Pathfinder: Kingmaker – Enhanced Plus Edition Guide

Frankensteined Builds for Pathfinder: Kingmaker

Frankensteined Builds

Overview

Frankensteined from somewhere else for my reference.Obviously still need a couple of adjustment for main PC since this was edited from Orc to Human.

Bleh

PC
Dual Wield Slayer
Neutral
Str 20
Dex 14
Con 15
Int 8
Wis 10
Cha 8

Athletics
Mobility
Stealth

1] Weapon Focus (Double Axe)
> If Human (Exotic Proficiency: Double Sword)
2] Slayer > Two Weapon Fighting
3] Slayer > Improved Initiative
4] Slayer > Strength > Outflank
5] Slayer > Accomplished Sneak Attacker
6] Slayer > Improved Two Weapon Fighting
7] Slayer > Power Attack
8] Slayer > Strength > Improved Critical (Double Axe)
9] Slayer > Combat Reflexes
10] Slayer > Greater Two Weapon Fighting
11] Slayer > Cleave
12] Slayer > Strength > Opportunist
13] Slayer > Hammer the Gap
14] Slayer > Dispelling Attack
15] Slayer > Cleaving Finish
16] Slayer > Strength > Double Slice
17] Slayer > Precise Strike
18] Slayer > Crippling Strike
19] Slayer > Seize the Moment
20] Slayer > Constitution > Toughness

Bleh Dex

Dex Scion

Role: Tank/Front-line Damage Dealer

Race: Human
Alignment: Lawful-Good
Bloodline: Draconic(Fire)

Stats:
Str: 7
Dex: 18
Con: 14
Int: 7
Wis: 8
Cha: 19 > 24

Final Build: Magus(Eldritch Scion) 19/Monk(Scaled Fist) 1

Main skills: Mobility 3, Persuasion Max
Suggested secondary skills: Use Magic Devices Spare

Detailed leveling breakdown:
Lvl 1: Magus – Weapon Finesse // Dodge
Lvl 2: Monk – Crane Style
Lvl 3: Magus – Weapon Focus: Longsword
Lvl 4: Magus – Arcane Accuracy
Lvl 5: Magus – Slashing Grace: Longsword
Lvl 6: Magus – Outflank
Lvl 7: Magus – Crane Wing // Enduring Blade
Lvl 8: Magus
Lvl 9: Magus – Dazzling Display
Lvl 10: Magus – Ghost Blade
Lvl 11: Magus – Shatter Defenses
Lvl 12: Magus – Spell Focus: Evocation
Lvl 13: Magus – Crane Riposte // Devoted Blade
Lvl 14: Magus
Lvl 15: Magus – Greater Spell Focus: Evocation
Lvl 16: Magus – Bane Blade
Lvl 17: Magus – Elemental Focus: Fire
Lvl 18: Magus – Greater Elemental Focus: Fire
Lvl 19: Magus – Greater Weapon Focus: Longsword // Prescient Attack*
Lvl 20: Magus
*Optional

Spells by level in order of importance:
Lvl 1: Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person
Lvl 2: Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray
Lvl 3: Haste, Displacement, Fireball, Vampiric Touch
Lvl 4: Dragon’s Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball
Lvl 5: Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold
Lvl 6: Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater)

Greater Spell Access:
Sense Vitals, Heroism(Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect

Gear: +Stat Items. Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist’s boots

Early-game anti-suffer advice:
Take Tartuccio’s Crossbow and make him use cantrips in the prologue. Keep a dagger on you in case you will need to burst something with Shocking Grasp. Use crossbows till you find Agile Pick under the Old Sycamore. From level 5 you switch to longsword for life. Grease and Web will help you solving early-game.

