Overview
This Guide covers just about everything you need / want to know about Island Mode! There aren’t any specific Guides for this, so i figured i would make one of my own and compile everything into this guide!Works Cited & Inspired By: https://steamcommunity.com/sharedfiles/filedetails/?id=1399177746PLEASE give their guide a look if you already haven’t, they deserve it
DISCLAIMER
First Playthrough
(ISLAND MODE IS QUITE SIMILAR TO DANGANRONPA 1’s SCHOOL MODE SO TO THOSE WHO PLAYED THE FIRST GAME’S SCHOOL MODE WILL HAVE A LOT OF DEJA VU ABOUT THIS ONE)
In your first playthrough, just like the first game, you DO NOT waste your time actually helping Usami, instead of completing the “Tasks” she gives you (since the only rewards you get are Trip Tickets) You should use your first playthrough to fill out remaining Report Cards and max the gathering & cleaning skill of most/all characters, so that you can focus on other things in the next playthroughs.
Report Card guides for your viewing pleasure, both go in depth on different things and are quite useful:
A management gamemode where you assign “Tasks” to each member and build things from the materials you’ve gathered, as well as the use of Items. After workmode is over, you have the luxury of the Freetime Mode for the evening.
Similiar to Daytime mode, but everybody is in the central area and can be talked to (usually, more on that later). If you talked to one person or spend the time alone, the day is over and you get back to Work mode.
Every Sunday is the day off, you cannot work on that day, instead you get to talk to two charcters in Freetime mode.
As a first time player of Island Mode, I would really recommend reading through them, there might be information that will prove useful to you on your journey through Island Mode!
You should focus on building up gathering and cleaning levels. To do this effectively you should ignore Usami’s Tasks (except the last one, Mecha-Monomi/Robo-Rabbit) and instead use your materials to build HP restoring food and skill level increasing Items. The food allows you to work constantly (though these types of items are NOT carried over in the 2nd playthrough) and the skill level increasing items stat boosts are simply permanent, even in your future playthroughs.
It is recommended that you try to farm the food item “Jabba Hot Pot”, since it restores everyone’s HP fully. For this you need:
- 3 Jabbacrab – found at the Beach/Coast
- 2 Jabbasquid – found at the Coast
- 2 Seaweed – found at the Beach
- 2 Salt – found at the Coast
- 1 Hot Water (Made from Fuel & Water) – found at the Rocketpunch Market and Military Base
(Beach, Coast, Rocketpunch Market, Military Base)
Next we look at the Gathering Increase Item, I would recommend making this first because the higher the skill, the more items you get, which makes everything easier, even making the Cleaning Increase item. The item i’m talking about is Collecting Spirit, and to build it you’ll need:
- 10 Shiny Stone – found at the Beach
- 10 Magical Powder – found at the Ancient Ruin
- 10 Jabbacrystal – found at Nezumi Castle
- 10 Jabbiamond – found at the Mountains
- 10 Jabbapearl – found at the Coast
(Beach, Ancient Ruin, Nezumi Castle, Mountains, Coast)
Even though we’ll get to this way later, I’ll still summarize the Cleaning Increase Item here, aka the Cleaning Spirit, to build this you’ll need:
- 10 Expensive Plate – found at the Rocketpunch Market
- 10 Golden Egg – found at the Ranch
- 10 3 Sacred Treasures – found at the Electric Avenue Shop
- 10 Large Engine – found at the Military Base
- 10 Special Beast Meat – found at the Forest
(Rocketpunch Market, Ranch, Electric Avenue Shop, Military Base, Forest)
Maybe you noticed this, but none of the places line up with the ones used for Collecting Spirit. There are 10 places total, but I would not recommend trying to produce Cleaning Items and Gathering Items at the same time. Focus on one task at a time & try to produce Jabba Hot Pot!
Now that you have a rough idea of what to look for, I recommend at my suggestion for your first playthrough!
First Playthrough Suggestion
First off, you need some people to clean, about 4 people should make it kinda stable, you can play around with the numbers however, until you finally figure out what works for you! With time, as they get better you can downscale this number drastically.
A popular method is to make “boys & girl teams”, as they send the girls cleaning or collecting for the Jabba Hot Pot.
I say you take the best Cleaners / the ones you want to do the cleaning, but taking the (other) Girls off to gather from the Beach and Coast (Also the Rocketpunch Market + Military Base) is not a bad idea. This way you can overview the Food production on one page, to check if someones is close to passing out.
