Five Nights at Freddy’s: Sister Location Guide

FNaF SL Android/iOS - Nights 1-5 walkthrough for Five Nights at Freddy's: Sister Location

FNaF SL Android/iOS – Nights 1-5 walkthrough

Overview

A advanced walkthrough on how to beat all five nights in Sister Location’s mobile port. This guide will cover how to beat Nights 1-5, and get both endings, real and fake.

Overview

Android version link: [link]

iOS version link: [link]

Welcome to Five Nights at Freddy’s Sister Location’s mobile port(s)! This is a walkthrough on how to beat all five nights in the main game of FNaF SL on Android and iOS. Stuck on a part in the mobile port? This guide will help you.

Guide Progress:

Night 1 – Completed

Night 2 – Completed

Night 3 – Completed

Night 4 – Completed

Night 5 – Completed

Private Room – Completed

Total: 100%

Night 1

Night 1 is impossible to die on. This is the first night of the game, to warm you up for the real start of the game, which is on Night 2.

You start off inside a elevator that is moving to your destination each night. Your assistor is in the form of a robot, called HandUnit. He tells you about the basics of survival. Circus Baby is also your assistor at times, but she isn’t just assistance. She has something to do with the plot of the game, in each of her voicings.

At the end of the ride, you will go through a vent which leads into a room called the Primary Control Module. This is the main area, where you do your normal duties each night, but each night will task you at doing different tasks, for example, on Night 3, you have to do maintenance on Funtime Freddy. You will be instructed after getting Ballora and Foxy back on stage, to go to the Circus Control which is via the vent in the front of you. After Circus Baby is back on stage, you are free to go home, via the vent behind you, you used earlier.

And that is the end of Night 1! Night 2 is where the game really begins, and the first night you can die on!

Night 2

Night 2 is the real deal of the game. It is the night you gotta be ready, as you can die starting with Night 2!

At the beginning, you will spawn in the elevator, and then after the ride, you will enter the vent to go to the Control Module once again! When in the Control Module, you will be instructed to do the same as yesterday! When you light up Funtime Audiotorium, Funtime Foxy will glitch and say “Great” three times, due to a voicebox glitch. After checking on them, you will be instructed to go into the Circus Control again. When you try to shock Baby, it won’t work, due to a power failure. HandUnit will then turn off the facility power, which lets all the animatronics loose and free to roam, such as the BidyBab. Baby will speak to you and tell you that you look strange, yet, familliar. She will tell you to crawl under the opening, to a desk someone in the past used as a hiding spot, which worked.

After when you get to the desk, you must grab, and drag it to close it. The BidyBab will eventually try to force open the desk. You MUST hold the edge of the door and follow it with your thumb to slow it down, until they let go of it. They will do this two times. After they leave, Baby will come back online and tell you that HandUnit was unsuccessful at fixing the power issue and you will have to fix it yourself by going to the Breaker Room which is across of Ballora Gallery. Take the vent back to the Control Module then HandUnit will tell you to cross through Ballora Gallery, to reach the Breaker Room.


Ballora Gallery is super easy in the version/port, that you don’t even need sound cues to beat it. When you are in danger of Ballora, there is a warning icon that appears at the top left. Your goal is to get to to the end of Ballora Gallery, where you see a door with a Funtime Freddy poster on it. That door leads into the Breaker Room.


The Breaker Room is the hardest part of Night 2. Funtime Freddy is difficult for beginners. Here is my strategy that always wins, which works for this version and the PC version.

1. Wind your selected breaker by 20% (four beeps) or by 30% (five beeps)
2. Quickly close the monitor and check Funtime Freddy’s current position (wait for the light spark to see him)
3. If he is on his stage, then repeat from step 1. If he is off his stage, play the audio until you see him on his stage, then repeat from step 1

Take caution when winding the last two breakers, because he is very aggressive on the last two breakers.

After you turn all the breakers back on, HandUnit will come on and say great job on resetting all the breakers, then you can go home by crawling back through Ballora Gallery. You can go slow or fast at this point, when returning from the Breaker Room, as she can’t kill you when your done Night 2.

