Fallout 76 Guide

Farm, bugs and more on Fallout 76 for Fallout 76

Farm, bugs and more on Fallout 76

Overview

In this guide, I will describe all the bugs, glitches, secret places, places for farming that I can find.If you find anything, you can write in the comments. The guide will be updated as you find it.To quickly find the information you need, use Ctrl+F.Use bugs at your own risk, as you may be banned.My English is not very good, if you find a mistake in the translation, write in the comments or to me.Original(Russian) guide: *click*

Updates

April 16, 2021

  • Bug on the farm of legendary items – Added a section.
  • Farm components – Added farm locations: adhesive, asbestos.
    June 6, 2021
  • Bug on passing through walls – Fixed.
  • Bug on the farm of legendary items – Fixed.

Farm components p.1

  • Aluminum
    Mezzanine at the Top of the world in the store Peak Condition – Ski poles.

    Morgantown School in the cafeteria and gym – Trays.

    Morgantown Airport in Medical Hangar (Next to the Dangerous Course event) – Trays.

    Morgantown Airport in Medical Hangar (Next to the Dangerous Course event) – Trays.

    Hemlock Holes in cafe – Coffee cans, trays.

    Water park “Wavey Billion” (after entering the park, you need to go on the right side of the tents) – Trays.
  • Antiseptic
    Reilly Clay Bin – Abraxo Cleaning Agent, Industrial Abraxo product.

    In the vicinity of Whitespring Golf Club

    Caretaker’s house (in the basement) – Cleaning products, bottles with antifreeze.

    Tree House Village – Antifreeze bottles, Abraxo cleaning products.
  • Asbestos
    Thunder Mountain substation TM-01 – Anglers.

    Tree house village – Anglers.

    Gnarled shallows – Anglers.
  • Concrete
    Site Charlie – Bags of cement.

    Monorail elevator (through the elevator in the pipe) – Bags of cement.

    New River Gorge Bridge-East – Bags of cement.

Farm components p.2

  • Wood
    Helvetia – A pile of chopped wood.

    Sylvie and Sons logging camp – A pile of chopped wood.
  • Ballistic Fiber
    Field Support Lieutenant, Major, Hancock, Forward Station Delta , Spike, Alpha Research Camp . Each of them will spawn-Military-style electrical tape and army ammunition bags. The easiest way to buy from merchants, as they spawn in small quantities on military bases.

    Monongah Mine – Army ammunition bags. During the “Colossal Problem” event after the murder of Earl Williams at the beginning of the location near the red chest.
  • Gold
    Transmitter 1AT-U03 (Behind the transmitter in the toilet_(ツ)_/) – Gold scrap.

    Overlook cabin – Gold scrap.

    Appear in mobs (ghouls, scorched) in the form of objects.
    A lot of gold scrap turns out to be farmed at the event “Project Paradise “, killing honey beast.
  • Ceramic
    Lewis & Sons-Agricultural Materials(In the greenhouse) – Flower pots.

    Palace of the Winding Path – Vases, flower pots.

Farm components p.3

  • Adhesive
    Houses on the middle mountain – Honey beast.

    Pylon V-13 – Anglers.

    Gnarled shallows – Anglers.

    A lot of glue is obtained to feed on the event Project “Paradise”, killing honey beast.
  • Leather
    Guest house on the mountain slope (near the railway) – Yao-Gai.

    Doli-Sods – Yao-Gai.

    Tree house – Bundles of skins, rad-deer skins, brahmin skins, mole-rat skins.

    Recycling system “Clean and calm” – Freezing quicksand, fire-breathing quicksand, toothfish floater.

    Solomon’s Pond – Freezing quicksand, fire-breathing quicksand, toothfish quicksand.

    Corporate housing “Williard” – Freezing quicksand, fire-breathing quicksand, toothy floater.

    Monument to Colonel Kelly – A large number of monsters. If there was no one in this place before you, then there you will find a huge number of animals spawned in one place.

    Site Alpha – Yao-Gai.

