Adding a number after lock sets the difficulty. For example, lock 0 would create a very easy lock, lock 25 an easy lock, and lock 100 a very hard lock. lock 101 will make the item unpick-able (Requires Key).

player.srm

-Self-repair of items up to your current repair skill. Note that you can’t repair all items in one command (‘A’ on PC) if the total cost of the repair is more caps than you currently have, forcing you to do repair individual items until the total amount needed to repair all items in a single command, is less than your total caps on hand. Regardless of method, all caps “spent” on repairs are paid to you, netting a total cost of zero. This is particularly handy before you sell items, raising their value considerably.

setpccanusepowerarmor 1

-Make power armor wearable. If you can already wear power armor and type 0 instead of 1, you will no longer be able to wear it.

Player Manipulation

Player Manipulation

player.setscale <scale>

-1 is default, 0.1 is ultimately microscopic, 10 is gigantic (not recommended for indoor use).

player.getav

-Get the current value of Skills or S.P.E.C.I.A.L. amount. See Fallout 3 console commands for the list. These can be modified with the modav command.

player.modav <ActorValue> <value>

-Add or subtract from Skills or S.P.E.C.I.A.L. amount. (Example: player.modav energyweapons 25 +25 to Energy Weapons)

player.forceav <ActorValue> <value>

-Set precise value of Skill or S.P.E.C.I.A.L. level. A = Skill or S.P.E.C.I.A.L. name; X = amount – Skill range from (1-100), S.P.E.C.I.A.L. from (1-10) (Example: player.forceav medicine 50 sets medicine level on 50)

player.advlevel

-Levels the player up by one level, but does not add the experience points. While you gain all level perks, etc, you will not level again until you have made up all the points for the levels gained by this command and the experience required for the next level.

player.rewardxp 15000

-adds 15000 exp. Any levels gained will be granted immediately, one after the other. (You cannot subtract experience using player.rewardxp -n. Attempting player.modav xp -n displays the message “Actor value ‘XP’ cannot be modified in scripts or the console.”)

showracemenu

-Allows race editing, whenever.

showbarbermenu

-Allows hair editing.

shownamemenu

-Allows renaming.

player.addperk <base id>

-Give player selected perk or trait. For list of perks, click on Console ID Codes for Items (all) on the guide.

player.removeperk <base id>

-Removes the selected perk.

sexchange

-Changes the gender of your character.

player.setav speedmult X

-Changes movement speed by percentage. Example: player.setav speedmult 50 cuts movement in half, while player.setav speedmult 150 increases movement by half.

Actor Manipulation

Actor Manipulation


“Actor” refers to a class in which non-player characters, Creatures, and “Talking Activators” belong. These work on creatures and non-player characters

addperk

-Select an NPC and type addperk 00031db7; this example would give the selected NPC Light Step.

resurrect

-Revives non-player character and renews their inventory. This command will not undo the failure of quests.

resurrect 1

-Revives non-player character without renewing their inventory. This command will not enable the completion of failed quests.

kill

-Kills non-player character. Killing quest-related NPCs may lead to failed quests.

killall

-Kills all non-invincible NPCs in the nearby area. Use with caution, as some quest-essential NPCs you can’t see directly may also be killed. Also effects companions (rendering them “unconscious” in Casual mode but actually killing them in Hardcore).

tdetect

-Toggles AI player detection (Causes player to always be hidden).

rdf

-Resets all the dialog trees of all actors. A last resort for bugged dialog; can help in bugged quests or break them if used incorrectly. (i.e. choosing an answer, then resetting and choosing a different one may or may not break the quest based on such answers) Use with caution.

player.placeatme <base id>

-Spawns Creature/Non-player character, static objects, and containers. They will spawn on top of you, so make sure you are in an open area if you spawn a lot. Alternatively, you can use ‘placeatme’ instead to spawn things at selected object location instead of the player location. (usefull if spawing several monster and you don’t want to be at hit distance from them)

addtofaction <X>

-Makes selected non-player character a member of a specific faction. Replace X with “1” to make the non-player character an ally of the faction or “0” to simply make him/her friendly with it. Be sure to click on each character you want to add to the faction before entering the command. So, for example, to add a non-player character to your own character’s faction as a friend, you would first click on them and then enter addtofaction 1B2A4 0. Remember you will then need to use the stopcombat function right afterward if the non-player character was already attacking.

tcai

-Toggle all non-player character combat AI (non-player character doesn’t fight)

tai

-Toggle all or selected non-player character AI (disables AI processing)

OpenTeammateContainer 1

-Will open their inventory, as though they were a companion, for the transfer of inventory items.

