Overview
Getting to secret spots and into areas you shouldn’t be able to get into in the first place.I’ll be covering the basics of how to properly Glitch and which maps are suited for glitching.Glitching can save your ass and make some levels a lot easier but more than anything it’s for the lulz.Know however that you can get the most potential out of glitching only if you already got the basics of the game down. So this is a more interesting guide for advanced players who are bored.
Glitch Basics – How to [Part 1]
Glitching can be really easy at some spots and it can seem almost impossible at others but still possible.
Here are the things you will need to be able to do in order to glitch properly:
1. Crouch jumping
If you play Egoshooters often you will already know how to do this.
You jump. And while you are in the air, you crouch.
The default for this should be space+ctrl/strg on your keyboard.
You can also do it the other way around. First crouch and then jump. However.
The latter of this will not allow you to jump very far, which you will need in many cases.
So try getting used to doing space and then crouch and not the other way around if you want to fiddle around with glitches in this game.
2. How to manage your Stamina bar
Resource management of your stamina bar is what you need most if you want to glitch.
That is, guessing how much stamina you probably still have left and trying not to use up too much stamina all at once.
In general you will want to avoid using heavy weapons but that doesn’t mean you can’t carry them around with you in your inventory. But if you have a heavy weapon in your hands it will slow you down and if you run while carrying a heavy weapon it will use up your stamina faster.
You can either use the Holster action on default H or if that doesn’t work for you for some reason like for me the “Last used Weapon” action is an alternative.
You can find it in your hotkey options, not sure what the default key is. I use Q for it so I’ll refer to Q in the guide, it will switch back to the last weapon you used. This is extremely helpful for glitching since it enables you to run around with bare hands. And bare hands is exactly what you will want in many cases. If you feel uncomfortable walking around with bare hands, you can use light weapons like the wrench or the small axe or the machete instead. They barely limit your movement and are quite effective, especially the wrench with it’s strong stun/push if you use the loaded/strong attack.
But what you want to do at all times is basically keep your bare hands always ready and how you do that is, everytime you pick up a weapon, you press Q right after picking it up.
That way you will switch back to your bare hands. What you will want to avoid is switching from one weapon in your inventory to another weapon because this will make you unable to switch back to your barehands since the last weapon you used will no longer be your bare hands.
Why do I need bare hands at all? You don’t need it to glitch, but it makes things much easier.
Everytime you want to run, you switch to bare hands and you will be able to run much farther with much less stamina used than if you had run with that fireaxe in your hands. With bare hands you will have an easier time to jump farther and it reduces the number of times you will fail a glitch-jump because you missed just a bit of stamina. Also having your hands free will make it a bit easier to push enemies away with precision and it will make you look like a badass running around with nothing but your fists. People will also think you don’t have any weapons on you if you walk with bare hands, which can help on servers with FF enabled to seem less threatening to people that are fast on pulling the trigger on their own people.
If you got the hang of the H/Q button, you can still make saving up stamina easier by knowing a few things:
*Jumping consumes ♥♥♥♥♥♥♥♥♥ of stamina – so don’t jump when you don’t need to
*Hitting several enemies at once will consume ♥♥♥♥♥♥♥♥♥ of stamina as well. But is a good way of clearing entire waves of enemies especially when you got the pipe or fubar
*The Big Hammer and the Fubar can still be used to kill zombies even if you are out of stamina. If you hold the G button long enough you will be able to throw them at full force. And if you throw them at full force at zombies heads, they will usually die after 1-4 throws. And after each throw your stamina will have refilled itself to a level where you can at least do 1 melee attack again with your heavy weapon. So you can Melee-Throw-Melee-Throw infinitely without worrying about stamina. Your stamina will be at a minimum while doing this. But it won’t keep you from attacking.
Also throwing weapons costs 0 stamina. So it’s a cool thing to do on servers with realism: on.
*If you run and then jump you will jump farther. And jumping farther won’t cost you more stamina than normal jumps. The running however costs you stamina. Just like Punching and Pushing does. In fact, don’t push zombies if you don’t need to. Just like jumping. If you need to lure zombies somewhere it’s usually better to just go where you want them to be and let them follow you instead of spam-pushing them where you want them to have.
*IMPORTANT: Having low stamina does not always mean you can’t jump, but it always means you can jump less far than if you had more stamina. So if you need to do a very far jump and you can’t jump far enough to your destination, it might be better for you to wait for your stamina to fully refill before trying again cause doing jumps with half full stamina won’t get you very far.
*Your chars heavy breathing will tell you when your stamina is almost used up. This is an indicator that you have reached the end of your stamina. It is not the indicator that your stamina is low. Your stamina will reach a low (meaning your jump range will decrease) even before your character starts with the heavy breathing.
*Running is cool. Running for short durations is also cool. But running uses up stamina. Granted very few stamina if you run with bare hands. But still try to do as few of it as possible. Runners can’t catch up to your normal speed even if you don’t run as long as you keep looking straight and don’t turn back to look where the runners behind you are at. Moving in zick-zack is also a good trick to keep them away. If you have to finish runners without getting hit, just move in a circle and hit em while you are moving to the side. Never hit them while you are looking each other in the eyes. Especially kids. Kids will not attack you if you are next to them. They will only attack you if you are standing right in front of their eyes.
3. Stamina+Crouch-Jump = Glitch
So now how do you glitch? There are rare instances in which you can glitch without the help of zombies. But in most cases you will need a zombie. At least one. Usually the more zombies, the better glitching you can do. So what you won’t be doing when you try to glitch is killing zombies.