    A lot of skin turns out to be fed at the event Project “Paradise”, killing Yao-Gai.
  • Bone
    High-quality Brexon medications – Skeletal bones.
  • Crystal
    In the cave Tanagra-town – Veins of crystals.

    AVR Medical Center – Microscopes

    Morgantown School – Microscopes.

Farm components p.4

  • Lead
    Charleston Fire Department – Barbells, pancakes, dumbbells.

    House “Green Country” – Dumbbells.

    West Tek Research Center (on the roof of the building) – Paint cans.

    Watoga School – Paint cans.

    University “Volt-Tech” – Dumbbells, pancakes.

    Site Alpha, Bravo and Charlie – Dumbbells, barbells, pancakes. In each of the points there is a gym in which sports equipment is spawned.


    Orwell Gardens – Pancakes, barbells, dumbbells(in the bunker where the Brotherhood of Steel mission took place, to the left of the entrance).
  • Glass
    Can be found everywhere by sorting bottles.
  • Cloth
    Event ” Dangerous course ” – Pre-war money.

    Event “Back on the Beat” – Morgantown. In each of the buildings that the robot checks, there are 4 safes in which 10-15 pre-war money appears.


    Watoga School – Burnt textbooks.

    Whitespring Bunker – Hide and Seek and Destroy. The shipping container contains 20-25 pre-war money along with the launch card.

    Often, pre-war money can be found in cash registers and locked safes .
  • Coal
    South of the Palace of the Winding Path.
  • Ultracite
    Fall from Scorchbeast as components.
    Also located in the Glass Cave.
  • Black Titanium
    Spawned by miners(a fragment of excavated armor), the miners themselves are located throughout the ash region.
    Death Claw Island, Hopewell Cave, Abandoned Dump – Death Claws.
  • Gear
    They appear in the same place as the bolts – Typewriters, Fans.

Farm components p.5

  • Circuitry
    Research Center “RobKo” – phones, military electrical circuits (in robots).

    Sugar Grove – Military electrical circuits (in robots).

    Site Alpha, Bravo and Charlie – Military electrical circuits.

    Welch – Schemes. In the middle of the city, rubble lies between the houses.
  • Spring
    Mountainside boarding house – Yao-Gai.

    Doli-Sods – Yao-Gai.

    Site Alpha – Yao-Gai.
  • Acid
    Toxic Larry’s Meat ’n Go – Snallygaster.

    Mountainside Boarding house – Yao-Gai.

    Doli-Sods – Yao-Gai

    Pylon V-13 – Snallygaster, Fog Crawler or Anglers.

    To the left of the support there is an acid vein.

    Tanagra Town(At the top of the location) – Crickets in the cave.

    Recycling system “Clean and calm” – Freezing quicksand, fire-breathing quicksand, toothfish floater.

    Solomon’s Pond – Freezing quicksand, fire-breathing quicksand, toothfish quicksand.

    Corporate housing “Uilliard” – Freezing quicksand, fire-breathing quicksand, toothy floater.

    Site Alpha – Yao-Gai.

    A lot of acid (wendigo teeth) turns out to be fed at the event “Colossal problem“, killing the wendigo masonry.

Farm components p.6

  • Steel
    A lot of steel can be obtained by disassembling weapons with the perk Scrapper. Grafton platinum, Grafton – Supermutans. Fort Defines, Palace of the Winding Way, Morgantown – Scorched. Lumber Company, West Virginia – Bandits.
  • Fertilizer
    Abandoned bog town(Next to the scarecrow there is a hole where you need to jump) – Bags of fertilizer.

    Berkeley Springs – Bags of fertilizer.

    In the district of the Whitespring Golf Club.
  • Copper
    Landview Lighthouse(inside the lighthouse under the stairs near the entrance) – Souvenirs from the lighthouse.

    The Hornwright Estate – Broken lamps, telephones, tiles, yellow table lamps, light bulbs.

    Winding Path Palace – Beautiful vases, Beautiful Chinese vases.

Farm components p.7

  • Silver
    Palace of the Winding Way – Silver bowls.