You beat Night 2! The game is only getting harder though, with each night that passes by! This isn’t the only time you see Funtime Freddy…

Night 3

Night 3 is where the game starts to get more difficult, as you are learning more about the location and the plot.

Once again, you spawn in the elevator, then after the ride, you go into the Primary Control Module once again, while HandUnit tells you that Funtime Freddy is in need of repair at the Parts & Services room. Before going to the Parts & Services, you are tasked to do your regular/first duties and check the two windows. When you check Ballora’s window, her Minireenas are carrying parts of her limbs. You check Funtime Foxy’s window to see she is not on stage, your gonna have to get past the Funtime Audiotorium in order to get to the Parts & Services!


Funtime Auditorium is pretty difficult if you don’t know what your doing, or don’t have a good strategy. Here is my strategy that never made me die once in Funtime Auditorium.

1. Wait 7-10 seconds
2. Flash the beacon
3. If you see Funtime Foxy in the flash, repeat all over from step 1. If you do not see Funtime Foxy in the flash, then take 3-4 footsteps before repeating from step 1.

It may seem hard, but once you have a good strategy such as this one/mine, then you will be good at this part. The goal is to get to the end of Funtime Auditorium, where the door is that leads to the Parts & Services.


Once you get in the Parts & Services, HandUnit will tell you Funtime Freddy is out of power, which will make your task easier. you will have to press the buttons that HandUnit tells you to press on Funtime Freddy’s face. Once you press all 3 buttons, his faceplates will open. After you press the button under his endoskeleton jaw, his torso will turn, and open, to reveal his power module. Tap on his power module to grab it.

Once you grab his power module, that is when the Parts & Services challenge really starts. BonBon will detach herself from Funtime Freddy’s right hand, and will act randomly. She will randomly rise from behind Funtime Freddy, which you need her to rise, as you need to press the black button, to shut her down, but heres the catch. If you put a bit of the flashlight on BonBon, she will stop rising and go down, and then either act randomly again, or jumpscare you if she went down around 3 times.

It is best to just keep the flashlight on the middle of Funtime Freddy’s chest/torso, as no flashlight goes on BonBon, and you can see BonBon rise from Freddy’s middle as well. When BonBon rises enough that you can see the black button, just tap on the button, thats all! That should deactivate her upon tapping the button.

After turning off BonBon, you are able to go home. Go back through Funtime Auditorium.

Night 4

When you were walking back through Funtime Auditorium, you get jumpscared by Funtime Foxy. You might think this is on your fault, but it is not frankly! You are meant to get jumpscared by Funtime Foxy in order to advance to Night 4!
You wake up, for once, not in the elevator, but rather in a Springlock Suit! Night 4 is the hardest night in FNaF SL on the PC version, but on this version, it is a piece of cake!


You realize your in a Springlock Suit, upon starting Night 4. Baby returns once again, talking to you about the fact she put you in a suit to protect you from Funtime Foxy, and for you to be noticed on camera so people can come and save you. Then after, she goes quiet, when she hears two staff people talking. They then leave the room, then a conveyor belt drags deactivated Ballora to your very left. Baby then talks about Ballora and a machine called the “Scooper”. Then the Scooper activates, and scoops Ballora infront of you, for your viewing, until she is in a bending down pose. The faceplates on the mask part of the suit then open up, and Baby tells you that it is recommended that you start winding the springlocks on the suit. The night only lasts three minutes.

This is when Night 4 starts. Night 4 is way less harder on this version. Here is my strategy.

1: Wind all the left side springlocks, each for one second, while watching out for any Minireenas that are climbing left.
2. Wind all the right side springlocks, each for one second, while watching out for any Minireenas that are climbing right.
3. If you saw a Minireena climbing left after winding the springlocks, then turn left, and just wiggle, once at a time until it comes off. If you saw a Minireena climbing right after winding the springlocks, do the same thing, but instead face the right. Then repeat from step 1.

If you did it successfully, then after three minutes, the screen will slowly fade out, and you will win Night 4!

It is time for the final night of Sister Location…………..Night 5!

Night 5

Get ready for the final night of Sister Location! Night 5 is pretty damn hard for newbies, so this guide should let you be able to know how to beat Night 5! There are also two endings that take place in Night 5, so there will be branching paths!