You will almost always kill kids and you will occasionally kill runners. But not the slow ones, since when glitching they are your best friends.
And that is because you will use them as bridges. Literally.
And the more zombies you use to build a bridge, the longer the bridge becomes
and the farther you can move to areas where you shouldn’t be at.
So how do I use a zombie as a bridge? You need to jump on their heads. It’s like Mario jumping on mushrooms really. Just that the zombies won’t die from it. Instead they will be incapitated and lose any aggro.
While you are standing on a zombie…
…the zombie can’t move
…the zombie loses aggro, meaning he won’t attack you (if each person in a team jumped on one zombies head, you could stun up to 8 zombies this way)
…the zombie will still turn around into your direction if you move around on it’s head
…if a second zombie comes it means you will have to abandon your zombie bridge because the 2nd zombie will still attack you
…the zombie you are on will still attack any nearby allies in range. He will not move to them but if they pass by he will grab them or attack.
4. Jumpx2
At every spot where zombies can climb up, you can do a double jump that gets you much higher than a normal jump. While a zombie attempts to climb a spot, jump on him in that exact moment and he will be stunned mid-air and you on top of him. From there your jump is x2.
Glitch Basics – How to [Part 2]
Continuing from the first part, I will continue with the attributes of a zombie you have jumped on. Directly after that I will tell you how to jump on one.
…the zombie you are on will receive a “bugged buff” as I call it. Which will make him tankier and sometimes immune to headshots from your allies. To be precise it’s just your hitbox interferring with the zombies that you stand on. And the more narrow the path where you stand on a zombie the more visible this becomes or rather the more “tankier”/harder to kill they become.
…it is possible to jump from one zombies head onto anothers. You can run+jump to jump onto even farther zombies.
…the zombie you are on will start to attack you again if you get off of its head. This means that if you are on his head and you jump, the zombie may attack you again. You can avoid any zombies attacks while you are on a zombies head by simply jumping since you are high enough to be out of range of any attacks. But it requires timing and too many zombies at once will make this impossible+jumping eats your stamina so you won’t be able to avoid attacks this way for long.
…receiving attacks while on a zombies head especially if you are trying to run+jump from there will result in you being thrown into the air into the opposite direction of where the attack came from. Also receiving attacks while in air will cancel your jump attempts.
So now finally. How do you get onto their heads? You can’t simply jump on them from the ground since they are a bit too tall for that and unless you play on one of those cheat-servers you will not jump that high on your own.
The solution: You need a jumping/glitch spot. You can’t create these spots, they are fixed depending on where people mapped them when they created the map. Intentionally or unintentionally. And they are the only way for you to get up on zombies.
A jumping or glitch spot can be basically anything that is higher than the ground and can be jumped on. You jump on one of those spots and from there you will be able to jump onto zombies heads with a crouch jump easily. And standing on a zombie will enable you to do 2 things.
1. You will be able to jump from a zombies head onto much higher spots than what you would be able to reach from the ground or from a glitch spot.
2. You will be able to jump from zombie to zombie which will create for you bridges.
And those bridges made up of zombies will negate the need for fixed glitch spots. Of course you will still need at least one starting glitch spot to get onto one zombie nevertheless.
So now let’s talk about runners and kids.
Runners work like normal zombies except that they are much faster. You can jump on a single runner to use him as your first part of a bridge but any more than 1 runner is overkill. You will want to kill any runners that may disturb your glitching. And usually you don’t even need that 1 runner either.
Then there are kids. You know them, they are annoying and inflict bleeding very fast but do almost no damage. And in the case of glitching you will find out that kids are in fact taller than normal zombies. They are giants. You can’t jump on them from a fixed spot because there is this huge invisible wall above them so don’t try. What you can do is jump onto one from another normal zombie. If you manage to jump on a kid, congratulations you are now the highest you can get in the game from just jumping on zombies heads. Sadly in most cases that won’t help you since you need an entire bridge in many cases of glitching and one single kid won’t make a very long bridge. A very high, tall one. But not a very long one. Also as I have been reminded by DNR3, kids can still reach you and do not stop attacking you when you stand on top of them so you can’t stand on them for very long even if you do use them as a jumping spot.
This is about everything on the basics you need to know for glitching. In the next part I will get to the fun stuff: Glitch locations and how to use them. See you there.
Glitch Locations – Broadway [Beginning Area 1]
Now that we covered the immensely boring basics, let’s glitch!
First on our list: Broadway
This is not only the map with most glitches but also the one with most evil glitches of all.
I Broadway – Beginning Area
1. Board-Glitch
You start in a locked house. For the first glitch to abuse you don’t need a zombie. It’s right in front of you at the door with the wooden boards. There is one board among them that is diagonal, so not horizontal like all the others on the door.
For starters:
On the right side of the door you can crouch jump onto this board. And you can crouch all the way up to the top of the board until you hit the wall. Funny harmless little thing, isn’t it? Actually no, it’s an evil spy machine that you can abuse to look through walls
For advanced players: Alright this is a complicated glitch to do and you will fail. A lot. But you can manage. Sometimes it works after the 1st try, sometimes the board is a ♥♥♥♥♥ and it will work after the 20th time.
Instead of simply crouch jumping on the board what you will try to do is: crouch jump with the precision of a ♥♥♥♥♥♥♥♥♥♥♥♥♥ eagle onto the centre of the right half of the board and while you are in the air you will let go of the crouch button so that your character starts standing up in mid-air. Sometimes it works when your char stands up on the board and not in mid-air as well.