    Appears in mobs (ghouls, scorched) in the form of objects.
  • Cork
    You can get it by disassembling smoothbore weapons. The spawn locations are the same as steel.
  • Fiber Optics/b]
    AVR Medical Center – Microscopes

    Morgantown School – Microscopes.


  • Oil
    Charleston Depot, Charleston Capitol, Hemlock Holes – Grafton Monster(spawns in the canals).

    Abandoned bog town – Canisters, lanterns.

    Blackwater Mine(Inside and outside the location) – Canisters, flashlights.

    Recycling system “Clean and calm” – Freezing quicksand, fire-breathing quicksand, toothfish floater.

    Solomon’s Pond – Freezing quicksand, fire-breathing quicksand, toothfish quicksand.

    Corporate housing “Williard” – Freezing quicksand, fire-breathing quicksand, toothy floater.
  • Plastic
    Morgatown School – Plastic pumpkins, trays, umbrella stands, umbrellas, plastic dishes, bowling ball, hair brushes, skittles.

    Watoga School – Plastic tableware.

    In the area of Whitespring Golf Club – Umbrella stands, umbrellas, golf balls, billiard balls, food baskets.

    Drop site V9 – Cigarette packs, Cigarette block.

    Helvetia – Billiard balls, a block of cigarettes, packs of cigarettes.

    Fort Atlas – Billiard balls (located in the same place where the first task of the Brotherhood of Steel took place).

Farm components p.8

  • Nuclear Material
    Fall from glowing mobs and for completing events.
    Blackwater Mine, Fissure site Prime.

    Field Support Lieutenant, Major, Hancock, Forward Station Delta , Spike, Alpha Research Camp . Each of them will spawn-a box with volatile things.

    Appears in killed enemies from plasma weapons, or rather in a plasma pool(1-2 departures).

  • Fiberglass
    A lot of fiberglass is obtained to feed at the event ” Colossal problem“, killing the wendigo masonry.
  • Rubber
    Grafton (in the school gym drawer) – Balls.

    Camden Park – Balls.

    Tyler County fairgrounds – Balls.

Farm components p.9

  • Screw
    National Radio Astronomy Research Center(almost all the junk is on the ground floor) – Desktop fans, tablets, typewriters, tiles, toy cars.

    Sugar Grove(most of the components are inside the location) – Desktop fans, globes, a battered tablet.

    Abandoned bog town (you need to climb to the top of the red brick building and jump down the elevator shaft) – Typewriters, globes, table fans.

    Watoga School (items are located inside the location) – Desktop fans, typewriters.

    Wavy Willard’s Water Park/u] – Park-Toys.

    Tyler County fairgrounds – Toys.


    Sylvie’s Farm – Toys.

    Overlook cabin – Toys.

    Grafton Dam – Toys.

    A lot of bolts can be fed at the event ” Colossal problem“, killing the wendigo masonry.

Farm components(Fluxes)

All types of stable flux drop as a reward from the event Scorched Earth and Colossal Problem, they can also be created in a chemical laboratory.
The components for the flux are located in the target area of the nuclear missile .
Frozen mass can be found on the bodies of dead NON-LUMINOUS enemies in the area of the atomic bomb.
The glowing mass can be found on dead GLOWING creatures in the area affected by a nuclear bomb.
Radioactive liquids can be found in both luminous and non-luminous enemies in the area of a nuclear bomb.
Raw flux of any kind is found in plants in the affected area of the nuclear bomb .
Raw fluorescent flux is specifically collected by harvesting the mutated variants of the following flora: Glowing mutshoot fungus, Raydodendron, Irradiated thistle.

Raw yellowcake flux is specifically collected by harvesting the mutated variants of the following flora: Rad rose, Radberry, Gamma dogwood, Irradiroot, Geiger blossom, Megaton melon blossom.

Raw crimson flux is specifically collected by harvesting the mutated variants of the following flora: Red hot bloom, Bright blight, Enlightened fungus, Blast berry, Blast cap, Volatile Fever, Blossom, Ionized cackleberry, Boom bloom.

Raw cobalt flux is specifically collected by harvesting the mutated variants of the following flora: Quantum leaf, Gloam sap, Bomb Berry, Neutron pod, Kiloton creeper, Aftershock stalk,
Wild fission fruit
.

