Overview
some useful tips
GENERAL TIPS FOR ANY BUILD
– enter khorinis city without talking to guards for extra exp from Lares ( strafe sideways near guards and enter city without looking at guards directly. save/reload if u fail )
– save permanent bonuses for late game if that matches your build type. ex : if you are making a STR build then save dragonroots, sorrels for late game
– never tell Lares to take you to Onar’s farm, he may bug out and won’t take you anywhere else.
– give Daron donations of 50 gold each time till he stops accepting it ( u get 85 HP, 1 LP, 2 MANA total )
– bandits at jack’s lighthouse are tough shooters so don’t approach from the front. walk around the shadowbeast cave then down the slope to behind the lighthouse. then slowly crawl next to the hut, and SAVE!, then hit the nearest with arrow/spell to kite, then kill 1 by 1.
– the northernmost mining site in valley of mines where u meet Grimes, kill off the Paladins first before talking to grimes, as doing that triggers spawning of snappers which the paladins kill off denying u exp.
– after gathering report from Fajeth’s mining site, kill them all. in act 4 orcs spawn there and those paladins can kill a few orcs, denying u some exp points.
– after reporting Marcos’ to Garond, talk to Marcos again for some exp, then kill his group.
– how to do Cipher’s quest (joining mercenaries) : first of all beat the guy guarding the weed package in harbour, get the package, go to Onar’s farm, talk to Cipher, then talk to Bodo, then talk to Dar, beat up Dar, loot him, talk to Dar again, talk to Cipher and tell him Dar did it, Cipher will beat up Dar, ask Cipher if he feels better now, then give him the stalks of swampweed he asked u for, then finally give him swampweed package. If you give him package before stalks, he might not accept stalks of swampweed then, keeping that quest hanging.
– before talking to Dexter, make sure you have talked to Cord about his missing buddy and are ongoing the quest to join the mercenaries, and drive the militia back quest. then go and kill off the militia at Bengar’s. also make sure that you have 1 fire arrow scroll and 1 fire rain scroll. then fully talk to dexter, walk out of his hut, position yourself in between the bandits, hit the guard bandit with fire arrow, then immediately use fire rain scroll. this way you can get the best amounts of exp.
– to join the thieves guild without killing Atilla, there are 3 incidents that work towards it. First, let Rengaru go after you catch him and ask for Jora’s gold back. Second, let Halvor off the hook after u get the ‘stinking note’ from the bandits. Third, ask Kardiff for a ‘special’ work, and he will redirect you to Nagur, do that quest, sleep till next day, then talk to Nagur again. Lastly talk to Kardiff again, he will say a fellow wants to talk to you. then talk to Atilla, and he hands you the key without fighting. this way Cassia doesn’t charge you gold for training Dex and pickpocket (probably).
– at 5:00 ( in-game-time), when guildless, Wulfgar gives you free 2% one-handed training.
i’ll add some more points later on.
EARLY GAME TIPS FOR MAGE STARTER
hi guys,
as u know Gothic 2 is a fairly buggy game, and most of your actions are unchangeable , so there are a few things to take care about,
as u start the game,
– DO NOT join the mage guild yet
– DO NOT tell Lares to take you to Onar’s farm ( the game might bug out and he might not offer to take u anywhere else )
– tell Lares you want to return the ornament with him, and complete his quest so u 2 can go together
– after you return the ornament to Saturas, return to city asap and tell Lares you want to go to the dense jungle ( this helps you to level up faster in early game. remember to take a few fire arrow scrolls to kite wargs, the orc elite, and other tough creatures to u on the way, which Lares can kill easily. he waits once u fall behind a bit. use that to kite monsters to him. once u reach the stone circle, Lares will wait there until you activate the switches, so remember to go out and kite more wargs and monsters to him. do save between kills with Lares on screen, or he might disappear). down the stone circle slope and a few steps away are 5-6 wargs, a good chunk of exp ).
– DO NOT give Daron 50 gold donations yet
– train only mana, nothing else
– DO NOT use LP to train str and dex, train ONLY mana. do 10-29, then 29-34 in a single dialogue, then do 34-59, then 59-64 in a single dialogue. train mana till 64, then give Daron the 50 gold donations.
– use shrine to train str+10 and dex +10, and nothing else.
– focus on gathering stone tablets and dragonroots
– learn ancient language lvl 1 and 2
– eat all dragonroots and goblin berries u get, and use all stones tablets except mana tablets.
– save all kings sorrels and fire roots.
– focus on getting a better weapon than current (duh), and fully clearing chapter 1 of doable quests and all monsters.
– start the ‘joining the mercenaries’ quest for extra exp, but don’t talk to Lee in the end.