So:
1. Crouch jump onto the board
2. Before landing on the board, let go of the crouch button while you are in mid-air
3. Your character will stand up once he is on the board and he will be with his head slightly inside of the roof and beyond an invisible wall that usually prevents you from standing up on the left side of that diagonal board (because there is a ♥♥♥♥♥♥ wall above your head). But you managed to get your head inside of this wall now and you can now continue walking upwards on the diagonal board just like the starter glitchers do until you reach the very top of the board. The end result will be that your upper body will move through the roof/wall and land on the 1st floor of the building. You can pick up the weapon that is there and on servers with FF you can also attack people from there.
The lower half of your body is still on the board so if someone breaks the board you will automatically fall down again.
So you are able to look through the wall into the 1st floor and even do stuff there, cool cool. But you can also look from the board onto the very top of the building where the sniper is as well as through the walls of the building to where the cinema is without having to open the door.
In order to get this glitch instead of the one that lets you move through the wall into the 1st floor, you have to basically do the same that you did to get into the 1st floor. And the chance that you will get this bug instead of the other one is actually quite high since it depends on which part of the board you jump on. It are 2 specific spots, each spot results in the specific glitch and it’s hard to get the jump right for either one. Where exactly they are I can’t tell you but you have the biggest chance of making the glitch if you look into the direction of the door or to the open door that leads to the 1st floor while trying to crouch jump onto the board and you always have to aim for as high as you can get onto the board without it preventing you from going into auto-crouching. Because if you jump too high on the board your char will auto-crouch. Which you don’t want, you want that your character stands on the board. But you don’t want to stand too far to the left since then you are just standing on the board with your head in the air and not inside the wall. That’s all.
2. Door Glitch
The big white door (like most other doors in the game) will make you invincible while you stay on top of the door handle. The problem with the big white door unlike with other doors is that there is no door handle to stand on. So if you still want to make use of the invincibility that the door grants, you will have to create your own door handle, namely a zombie.
Once the big white door is open and splits into 2 small white doors, behind the left white door (from the view inside the house) there is a small metallic box(=glitch spot) or whatever that you can jump on by crouch jumping. While you stand on this thing you are semi-safe as most zombies will ignore you if you stand behind the white door on that thing. However you want them to come to you so once you stand on that thing, move forward as far as you can without falling down from the box and then the zombies will start to aggro you again. Zombies behind the white door will aggro you but will just walk against the door so let some zombies ignore you and let them walk in by walking into the very corner on that box until they are inside the house, then walk forward to gain their aggro. This way they will make it to you. Once a zombie is close enough, you can jump on him from the box and as long as you are on the zombie near the door handle you will be invincible to all attacks. If enough zombies pile up at the door you can even walk on all of their heads to reach the other side of the door, where once you reach the door handle on the other side you will be invincible yet again but usually zombies will start auto-attacking you once they pile up so you need to be fast and go there before they auto-attack or else you will reach that other side of the door handle with 1 HP. Also NOTE: Your allies can simply shoot the zombie you are standing on and if you fall down in that position you will most likely die or take massive damage.
So this glitch spot is actually not that useful.
The good thing about this glitch is basically that you can still get invincible on a door that doesn’t have a door handle to stand on and from there you can easily survive the hoards coming in. Even though if you are able to do this glitch properly you are most likely skilled enough in the game so that slow zombies shouldn’t be a threat to you anymore anyways.
3. Door Glitch 2
The metal door on the right side of the building can be used for glitching as well. This metal door is the typical kind of door that has a door-handle that you can stand on by crouch jumping on it.
You can crouch jump on the handle while the door is closed but that won’t get you far.
So…
1. Open the door
2. From the left or the right side of the door, look into the direction of the door (so that the door handle is facing you) and then jump onto the door handle simply using crouch jump. You can jump onto many doors with this from either left or right side of the door. Theoretically there could be 2 people standing on one door both being invincible if each person stands on either side of the door handle. The only place where you can’t jump on is the front of the door since there is no handle there. As long as you are on a door handle, you are invincible and can attack zombies freely. Zombies will still aggro you, they will pile up all around you and even start auto-attacking you but their attacks will not hit you so don’t panic. You can slightly move around on the door handle but if you walk too far off sometimes you walk out of the door handles invincibility range and stop being invincible. But that’s only if you walk too far away, almost falling off of the handle.
The interesting thing about this spot specifically in comparison to other doors is that you can cage yourself up. To do this you need to open the door, then walk outside, then close the door again from outside and then open it from outside.
If you jumped on the door handle with a crouch jump, you can (like on most other doors) jump from there onto the top of the door with another crouch jump. And if you let yourself fall from this door into the area on the other side then you are in a small quader-shaped area basically like a mini-cage that is semi-safe.
Glitch Locations – Broadway [Beginning Area 2]
3. Door Glitch 2
Continuing the door glitch from the 1st part. If you open the door and it’s outside, then standing on the door handle may make you invincible but it’s dangerous to stand there. Because any ally can simply close the door and you will fall off usually resulting in your death. So if you want to use the invincibility in this spot, you will have to open the door, go outside, close it from outside and open it from outside so that the door is on the inside. Just like how we got into the mini-cage. As long as a door is facing the inside, no ally can close it as long as someone is standing on the door handle. Not even you. The door will make the door-closing sound but it won’t do anything. Once you jump off the handle the door will automatically close. You can avoid this by simply using door-close another time on the door while you are standing on the handle. It will then cancel the door-closing order that it has received.
NOTE: For door glitches you don’t need zombie bridges.