Raw violet flux can be collected from harvesting it from the following mutated flora: Irradiated pitcher plants, Nuka root, Flash fern, Crackletail, Glow pod, Gigagrain, Half-life hips, Afterwind vine.

Farm legendary weapons and legendary armor

Event: Uranium Fever – Blackwater Mine. 2-3 legendary miners will spawn.

Event: Free Range – The event can start in any part of the map. At the end of the event, the legendary Sheepsquatch will always spawn.
Event: Courier – The event can start in any part of the map. During the delivery of the message, a legendary mob will spawn.
Event: Scorched Earth – Fissure site Prime. During the event, several legendary mobs will spawn, including the Scorchedbeast Queen. At the end of the event, a legendary item drops out.

Event: Encryptid – Pylon ambush site. Imposter Sheepsquatch and 2-3 more legendary robots. At the end of the event, a legendary item drops out.

Event: One Violent Night – The Sons of Dane complex. At the end of the event, the legendary Wendigo will always spawn. During the event, 1-2 legendary Ghouls can be spawned.

Event: Project Paradise – Arktos Pharma Biome Lab. At the end of the event, the legendary Sheepsquatch will always spawn. Several legendary mobs may appear during the event.
At the end of the event, a legendary item drops out.

Event: Monster Ball – Watoga School. During the event, 3-4 legendary ghouls will spawn.

Event: Colossal problem – Monongah Mine. Earle Williams will spawn. At the end of the event, a legendary item drops out(as a reward, a cursed weapon can drop out, as a result of 3 legendary items).

Event: Heart of the Swamp – Lagoon of Gulper. 1-2 legendary Boggies appear.

Event: Radiation Rumble – Emmett Mountain disposal site. Spawn 4-??? Legendary ghouls, after collecting a certain amount of ore, there will be 1-3 legendary death claws.

Event: Disappeared ammunition – Research Center “RobKo”. One robot appears at the end of the event and another may appear during it.

Enclave Event: Robot parade – Can start anywhere on the map. Spawn 1-2 legendary opponents.
Event: Riding Shotgun – Big Bend Tunnel. 2-4 legendary opponents appear.

Event: Guided Meditation – Palace of the Winding Path. 3-4 legendary ghouls appear.

The Whitespring area is filled with ghouls so legendary mobs often spawn there.

The abandoned dump is filled with death claws , sometimes one legendary monster spawns there.

Near rifts very often there are legendary scrochedbeast.
In Harpers Ferry there are many different monsters – ghouls, scorched, supermutans. Look for supermutants they have the highest probability of 1-2 legendary supermutants appearing.

The burrows have a very large number of wild ghouls . In the process of clearing the location, 2-3 legendary monsters may appear.

Research Center “RobKo” 1-2 legendary robots.

National Isolated Radio Array 1-2 legendary enemy.

Site Alpha, Bravo and Charlie. Inside the locations, 2-4 legendary robots will spawn.



Daily operations. After completing the operation, 1-2 legendary items drop out. There are no restrictions on performing the operation, so you can go through it several times.

Farm experience

Event: Radiation Rumble(the best event for raising the level) – Ghouls.

Event: Guided Meditation – Ghouls.

Event: Monster Ball – Ghouls.

Event: Line in the Sand – Schorched.

Whitespring Golf Club – Ghouls.

Burrows at Harpers Ferry – Ghouls.

Charleston Capitol Building – Ghouls.

West Tek Research Center – Supermutants.

Completing daily operations.

Power armor locations p.1

I took all the locations from wiki[fallout.fandom.com]
Vault 76
Near the Vault

The Crosshair(Raider) – Under the rock overhang in the back of the area.

WV Lumber Co.(Raider) – At a power armor station in the two story metal building on the east side of the complex.

Aaronholt homestead(T‑series) – In the shed with a skill 1 lock next to the three silos far south of the farmhouses, next to the road. The door can be picked or opened with the Aaronholt granary shed key.
West Central Forest

Point Pleasant(T‑series) – On the roof of the hardware store. The hardware store is in the north end of the town across the road from the rest of the town beside the bridge.
East Central Forest

Gorge junkyard(Raider) – In a green truck trailer w/skill 3 lock, beside a wooden shed east of the workshop.