**Side Note: Always look at each Character, specially the ones in Rooms with -2 or -3 HP and make sure they don’t pass out! If they do, you lose that person for the next 3 days which can cripple all the other tasks if too many people fall at the same time!**
For the Skill increase Items: First we should focus on the Collecting Spirit. This means we need to gather at the Mountains & Coast (-3HP), Ancient Ruin & Nezumi Castle (-2HP), Beach (-1HP).
We can create a strategy with this information in mind
Here’s a suggestion but if you want you can just do your own thing if you’d like and play as my plan is not perfect.
** You don’t have to apply this on Day 1. On your first day the island is clean and you don’t actually need Cleaners… **
Cleaners: Peko, Mikan
Gatherers:
Sonia > Rocketpunch Market
Mahiru, Ibuki > Beach
Hiyoko > Military Base
Akane, Chiaki > Coast
(Since the girls and boys overlay each other you can choose to have boys pick up items at the Beach and Coast, though it’s your choice)
Cleaners: Fuyuhiko, Teruteru
Gatherers:
Hajime, Nagito > Ancient Ruin
Byakuya, Gundham > Mountains
Soda, Nekomaru > Nezumi Castle
The next day: (if everybody was full HP before) only Byakuya and Gundham + Chiaki and Akane will have gone down from red to orange. With that you switch:
Cleaners: Peko, Mikan
Gatherers:
Sonia > Rocketpunch Market
Akane, Chiaki > Beach
Hiyoko > Military Base
Mahiru, Ibuki > Coast
(Since the girls and boys overlay each other you can choose to have boys pick up items at the Beach and Coast, though it’s your choice)
Cleaners: Fuyuhiko, Teruteru
Gatherers:
Byakuya, Gundham > Ancient Ruin
Hajime, Nagito > Mountains
Soda, Nekomaru > Nezumi Castle
At this point Hajime, Nagito, Gundham, and Byakuya should be on blue while everyone else should be orange
Either you’ll get enough materials to craft a Jabba Hot Pot to charge them up or you’re not an Ultimate Lucky Student, in that case either do only rooms that WILL NOT MAKE ANYBODY PASS OUT this round OR let everybody rest. Decide what you are most comfortable with.
Either way, you need to get your characters back to red! Eventually production of the Jabba Hot Pots will begin!
With time you’ll be able to construct “Collection Spirits”, simply apply those to the gatherers. The whole process is exponential so it should get easier with time. Keep an eye on your characters health as well as your cleanness! Change up the number of cleaners as you see fit, when they get better you can simply scale them down bit by bit.
With this you should have no problem getting through the days gathering hope fragments of each character! For help with any Usami task (if you do want to make one or need help with Mecha-Monomi/Robo-Rabbit) look at the “Usami Tasks” section!
Endings, NG+ and more…
Day 48: A normal workday but this is the last time to use the “Work Mode” menu so use all Cheat Sheets and items on that day or they’ll all be lost!
Day 49: Holiday. You’ll be asked to turn in the final “Task”, before having 2 Freetime periods.
Day 50: Usami will remind you that this is the last day of this Island Life. You’ll get 2 more Freetime periods.
Day 51: Usami will call you to the Beach where you’ll see the endings of each character you unlocked, orrr….not.
If you do complete Mecha-Monomi/Robo-Rabbit, Usami will praise you and you’ll recieve 4 Trip Tickets for the next 4 Freetime periods, in addition to 200 Coins. Other than that, it’s not too different from the normal ending so don’t worry about completing it unless you want those coins!
Usami allows you to leave at the beach and this is where everybody says goodbye, you are given a choice between hard work, treasure, and a bond…and of course IT’S A BOND! When everybody leaves, the characters you have at 10 hearts will stay behind and talk to you which you need for the Island Mode achievements.
Even if you complete all the Tasks nothing will change, but everyone’s heart counter will go back down to zero.
There are 15 character endings, one for each of them. To get a character ending you’ll need to get them to 10 hearts, you can look this up in the “Love Chart” Usami shows you each Freetime period, if you talk to her.
In one playthrough you will only get enough Tickets/Time for 5 Characters (even if you finish every Task & get a full heart for every encounter). At the beach while everybody leaves, these 10 hearted characters stay behind to talk to you, and you’ll be asked if you wanna talk to them. Once you picked one, they’ll tell you something and ask you about something personal you’ve learned in their Report Cards Conversations. (You can’t fail the choices by the way, if you pick wrong you’ll just have to pick again). Simply answer your choices and finish the conversation and go to the next person / finish the playthrough.