4. Small Roof Glitch
The roof at the beginning on top of the building where the sniper is at. You can walk on the edge of the roof and if you walk a tiny bit off of the edge then you don’t instantly fall off. You fall onto an invisible ground. If you jump from this ground a lil tiny bit more off then you can reach the outer edge of the roof. Is not that hard to get there just takes a bit of courage to overcome the fear of “IMGOINGTOFALL!”. You won’t get very far from there, I suppose you can reach the top of the antenna to the left but I didn’t manage to yet and you can sometimes manage to jump down onto one of the wired walls and survive it usually you fall off though. Overall not a very useful glitch but has potential, mostly just useful if you are on a cheat server with huge jumps since then you can definitely reach the antenna.
5. Burning Garbage Can
Recommended Bridge Size: 1
Recommended total jumps: 2
Outside of the beginning house to the right of the ambulance basically in the centre of the area there is a garbage can that burns and smokes. And near it there is a little black wall-part. You can get onto this wall part by jumping onto the little pyramid-shaped rubbish(=glitch spot) to the right of the burning garbage can. You need only 1 zombie for this jump. For an optimal jump without being disturbed you should watch that there are no zombies directly near your glitch spot, in this case the pyramid-shaped rubbish and you need to lure this 1 zombie to the spot where you need him. Get any zombies aggro and lead him to the bottom of the small hill that the garbage can etc. are on. Then get onto the pyramid rubbish as fast as possible and when the zombie moves near enough you can jump on him and from him onto the tiny black wall part. Most of the smoke from the garbage can goes up to the black wall so if you stand on it you have your view a bit impaired by it but except that the spot is 100% safe. Zombies will still aggro you and depending on where you stand on the wall they may auto-attack you but won’t hit you.
6. Armored Transport Vehicle
Recommended Bridge size: 2-8
Recommended total jumps: 3-4
You can get onto the wall above the armored transport in the beginning area to the very left of the area. You can’t get onto the vehicle however. But there is another way. Your glitch spot here is the red dog-toillet (the thing that shoots water when you punch it). You will need a bridge of at least 2 zombies but more would make it easier. You can not do this one with only 1 zombie despite the distance seemingly not being that far. So…
1. Get the aggro of some zombies and move behind the big street lamp to the left of the red dog-toillet. It’s important that the zombies move to the lamp since they will move away from there again once you move onto the dog-toillet. It gives you time so that they don’t move away too fast from where they should be.
2. Now Croutch-jump onto the dog-toillet and either jump onto the zombie nearest to you or run+jump onto the farthest zombie you can get to. If you have few zombies it’s easier to run+jump huge distances from one zombie to the next. But if you have masses of zombies standing there you will want to avoid having to stand on the same zombie for more than a milisecond. The worst thing you can do is jump onto a zombie and run from there over the bridge because the chance of you getting hit is high if you do that. You will want to keep jumping and not just run. If you jump normally from one zombie to the next or if you run+jump doesn’t matter. Important is only that the zombies will be in constant movement so you have to be fast or else they will move away from the position you lured them to. Naturally, if you fail a jump or run out of stamina, you can cancel the whole glitch attempt and have to wait until your stamina has fully recovered before you can try again. Once you have the hang of one glitch and of knowing where the zombies should stand, it becomes much easier not to screw it up.
3. If you have reached the farthest zombie you can reach, run+jump above the black wall and croutch in mid-air. It is important that you are aware that your last jump in most glitches will still need to be a croutch jump no matter if you jump+croutch or run+jump+croutch.
And that’s it. You should be on the black wall above the armored vehicle now. You can move a few steps to the left and right from there without falling down. Zombies aggro you there but won’t auto-attack. Also IMPORTANT: You need to avoid jumping too often. If you have the choice between jumping 3 times from one zombie to the next or run+jump from 1 zombie to another to get to the same distance, then choose the run+jumping. As long as the run+jump doesn’t get you onto a zombie surrounded by other zombies that will guarantee that you get attacked, you should always choose to use up as few stamina as possible.
I will list recommended jump amounts for each glitch and the zombie amount needed for a good bridge but the rec. jumps do not include the jump onto the glitch spot.
7. Door Glitch 3
You can only use this glitch if the map does not lead through the cinema. The locked door that leads you out of the beginning area in broadway to the very right of the area allows you to croutch-jump onto the handle, from there onto the door and from there onto the wired top of the wall that the door is attached to. Which is a pretty neat spot to be on since you only get semi-aggroed, are out of melee reach and can open and close the door from this position.
Furthermore you can use this location to jump onto another location.
8. Door Glitch 3+Wall
From the top of the Glitch door 3 wall, go to the left a bit. And in front of you near the police car there is another wired wall. You can jump on top of it by run+jump croutch from your current location. That spot is safe, yet has little space to move on until you fall off and if you fall off you will take damage unless you land on a zombies head. So don’t jump onto there if all zombies have been killed off in the beginning area unless you want to kill yourself.
I have covered all remotely interesting glitches in the beginning area. I’ll list other locations of interest of this area and then we will move onto the other (more interesting) areas of the map.
Beginning area – Other locations of Interest:
Truck to the very right can be croutched beneath. [Safe area that still semi-aggroes. Useful if some ♥♥♥♥♥♥♥ blocks the objective door to kill you and your allies]
Stairs to the very right (near the pills) can be used to jump onto the small wall-part left of it. [Not useful at all but can be used as glitch spot to cover long distances with a zombie bridge]
Shopping cart outside of the big white door can be jumped on. [quite the useful glitch spot to escape the beginning area or get back into it if it’s zombie covered. Can be used to reach a small wall-part to the left]
Glitch Locations – Broadway [Cinema]
Broadway – Cinema
The cinema does not offer a lot of interesting locations but there are a few points of interest so before coming to the glitches I’ll cover the boring points of interests.