– fully clear monsters in chapter 1 ( i will post a small guide on how to kite single wargs from packs 1 at a time)
– when guildless, and your mana reaches 64, give Daron the 50 gold donations till you can ( probably total 1k or 1050 gold )
– keep 20 LP in reserve before joining mages guild ( i think you can break your game if u join mages guild with 0 LP’s and if you’ve fully cleared Khorinis, because u need 5 LP(mandatory!) to
learn fire rune to progress to mage class ) rest points will be for summon goblin skele rune,circle 2 training and ice lance rune at chapter 2
– now you can join the mages guild
i may add more points later on.
WHAT SPELLS TO LEARN
going full mana/str/dex build means saving LP’s for main stat only.
so as a mage, only go for following spells:
chapter 1
-fire arrow (required)
-summon goblin skeleton (extremely useful for single target early game when you are fairly weak, remember to spawn a lot and swarm the enemy)
chapter 2
-ice lance (i think its way better than fireball, and it pretty much becomes your core spell until chapter 4
– clear the orc infested pass to get the heal lesser wounds rune for free( located near the stones where the shaman sits )
as you start Chapter 2 , pick up every ice block spell scroll you can find, and go to valley of mines, and fight your way to the tomb next to the ice region where a skele mage resides.
SAVE.
DO NOT engage him before you finish off the skeleton warriors.
DO NOT use spells to kite skele warriors to you, just crawl inch by inch until they aggro you.
when finally the last monster left is the skele mage, SAVE again. continued…
important note : the spell casters in the game also use runes. whichever spell rune the caster starts off with, or cycles to, you won’t be able to get with the ice block damge-over-time kill trick.
for those who don’t know what the trick is, beat down the caster (skele mages / seekers) until they are within an inch of their life, then freeze them with ice block spell, and wait for them to die. when they die, immediately loot their corpse. u will get spell runes that they haven’t used yet. keep that in mind.
…now continuing, aggro the skele mage, and immediately ice block him, then beat him to extremely low life, then wait for damge over time to kill him. use multiple scrolls if necessary. see what runes u get. if the skele mage cycled to ice block spell, then he won’t give ice block spell rune on death.
load and repeat until u get the ice block spell rune, which saves you 10 LP.
there is another skele mage in khorinis too, near dexter, but u probably won’t be able to finish off skeleton warriors before you aggro him. chapter 2 skele mage is easier to do so.
chapter 3
learn no spells, just get ice block using the trick written above ^
chapter 4
learn no spells ( using the ice block trick, u can get fire rain, lightning, storm, cry of the dead, small firestorm )
i am still in chapter 4, (actually i just triggered it) so can’t say anything about chapter 5 and chapter 6 spells yet.
SPELL AND MANA WAND TIPS
– keep the ‘inventory cursor’ on wand and quickly unequip-equip the wand to get 20 mana. useful for blasting ice lance early game. tap inventory button, click twice ( since cursor was on wand it would equip and unequip ), tap inventory button again, and use ice lance or summon gobin skele. extremely useful early game.
– mages don’t need to fight every monster out in the open. when far away from any monster, equip any single target spell, like ice lance, and direct at the enemy, if you are able to aim the enemy, keep stepping back until u can’t. then with spell equipped crawl towards the enemy till you just can target it. now release the spell and wait until the spell almost reaches the enemy, then take back 1 or 2 steps (out of range of targeting). what happens is the enemy takes spell damage, but doesn’t aggro you. note that for packs, only target the monster that is closest to you.
– single target spells don’t miss stationary targets, but can miss moving targets, especially the ones walking away from you. if a monster aggro’s you, and walks through a rough terrain, your spells might miss.
HOW TO KITE SINGLE WARGS FROM PACKS
Wargs are tough beasts which usually stay in packs and fighting even 2 at a time can be lethal, early to mid game. but a single warg is same as killing a single wolf, just with a lot more hitpoints.
Note that every warg threatens you with a growl-like-bark (or whatever the word is), 2 or 3 times before charging at you, when u approach one. if they are in packs, when 1 charges, almost all of them charge.
when u approach a pack, SAVE. draw your weapon, and slowly crawl towards the outermost warg, and let him start growling at you. the others will join the growling ( if they are not too far away from the pack). the trick is, to have ALL the other wargs to start growling a split second later, than the initial outermost warg. hence, the warg that starts growling first, is the first to charge at you when his ‘growling period’ is over. when the first warg charges, instantly start backing off, until you are far away than the pack, with 1 charging at you, while the rest haven’t finished the ‘growling’. that way the rest of the wargs will still be growling and won’t charge even after finishing growling, since at that point you are far away from their targeting area, and the one that has finished growling is the only one charging.
MANA TRAINING
easy, simple,
train 10-29, then 29-34 in one go,
train 34-59, then 59-64 in one go,
train 64-89, then 89-94 in one go,
finally train 94-124.
DO NOT use LP for str and dex, or anyting else, other than summon goblin skele, circle 2 training,ice lance, and ancient languages lvl 1, 2 and 3.
after fully clearing Khorinis, Valley of Mines and Jharkendar in chapter 3( yes i started Jharkendar quests after triggering chapter 3 and clearing seekers from Khorinis ), i fought Raven after training mana to 124. so its possible totally.
