Overview
Some simple pointers on how to get started on Maia. *Like the game, this guide is a work in progress. I’ll add more things to the guide over time. You may be looking for The Official Wiki[www.maiawiki.com]
Getting Started/Controls
WSAD = Movement
Mousewheel = zoom in and out
Middle Mouse button = rotates camera
Left Mouse = Select Modes/ Open Mail
Mouse Over = item Information
H = Select Mode
J = Room Mode
K = Object Mode
Pause = Pause the game
f12 = Screenshot.
F5 = Save
F9 = Load
Debug:
-/+ Keypad = Modify game time speed. (This will not be in final game, so don’t report bugs!)
L = Lander arrives
Ctrl + T = Research
Z + X + Left Mouse = Fire!
Looking for other debug commands? You’ll find them in the console input section or guide.
Select Mode
Left Mouse = Follow Character/Select Rock to destroy.
Right Mouse = Delete Object
Room Mode
Left Mouse = Place Room
Ctrl + Left Mouse = Delete Room
Press 1-9 or q and e to cycle through different room types.
Object Mode
Left Mouse = Place Object
Ctrl + Left Mouse = Snap to grid placement.
R = Rotate Clockwise 45 Degrees
T = Rotate AntiClockwise 45 Degrees
Left Mouse + Mouse movement = Freeform Rotate
Left Mouse + Mouse movement + Ctrl = Freeform Rotate at 45 degree angles.
Press 1-9 or q and e to cycle through different Item types.
One of the first things you will need to do is build a workshop along with a workshop table and drill. Using these objects, colonists can start constucting other rooms and objects.
You can get to select mode by clicking the hand at the bottom of the UI or pressing H. Then click the rock you wish to clear. Make sure there is a way for the IMP robot to get to the rock to clear it.
To gain building materials you will need to put minerals from the rock walls through a smelter. After building a smelter your colonists will take rocks to the machine. You’ll then need to click the machine to get it working. Colonists will come collect their resources and go off to work.
The best way to keep everyone alive is to have a decent size of each room. See the rooms section of this guide for more information.
Ideally, you will want each room to be at least 3×3. Also it’s worth keeping in mind rooms can not be directly connected and will need room casing inbetween. Make sure you mine out large enough areas.
Don’t clear rocks between the base and the outside world. Bad atmosphere will pour in to your base and asphyxiate your colonists.
Whilst in sandbox mode the objective is to keep everyone alive for as long as possible whilst building a functional base. There are currently a few standalone missions. In these your objective is to keep everyone alive whilst meeting the mission requirements.
Icons
Room Types
Generic room.
Somewhere for the colonists to rest.
With an atmosphere that’s not only controlled strictly, but also quite sternly, a storage room is neither too hot, too cold, too damp or even too bright. It’s a perfect place for a team of colonists to keep their inventory. It doesn’t even get dusty.
Underfloor heating produces an almost forge-like ambience, as well as helping to keep busy craftspeople warm. Most importantly, a workshop offers the resource which is most critical to those engaged in practical activities, that being an abundance of power outlets
A science lab presents the opportunity for theoretical, technological and medical research, all within the same space. Science is not discreet and scientific disciplines overlap, so it makes perfect sense to create a space in which all research can be conducted, where ideas can cross-fertilize and where flights of fancy can be shot down before anyone gets carried away.
So humid as to almost produce a state of constant rainfall, a hydroponics chamber is a photosynthesist’s paradise. It’s damp (with water carefully filtered), warm and well-lit, three things that mean it’s not entirely unappealing to other, perhaps unwanted lodgers.
Under the glare of warm UV lamps this is the perfect place to raise various forms of walking meat.
Illness and injury come to all sooner or later, while one colonist’s harm is another colonists excuse to indulge any Hippocratic habits they might have. As well as providing the equipment, pharmaceuticals and ambience conducive to recovery, a medical centre is equipped to allow colonists to self-medicate in moderation, should this be necessary.
(Needs to be unlocked using research)
A layer of lead, steel and reinforced concrete surrounds a reactor room, offering excellent containment in the unfortunate and really very unlikely event of a vessel breach. This ensures the highest chance of survivability for all those discerning enough to be outside of a reactor room during this inauspicious incident.
In parts of the cave, you can place extra items to help preserve the base.