Locations of Interest:
*At the very entrance of the cinema you can avoid all zombies by simply punching a hole into the window that blocks you from the ammo and the flashlight in that little cabin in the centre of the room.
After having punched a hole, you can jump with your whole body through it and to the same for the window to the left and right of the cabin. So no matter which direction the zombies are at, you can always escape into another direction.
*The 2 garbage cans in the cinema can be jumped on by jumping on either one of the white beds or the metal fence respectively.
*You can crouch jump onto the metal fence near the overthrown machine and zombies can also climb onto this fence. What this means is that you can jump onto zombies that are on the fence or that are currently trying to climb it, ultimately hindering them from doing so and lifting yourself up very far. Sadly there is a roof above our heads in the cinema so at this spot it’s not that useful as at other places. However you can still use this glitch spot to simply run over all zombies inside the cinema without getting touched if you should ever be caged in that corner where the fence is.
1. White bed Glitch
Recommended Bridge Size: 1
Recommended total jumps: 1-999
This thing is huge fun but you need to be a bit of lucky to get it right. Go to the white bed far away from the garbage cans and the cabin, the one near the toillet doors. You need 1 zombie only for this glitch and he needs to move into your direction from alongside the wall, from the direction of the cinema entrance so that he tries to climb onto the white bed from that direction.
1. Stand on the white bed
2. Wait for the zombie to approach the bed
3. Once he is in front of the bed you know he will climb now
4. So crouch jump onto him as if you tried to jump onto his head while he is trying to climb the bed
5. Instead of him climbing the bed and instead of you climbing his head, you will both be stuck in each other. He will be stunned and you slightly lifted into the air where no zombie attack can reach you. It looks hilarious and makes you invincible. If you get bored just kill the zombie that you glitched into and you are free again. NOTE: If you jump on the zombie too early the zombie will temporarily lose his AI and just stand there blocking other zombies.
2. Wall inside the projector room
You always need to bring the key into this room to open a big door. There are stairs leading up to the projector which you can jump on but more improtantly at the spot where you enter the room, there is a diagonal line going up the wall that you can walk on. You need to be crouching to move on most parts of it and holding shift while crouching enables you to run-crouch if you didn’t know. So you can crouch jump on it and walk up alongside of the wall instead of using the stairs. The good thing about this spot is that it’s safe, unlike the stairs and it usually goes faster than using the stairs too.
3. Big Door inside the projector room
Recommended Bridge Size: 1-7
Recommended total jumps: 1-3
This is a kind of hard one to do. But it depends. If you manage to get the key before anyone else and rush to the big door and open it, then it’s easy. Otherwise what usually happens is you will get to the big door, your allies have shot all zombies there so now you are unable to get onto the big door.
1. Open the big door
2. Lure the zombies to the big door
3. Run to the chairs(=glitch spot) at the very bottom near the big door and jump on them
4. From here if you are lucky just jump onto a zombie very close to the big door or jump a few times from zombie to zombie till you are close enough. This should not take much jumps if you lured them right. If in doubt, lure them onto the other side of the big door until you start running to the chairs.
Once you are on one part of the big door you can jump from there onto the other part of the big door as well as on the small EXIT sign. Zombies still aggro you and will pile up below you but can’t hit you.
That’s pretty much it for the Cinema area.
Glitch Locations – Broadway [Propane;Tanks;Fire]
III. Broadway[Propane;Tanks;Fire]
When you have to walk through the Cinema, you will end up at the part of the map where a giant Tank and a firefighter truck are located. You can get on top of both of these vehicles. And much more.
1. Tank Glitch
Recommended Bridge Size: 3-30
Recommended total jumps: 3-6
Your glitch spot here is the red dog-toillet hydrant near the tank. Lure as many zombies as possible to the side of the tank where the hydrant is located. Keep moving in circles and try to walk near the tank so that the zombies have to walk all the way from the tank to the hydrant. This will create a smooth line of zombies to jump over. You can do with less zombies, I have done with no less than 3 as far as my memory serves me right but the more the better with this one. Once you have enough zombies, get your ass to the hydrant as fast as possible. Once you are on the hydrant you will want to rest for a bit if you used up stamina. Don’t rest too long till your bridge is moving too far away from the tank but try to refill your stamina as far as you can if even only from the one you used up from the jump onto the hydrant. Then what you do is the typical crouch jump from zombie to zombie but try to run+jump if you can. Don’t do many normal jumps, since that rarely works here. The points to reach for at the tank are either the very top of the tank since that’s the closest spot. Or the front side of the tank since that one is not very high up so it’s easier to reach but it’s a bit farther away.
2. Firefighter Truck
Recommended Bridge Size: 1-2
Recommended total jumps: 2-3
Getting on the Truck is a piece of cake. Walk to the right of the truck, there is a small hill. Walk as high as possible on top of the hill and let a zombie come near you. Doesn’t matter from which direction. They can either come from where the tank is or from where the cinema is located. You need only 1 zombie to do this jump but you can also use 2 or more but more than 1 is really not necessary. Wait for a zombie to come as close as possible without you having to push them and with you still being able to jump on them. Then crouch jump on them. And if they were close to the truck, you can just do a normal jump onto the truck. If not, then you have to do a run+jump crouch but that shouldn’t be a big problem either. You can also use the firefighter truck as glitch spot to get onto the tank and the other way around but it’s hard to get the zombies to form a line between those 2 by yourself when you already stand on one of them.