Work Mode
In Work mode menu you can do 4 things:
- Set Tasks
- Construct
- Personal Effects
- E-Handbook
As you can see you have 2 groups, the boys and the girls, though they have no other difference between them.
Each character has 2 Stats: Gathering (LEFT) and Cleaning (RIGHT). All Character stats are different, Hajime has 3 in Gathering but 2 in Cleaning while Nagito has 2 in Gathering but 3 in Cleaning. They level these skills up when they are in-use, every level makes the character more efficient in that skill. These level get carried over in NG+, that’s why you should max out as many characters as you can on your first Playthrough.
HP are affected depending on the tasks, sending a character to search a room takes up 1-3 HP while making them clean takes 1HP and letting them rest or having them eat food restores HP.
Every Character has around 5 HP, sometimes they can take on -6 HP but you should not expect this.
To boil it down simply pay attention to your cleanness and health and you should be fine, check the effect to determine how much health is taken away (ARROWS)
The Construction Menu has 4 important tabs.
Goals are Usami Tasks, it’s essentially the Usami Task you have to build. You can see what you need and if you have everything needed collected & built you can build the Usami Task.
Tool Items make you more efficient, for example they can double materials collected in a room or make you lose less HP for your work. These are PERMANENT buffs that last the whole playthrough! Keep an eye on those when you have the time / resources!
Here you craft food to regain HP, cure unconsciousness, give a Character hyper energy (PINK GLOW), instant cleanness and skill level ups for Gathering (Collecting Spirit) and Cleaning (Cleaning Spirit)!
Here you can craft your Goods / Materials you collected into working parts for the Usami Tasks.
You can use the items you got or crafted. They are organized from top to bottom in this order: Food items (HP restorative), consciousness restorative, Instant clean-ups and instant skill level ups. Most of them can only be used by one person, some are general and some are for everyone.
You can see Usami Tasks in order.
You can see what you already built with your materials
You can see how much of each material you have currently.
Exactly as you’d expect
Usami Tasks
In the 50 days, you’ll be tasked to build Usami Tasks
READ BELOW AS IT WILL PROVE USEFUL FOR USAMI TASKS (If you want more info about these tasks I linked a guide that also holds more information)!!!
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Freetime Mode
Freetime Mode works similar to Freetime in the main game, just that your Classmates are waiting for you to talk to them in the main area. As before, you can only spend time with one of them before time passes – but you have one new option:
- Spending Time: Normal Freetimes to fill out report cards
- Use a Trip Ticket: You’ll use one of you earned Trip Tickets to go on a trip around the island, this gives you the opportunity to earn Hearts! 10 Hearts are required to unlock the ending of a character, you can earn 0.1 / 0.5 / 1 heart in each trip, depending on your choices & random chance.
- (cancel)
While in Freetime Mode you can talk to Usami
Usami will tell you who likes you and pull up a chart where the hearts you earned via Trip Ticket are visualized. You need to get a character to 10 hearts to see their end on Day 51. You can only see 5 Endings per playthrough though, so you are required to replay this mode at least 3-4 times if you want to see everything / get the achievement “Life’s a Real Beach” (see all island mode endings)
Usami’s Chart should be pretty self-explanatory but for the sake of completeness:
All your classmates are listed at the bottom.
If you take them on a trip you get 0.1 / 0.5 / 1 hearts depending on the dialogue choice you picked (Trigger Happy Heart Events count too). Once the character at the top and won’t go any higher you are now permitted to see their ending.
Trip Tickets
First this:
[link]
You’ll likely need it, its simplistic but efficient. I will give you help here, but I won’t list any dialogue choices or anything here so if you ever need help on those you should check out that guide.
A Trip is a different when it comes to dialogue, but it’s pretty similar to the “spend time” option. If you choose to take someone on a trip, you’ll get to choose the destination:
At each destination, you’ll have to make a dialogue choice, the possible choices presented are randomly generated for each Room, but the guide I pinned above listed all choices for you so please feel free to look up which choices presented to you are the ones that give you the most hearts and pick that one.
Each choice gives you either 0.1 / 0.5 / 1 full heart, so you can max out multiple characters per playthrough if you ever have enough tickets & have the ability pick/get great choices.