SetRestrained 1

-Will cause an actor to stand in place, not engaging in combat or carrying out AI packages.

PlayIdle <X>

-Plays an idle, where X is the idle’s EditorID string (not the FormID). The number of EditorIDs are too numerous to list here.

PushActorAway <X> <Y>

-PushActorAway <X> <Y> – Causes another actor (variable X, an Actor reference formID) to go into a ragdoll state and gets impelled away at a force of Y, away from the calling reference (selectable by clicking on a ref in console mode or by using the ‘prid’ command)

Display Manipulation and Debugging

Display Manipulation and Debugging

tfc <X>

-Toggle Free Camera (where X is an optional variable in which a value of 1 will freeze all in the scene except any running scripts).

sgtm <X>

-Set global time speed, where X is the multiplier (IE: normal: 1, half speed: 0.5).

sucsm <X>

-Set UFO cam movement speed (IE: freecam speed), where X is a multiplier.

tlb

-Toggle Light Brite (disables lighting and shadowing; all materials at full brightness; normal bump shading won’t function) .

tcl

-No clipping mode .

tmm <1/0>

-Show/hide all mapmarkers (additionally : ‘tmm 1 0 1’ will show all map markers without discovering them and without being able to fast travel to them.)

tdt

-Toggle debug display.

tlv

-Toggle leaves.

tg

-Toggle grass.

tp

-Toggle view of projectiles and spawns.

tfow

-Toggle fog of war on local map.

tgm

-Toggle god mode (infinite health, unlimited ammunition, no need to reload, able to carry unlimited items).

tdm

-Toggle demigod mode (infinite health, limited ammunition, need to reload, able to carry unlimited items).

EnablePlayerControls

-Enables player controls (when disabled by quasi-cutscenes).

disable

-Removes the selected object from the game (can be undone by typing “enable” while the object is still selected. Great for removing glitching objects.

enable

-Used for enabling previously disabled objects. (Object still needs to be selected, as you cannot reselect an object that no longer exists.).

movetoqt

-Instantly shifts you to the quest spot or next optional quest spot.

coc <cell name>

-Force fast travel to town/area (Example: coc Jacobstown)´.

tcg

-Toggle Collision Geometry Visibility.

twf

-Toggle Wireframe.

tm

-Toggle HUD.

tvl

-Toggle VATS lights.

Miscellaneous

Miscellaneous

incrementscriptedchallenge <base id>

– Increments the current value of a challenge by 1, does not work with all challenges.

Console ID Codes for Items (all)