Double-dipping, AC/AB/Damage stacking:
– AC from Cha through monk, Monk feats. AC from Bloodline, Free wings @lvl16, AC from Spells
– AB through Arcane Weapon. AB from Cha through Arcane Accuracy
– Damage with Arcane Weapon additional properties. Damage from Touch Spells
– Ability to skip Crit in favor of keen weapon Arcane Weapon additional property
– Fighter Feats. Every bit counts
– Extra Attacks From Riposte
– Decent DC
-Shatter Defenses for damage ramp
-Doesn’t need to stack Dex to hit stuff. Shatter and arcane accuracy will take care of things.
-Decent Dazzling.

This is what a real tank can be in this game. Most enemies will never hit you unless you are paralyzed or otherwise denied dex/dodge bonus to armor. Your damage will be more than fine as well. Strong all game long. Not a lot of skill points, but only thing you really need on MC is persuasion.

Improved Crit is skipped in favor of Shatter. Use keen enchant instead.

Scimitars are a viable alternative. I prefer endgame swords to scimitars, but they are roughly equal

Paladin is skipped. you get enough saves from items and priest can give you cha saves anyway.

Tristian

Your primary healer. Will cover all cleric buffs (you need 1-2 casts per rest) and will do some damage with nukes. Will do wonders against undead with his channel, but usually healing is more efficient. Give him a crossbow so he doesn’t run into melee. Rank B as he is average in everything he does and cleric spell-list is not exactly amazing. Will be higher once his class is fixed.

Always keep death wards in amounts enough for your front-line. Especially if you are heading to crypts. You have been warned. 1 Resist Energy(Communal), 1 Delay Poison(Communal) and 1 Protection from Energy(Communal) should cover your everyday needs.

We do not bother with his protection at all apart from positioning. The trick is he should be rather close to the front in formation to spot traps, but the moment you see mobs you should drag him back a notch.

Keep Fighting Defensively on. You do not have any AB attacks anyways.

General Strategy: Help to pre-buff your party and heal them as needed. Nuke as needed. Don’t keep him too far so he always can at least emergency channel.
Remember: you can convert any spell to heal wounds of appropriate level, so don’t bother memorizing those.
Mass heal with selective channel is one of the best healing abilities in the game

Can be done as a conjuration+Summoning to be overall better at everything, but maybe less lore-friendly.
Overview
Rank B
Role Healer/Nuker/Buffer
Main Skills Mobility 3, Perception (max), Lore: Nature (max), Lore: Religion (max)
Secondary Skills Use Magic Device or Knowledge: World or Knowledge: Arcana✝
Important Gear +WIS/+CHA items (prioritize WIS).

✝Depending on what your party needs.

Stats
STR 9
DEX 12
CON 12
INT 10
WIS 17 > 22
CHA 16

Final Build
Cleric (Ecclesitheurge)
20
Leveling Guide
Level Take
4 Cleric
5 Cleric – Extra Channel (Cleric)
6 Cleric
7 Cleric – Spell Focus: Evocation
8 Cleric
9 Cleric – Greater Spell Focus: Evocation
10 Cleric
11 Cleric – Elemental Focus: Fire
12 Cleric
13 Cleric – Greater Elemental Focus: Fire
14 Cleric
15 Cleric – Extra Channel (Cleric)
16 Cleric
17 Cleric – Extra Channel (Cleric)
18 Cleric
19 Cleric – Extra Channel (Cleric)
20 Cleric
Spell Priority
Level Spells
1 Faerie Fire, Bane, Remove Fear, Shield of Faith
2 Restoration (Lesser), Sound Burst
3 Fireball, Animate Dead, Resist Energy (Communal), Delay Poison (Communal)
4 Controlled Fireball, Death Ward, Restoration, Protection from Energy (Communal)
5 Raise Dead, Flame Strike
6 Heal
7 Create Undead, Restoration (Greater), Jolting Portent
8 Protection From Spells, Fire Storm
9 Heal (Mass)
Note: Spell priority is in descending order (higher priority spells are listed first).