3. The Weapon Shop
Recommended Bridge Size: 1
Recommended total jumps: 2
The weapon shop that is opened with either of the 2 explosives(one inside of the house behind the cabin and one outside of the house at the corner of where you came from near the police car) has also a door on the side that you can jump on when you open it. There are brown bags on the left side of the weapon shop where you can simply walk on, you don’t have to jump on them. Do that and then jump onto 1 zombie that is near the weapon shop door to get onto the door. From the door you can jump once more to get on a small wall-part where you are safe from allies closing the door on you.
On the opposite side of this door is the house with the truck inside that carries the propane gas. If you want to get on the door of that house, that is possible too. Open the blue door from the inside so that the door is outside and then use the cars wheels to the right of the door as glitch spot and with 1 zombie nearby you can easily get onto the door.
4. Evil Door of Destruction
This is the worst glitch you can use and I pray for your soul if you do use it because you can wipe your entire team with them being almost completely helpless to this glitch.
After you have exited the cinema backdoor, you will end up outside at a metal door and this is the only door that leads out. If you open the door, go outside and then close the door from outside and then open the door from outside. Then the door is inside. And you can jump on this door both from outside and from inside. You can’t jump on the wired wall of the door sadly. If you jump outside on the door then allies can just close the door on you (as is the case with any door) even if you stay on the handle of the door. But the good thing about this door is that even if people close the door on you and you stand on top of the door, usually there are so much zombies that they keep the door from closing anyway so the door usually just partly closes.
And if the door is inside you can only get on the handle, not even on top of the door. But if you are on the handle of the door inside then the following will happen:
1. Masses of zombies will come and they will all autoattack you as they always do when you stand on door handles
2. You won’t take damage but your allies will most likely not have much guns left at their disposal to clear the entrance.
3. And you can still open/close the white door that is leading into the cinema.
4. So your allies will eventually try to fight the zombies in melee range if you don’t get down from the handle and if you got enough zombies together, every of your allies will die instantly just from going near the door. Everyone else will still take massive damage and bleed to death. There are few ways around this evil doing, one of them being to use guns so if you take all the guns on top of doing this then say bye to your team.
5. Even more evil is that you can let allies come outside, jump down from the handle and behind the white door before closing the white door behind them. The result is you being safe behind the white door blocking your allies from opening it and your allies being caged in a small area with an army of zombies which mostly leads to their death.
This is about the most evil glitch you can use in the entire game. Well aside from the boring spam-closing doors or putting guns between a door so that it can’t be opened anymore.
5. Welder Door
In some cases you will have to weld open a door. Using the firefighter truck as glitch spot, you can jump onto that white door. You can do this just by using 1 zombie in between but more makes it easier. Not a very hard one to do.
6. Walls in the area
From the firefighter truck you can jump onto the wired wall to your left. However. This is extremely hard to do on a normal server and most of the time just slides you down to the ground again as if smeared over with slippery honey. I recommend trying it on a cheat-server with high jump though.
Then there is another wall at camillas (where you need to take the propane to) marking the end of the map. You can’t directly get on the wall as far as I know but you can still abuse the 2 blue wooden road blocks or whatever those are. If a zombie tries to climb one of those, you can jump onto him during his climb and he will most likely still climb but with you on top of him. So he stands on top of the blue thing, you stand on top of him even higher. That’s very high. If you can’t get up there this way, there is another easier way. Let a zombie climb onto the blue thing. Then Jump from the blue thing onto a zombie that is still on the ground. From this zombie you should be able to jump onto any zombie that is standing on top of the blue thing.
7. The Gas transporter
You can get onto the front part of the gas transporter or w/e it is but only a tiny part. There is no set amount of zombies I recommend as that is up to your luck and out of your control in this case because your glitch spot is the tank. You need to be on the tanks thingy that shoots the explosives and jump from there onto any zombies between you and the transporter and then onto the front part of it.
Glitch Locations – Broadway [Underground Path]
IV. Broadway[Underground Path]
So there is this annoying place that you need to go through if you either have to skip the cinema completely or use the welder after the cinema. There are a few spots that are quite dangerous here.
Points of Interests inside the house first:
*When you don’t have to go into the cinema, the building that you have to go into has at the entrance to the right a thrown-over cupboard that you can jump on and get behind. A safe little spot and there is a shotgun there too.
* One floor up there are 3 rooms and each of the rooms has a spot of interest. The room with the medipack inside has a chair at the corner of the room. If you jump onto that chair you can jump onto the cupboard from there. It’s pretty safe up there. In the room with the Uzi and shotgun ammo you can jump on the desk where the uzi is on and from there jump onto the other stuff that looks like a refridgerator or so. In the other room where the gasoline or propane usually is, there is a lamp. And this lamp is an evil ♥♥♥♥♥♥♥♥♥♥♥♥. If you throw something like the propane or the gasoline or anything behind that lamp onto the right spot, that item becomes glitched and nobody will be able to ever retrieve it in their lifetime because you can’t use E on it anymore to pick it up.
1. Underground Zombies
The zombies in the underground are pretty ♥♥♥♥♥♥ up. That’s mostly due to the fact that the stairs leading down to the underground make for such a small path that makes it hard for allies to pass by without stumbling into the zombie that you have jumped on and also because whichever zombie you jump on in this underground seems to almost always become tankier than any other zombie you jump on. Which only applies for allies damage, not for your own. You can always kill zombies that you stand on as easily as always.
