Overview
A list of all drones in FTL, with descriptions and stats.
Introduction
Movement and repair speed, as well as attack damage, are relative to human crew members.
To put beam lengths into perspective, one room tile on a ship is about 35 units long and wide.
Combat Drones
Combat Drone I
“Powerful drone that continually attacks the enemy ship.”
Power Required: 2
Attack Type: Laser
Damage Per Shot: 1
Shots Per Attack: 1
Avg. Time Between Attacks: 3.1 sec.
Fire Change: 10%
Breach Change: 0%
Stun Change: 0%
Scrap Cost: 50
Shop Rarity: Common
Combat Drone II
“Powerful drone that continually attacks the enemy ship. Moves and shoots faster than the Mark 1.”
Power Required: 4
Attack Type: Laser
Damage Per Shot: 1
Shots Per Attack: 1
Avg. Time Between Attacks: 1.9 sec.
Fire Change: 10%
Breach Change: 0%
Stun Change: 0%
Scrap Cost: 75
Shop Rarity: Very Rare
Beam Drone I
“Powerful drone that continually attacks with a small beam weapon.”
Power Required: 2
Attack Type: Beam
Damage Per Room: 1
Beam Length: 20
Avg. Time Between Attacks: 3.8 sec.
Fire Change: 10%
Breach Change: 0%
Stun Change: 0%
Scrap Cost: 50
Shop Rarity: Uncommon
Beam Drone II
“Powerful drone that continually attacks with a larger beam weapon.”
Power Required: 3
Attack Type: Beam
Damage Per Room: 1
Beam Length: 40
Avg. Time Between Attacks: 5.1 sec.
Fire Change: 10%
Breach Change: 0%
Stun Change: 0%
Scrap Cost: 60
Shop Rarity: Very Rare
Fire Drone
“Powerful drone that continually attacks with a small beam weapon that lights rooms on fire.”
Power Required: 3
Attack Type: Beam
Damage Per Room: 0
Beam Length: 10
Avg. Time Between Attacks: 4.7 sec.
Fire Change: 100%
Breach Change: 0%
Stun Change: 0%
Scrap Cost: 50
Shop Rarity: Rare
Boarding Drones
Boarding Drone
“Breaches through the enemy hull and wreaks havoc. Awesome.”
Power Required: 3
Health: 150
Movement Speed: 50%
Attack Damage: x1
Scrap Cost: 70
Shop Rarity: Rare
Ion Intruder
“Breaches through the enemy hull and randomly ionizes systems.”
Power Required: 3
Health: 125
Movement Speed: 50%
Does not attack crew, instead, apon boarding, it will seek out the nearest non-ionized system. Once in that room it will deal 3 Ion damage to the system as well as stunning all crew in the room. Then it will continue to the next non-ionized system and repeat.
Scrap Cost: 65
Shop Rarity: Rare
Defence Drones
Defense Drone I
“Shoots down incoming missiles, asteroids, and flak debris.”
Power Required: 2
Min. Time Between Attacks: 1.0 sec.
Can Target: Missiles, Asteroids, Flak Debris, Boarding Drones, and Hacking Drones.
Scrap Cost: 50
Shop Rarity: Very Common
Defense Drone II
“Fires faster than the Mark 1, and can also shoot down lasers.”
Power Required: 3
Min. Time Between Attacks: 0.8 sec.
Can Target: Lasers, Ion Shots, Missiles, Asteroids, Flak Debris, Boarding Drones, and Hacking Drones.
Scrap Cost: 70
Shop Rarity: Uncommon
Anti-Combat Drone
“Stuns combat drones attacking your ship.”
Power Required: 1
Min. Time Between Attacks: 7.0 sec.
Can Target: Combat Drones, Boarding Drones, and Hacking Drones.
Scrap Cost: 35
Shop Rarity: Very Common
Shield Overcharger
“Generates a single supershield barrier periodically.”
Power Required: 3
Time Between Shield Generation: 8.0 sec.
Scrap Cost: 60
Shop Rarity: Rare
Hull Repair Drone
“Automatically repairs 3-5 damage to your hull. Drone part is consumed once it finishes.”
Power Required: 2
Total Healing: 3-5
Avg. Time Between Heals 2.6 sec.
Scrap Cost: 85
Shop Rarity: Rare
Crew Drones
Repair Drone
“Will seek out damaged systems and repair them automatically.”
Power Required: 1
Health: 25
Movement Speed: 50%
Repair Speed: x2
Scrap Cost: 30
Shop Rarity: Very Common
Anti-Personnel Drone
“Will seek out and attempt to destory any intruders on-board your ship.”
Power Required: 2
Health: 150
Movement Speed: 50%
Attack Damage: x1
Scrap Cost: 35
Shop Rarity: Common