The area outside the base.
Green Glowstick*
Atmosphere Generator*
Work Light*
Turret*
Uplighters*
Floor Lamp*
Air Ven System*
Couch
Toilet
Table
Material Hopper
Workshop Drill
Nanoscale 3D Printer
Microwave Smelter
Utility Robot
Tape Storage Drive
Fossil inspection stand
Lab table
Bum Support
Desk
Hydroponic Planter
Intravenous drip
Fusion Reactor
Supercapacitor
Bulkhead Door
Geothermal Generator
Shaped Mining Charge
Wind turbine
Solar Still
Seismic Station
Solar Array
Flag
Geothermal Generator
Shaped Mining Charge
Suit Refill Point
*Available in all rooms.
Placeable Objects A – L
Placeable Objects M – Z
Colonist’s Needs
Your colonists have several needs. Here are the basic ones.
Food can be obtained via Ration Crates, Hydroponic Fruit Trees and eating Uberhuhns.
Food can be obtained via Ration Crates, Hydroponic Fruit Trees, Hydroponic Planters and Uberhuhn.
Quick Note: Carrots grow 4x faster than Potatoes whilst Kale and Broccoli are 3x faster than Potatoes.
Water can be obtained via water barrels. Solar Stills provide water and IMPs will carry the water barrels in to the storage room.
Atmosphere can be generated via Atmosphere generators and Hydroponic Fruit Trees.
Colonists gain rest via sitting on the floor, sitting on a couch and sleeping in a Bed.
Colonists need to have social contact with other team members to be happy. When happy, colonists will run to their jobs. Thes means happier colonists will be more productive.
Colonist Moods
Colonists now experience emotions. Emotions can be effected by colonists actions, their environment and even by other colonists! Their moods will normalise towards a general apathy in a neutral environment. Emotions are being added during the 0.49 update.
Colonists moods will be improved by:
- Social contact
- Being active
- Resting
- Eating (and to a small extent drinking)
- Being in well lit areas.
Happy colonists use more energy and do more work.
Colonists moods will decrease when:
- They are in dark rooms
- They put dead colonists in body bags.
- There is a lack of social contact
- When surrounded by blue lighting.
Sad colonists eat less, do less work and use less energy. Sad colonists do not run.
Colonists may become angry if they become irritated. Incredibly sad or happy colonists won’t get angry.
- Colonists will become angry when when:
- Their mood is low/sad.
- You deliberately antagonise them.
- When their environment has a lot of red lighting
- When equipment breaks repeatedly.
- When their attempts at social interaction fail.
Angry colonists may ignore orders.. or worse.
Sanity effects your colonist’s ability to work in a rational manner. Insane colonists may suffer from large mood swings, act irrationally and pose a danger to the mission.
Sanity can be effected by:
- Witnessing death, or dealing with dead bodies.
- Constant social isolation
- Being left in dark rooms
- Traumatic events such as animal attacks and explosions.
Robots
The IMP Robot duties are: mining, moving minerals and water barrels, destroying plants.
You start with only one IMP but more can be created with the Nanoscale 3D Printer once you have built it in the workshop.
Mouse-over shows it’s current task (if any) and also power and lubrication.
The Utility Robot will aid the colonists in their tasks. As of update 0.5 the Utility robot repairs broken items.
Repair Arm
The first type of Arm added for the Utility Robot is the Repair arm. This arm allows the robot to repair equipment around the base.
Minerals and Building Materials
As your IMP Robot digs out the cave walls it will find minerals. These minerals are used in the construction of the base. Currently every piece of cave has a mixture of different minerals.
The picture below is of the minerals that came from the area the IMP Robot just mined.
As you can see there is a mixture of different things in one piece of rock rather than soild ore blocks*.
In 0.49, Colonists will be able to turn minerals into building materials.
*This information may change as the game is developed
Temperature
Base temperature is now a measurable factor in Maia.
Hover over walls to see the temperature of that room. This will effect colonists in different ways.
It is possible for colonists to die from being too cold or too hot.
The caves of Maia are cold and dark, players can create heat by placing the new wall mounted space heaters as well as the existing atmosphere generators. Various other items create heat too, for example smelters, computers, human bodies, chickens and lights.
Too Cold!
Colonists can die if they get too cold.