Jaethal

Just like the Bard, Jaethal is not a primary healer. She can save someone in a pinch as she is already there, so don’t hesitate should the situation call for it. Generally Jaethal is a swiss-army knife, that has something for every occasion, she also can help plug holes in your clerics spell-list. Only thing that holds her back from being S Rank is her deity. All it does there is negating the drawbacks of her being dead. Not the end of the world, but when you remember she could’ve had luck or animal domain…

Fighter is there for Proficiencies and an extra feat, so she is not made of paper early. Use pole weapons as she can’t be enlarged with anything but Righteous Might and that comes late.

General Strategy: assume position somewhere near the biggest cluster of enemies and chop away. Help your cleric to buff and heal if needed. Ration bane weapon and judgments the same way you would ration Rage: nothing on trash mobs and all out for anything that looks funny. Do not break the line with this one. Her team feats are only so good as long as you have your team focused.

Don’t turn on Combat Expertise unless you really have to. If you do need to make her off-tank a bit make sure you at least cast shield spell on her and use Protection Judgement. If you are staying in back line – use damage judgements.

I would advise to give her lesser extend wand for divine favor.

Trip is very limited and doesn’t gain reach with enlarge, so use with caution. Being able to lock down an enemy can prove invaluable in some situations, though.
Overview
Rank A-
Main Skills Perception, Trickery, Lore: Religion
Secondary Skills Knowledge: Arcana or Lore: Nature, Athletics
Important Gear +WIS, +STR, +DEX. Glaive. Fauchard later on.
Stats
STR 16 > 21
DEX 14
CON –
INT 14
WIS 16
CHA 14

Final Build
Inquisitor Fighter (Two-Handed) Stalwart Defender
16 3 1
Leveling Guide
Level Take
2 Fighter – Dodge
3 Inquisitor – Combat Reflexes
4 Inquisitor – Seize the Moment
5 Inquisitor – Combat Expertise
6 Inquisitor
7 Inquisitor – Exotic Weapon Proficiency: Fauchard // Outflank
8 Inquisitor
9 Inquisitor – Trip
10 Inquisitor – Precise Strike
11 Inquisitor – Improved Critical: Fauchard
12 Inquisitor
13 Inquisitor – Greater Trip // Tandem Trip
14 Inquisitor
15 Inquisitor – Weapon Focus: Fauchard
16 Inquisitor – Coordinated Maneuvers
17 Inquisitor – Fury’s Fall
18 Fighter – Critical Focus
19 Fighter – Blinding Critical✝
20 Stalwart

✝Can take any other crit effect feat here.

Spell Priority
Level Spells
1 Divine Favor, Inflict Light Wounds, Cure Light Wounds, Remove Fear, Shield of Faith
2 Restoration (Lesser), Inflict Moderate Wounds, Cure Moderate Wounds, Effortless Armor, Remove Paralysis
3 Inflict Serious Wounds, Resist Energy (Communal), Cure Serious Wounds, Delay Poison (Communal)
4 Inflict Critical Wounds, Protection from Energy (Communal), Restoration, Cure Critical Wounds
5 Resounding Blow, Righteous Might, Stoneskin (Communal)
6 Harm, Heal
Note: Spell priority is in descending order (higher priority spells are listed first).

Linzi

Linzi will likely be in your party forever. Bards are pretty much THE party buffers in this game. No other class can hold a candle to them in that department. With this build-up she will also be able to shoot stuff when she is not casting and will be moderately competent at that task. That is more than can be said about pure bards. Rank A+ because she is serviceable enough. Sure, Thundercaller bards are infinitely better than she is, but at least she in not gimped like some other companions are.

Bards are not healers. If your bard has to run in to heal somebody you did something wrong. Heal spells are taken so bard could help repair damage after the combat. Preferably, on rest.

Crossbows are chosen for their crit range for the most part. We would like to reap the most benefits from Eldritch Knight.

Enchantment is chosen as bards have amazing selection of those spells. And if enemy has insane will saves you can always shoot/buff/heal.

Use extend metamagic rods. They will give you a lot of bonus time on shorter spells.