So what you can do in the part where the stairs leading down are is basically just for annoying or killing allies. You just wait at the top of a stair and wait for a zombie to come around. Then jump on him. Done. Usually there will be another zombie coming shortly after. To avoid getting hit, you can just move a bit around on your zombie to the opposite side of where the other zombie comes from. This way you can theoretically build up a huge line of zombies blocking the way. However. Most of the time your allies will arrive before more than 2 zombies have piled up. This glitch is also useful for speedrunners since you can just jump over a zombie in these stairs and fall off on the other side to skip the zombies. No need to fight them.
2. Pipes n stuff
Then there is this big room where you find the key that leads outside of the underground. In this big room there are several spots where you can go into safety or semi-safety.
Semi-safety spots are the box opposite of the stairs. Zombies can also walk onto this box. And from this box you can jump even higher onto the fence. But zombies can attack you there and you are not invincible.
Then there are the pipes to the right of this box. You can jump on the table next to the uzi and use it as glitch spot to get onto any zombie nearby and from the zombie onto the pipes at the wall.
It’s only a semi-safe spot as well as it limits the range from which you can be attacked but doesn’t get you out of range.
Much better and completely safe spots are the 2 wooden cupboards (or whatever they supposedly are). You can reach both from using the green drawer/box opposite to the entrance of the room as a glitch spot. From there you don’t need a zombie. Usually the zombies are blocking the way to those 2 spots if they are between you and them. But you can try jumping on a zombie and getting from there onto your destination too, I remember to have done that as well.
The destination you are aiming for is first the wooden area between the semi-safe box that I mentioned earlier and your current glitch spot (the green box). You can simply run+jump crouch onto it or use a single zombie as bridge. The other destination is on the opposite side of the green box, it’s located between the pipes+couch and the entrance hole. You can’t get to the very top from your glitch spot but you can get to the lower box if you run+jump crouch. And if you manage that, then you can crouch jump from there to the very top where your head will be touching the roof.
Another interesting thing you can do in this room is if the key is behind the stairs you can take the key and carry it to the stairs and drop it onto the stairs. Which enables you to run to the stairs instead of having to carry the key all the way to the stairs in walking speed.
2. The Bar
You exit the underground through a bar. In this bar you can walk on top of the desk and from one side of the bar to the other over the desk. Avoid any small fry stuff on the desk as you can’t walk through them. This way you can skip a few zombies sometimes.
Much more importantly there are 2 seats in the bar. These seats work exactly like door handles and make you invincible. Both seats are next to each other so 2 or more people can sit on them to become invincible next to each other. I believe more than 1 person can be on one seat but one may be thrown off eventually automatically. Just crouch jump on one and try to stay in the centre of the seat or as far back and away from the zombies as possible and there shouldn’t be danger of walking outside of the invincibility area.
Next I’ll be covering the final part of the boardway glitch paradise.
Glitch Locations – Broadway Final [Choo Choo]
So in this last area of Broadway there are a number of ridiculous bugs once again.
V. Broadway Final[Choo Choo]
1. The Ambulance
We were only able to get onto the front of the gas transporter, a rather meager victory. In this part we will be able to get not only onto a bigger part of the transporter but also on top of the ambulance next to it. Next to the ambulance in the final area there is a small roadstop sign that you can jump on. It’s breakable so beware of enemies destroying it. Then there is a huge pile of stone rubbish next to the ambulance. If you are on a cheat server you can use this stone rubbish to get onto a zombie and from there over the rubbish to the ambulance. If you are not on a cheat server, do not worry you can still get to the ambulance. However you will have to wait for the train. If you are on the train there is this one moment where when you jump out of it and fall on the ground, you don’t die. You don’t take any damage in fact. Because there is a invisible wall of stone rubbish next to the ambulance that you can jump on. Aim for that place. From the trains view it should be to the left of the ambulance. From there you can jump down without taking damage onto the ambulance. At the ambulance there are 2 more road blocks that you can destroy and you can jump from the ambulance onto the gas transport vehicle or w/e it is next to the ambulance by run+jump crouching.
also you can get to the fire where another invisible wall blocks the way but you can attack zombies from there and they can’t attack you.
2. A Car and another Tank
The building from where you call the train. Outside of it is a car that has driven into the window. You can get onto that car and it’s a safe spot. Just walk/jump onto the brown bags near it and jump on a zombie near the car. If there is no zombie near the car, lure one or more there. It requires 2-3 jumps to get onto the car max. The only problematic thing here is the fire near the car. It deals damage if you go near it so you will want to go to the very right of the bags away from the fire and try not to jump into the fire when jumping onto the car.
Once you are on the car zombies will start piling up around you. If you have enough zombies around you, you can simply run+jump onto any of them and from there run+jump crouch onto the tanks pew pew pipe. Unlike the first tank, you can not move around freely on this one. You can only move around on the pipe and from the pipe a bit to the left onto the higher part of the tank.
However you can get from the tank even further up but that one is hard to do and youll usually only get one shot at it per map run since if you fail you’re usually dead: To the right of the car and to the left of the tank, in the direction where camillas is, there is a tall support for the train station standing there. You can run+jump onto the zombies and try to run+jump crouch up there but if you fail like I said, you’re dead.
Also inside of the house you can jump on the white bed and from the bed onto a zombie on the ground. If you do that, your next jump will become a double-jump. You can get past all zombies in the room to the objective inside the house this way if you have a neat zombie line formed inside the house.
3. Camillas Door Glitch
You can climb on top of camillas walls all the way up to the window on the 1st floor by using the metal door.
It’s a door glitch actually but a kind of unique one since this is the only door that does not allow you to climb it from the left or right side of the door. It only allows you to crouch jump on it from the front where there is no handle. So don’t try to jump on the handle of this door, it won’t work.