Morgantown trainyard(T‑series) – In a railcar with a crane over it beside the building.

Fujiniya Intelligence Base(T‑series) – The intelligence base is underneath Mama Dolce’s Food Processing and the needed entrance keycard is inside the plant. The power armor is in a locked security cage at the lowest level. It can be opened with a second keycard or from a nearby terminal, skill 1 hack.

Mama Dolce’s Food Processing(T‑series) – In a boobytrapped and mined warehouse southwest of Mama Dolce’s. It is the building with the outside stairway to the roof.

Southwest Forest

Silva homestead(T‑series) – At the power armor station in the large rounded metal building near a silo. It is south of Silva Homestead and north of Billings homestead.

New River Gorge Bridge West(Raider) – West end, behind a locked door that cannot be picked. The key is at Camden Park on the roller coaster. A fusion core can spawn in the closet just inside the entry door.

Kanawha Nuka-Cola plant(T‑series) – Enter the loading dock, use the door on the left and it is in the large room at a power armor station. A fusion core can spawn in a locked security cage through the door to the left of the power armor.

Poseidon Energy Plant WV-06(T‑series) – In the basement, in a locked security cage in the room labeled “workroom.” The key to the room is found in the main office or the skill 2 lock can be picked. A fusion core can also spawn on the table. One route is to look for the single cooling tower on the left (south). Go in the door closest to the tower, follow signs for “Cooling Tower #3”. Go through the cooling tower then follow the hallway to the door labeled “Main Plant”. The Workroom is straight ahead.

Hornwright Industrial Headquarters(T‑series) – In the sub-basement. Accessible during and after the side quest The Motherlode. When entering the sub-basement, the armor is straight ahead.

Wade Airport North(T‑series) -In the hanger immediately north of the control tower.

Wade Airport South(Raider) – In a blue truck trailer at the south end of the runway with a skill 2 lock. There can also be a plasma mine under the trailer.

Power armor locations p.2

Southeast Forest

Cliffwatch(Raider) – Outside of the raider wall on the northwest side.

Toxic Valley

The Crater(Raider) – Outside of an observation shack on-top of the cliff southeast to the rim of the crater.

Black Bear Lodge(T‑series) – In the shed on the west side of the lodge.

Clarksburg(Raider) – In the room on the top floor of the tallest building which is in the southeast corner of town. Access is across the rooftops.

Eastern Regional Penitentiary(T‑series) – In a shed in the prison yard. There are quite a number of low-level super mutants in this area.

Grafton Dam(T‑series) – In a shed in a fenced area on the west side of the dam. There are a half dozen super mutants in this area.

Savage Divide
North Savage Divide

Converted munitions factory(T‑series) – Behind a skill 1 locked door inside the building. The room is accessible from a catwalk that overlooks the workshop.

Sunnytop Ski Lanes(Raider) – On the lower floor next to the stairs to the lobby at a power armor station.

Ammo dump(T‑series) – In plain sight at a power armor station.

Sons of Dane compound(T‑series) – In the basement of the house west of the main building behind a skill 3 locked security gate.

Central Savage Divide

Monongah power plant(Raider) – Inside the door labeled “Loading Dock” in the main building. The armor is on the ground floor with two power armor stations straight ahead upon entering. When the plant is populated by super mutants, a player character can face as many as six in the confined space of the loading dock.

Seneca Gang camp(Raider) – By the steps to the lookout tower.

Wendigo cave(Raider) – To get the power armor, always go to the right (there is one small dead-end room on the right before finding the armor). The armor is in plain sight in a short side tunnel that ends at the foot of a cliff. There are two bodies on the ground.

Pleasant Valley cabins(Raider) – In the center of an arena on a road with raider shacks which is between two roads with pre-War buildings.

Far South Savage Divide

Lucky Hole Mine(Raider) – Just inside, behind a chained door that can be accessed by going upstairs and dropping down.