Use Inspire Greatness instead of Inspire Courage when/if you get it.

General strategy: buff your party – crush everything, repeat. Drop few control spells here and there. Go full control in really hard ones. Decide if you want to CC something before fight gets messy – it will make more impact on your action economy.
Overview
Rank A+
Main Skills Knowledge: Arcana✝, Mobility, Trickery
Secondary Skills Stealth
Important Gear +CHA helmet, +Enchantment DC item (there are several)
✝Or Knowledge: World. Depending on what your party needs. I prefer to keep her in special slot during camping so I like giving her Arcana.

Stats
STR 8 > 9 (at level 20)
DEX 16
CON 14
INT 14
WIS 10
CHA 16 > 20

Final Build
Bard Eldritch Knight Rogue (Thug) Arcane Trickster
7 10 1 2
Leveling Guide
Level Take
2 Bard – Combat Trick > Point Blank Shot
3 Rogue – Precise Shot
4 Bard
5 Bard – Accomplished Sneak Attacker
6 Bard
7 Bard – Martial Weapons Proficiency // Combat Trick > Rapid Shot
8 Bard
9 Eldritch Knight – Dazzling Display // Weapon Focus: Light Crossbow✝✝
10 Eldritch Knight
11 Eldritch Knight – Shatter Defenses
12 Eldritch Knight
13 Eldritch Knight – Improved Critical: Light Crossbow✝✝ // Weapon Specialization: Light Crossbow**
14 Eldritch Knight
15 Eldritch Knight – Critical Focus
16 Eldritch Knight
17 Eldritch Knight – Tiring Critical✝ // Greater Weapon Focus: Light Crossbow✝✝
18 Eldritch Knight
19 Arcane Trickster – Exhausting Critical✝
20 Arcane Trickster

✝Optional. Can be swapped for whatever you like better.

✝✝I did not find any notable heavy crossbows that would be decently spaced through the game. Lights are a bit better on that. You also could go for much more prevalent longbows. Take Manyshot instead of Arcane Strike and arcane strike instead of lingering, if you decide to do so.

Spell Priority
Level Spells
1 Hideous Laughter, Remove Fear, Vanish, Cure Light Wounds
2 Cacophonous Call, Heroism, Cure Moderate Wounds, Sense Vitals, Glitterdust✝, Mirror Image
3 Good Hope, Haste, Cure Serious Wounds, Confusion
4 Serenity, Dimension Door, Cure Critical Wounds, Greater Invisibility, Hold Monster
5 Cacophonous Call (Mass), Heroism (Greater), Mind Fog, Dispel Magic (Greater)
6 Brilliant Inspiration, Euphoric Tranquility, Overwhelming Presence, Cure Moderate Wounds (Mass)
Note: Spell priority is in descending order (higher priority spells are listed first).

✝Take as soon as you can if nobody else in your party can cast it. Or you will suffer. There are a lot of invisible/concealed enemies. It is also an early source of blind, so that’s amazing too. Shift Cacophonous Call for later.

Jubilost

Not the worst alchemist you can make. Decent enough stats. Only way he could be better is if he was a grenadier. Being clearly the best story companion he deserves his S rank.

Alchemists are OP. Let me tell you why:

Mutagens stack with items
Almost all of their spells can be learned from scrolls readily available from priests and mages.
They can give “personal” buffs to other people through infusion. Thorn Body on a barbarian? Easy. Shield spell for your dual-wielder? Yep. Transformation for your rogue? Got it.
Speaking of transformation: it does nothing to our bombs. Buff and lob away at full BAB.
Did I mention bombs? Yeah those are insane.as well. With how much int you can have it will get into DC30+ territory and they are ranged touch attacks, so a lot less AC for enemies too.
General Strategy: Buff with what you need, Including reduce person for better AC/AB. Use disabling bombs as needed. You have a lot of those. Use fast bombs on tough groups when you will likely have to rest after anyways.
Overview
Rank S
Role Nuker/Support
Main Skills Trickery, Knowledge: Arcane, Knowledge: World
Secondary Skills Perception, Stealth
Important Gear +INT, +DEX. +Bomb damage items, Bombardier’s Vest, crossbow.
Stats
STR 8 > 9 (at level 20)
DEX 14
CON 12
INT 18 > 22
WIS 8
CHA 12