W E A P O N S

001720BC – WeapNVAntiMaterielRifleStatic
001720BB – WeapNVLightMachineGunStatic
001720BA – WeapNVTrailCarbineStatic
001720B9 – WeapNVHuntingShotgunStatic
00176E59 – WeapNVMacheteBoone
00176E57 – WeapNV44RevolverRaul
00176E55 – WeapNVCaravanShotgunCass
00174094 – WeapNVPlasmaDefenderArcade
00174093 – WeapNVAssaultCarbineLily
00171B48 – WeapNVSlaveBackPack
00167685 – WeapNVMacheteGladiator
00162C92 – WeapNVKnifeCombatUnique
001629B6 – WeapNVMinigunUnique
00162019 – WeapNVMissileLauncherUnique
00161246 – WeapNVThrowingKnife
0015FFF4 – WeapNVGrenadeMachinegunUnique
0015FF5D – WeapNVBBGunUnique
0015FE44 – WeapNVChainsaw
0015BA78 – WeapNVZapGlove
0015BA72 – WeapNVZapGloveUnique
0015BA03 – WeapNVBallisticFist
0015B38D – WeapNVGaussRifleUnique
0015A47F – WeapNVTeslaCannonUnique
0015837B – WeapNVGaussRifle
00157BCA – WeapNVLeadPipeUnique
00156F7C – WeapNVFireaxeUnique
00156968 – WeapSuperSledgeUnique
001568E6 – WeapNVSpikedKnucklesUnique
00155E6D – WeapNVDisplacerGloveUnique
00155E66 – WeapNVDisplacerGlove
0015430B – WeapNVMacheteGladius
001524B3 – WeapNVMantisGauntlet
00151D0C – WeapBladedGauntletUnique
001519E0 – WeapBladedGauntlet
0014F474 – WeapNVFireGeckoYoungFlame
0014EB3C – WeapNVEuclidsCFinder
0014EA5A – WeapNVGrenadeFragHoly
0014DE1D – WeapNVThrowingHatchet
0014DDDF – WeapNVGrenadeStun
0014DDDE – WeapNVGrenadeIncendiary
0014D2AC – WeapNVThrowingSpear
0014D2AA – WeapNVCleaverUnique
0014D2A7 – WeapNVStraightRazorUnique
0014C068 – WeapNVDetonatorLoyal
001479B3 – WeapLaserRifleUnique
00146C79 – WeapNVDogTagFist
001465A6 – WeapNVDebugMegaPistol
00143FBA – WeapNVLegateSword2
001429E2 – WeapNVGrenadeRifleUnique
001429E1 – WeapNVSniperRifleUnique
001429D1 – WeapNV127mmSubmachineGun
0013F76F – WeapKnifeAssassin
0013E540 – WeapSuperSledgeMeanie
0013E4DE – WeapNVLegateSword
0013D534 – WeapNVTimeBomb
0013568B – WeapNVMissFortuneGun
0013316D – WeapCattleProd
00133058 – WeapNVThatGun
00130041 – WeapNVDetonator
0012D852 – WeapNVBoxingTape
0012ADB8 – WeapNVDogTagFistUnique
00129A44 – WeapNVRangerSequoia
00127E45 – WeapNVMacheteDeadSea
00127C6C – WeapNV44RevolverUnique
0012701F – WeapGrenadeGas
001251CD – VFSWeapLaserRifleVanGraff
001251CC – VFSWeapPlasmaRifleVanGraff
001221C1 – WeapNVC4PlasticExplosive
00121168 – WeapNVMultiPlasRifle
00121154 – WeapNVRechargerRifle
00121148 – WeapNVBrushGun