You start off in the elevator finally again. After the ride full of EXOTIC BUTTERS, you arrive in the Primary Control Module once again! You check the left and right windows, only to see the said technicians, hanged! After, you have to go through Funtime Auditorium once again, but you can run through it on your first time coming through it on Night 5.


This part is hard if you react slowly in general. Baby will tell you to press a button on top of her right side cheek (her right cheek, aka, your left), to open up a keypad part on her. You must listen carefully to her and press the right buttons in two seconds, or else you get killed by Ballora. If you press the right numerial buttons in order, then go to her arm she is holding her microphone with, and there will be a green keycard there you will have to grab.

Then she will tell you to press the green button on the conveyor belt to activate it, and send her to the Scooping Room.. Exit back into the Funtime Auditorium for the maingame’s final challenge!!! I will explain both paths here.


Here is a strategy to get the main ending.

– When Baby says “Go Foward” hold down the middle part of the touchscreen, and then let go right away when she says “Stop.”
– When Baby says “Go Foward and Left” hold down the left part of the touchscreen, and then let go right away when she says “Stop.”
– When Baby says “Keep Going.” stop for a second until she is done talking, then continue holding the left part of the touchscreen

Eventually you will get to a room with two windows and the.. ANIMATRONICS! The animatronics have all been scooped! Ennard says, pertending to be Baby, how if they had skin, they would have a proper place to live. He then activates the Scooper on you, as you die in a gruesome way!


Here is a strategy to get the secret ending. You must have the keycard you get from getting the secret in the Baby minigame (have two stars on the title screen), in order to get into the Private Room. If you beat the ever so hard Private Room part, and get to 6 AM in it, you unlock the secret ending and the third star on the title!

– Just hold down right to get to the Private Room. That is if you got the icecream secret in the Baby minigame.

When you get in the Private Room, you have to survive from a new animatrionic called, Ennard, for six hours, in order to get the secret ending.

Private Room Guide


So you managed to get both two stars? Good. To get the last star, is a bit of a d**k, but nevertheless, I will help you beat the monstrosity, known as the Private Room.

To get to the Private Room. Go back to Night 5, that is when you have two stars on the titlescreen. The minigame is complicated to explain how to beat it’s tablet version. Once you are in Night 5, go to the part ater you send Baby to the Scooper, in the Funtime Auditorium. Hold the right part of the touchscreen, like in the Fake Ending guide, to get to the Private Room. If you don’t have two stars yet, it will say Access Denied, and you will get jumpscared, but if you have two stars, it will say Access Granted, and will load up the Private Room.

The Private Room, is really freaking hard, but less then Very Hard Golden Freddy mode. It depends on luck and strategy. Here is my strategy for the Private Room.

Only use the left door camera, the right door camera, and/or the vent camera, as the others just waste power for nothing. When you load into the Private room, do not use anything yet. Instead, you need to listen for Ennard’s audio ques of when he moves, which is metal screetching. When you hear the second metal screetching at 12:00 AM, then check the main cameras quickly, and if you don’t see Ennard, close the cameras, and then wait for the next metal screetching. If you saw him at the left door or right door, close it, as he is unpredictable. If you see him gone, and then open the door, be careful because most of the time he returns to the hallway but right next to the door on the camera. If he is in the vent camera, wait until he gets close to it, then close the vent door until you hear a screetching which means he left the vent. You will have to be careful as you have power that drains quickly, and Ennard is so RNG/luck based. He can leave the door super fast, which is what you want, or he can hog your doors, which almost always leads to getting killed by him in a power outage, but you still might have a chance left to win. What you want is for him to be idle for a long time, aka, for him to take long between his movement. This is what got me to 6 AM with the power outage.

At 4 AM, he becomes your worst nightmare, and starts making lots of audio ques. At this point, when you hear a audio que, always flip up the camera, at this point. Eventually you will beat the Private Room, and you will unlock many stuff in the game, and Custom Night as well! You just need to keep trying!

End

Thanks for reading my guide! Hopefully, it has helped you in SL’s mobile version! I might make a Custom Night guide too, maybe!

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