Johnson’s Acre(Raider) – On the high rocks at the edge of the cliff. There is a trail to the top.

Power armor locations p.3

Ash Heap
West Ash Heap

Camden Park(Raider) – In the Raider compound in the south end, enclosed by the frame of the roller coaster, at a power armor station.

Beckley(T‑series) – Outside the south Raider wall next to an Armored personnel carrier.

Central Ash Heap

The Rusty Pick(Raider) – At the entrance to the tunnel in the basement the building in a security cage.

Belching Betty(T‑series) – Outside the mine in the Fire Breathers shack with Bernie.

Mount Blair or Abandoned mine shaft 6(T‑series) – In a warehouse beside a green pickup truck east of the tower of the huge mining machine. It is due north of Abandoned mine shaft 6 and is actually closer to that location.

Abandoned mine shaft Elaine(T‑series) – Outside with a power armor station, between the locker room building and a bus.

Rollins labor camp(T‑series) – On the west side of the three orange and white modular buildings at a power armor station.

Mount Blair trainyard(T‑series) – At a power armor station on the ground floor in the west end of the large building with rail cars on the tracks running through it. There can be a large number of robots, scorched, or mole miners in this area.

Red Rocket filling station(T‑series) – Behind the boarded-up brick filling station and the orange fuel tanks (north side) at a power armor station.

AMS testing site(T‑series) – In the back of the rounded metal building at one of two power armor stations.

Striker Row(T‑series) – In the southeast corner, up the hill from the tents.

East Ash Heap

The Burning Mine(T‑series) – In the brick building on the top of the hill above the mine at a power armor station.

Lewisburg Station(T‑series) – East on the train tracks beside a derailed boxcar with “Jobs now or else!” written on it. halfway to the Big Bend Tunnel West.

Big Bend Tunnel(T‑series) – Located behind a locked door halfway down the tunnel that can only be opened with the door key. It is possible to access the locked area without the key by jumping on containers and then onto the catwalk over the tracks. The map image shows the west entrance in the Ash Heap. The tunnel can also be entered from the east in the Cranberry Bog. The two routes have about the same number of scorched.

Garrahan Mining HQ(T‑series) – Once inside, down the stairs, take the hall to the left, down more stairs. It is in the R&D Department at a power armor station. Two power armor pieces can also spawn on the counters in the middle of the room, one is shown in the image. This is also the location for the side quest Miner Miracles which gives plans for Excavator power armor.

Hornwright Estate(T‑series) – Located behind a locked (Picklock 2) door on the upper levels. The room it is located in also contains a power armor station, tinker’s workbench and armor workbench.

Power armor locations p.4

The Mire
North Mire

Thunder Mountain power plant(T‑series) – Enter the door labeled “Loading Dock” on the southeast side of the main building, go to the left. Armor is at one of the two power armor stations. Another single piece of power armor can spawn on a table in one of the tents in the south part of the power plant yard.

Dolly Sods Wilderness(T‑series) – From the back porch of the east-most cabin, look to the southeast. You should see a pickup truck immediately beside the porch and a stump about 18 steps away. Go southeast past the stump and then past the firepit partially hidden in the grass. The armor is just a bit farther down the hill, about 16 steps from the stump.

Crevasse Dam(Raider) – In the truck trailer beside the buildings with a skill 2 lock. The key can be found on a body on the roof of the building closest to the road.

Dyer Chemical Sewers(T‑series) – Entrance to the sewers requires a key card found in the side quest Tracking Unknowns. There are three entrances to the sewers. Any of them can be used but the most convenient is in the building in the southeast corner of the complex. There is a generator with a fusion core further down in the sewers and another between buildings in the middle of the Dyer Chemical complex.

The Retreat(Raider) – In the treehouse that has the red dump truck used as a platform in the stairs. A fusion core can spawn on a shelf in another of the treehouses.

South Mire

Hawke’s Refuge(Raider) – On a raised walkway in the large well lit room. A fusion core can spawn on a box on the same walkway; another can spawn on a table down the stairs to the right from the raider shack in the image.