0011E46F – WeapShovel
0011A8E4 – WeapNVHatchet
0011A8B9 – WeapNVFireaxe
0011A8A0 – WeapNVDressCane
00113248 – WeapNVFireGeckoFlame
0010BA90 – WeapNVSecuritronMissile
0010A70C – WeapNVSecuritronPowerFist
0010A70B – WeapNVSecuritronLaser
0010A70A – WeapNVSecuritronLauncher
0010A709 – WeapNVSecuritronSubmachineGun
00109A0C – WeapNVLongFuseDynamite
00109A0B – WeapNVMinePowderCharge
00109A0A – WeapNVCleaver
00106FEB – WeapNVMarksmanCarbineUnique
00106FEA – WeapNVMarksmanCarbine
00105CF6 – WeapNVLilyGauntlet
00105CF5 – WeapNVLilySword
001056D3 – WeapNVGrenadeRifleBroken
001056D2 – WeapMissileLauncherBroken
00103B1D – WeapNVLaserPistolUnique
0010108D – WeapNVDynamiteNoDrop
000FF576 – WeapNVGrenadeRifle
000FC335 – WeapNV9iron
000F82AA – WeapLaserRifleAlwaysCrits
000F7EAE – WeapPlasmaRifleAlwaysCrit
000F56F6 – WeapNVDriverUnique
000F56F5 – WeapNVCowboyRepeaterUnique
000F0F04 – WeapNVStraightRazor
000F0B12 – WeapNVHuntingShotgunUnique
000F062B – WeapNVBattleRifleUnique
000E9C3B – WeapNVServiceRifle
000E7655 – WeapNV9mmPistolUnique
000E6346 – WeapNVBinoculars
000E6064 – WeapNVPlasmaRifleUnique
000E5B17 – WeapNVVarmintRifleUnique
000E58BB – WeapNVBoxingGoldenGloves
000E5391 – WeapNVBoxingGloves
000E393B – WeapNVSingleShotgun
000E377A – WeapNVSilenced22Pistol
000E3778 – WeapNV9mmPistol
000BA0F3 – WeapNVDynamite
000E32F4 – WeapNV9mmSubmachineGunUnique
000E2C86 – WeapNV357RevolverUnique
000E2BFC – WeapHeavyIncinerator
000E2BF4 – WeapNVTriBeamLaserRifle
000CE569 – WeapNVMachete
000CE549 – WeapBooneSniperRifle
000CD53A – WeapNVCaravanShotgun
000CD539 – WeapNVTrailCarbine
000CD50E – WeapNVRebarClub
000CD50D – WeapNVBumperSword
00090A6B – WeapNVPulseGun
00090A6A – WeapNVGrenadeMachinegun
0009073B – WeapNVLaserRCW
00090727 – WeapNVPlasmaDefender
0009071F – WeapNVRechargerPistol
000906DF – WeapNVLightMachineGun
000906DA – WeapNVIncinerator
000906CF – WeapNVPlasmaCaster
0008F21E – WeapNVAssaultCarbine
0008F21C – WeapNVAntiMaterielRifle
0008F21A – WeapNVCowboyRepeater
0008F218 – WeapNVSilenced22SMG
0008F217 – WeapNV9mmSubmachineGun
0008F216 – WeapNV357Revolver
0008F215 – WeapNV44Revolver
0008F214 – WeapNVHuntingRevolver
0008F213 – WeapNV127mmPistol
0008ED0C – WeapNVLeverActionShotgun
0008ED0B – WeapNVHuntingShotgun
0008ED0A – WeapNVRiotShotgun
0007EA25 – WeapNVGrenadeLauncher
0007EA24 – WeapNVVarmintRifle