Final Build
Alchemist
20
Leveling Guide
Level Take
6 Alchemist – Infusion
7 Alchemist – Extra Bombs
8 Alchemist – Choking Bomb
9 Alchemist – Extra Bombs
10 Alchemist – Fast Bombs
11 Alchemist – Improved Critical: Bomb
12 Alchemist – Blinding Bombs
13 Alchemist – Critical Focus
14 Alchemist – Cognatogen
15 Alchemist – Weapon Focus: Bomb
16 Alchemist – Curse Bomb
17 Alchemist – Extra Bombs
18 Alchemist – Greater Cognatogen
19 Alchemist – Extra Bombs
20 Alchemist – Dispelling Bomb, Grand Cognatogen, Awakened Intellect

Spell Priority
Level Spells
All levels Cure Wounds
1 Shield, True Strike, Enlarge Person, Reduce Person
2 Restoration (Lesser), Barkskin
3 Thorn Body, Displacement, Haste, Delay Poison (Communal)
4 Death Ward, Restoration, Stoneskin, Greater Invisibility, False Life (Greater)
5 Stoneskin (Communal), Spell Resistance
6 Transformation, Heal, Legendary Proportions
Notes: Spell priority is in descending order (higher priority spells are listed first). More Cleric spells can be learned from scrolls (check priests in town for those).

Ekundayo

Almost perfect Ranger out of the box. Only issue is Giant Humanoids as favored enemy. Our options are to either go with it and just instant enemy on anything mildly strong, or go with fey as I did. This detail turns S Rank companion into A+ in my book.

General Tactics: cast Hurricane Bow, Sense Vitals, Aspect of the Falcon and go to town. Use Instant enemy on anything that looks mildly strong and is not your favored enemy. Use special arrows you get from master, they will help to ramp up your dps even higher when you need it.

Once you get Magus level(s), right-click Acid Splash and forget about it. Extra attack never hurt anyone.
Overview
Rank A+
Role Ranged Damage Dealer
Main Skills Lore: Nature, Perception, Trickery
Secondary Skills Athletics, Stealth
Important Gear Longbow, light or no armor, +Stat Items. Lesser Extend Rod.
Stats
STR 16
DEX 20 > 24
CON 14
INT 10
WIS 13
CHA 10

Final Build
Ranger Magus (Eldritch Archer) Inquisitor (Sacred Huntsmaster)
15 2 3
Leveling Guide
Level Take
6 Ranger – Manyshot
7 Magus – Dazzling Display
8 Magus
9 Ranger – Shatter Defenses
10 Ranger – Favored Terrain: First World
11 Ranger – Clustered Shots
12 Ranger – Improved Precise Shot // Favored Enemy: Fey/Fey
13 Ranger – Critical Focus
14 Ranger
15 Ranger – Tiring Critical // Favored Terrain: Underground
16 Ranger – Skill Focus: Perception
17 Ranger – Exhausting Critical
18 Inquisitor – Torag✝
19 Inquisitor – Precise Strike
20 Inquisitor – Outflank

✝Domain doesn’t matter. If you don’t care about being lore-friendly you can go Abadar/Travel.
Another alternative is to go Vivisectionist and grab Accomplished Sneak Attacker and Hammer the Gap there. It will totally shaft the pet, but would ramp your own damage.

Spell Priority
Level Spells
1 Hurricane bow, Aspect of the Falcon, Acid Maw
2 Sense Vitals
3 Instant Enemy, Magic Fang
4 Animal Growth, Inspiring Recovery
Spells
Magus True Strike
Inquisitor True Strike, Remove Fear, Cure Light Wounds, Divine Favor
Note: Spell priority is in descending order (higher priority spells are listed first).