Sometimes (infrequently) instead of presenting the player with a dialogue choice, the character you invited will have a “Moment of Doubt”, aka “Shot Through the Heart”.
This works like a Bullet Time Event, the difference is that you always have the same 4 options to pick against their weakness: Affirmation or Negation. The one that gives you the most points is written in the guide above at the very end of each characters section.
The options of every room are random, but some have more positive options than others. For reference: Every single character has a perfect room so it’s best to look for those and pick the right choices, the best room of each character has more positive choices to get full hearts faster.
I’ll list the best choices here just in case but SOME CHARACTERS HAVE MULTIPLE FANTASTIC AREAS, SO PLEASE CHECK OUT THE GUIDE ABOVE IF YOU DO NOT WANT TO SEE THE SAME BORING LOCATION OVER AND OVER AGAIN:
- “Let’s swim” (1 heart)
- “Let’s go fishing” (1 heart)
- “Let’s look for crabs” (1 heart)
Truth Bullet: Affirmation
Shoot: “Nothing is more important than food”
- “That’s a lot of books” (1 heart)
- “Shall we study?” (1 heart)
- “All right, Let’s look for treasure!” (1 heart)
Truth Bullet: Affirmation
Shoot: “Stand with me”
- “This looks like a great spot for napping” (1 heart)
- “Let’s all sit down for now” (1 heart)
- “If we break that statue…” (1 heart)
Truth Bullet: Negation
Shoot: “Disappointed”
- “A yakuza film, huh…” (1 heart)
- “We need to have popcorn” (1 heart)
- “3-D huh…” (1 heart)
Truth Bullet: Negation
Shoot: “Waste of time”
- “This is a great place to kill time.” (1 heart)
- “This place is dangerous…” (1 heart)
- “I should probably read some technical books…” (1 heart)
Truth Bullet: Affirmation
Shoot: “Have this island under his control”
- “Let’s go inside the haunted house.” (1 heart)
- “Let’s climb that castle.” (1 heart)
- “This place looks like fun.” (1 heart)
Truth Bullet: Negation
Shoot: “Hate me…?”
- “All right, time to explore.” (1 heart)
- “Let’s look for fuel.” (1 heart)
- “We could have a live concert here.” (1 heart)
Truth Bullet: Affirmation
Shoot: “Aren’t strangers anymore…”
- “Let’s look for fuel.” (1 heart)
- “Let’s ride the tanks.” (1 heart)
- “This is pretty exciting.” (1 heart)
Truth Bullet: Negation
Shoot: “Too abnormal.”
- “Let’s drop some coconuts” (1 heart)
- “Let’s take it all off” (1 heart)
- “Let’s build a sand castle” (1 heart)
Truth Bullet: Negation
Shoot: “All I can do is take photos”
- “Why don’t we take a walk?” (1 heart)
- “The breeze is so nice.” (1 heart)
- “The sky is blue.” (1 heart)
Truth Bullet: Negation
Shoot: “doesn’t care about me…”
- “I guess we could go fishing” (1 heart)
- “Let’s build a sand castle” (1 heart)
- “Let’s split a watermelon” (1 heart)
Truth Bullet: Negation
Shoot: “Hate me”
- “All right, let’s pick up the litter.” (1 heart)
- “All right, let’s go running.” (1 heart)
- “Speaking of parks, the bathroom…” (1 heart)
Truth Bullet: Negation
Shoot: “…doesn’t trust me.”
- “This place looks fun.” (1 heart)
- “Let’s climb that castle” (1 heart)
- “Let’s ride the carousel.” (1 heart)
Truth Bullet: Affirmation
Shoot: “waiting for an opening…”
- “This is a great place to kill time.” (1 heart)
- “Let’s read something.” (1 heart)
- “All right, time to look for some treasure.” (1 heart)
Truth Bullet: Negation
Shoot: “Decide for me”
- “Let’s fish!” (1 heart)
- “Let’s take our clothes off” (1 heart)
- “Let’s drop some coconuts” (1 heart)
Truth Bullet: Affirmation
Shoot: “Has that quality”
Achievements for Island Mode
There are possibly more achievements relating to Island Mode in some way but these are the one’s that definitely stand out
Last Words
This guide is built off the foundation of this guide: [link]
PLEASE CHECK THEM OUT, THEY DESERVE IT