Overview
This is a Guide for getting though to the Space Stage. This will detail parts, abilities, and consequence cards through all the first 4 stages before the space stage. For new players, learn the parts and chart your way for your species. For people wanting new tricks, learn some of my stratigies, which I have used for sevaral races. For all, a detailed review of the Cell, Creature, Tribal, and Civilization stages.
Cell
When you start a new planet and race, you make a couple of desicions. Other than the obvious naming and difficulty levels, there is one choice that will determine your start: Herbivore or Carnivore? of course you can go Omnivore, you just have to make an adjustment later. This will be a huge impact later on, but right now it will determine two things: what you eat, and whether or not you can fight at start. The carnivore mouth can let you fight by ramming into things. The herbivore, not so much. You need to survive until you add an attack part, or just improve your speed to just run away. As there are only twelve parts, three of which are eyes, we can go into detail on each. I’ll skim over the eyes, here’s all you need to know: You need one. Without it, you can’t see as well, even though i’ve never tried it myself to know how much.
Now with that out of the way, we can now get to the fun part. Parts. We have the mouths, the attack pieces, and the movement pieces. I covered carnivore and herbivore diets. Other then that, we have the omnivore mouth. It lets you drink your enemies, It’s awesome. however you lose the ability to eat chunks of enemies killed otherwise. You can also go omni by just getting the other two mouths at once. The attack parts include spikes, which let you stab your enemies, the poision gland, which let you leave a trail of poison, and also makes you immune to said poision. The coolest one is the electro bulbs, they charge lightning to shock enemies who harrass you, and it’s completely automatic. The movement parts include the Flagella, which adds one speed, the cilia, which adds one speed and lets you turn better, and the jet, which is a super speedy booster which gives two speed. Note that in this stage, speed can stack.
Just eat and win. You can make a speedy herbivore, or a titantic armed carnivore. Whatever you like. If you can’t fight, tail someone with a desired part until somebody eats him. Just keep eating and win. Not much to it. If you fight a powerful foe, just use poision or shock therepy to take him out. Your diet will get you a card, and that will get you many different powers over the course of your journey. We’ll dicuss cards as their effects come into play.
Creature
Well, what do you know? You spontaniously grew legs and are on the surface. Unless you didn’t want to grow legs. Regardless, you now can run around and interact with the many species on the surface. You now have a secret weapon ability that can help you survive. If you were a carnivore, you can let out a war cry that terrifies all around you. as an herbivore, you can use a melody to help befriend people. The omnivore lets you call a bunch of friends to help in situations. Now, you can determine how you socialize with people. The parts from before have completly different uses now. There are a ton of new parts, with many ability lists. I’ll only go over abilities and events here. There are too many parts to go over.
Social abilities lets you interact by copying the others actions. Attack abilities are bite, a basic melee attack, charge, a rush attack that stuns, spit, a ranged poison shot, and strike, a power attack. The movement abilities include sprint, sneak, jump and fly. Not much to say. However, as a carnivore, you might have trouble going up for blue and green, since the only thing you can eat is other species. The other two, not so many problems.
There are pretty much three things that can happen randomly. A meteor shower can come out and scare everybody, It never has hit me or any of my team, so if I play predetor, I just go and slaughter in the confusion. A shuttle can sometimes appear and abduct people. Same thing, if I’m predetor, I slaughter people while they freak. The third thing is a Rouge or Epic. Rouges are bigger versions of creatures with more health. They can be powerful allies. An epic is a different story. They can kill you in one hit and have hundreds of health. Just leave them alone and they won’t be a problem.
Tribal
Well, now your creatures are fully sentient. That’s great. Now there are other fully sentient people who legitimatly want you dead, as oppossed to looking to you as food. And I mean want you dead, you have to go the extra mile to impress them. Violence will certainly feel like the answer because only two tribes won’t hate your guts from the very beginning. There are a ton of new tools to use, and now your species can wear outfits that give them increased stats. There are three types of tools, social which can be used to impress people, in a way a lot like the creature stage way. The combat tools include the axe, a powerful anti-infantry tool, the torches, an anti-building tool, and throwing spears. The miscellanious tools have the fishing rods, the gathering tools, and the healing staffs.
On a higher difficulty, this is my least favorite part by far. You can attack someone, only for some other jerk to start coming and forcing you to retreat to your tent. And then the other tribe recovers. And then they attack you. See where I’m going? This is a endurence round on medium. I don’t want to know how brutal it can get on hard. It is really hard for the less attack based creature to go anywhere here. Just play for the friends, and kill as fast as you can. Herbivores get a plant restoring rainstorm. Omnivores get the power to summon fish to eat. Carnivores get traps to catch one of the many animals for food. People who got a red card in creature get fire bombs. Blue cards get beast enchant abilities. Green gets fireworks to dazzle others. The outfit pieces can increase gather speed, attack, social influence, and health.
Civilization
Well, you got through the many different tribes thrown at you. Now you got to build a city. You have a lot of new options now with the third card. I won’t describe what the cards do, because the game flat-out tells you itself. There is a lot of options now. There are basicly four ways to make a nation no longer a threat. There’s blowing them up, buying them out, converting their people, and allying with them. When you build a vehicle, you can adjust it’s health, speed, and power(power for what depends on type). I usually prioritize speed and power for industrial, and balenced stats for the other two.
If a nation wants to kill you before you are ready, throw money at him. Use complements as well to go up to +130 bonus on relations. The relation slider goes from -100 to +100. So money works up to +120. Complements are a good +10. People can get negitive bonused for your size, the distance between borders, and if your a threat to them(a particurally nasty surprise for -45). If you are industrial, throwing money is your only choice to survive. If you are anything else, you can just take them out. This is also the easiest card to control. just capture a nearby city with the path you want to take, keep it that way, and then capture all the other cities with that city, making all of them just like that city. If you ally with someone, then they will just give you their cities at the end, so just throwing money at the last big empire will just get them out of the way. You don’t even have to change the cities, cause that is not important in space.
Welp, you made it to space. Congrats. You got to make a spaceship. Then take it to space, and do the opening missions. Now thats over with, you now take it to the limit. All the cards give you bonuses, all of which will be handy in the long run. Card combinations will give you your final power, one that I assure you, will always be epic. The combinations include at least three cards of one color, two of two colors, and two plus one of each of the other colors. The space stage is so huge and full of content, it pretty much deserves it’s own guide. It’s that expansive.
Now that you have everything ready, you now get to head out. Space has a lot of tricks to it. It has an economy, dozens of empires and so much more. Everything from the previous stages will be tested there. The fast movement of the cell stage, the interaction of the civilization stage, and the fast reaction to events from the Tribal stage. Have a happy trip!