Amiri

The build starts with combining Amiri’s so-so early game damage with an Animal Companion to really make her shine. The spells she picks are purely about increasing her damage, we’re not going to waste time, feats or abilities in trying to fix her abysmal AC. Between your frontline tanks and her animal companion, she should be moving into melee to engage last anyhow.

Her spells will really help her throughout the game, especially toward the end. Lead Blades makes her already oversized Bastard Sword count as Huge sized. True Strike is THE spell for Vital Strike feats. And of course, external spells like Animal Growth and Enlarge Person only serve to wildly spike up her efficacy.

I’ve done about 6 different Amiri builds at this point, toying with standard Barbarian / Tanks / spellcasting, and this is by far my most favorite. The build evolves and changes as you play it, but the highlight is that it never lags. She ends up as a top performer the entire game.
Overview
Skills Athletics, Mobility, Lore (Nature), Perception, Lore (Religion)
Important Gear Oversized bastard sword
Stats
STR 16 > 20
DEX 13 > 14 (at level 20)
CON 16
INT 10
WIS 12
CHA 10

Final Build
Barbarian Fighter (Two-Handed) Sacred Huntmaster Ranger
2 7 6 5
Leveling Guide
Level Take
2 Sacred Huntmaster – Gorum (Deity) – Strength (Domain) – Animal Companion Smilodon – Bless, Divine Favor
3 Sacred Huntsmaster – Boon Companion – True Strike
4 Sacred Huntsmaster 3 – Precise Strike – Expeditious Retreat
5 Sacred Huntsmaster – Weapon Focus: Bastard Sword – Aid, See Invisibility
6 Sacred Huntsmaster – Favored Enemy: Humans +2 – Invisibility
7 Sacred Huntsmaster – Power Attack, Outflank, Lesser Restoration
8 Ranger – Strength +1 – Favored Enemy – Magical Beasts +2
9 Ranger – Cleave RF, Cleaving Finish
10 Ranger – Endurance, Favored Terrain – First World
11 Ranger – Animal Companion – Continue, Improved Critical: Bastard Sword
12 Ranger – Strength +1 – Favored Enemy – Fey +2 Humans +4
13 Two-Handed Fighter – Critical Focus, Sunder Armor
14 Two-Handed Fighter – Greater Sunder Armor
15 Two-Handed Fighter – Vital Strike
16 Two-Handed Fighter – Weapon Specialization: Bastard Sword
17 Two-Handed Fighter – Blinding Critical
18 Two-Handed Fighter – Greater Vital Strike
19 Two-Handed Fighter – Great Cleave
20 Barbarian – Feat

Kalikke

Kalikke is arguably better at fighting and has less scuffed of a build, combined with a better class too. Nonetheless, after some fiddling I managed to make Kanerah usable while keeping her as a nice skill monkey to help you fill the gaps.

Kanerah could’ve taken a monk dip instead, but I don’t really see any reason for it as she will never reach anything approximating good AC.

Truth to be told both of the sisters are a bit scuffed. Kalikke is stuck with phys blast till lvl 15(But at least she has torrent) and Kanerah has loads of feats wasted. With this brand new approach they fill the gaps and stay useful all game. You will use mostly Kanerah till Kalikke reaches Deadly Earth(swapping to her if you need some heals in a pinch). Should be pretty comfortable.

A word of warning: their quest location is pretty hard. You do need some decent AC/damage on MC so it doesn’t turn into suffering.

