Overview
https://www.tweakguides.com/HL2_3.htmlStuttering: One of the most famous aspects of the Source Engine is its tendency for Stuttering, including skipping or looping audio at certain points, or periodically. The actual issue revolves around the way the engine is continually loading chunks of texture information on the fly from your hard drive into Video RAM – such as when you walk around a corner into a new area, or see a new creature – the audio pauses or skips at the same time. Let me be clear: it’s not actually an audio issue, it’s a general game engine issue. The early history of this issue is covered in greater detail here: Half Life 2 Stuttering. Over time Valve has released a range of updates which have minimized this issue with varying degrees of success.Есть мнение, что проблема лечится дефрагментацией. Ссылка вверху^
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