DO NOT apply any mana bonuses like tablets, and elixir of spirits before training 124 mana.
After the Raven Fight, you can trigger Chapter 4 by entering Valley of Mines, then go back to Khorinis, and clear the seekers that have spawned. This way you can learn elixir of spirit recipe too, and reach 360+ mana ( without wand and amulet, rings) before starting the dragon encounters.
below is my stats screenshot in chapter 4 starting point. haven’t touched any monster in Valley of Mines after Chapter 4 trigger, but i have cleared Khorinis yet again. i am not wearing any amulet, and i have Str 4 Dex 4 ring from Lutero equipped, a Str 5 ring , a Str 10 belt, and Master Sword Equipped.
if i equip wand and priest set amulet and rings, i will get another 60 mana i think.
HOW TO KITE ORC SHAMANS
hit one with a spell and when they get ready to blast you with a fireball, get behind any nearby obstacle (pillars, trees, big rocks etc). they will start running towards you, and will stop after going a certain distance. then, with the obstacle between you and the shaman, take a step back. u will see the shaman taking a step forward too. keep moving back until the shaman is literally next to the obstacle. then with the obstacle still between you and the shaman, run forward, until the point when he ‘sheathes’ his spell, and gets ready with his axe.
important note : when the shaman starts to sheathe his spell, immediately dash back a little. what will happen is he will take out his axe and freeze in place. at this point you can blast him with spells or arrows, and he won’t do anything, except flinch a bit. also when he flinches, he steps back a bit. so take a step forward to keep that distance constant between you and him. if he gets too far he will take out his spell back again, and start blasting at you.
YOU CAN FARM SKELETON MAGES
just be enough lvl’d up that you can take on 1 skeleton warrior easily, then go near any skeleton mage, and let him try to freeze you, dodge that, then let him hit you with ice arrows(run left right to dodge those), in between the arrows he will constantly summon skeleton warriors, which u can keep killing for 300xp a pop.
i did this in act 5 when my mage armor took no damge from ice arrows, and i kept 1 shotting the skeleton warriors with lightning spell shown below(in monastery after opening lamp switch in act 5):
U CAN USE LARES EARLY GAME
first of all, NEVER tall Lares to take u to farm, he bugs out at that point in most versions.
so, whenever Lares is taking you to any location, he waits on some places, and asks if you are able to carry on or not, and you are gives a dialogue choice of ‘Lets Move on’. at that point, if u don’t select that dialogue, he waits there indefinitely till u do so. at this point, you can move away from him, and kite any monsters to him, which he can kill, and give you exp. he is immortal, and can kill any monster fairly easily.
WEAPON ANIMATION CANCELLING
whenever you attack with a melee weapon, at the end of each swing, your hand stays stuck in animation, leaving you open to attacks. to get out of that animation, quickly tap forward / left / right / back.
humanoid enemies are also open to attacks at the end of their attack animations, at which point you can hit them safely. be careful of their ‘short’ weapon swings though, they recover quickly after those, and can surprise you if you go in for a hit after those.
YOU CAN LEARN ACROBATICS WITHOUT TRAINING DEXTERITY AT CH.4
keep aside 1 goblin berries, and consume the rest, and keep consuming all dexterity potions that you can get. keep using all dexterity tablets. this way starting at around chapter 4, your dexterity should be around 58. go to Constantino after triggering chapter 4, and get another goblin berries. then, go back to Onar’s farm, and talk to the mercenary Dar, he will give you a quest. finish his quest, then choose the amulet as the reward. that is an amulet of +10 dexterity.
then, equip the dexterity amulet, 2 x rings of dexterity(+5 each), and belt of dexterity(+10). that should make your dexterity goto 88-89. then consume the remaining goblin berries. as soon as u reach 90 dex, acrobatics will be unlocked permanently, even if u remove the dexterity amulet and rings and belt.
HOW TO KITE SINGLE MONSTERS FROM PACKS
from a far distance, when your hero can’t target the monsters, using ranged weapon / any arrow spell, slowly crawl towards the pack, until your hero auto targets the outermost monster. then move just 1 step forward, and hit the monster ( or keep trying to hit until u do ). that way when the hit connects, only the monster that was hit would charge towards you, and not all. this will get tricky on narrow terrain though.
LOWEST TIER OF POTIONS (ESSENCE) ARE VALUABLE
there are four potion (health / mana) tiers :
– essence ( heals health / mana for 50 points );
– extract ( heals health / mana for 70 points );
– elixir ( heals health / mana for 100 points );
– pure ( fully heals health / mana ).
pure potions are the best potions that u can get / craft, coz they do 100% recovery, no matter the value. they are crafted using 3 x essence potion, 1 meadow knotweed, 1 lab bottle.
during early to mid game, try to use only extract and elixir potions, and save all essence potions for later crafting to pure potions.
oh and for this reason, save/buy all meadow knotweeds that you can get.