Kalikke
Overview
Main Skills Mobility 3, Persuasion (Max)
Secondary Skills Athletics 5, Stealth (Spare)
Important Gear Light armor (Censor Robes and +8 Bracers late), +AC gear, +Phys stat belt, +AC dagger
Stats
STR 10
DEX 18
CON 18 > 22
INT 10
WIS 14
CHA 10

Final Build
Kineticist Alchemist (Vivisectionist)
19 1

Leveling Guide
Level Take
6 Kineticist – Elemental Whispers > Lizard
7 Kineticist – Weapon Focus: Kinetic Blast // Earth
8 Kineticist – Earth > Trip
9 Kineticist – Fury’s Fall // Bowling Infusion
10 Kineticist – Earth > Greater Trip
11 Kineticist – Dazzling Display // Wall
12 Kineticist – Expanded Defense > Earth
13 Kineticist – Persuasive // Deadly Earth
14 Kineticist – Enduring Earth
15 Kineticist – Shatter Defenses // Fire
16 Kineticist – Fire’s Fury
17 Kineticist – Blindfight // Cloud
18 Kineticist – Fire > Dreadful Carnage
19 Kineticist – Skill Focus: Persuasion // Unraveling Infusion // Metakinesis: Empowered
20 Alchemist✝
✝Or Thug.

Kanerah

Kanerah
Overview
Rank
Role
Main Skills Trickery (Max), Perception (Max), Persuasion (Max)
Secondary Skills Whatever your party is lacking.
Important Gear Some utility weapon, +Stat gear, Some armor with useful enchant

Stats
STR 10
DEX 18
CON 16
INT 16 > 20
WIS 12
CHA 10

Final Build
Kineticist (Dark Elementalist) Rogue (Thug)
19 1
Leveling Guide
Level Take
6 Kineticist – Fire > Dazzling Display
7 Rogue – Weapon Focus: Kinetic Blast
8 Kineticist – Earth
9 Kineticist – Shatter Defenses // Fire > Dreadful Carnage
10 Kineticist – Flash Infusion
11 Kineticist – Accomplished Sneak Attacker // Fire’s Fury
12 Kineticist – Wall
13 Kineticist – Deceitful // Enduring Earth
14 Kineticist – Grappling Infusion
15 Kineticist – Persuasive // Elemental Whispers > Viper
16 Kineticist – Air > Electricity
17 Kineticist – Blind Fight // Expanded Defense > Enveloping Winds
18 Kineticist – Deadly Earth
19 Kineticist – Skill Focus: Persuasion // Skill Focus: Perception/Trickery✝
20 Kineticist – Fragmentation // Metakinesis: Empowered
✝Depending on what you need.

Nok²

Active Tank. Expeditious Retreat for speed, Reduce person for extra AC. Mutagen for 40m provides even more AC and AB. Procs loads of extra attacks from everything there is under the sun. Has a lot of sneak Dice. Should hold his ground 1v1 against most anything and still does good damage. Freebooter is there to provide proficiency and eventually add more utility, although lvl20 is unlikely to happen, unless you exploit the game.

Overview
Role Front-line Damage Dealer/Off-Tank
Main Skills Trickery (max), Mobility✝, Stealth✝, Perception (max)
Secondary Skills Lore: Nature (max)
Important Gear Best kukris we can find, Robes and Bracers+5. +Dex Item. Alkali Gloves.
✝Split evenly between mobility and stealth. You do not need as much of those as you can get.

Stats
STR 8
DEX 23 > 26
CON 12
INT 12
WIS 9 > 10 (at level 20)
CHA 8

Final Build
Rogue (Knife Master) Ranger (Freebooter) Alchemist (Vivisectionist)
12 4 4
Leveling Guide
Level Take
8 Rogue – Combat Trick > Improved Two-Weapon Fighting
9 Rogue- Outflank
10 Rogue – Opportunist
11 Ranger – Combat Reflexes
12 Ranger – Weapon and Shield > Shield Bash
13 Rogue – Improved Critical: Kukri // Finesse Training: Light Shield
14 Alchemist
15 Alchemist – Shield Master // Crippling Strike
16 Alchemist
17 Alchemist – Greater Two Weapon Fighting // Double Debilitation
18 Rogue – Dispelling Strike✝
19 Ranger – Seize the Moment
20 Ranger
✝Or Combat Trick > Critical Focus. Or Bashing Finish

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