Sunday Brothers’ cabin(T‑series) – In the barn next to the house.

Big B’s Rest Stop(T‑series) – Behind the building at a power armor station.

Camp Venture(T‑series) – In the southeast corner of the metal wall enclosed compound at one of the two power armor stations.

Power armor locations p.5

Cranberry Bog
North Cranberry Bog

Kerwood Mine(T‑series) – Found in the larger of the two dry areas that are accessible only by swimming. It is in a stub side tunnel standing in very shallow water. If you find the Kerwood Mine key, the armor is in that same dry area.

Firebase Major(T‑series) – Behind the jeep.

Firebase LT(T‑series) – On the east side of the tent.

The General’s Steakhouse(T‑series) – In the metal garden shed in the walled garden west of the main building.

RobCo Research Center(T‑series) – In the northwest wing, Robotic research. This part of the building has an open plaza under it. Take the elevator in the round red support column to the bottom floor. The power armor is at a power armor station in one of the research bays on the right. Note that there is another bay with an empty power armor station.

Bootlegger’s shack(Raider) – Inside the west perimeter wall behind a truck cab.

Quarry X3(T‑series) – At the edge of the road next to the modular building.

South Cranberry Bog

Fort Defiance(T‑series) – On the fourth floor at one of the two power armor stations. Access to the fourth floor is unlocked by completing Recruitment Blues and obtaining a military ID card.

Big Bend Tunnel East(T‑series) – At a power armor station in a Brotherhood compound outside the tunnel.

Lost home(T‑series) – In the largest shack at a power armor station.

Firebase Hancock(T‑series) – Between the modular buildings.

Watoga(T‑series) – There are at least six locations that can spawn T-series pieces around Watoga, most of them not too far from the two local merchants that sell T-type power armor mods too, making the city a very good location for hunting the armor. One is in the central square next to a defunct vertibot.

Watoga rooftop(T‑series) – On the roof of the building east of the Watoga Civic Center. There are several access routes, one is the fire escapes on the east wall of the civic center. At the top, look for a vertibot.

Watoga Civic Center(T‑series) – In the main arena, at the west wall.

Watoga Transit Hub(T‑series) – In a room just off the lobby with a skill 3 lock. The room also contains a generator with a fusion core.

Watoga Emergency Services(T‑series) – On the roof. Access using the stairs from the top floor to the roof or jump in power armor from the roof of the Watoga Municipal Center.

Watoga High School(T‑series) – On the roof. Stairs to the roof are outside on the south side of the building.

Survey Camp Alpha(T‑series) – Under a canopy at a power armor station.

Drop Site V9(T‑series) – In front of the building.

Forward Station Delta(T‑series) – At a power armor station in the compound.

Bug on a large clip

Before I start, I want to divide the weapons into two types: main and secondary.
Main is a weapon that has less than 100 rounds of ammunition, such as carbines, pistols, shotguns, etc.
Secondary is a weapon that has more than 100 ammo, such as miniguns, gatlings, etc. It is
easiest to practice with a gatling and a pump-action shotgun.
1. Fire the clip of the main weapon to 1 ammo.
2. When the last round is fired, quickly switch to secondary weapon and also quickly switch back to main.
3. If everything is done correctly, then there will be no reloading of the main weapon, and there will be no cartridges, as in the additional one.
In this case, you need a lot of practice.
Works with any weapon . The bug remains until all the bullets are fired.

P.S.
The bug can also be made on a gunpowder weapon, turning it into an annihilating cannon.
1. We shoot from a gunpowder weapon.
2. During reloading(the best action will be to remember the reloading animation), hold down the shot button and the additional weapon button, at the second when the cartridge appears, press the shot button and the additional weapon button. It is at this point that it is very important to catch the reload timing when the cartridge appears.
3. Quickly change the secondary weapons to powder and fire again.
4. If all the timings are met, the buttons are pressed, then when the cartridges are fired, it will be like in an secondary weapon.