When the base is cold you will be able to see colonists breath. This breathing will speed up or slow down depending on how worn out the colonists are.
Too Hot!
Be careful not to make the rooms too hot as colonists will burn up, quite literally.
Email System
In the top left hand corner of the screen there is an email system. The colonists will use this to tell you important information about their needs.
Your first email will be an introduction to the email account. There is only room for 6 emails so make sure you delete them by right clicking the icon. The colonists will send you small poems and strange statements that give you clues on their current status. For example, a colonist may state that they need rest, this tell you that you made need to place a living area or bed.
The email system will also inform you of deaths and research.
Research
To progress your colonies research you will need to build a Research Lab and Computer. Building a Tape Storage Drive will enable you to store research.
At the moment, the research tiers are random.
Research is split into several fields.
- Technological
- Local Ecology
- Material
- Energy
- Meteor Research
Colonist as they work and interact with the world gain each of these as Raw data, once they have a good amount they will input the data into a near by Computer Terminal. Once enough data is imputed the computer will process the information and produce a new Tech that could be used around the base, these Techs are automatically applied.
Required:
- 1 Computer Terminal – Lets colonists store knowledge they have gained and then is processed into new Tech.
Additional:
- Tape Storage Drives – Allows for additional Research to be stored, these are required if you want to Research more than two Techs.
- Fossil inspection stands – Not only do these store fossils that you have found, but colonists who interact with them gain additional raw data.
- Native Flora Sample Containers – Colonists who interact with them gain additional raw data.
- Necropsy Table – Used to preform Necropsies
- Seismic Stations – Collects and transfers Raw data automatically when set-up correctly.
- Weather Stations- Collects and transfers Raw data automatically when set-up correctly.
Creatures, Plants and Weather.
These are the Maia native creatures currently in the game:
Currently the flora on Maia are a mixture of different kinds of native plants.
Yours colonists can study these plants by putting them in Native Flora Sample Containers.
Currently Maia’s weather changes rapidly. There’s solar flares, snowstorms and downpours of rain.
Fire!
Fire was introduced to the game in update 0.48.
Fire burns using the atmophere and fuel(objects). If an object gets too hot it will catch fire and spread to other objects as they receive heat from the flames.
- Closing doors to prevent more atmophere entering the room
- Allowing colonists to put out the flames when they have a suit on
Burning chickens can easily spread fire throughout your base and set other objects alight. This could lead to you loosing your colonists food supply. Consider locking the chickens away until it’s safe.
Explosives!
The Shaped Mining Charge is able to cause cave-ins, remove material and overall be extremely destructive.
Yeild:20KJ/4.78011e-006kiloton
Left click to detonate!
These mines can be used to destroy creatures that come near it. Once used will need to be replaced.
Cats and Dogs
Each base starts of with a cat and a dog. In the current build these pets wander off into the wilderness.
Powering the Base
Powering the base is important and necessary to your colonies survival.
These objects generate power from various resources.
- Wind Turbine
- Solar Array
- Fission Reactor
- Fusion Reactor
- Geothermal Generator
You can store the generated power in these machines.
- FlyWheel Energy Storage System
- Supercapacitor
Console Input
Press ` to enter the console.
Once in the console there are a few commands you can use to effect gameplay.
Typing “instabuild” or “u” into the console will automatically build all placed objects.
input:
“earthquake”
This command completes all research.
“research” or “r”
Using the console you can effect some colonist states.
input: “all social 1.0” – This will make everyone’s social needs fully fulfilled.
input: “all social 0.0” – This will make everyone need social interactions.
Some other variables you can use are:
mood, irritation, and fatigue
Here’s some examples of how you can use these:
“all mood 1.0” – All the colonist’s moods will be high.
“all mood 0.5” – Everyone’s mood will become medium.
“all irritation 1.0” – Everyone becomes irritated, depending on their mood, they may become angry or be more sad.
“all fatigue 1.0” – This will max out fatigue and will kill everyone.
To spawn a creature:
“spawn [ID of Object]” or “s [ID of Object]”
Some of these objects may not yet be implemented properly and as such may crash the game. Make sure you save before trying any of these.
FAQ
If you’re having any issues with running the game please let us know.
You can either email us at support(at)maiagame.com or head over to the forums.
Also, please let me know if you want a certain thing added to the guide.