A M M U N I T I O N

00176E5C – Ammo9mmRobot
00176E54 – AmmoCompanion
0016AEF9 – AmmoNVArchimedesII
00166F62 – AmmoFlamerFuelHomemade
00166B5A – AmmoSmallEnergyCellTurret
00165E7A – Ammo20GaMagnum
00165E79 – Ammo12GaMagnum
001613FF – Ammo5mmHollowPoint
001613D4 – Ammo127mmHollowPoint
00160C41 – Ammo223
00160C40 – Ammo9mmP
0015FD42 – AmmoPureWater
0015E8EE – Ammo38Special
0015E8ED – Ammo44Special
00158313 – AmmoSmallEnergyCellBulk
00158312 – AmmoMicroFusionCellBulk
00158311 – AmmoElectronChargePackBulk
0015830E – AmmoElectronChargePackMaxCharge
0015830D – AmmoElectronChargePackOverCharge
0015830C – AmmoMicroFusionCellMaxCharge
0015830B – AmmoMicroFusionCellOverCharge
00158307 – Ammo40mmGrenadeIncendiary
001582E0 – AmmoSmallEnergyCellMaxCharge
001582DF – AmmoSmallEnergyCellOverCharge
001582DA – Ammo12GaCoinShot
0014F44A – AmmoLakelurk
001429CF – Ammo127mm
00140AA8 – Ammo10mmJHPHandLoad
00140AA1 – Ammo50MGHandLoad
00140AA0 – Ammo308JSPHandLoad
00140A9F – Ammo556mmArmorPiercing
00140A9E – Ammo357MagnumJFPHandLoad
0013E44C – AmmoMissileHighVelocity
0013E44B – AmmoMissileHighExplosive
0013E449 – Ammo25mmGrenadeHighExplosive
0013E448 – Ammo20GaSlug
0013E447 – Ammo12GaSlug
0013E446 – Ammo12GaBeanBag
0013E445 – Ammo50MGArmorPiercing
0013E444 – Ammo50MGIncendiary
0013E443 – Ammo308HollowPoint
0013E442 – Ammo308ArmorPiercing
0013E441 – Ammo556mmHollowPoint
0013E440 – Ammo556mmSurplus
0013E43F – Ammo5mmArmorPiercing
0013E43E – Ammo4570SWCHandLoad
0013E43D – Ammo4570HollowPoint
0013E43C – Ammo357MagnumHollowPoint
0013E43B – Ammo10mmHollowPoint
0013E43A – Ammo9mmHollowPoint
0013E439 – Ammo22LRHollowPoint
0013E438 – Ammo44MagnumSWCHandLoad
0013E437 – Ammo44MagnumHollowPoint
00121162 – Ammo22LRPlinking
00121155 – AmmoMicroBreeder
00121150 – Ammo5mmSurplus
00121133 – Ammo4570
0011A207 – AmmoMS22Camera
001003B0 – ammoNellisArtillery
000E86F2 – Ammo20Ga
00096C40 – Ammo25mmGrenade
0008ED03 – Ammo9mm
0008ED02 – Ammo357Magnum
0008ECFF – Ammo50MG
0008ECF5 – Ammo12Ga
0007EA27 – Ammo22LR
0007EA26 – Ammo40mmGrenade
000615AF – AmmoElectronChargePackRobot
000615A8 – Ammo5mmRobot
00056634 – AmmoMirelurkKing
000B8791 – AmmoAntSpit
0006B53E – AmmoElectronChargePack
0006B53D – Ammo5mm
0006B53C – Ammo308
00078CC5 – AmmoMissileRobot
00078CC4 – Ammo556mmRobot
00078CC3 – AmmoMicroFusionCellRobot
00078CC2 – AmmoSmallEnergyCellRobot
00078CC1 – AmmoFlamerFuelRobot
0006A80D – AmmoMesmetronPowerCell
0005F706 – AmmoCentaurSpit
00047419 – AmmoBloatflyDart
00029383 – AmmoMissile
0002937E – Ammo44magnum
00029371 – AmmoFlamerFuel
00029364 – AmmoAlienPowerCell
0002935B – AmmoBB
00020799 – AmmoFatMans
00020772 – AmmoSmallEnergyCell
00004485 – AmmoMicroFusionCell
00004241 – Ammo10mm
00004240 – Ammo556mm
001476B0 – ModNV127mmSubmachinegunSilencer

A C C E S S O R I E S

00147620 – ModNV127mmPistolSilencer
00129878 – ModNV10mmPistolSilencer
0010C86F – ModNVSilenc

Notes and Bugs

Bugs

Sometimes, when changing your reputation while disguised and *after* having attacked a certain faction, they may be hostile even though your reputation with them has changed from bad to good. However, this is a continuance error and may be rectified after spending enough time away from said faction while out of combat. (Test in 21 different ways).

If you cannot pull up the console, check Control Panel – Device Manager – Keyboards for Microsoft home MCIR devices. These interfere with the Tilde (console) key. Remove these devices and restart Fallout: New Vegas. You should now be able to enter console mode. Also works for Fallout 3.

The coc command, when used for certain locations, will drop you into a black pit. Can be fixed by reloading the game or fast traveling somewhere else. Also using the tcl command to leave. (Confirmed)

Sometimes, when using the console command, your followers’ apparel or weapons will reset to their original state, therefore losing the “special” equipped items. The inventory will not be changed if the follower was not wearing or using the item.

When returning to your player view after using the ‘tfc’ command, the 1st Person model of weapons will be farther out that usual i.e. you may be able to see the stock of the weapon. This can be fixed by completely exiting the game (not just reloading the save), then restarting it.

When using the ‘movetoqt’ or ‘coc’ command from inside a Strip casino, you may lose the weapons you had taken from you. This can be fixed by returning to an earlier save.

If you use the ‘movetoqt’ or ‘coc’ command from inside a Strip casino and lose your weapons, upon returning to the casino, you may not be able to move. This can only be fixed by exiting and restarting the game.

Notes

Using console commands in the Steam version of the game will disable gaining achievements. To re-enable them, one must exit the game and relaunch it.

The coc command doesn’t work for all locations in the game; it’s also fairly heavy on lower-end systems and can cause freezing.

SteamSolo.com