Flesh & Steel Mode

Sanctum 21k views19 favorites3 min readby DoomyDoomUpdated Aug 1, 2016View on Steam ↗

The Mode Itself

The Flesh & Steel mode leaves you only with your muscles and your weapons. Nothing else. You are on your own. Some people might consider at least using a Kairos, but the true core would never do anything like that. Get up - play it - love it - or leave it.
You can ask your friends for help, just be sure they have a strong mind, they may give up.

Settings

To play the real Flesh & Steel settings there are some requirements:

- 5 Feats of Strength activated -
- Either solo or multiplayer -
- No cheats (cheat engines) -
- No towers (sell if there are some) -
- Environmental mines are allowed for use -
- You can use Blocks -

Its very important to either record the game or make screenshots to show the following informations:

- Game end stats overall -
- Each indidual player stats -
- Tower stats -

Also if you do a screenshot comment your Perk/Weapon/Character layout.

Maps

Here is the part where you can be proud: I will add everyone who solves a new map in the Flesh & Steel mode. Just comment below, and I will add it here. It's required to show off either a video or screenshots. Here you can see which maps are possible - and already done.

Be sure its up to date - they changed lots about drone launcher, it has to be actual.

Missing Maps:

- 3. 1
- 3. 4
- 4. 1
- 4. 4
- 5. 3
- 6. 2
- 6. 4
- 7. 3
- 8. 3
- ~ 8.4 (Endless Mode) ~

1. Area

2: Park

3: Bio Lab


4: The Gate

2. Area

1: Construction Side

Loadout:

Maze for wave 10:

Damage:


2: Com tower:



Skye:
Plasma, Gatling Laser
Corpse Explosion, Juxtaposition, Bloodletter


3: Cliff Lodge:







4: Outpost:



Simo:
Plasma, Gatling Laser
Corpse Explosion, Juxtaposition, Bloodletter

3. Area

1. Missing

2. Canopy
Loadout:

Maze (right vs waves 6,7,10):

Damage:

Tower damage is from 6 environmental mines on wave 10 (see maze screenshots).

3. Roadworks
Loadout:

Remaze fest:
Waves 1-5:

Waves 6,7:

Waves 8,9:

Wave 10 (Maze + 3 environmental mines):


Damage:

Tower damage is from 3 environmental mines on wave 10.


4. Missing

4. Area

1. Missing

2. The Labyrinth
Loadout:

Maze + environmental mines (8) vs Patriarch:

Damage:

Tower damage from environmental mines.

3. The Wilderness
Loadout:

Maze:
1-4 (left), 5 (right)

6 (left), 7(right)

8-10


Damage:

Tower damage and 1 kill is environmental mines vs Patriarch

4. Missing

5. Area

1: Cluster
Loadout:

Maze:

Damage:


2: The Smasher
Loadout:

Maze for waves 1-8 & 10 (obviously not the whole thing for early waves):

Maze for wave 9 (just barely enough in length to have no Bobbleheads get to the Core):

Damage:

Tower damage is from the Smasher itself.

3: Missing!


4: Laser Bridge
Loadout:

Maze:

Damage:

6. Area

1. Shortcut
Loadout:


Maze:


Damage:


2. Missing

3. Power Relay
Loadout:

Maze:

Damage:

Tower damage is from 5 environmental mines and traps.

4. Missing

7. Area

1. Dam
Loadout:


Maze:


Damage:



2. Field
Loadout:

Maze:

Damage:


3. Missing

4. The Last Stand
Loadout:


Damage:

8. Area

1. Below Ark
Loadout:
2xSkye with Plasma Rifle, Gatling Laser
Perks:
1xTactical Juxtaposition, Fast Hands, Slowing Presence;
1xTactical Juxtaposition, Against All Odds, Armor Shredder
Damage:


2. Ark
Loadout:

Maze:

Damage:

3. Missing

4. Endless Mode

Last Words

Thanks for reading this, but also a very big "Thank you" for all the old players who don't play anymore but came up with this idea, including the Core Guardians and the Team Badass. Would love to see you again in here.
If you see any spelling errors - just comment below, I will check for it.

Good luck in trying!

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