Anti-radiation bug in the nuclear zone

There are several options for being in the nuclear zone: use an antiradin every 10 seconds, is in power armor, Chinese armor, or an anti-radiation suit.
To walk in the nuclear zone without all of the above you need:
1. Find the border of the red zone.
2. Put the power armor inside the zone(by yourself is in the safe zone ).
3. Enter the armor go a couple of steps forward and exit.

BUT!
Near the faults, the radiation will accumulate.
When you leave the radiation zone, this bug will stop working(regardless of how you left it).

Bug on the learning of modifications

You can open a modification for armor or weapons if you buy schemes or disassemble the weapon or armor itself.
We will use the second method (for power armor and modifications that are purchased for gold, this bug does not work!), but it requires a lot of resources, because not always from the first parsing will open the modification, and there are many modifications themselves, and they open randomly.
Still need the very scheme of the subject that we will learnt.
To save resources, you should put perks that reduce the amount of materials to create things, such as scientist expert. You can also use the Scavenger perk to get some part of the components. You should especially pay attention to the perk Super Duper to create a second item.
We go to the weapons workbench or the workbench for armor, find the right item and create it, I will use a 10-mm gun. Create an item of the lowest level that is available to save resources, since the level of the item does not affect the chance of losing the modification.

After creating it, we disassemble it and open a random modification. The more modifications are opened, the more you need to disassemble the item to open a new one.

The most important thing before doing all this, check how many modifications are open in the same workbench where you created the item in the modification sections, so as not to do anything stupid.

Bug on infinite magazines

Moving to Poseidon Energy Plant WV-06.

After moving, we go towards the station and go to the nearest door.

Inside the location, go to Cooler.

We take a couple of steps forward, turn the character to the left and raise the camera slightly higher, on top there will be a rack.

When you get to the rack, it will contain a magazine (if it is not there, we will re-enter the server).

Take it, the picture of the magazine will appear on the floor of the screen and at this time press ESC.

In the upper left corner, you will see an inscription that the magazine has been added to the inventory, but it will be on the shelf itself.
Now the log can be taken an infinite number of times.

The bug only works on the Poseidon Energy Plant WV-06.

Nuclear missile launch codes

The site publishes launch codes for each week, along with the date when they are valid: [link]

There is a bug that allows you to launch a rocket without using the code. You need to insert the card very quickly (about half a second) and use the guidance computer.

Bug on the farm launch cards

Moving to the location Bunker “Whitespring” .

In the bunker, activate the task Hide and find and destroy on the launch map.

We find where the cargo robot is located, move around and destroy it.

Before you start hacking the container, go to the Pip-Boy and cancel the task.

We hack the container, take everything that is necessary and re-enter the server.
After logging on to the server, we see that the task has been reactivated.

We search for the robot again, destroy it, cancel the task, hack the container, take what we need, and re-enter the server.
Repeat until gets tired of shooting and the required number of launch cards appears.
Sometimes it happens that when you log in to a new server, the task is not activated, so it may be if the robots have not yet spawned on the server.

Bug on nuclear events

During the dropping of one of the nuclear bombs on the Fissure site Prime to activate the “Scorched Earth” event, the “Colossal Problem” event was activated. I’ll tell you how to do it.
First step will be to drop a nuclear bomb on the Monongah Mine for the “Colossal Problem” event, pass it.

Second step will be to drop a nuclear bomb on the Fissure site Prime for the “Scorched Earth” event, while the bomb will fall and the “Scorched Earth” event will be available, and the “Colossal Problem” will also work.

The most important thing for the two events to work is the red zone around the Monongah Mine.
It is best to drop the first bomb on the mine, and the second and third on the rift, so you can activate five events in three drops.
It is possible to get to both events if you kill the Scorchedbeast Queen in 5 minutes, if you did not kill in 5 minutes, you can get to the second event using the quick move, which works through the friends list(if the player you are moving to is at the event).

Fountain that cures diseases

Near the Whitespring Golf Club there is a fountain with hydrogen sulfide water that cures diseases.

If you collect water, then the usual dirty water will appear in the inventory.

End?

This is the end for now, but more sections will be added soon. You know what you need to do to please me(like, add to favorites, maybe even reward me).
Thank you for reading my guide.

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