Kinetic Void Guide

Game Controls for Kinetic Void

Game Controls

Overview

A simple list of key bindings

Tips

How to fight
  • Select your target
    • [z] to cycle through non-hostiles
    • -or- [Shift]+[Tab] to cycle through hostiles
    • -or- [LMB] to select a specific target in your HUD

  • Lock the target – press [c]
    • this puts the target in the first unoccupied target slot (keys F1…F12)
    • until cleared, the related target key will select this object for targetting-related activity – like assigning the target to a weapons group.

  • Destroy your enemies!
    • Select the target you wish to destroy group you wish to use by pressing the appropriate [F#] key (that’s F1…F12, not f-sharp! 🙂
    • Assign a weapons group to that target by pressing the weapons group number (1…9 + “0” for “10”)

To cancel a weapons group from firing, press it’s number again. Repeatedly pressing a weapons group number will toggle firing on and off.

More than one weapons group can be assigned to the same target.

To clear a target group assignment, press the target key (F1…F12), then press [Shift]+[c]

Shipyard

When in the shipyard, select the module by clicking an item in the list on the right. As you move the module over existing pieces (or the “ghost” piece that is presented when a new construction is started), the module selected will show itself attached to the already placed mountpoint which is closest to the mouse cursor. The selected module will orient itself according to the selected mountpoint – which is tied to the mouse cursor. When the module shows up yellow, or hard to see, that is either because the module overlaps existing construction, or it is an engine module that is not facing toward the exit of the shipyard.

Modules themselves are merely containers – they provide a place to mount sub-systems. It is sub-systems that actually perform activities. So simply adding an engine to your construction will not allow the construction to move. You must first add an engine module, and then populate the sub-systems with an egine sub-system.

Pan camera
LM Drag
Rotate camera
RM Drag
Open Context Menu
RMB
Zoom
Scroll wheel
Slow Zoom
Shift + Scroll Wheel
Select/Place module
LMB
Place module, and prepare another for placement
Shift + LMB
Rotate part left
Q
Rotate part right
E
Change Connector
R or F

Standard Flight Controls

General Flight

Steering and orientation

Accellerate
R
Decellerate
F
Enable / Disable Kinetic Field
T
Micro Warp Drive
Shift+T
Enable / Disable Mouse Flight
V
Set Throttle to 100%
Shift+R
Set Throttle to 0%
Shift+F
Strafe Left
Shift+A
Strafe Right
Shifr+D
Ascend
Space
Descend
ALT
Pitch Up
W
Pitch Down
S
Yaw Left
A
Yaw Right
D
Roll Left
Q
Roll Right
E

View and In-Ship Systems

Rotate Camera
RMB+Drag
Zoom camera In/out
Scroll Wheel
Galaxy Map
M
Faction Status
K
Ship Inventory
I
Find Stations
N

Weapons and Targeting

Select (Object)
LMB on the target
Cycle through hostile targets
Z
Cycle non-hostile targets
Shift+Tab
Target Lock
C
Clear Target Lock
Press target key (F1…F12), then Shift+C
Manage Weapon Groupings
G

Targeting Automation

Target #
1
2
3
4
5
6
7
8
9
10
Select Target
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
Fire Weapon Group
1
2
3
4
5
6
7
8
9
10

Analog Device Controls

Your mouse is a two-axis (X,Y) analog device

Pitch Up
Y+
Pitch Down
Y-
Yaw Left
X+
Yaw Right
X-
Roll Left
Z+ (if supported)
Roll Right
Z- (if supported)
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