You try to jump on the invisible handle at the front. If the other door is open or closed doesn’t matter, just get onto that invisible handle and fast because this one doesn’t make you invincible. From there you can jump onto the door where you are safe. And from the door you can jump onto a wall-part of camillas house. It allows you to walk quite a bit to the left and right and you can walk up to the window, bash it in and either punch zombies to death or shoot them through the window. There is a small part of invisible wall at the window though so if you can’t hit a zombie through the window just move a bit and try again from a different angle. You can also use this to let an ally reach you the handle from inside to finish the map faster.
On the ground floor of Camillas there is also a desk which you can crouch jump on and move over to avoid zombies.
3. Calling the train
The building where you call the train from has a few points of interest. First of all when you need the lever, the locked door outside can be used for invincibility. Second you can punch windows inside the building to escape zombies if need be. Third you can jump onto the fences of the stairs to simply walk past the zombies at the stairs. And lastly once you have called the train, you can use a zombie to get onto theblue door that leads into the room with the communications. You need 1 zombie that gets as close as possible for it to work. Outside the ramp door you can also jump onto the blue door next to it, the small “roadwall” and the road sign close to it.
3. The Train
If on a cheat server, you can jump so high that you can get from a hydrant near the stairs to the train station onto a zombie and from the zombie onto the roof of the stairs and from there you can crouch all the way up to the very top of the train station. That’s the highest spot you can reach on the entire map. As non-cheat server user you can do other random useless stuff that will mostly result in your death:
*while the train is there, crouch jump at either the very left or right onto a invisible box and from there you can move into the electrocution even while the train is there
*while the train is there, get 1 zombie between the train and the blue bank. Use the blue bank as glitch point and jump on the zombie and from him onto the door of the train. Once the train doors close you will still be on top of them but once you reach the end of the station you will instantly die
*stay between the doors before they close to keep them opened and then move between the end of the station and the train to keep it from moving on.
*At the opposite side of the stairs leading to the train, there are 2 garbage cans at a corner of the map. If you can lead a zombie there, you can jump on them and from there onto a wall-part from which you can jump onto another wall-part near 2 windows
*You can also jump out of the train and move alongside of it to a spot where you can either jump down behind the map end into the grass area or on top of the wired wall where you can crouch beneath the trains bridge
*If you got full health and a medipack at this point you can try to run+jump to the other side of the train station with 2 jumps. Just use a medipack after the first jump in order not to die from the second one.
Glitch Locations – Chinatown [1st Half]
I. Chinatown [1st Half]
Unlike Broadway, Chinatowns glitches are much less annoying for your teammates and all the more useful for you. There are only 4 big Glitches I discovered so far in fact, but some of them are arguably better than all of the glitches in Broadway combined depending on your tastes.
1. Area #1
The first area in Chinatown is the one with the Gunshop where you need to power up a door to lift it up. You need gasoline to power it up. In front of the house where you find the gasoline, there is a small hill made out of brown bags from which you can jump down after having walked up on it but which you can’t jump on from the other side. Zombies can climb this small hill however.
What you will do:
1. Wait on the hill and keep it cleared from zombies
2. Get a zombie to climb that hill.
3. When you know a zombie is going to climb it, instantly jump on the zombie
4. The zombie will be stuck in mid-air whereas you will be standing on top of him
5. From that position, you are able to jump onto the wall-part next to you of the building that contains the gasoline.
From this wall part you can walk all the way to the left and around the corner almost up to the door that needs to be powered up (if it weren’t for the car being in the way) and you can walk to the right as well. It’s a safe spot and rather easy to reach.
2. Area #2
Recommended Bridge Size: 1-8
Recommended total jumps: 2-4
WARNING: This one gets you easily killed and is rather on the hard side to do.
The 2nd Area is up to the point where you need to let a ladder down to get into the next area.
The only thing we will need in this area though is at the very beginning, directly behind the door we needed to power up to get into the 2nd area. The part that you will use as glitch spot is to your left when you go through the door. It looks like a chinese construct. You can jump onto the bottom part of it which is partly round and partly flat. From there you will need only 1 zombie if you do it right and 2 to 3 zombies if you make mistakes or if you are in panic which is very often the case in this glitch. It is kind of hard to get the zombies to the place where you want them to be for this glitch but it’s doable. Here is what you do:
1. Go to the right of the door to lure zombies there or lure the zombies back to the 1st area so that they have to walk up to the chinese construct from there.
2. Get onto the glitch spot, namely the Chinese construct. Try to stand on the flat part of it, not the round one
3. Once the zombies are between where you stand on and the door that you opened as objective, you will want to begin with the jumping. Try to run+jump crouch onto one of the zombies that is as close as possible to the small wired wall-part (located between the door that you opened and the chinese construct) and then try to jump from that zombie with another run+jump crouch onto that small wall-part.
If you have done it right, you are now on top of the wired wall and can jump from there on top of the gate that you opened but that’s not the interesting part where you want to go.
Once you are on the wired wall, you will want to move all the way along the wired wall until you reach the wall. At the wall you can either jump onto the top of the chinese thing if you want that. Or you can jump onto the wall-part. And the wall part leads you along the wall back to the 1st Area and around the corner it leads you even further onto the black stairs at one of the houses. You can jump onto those black stairs and move them all the way up. There is a invisible wall blocking each floor of the stairs but you can overcome them easily by crouch jumping on top of the left side of the invisible walls. This way you can overcome all the walls up until you are at the very top of the stairs. Can’t get any higher than this. If you jump you are dead of course, but it will make for a great show. If you are on the bottom part of the stairs you can decide not to climb them all the way up and instead just move straight on. On the opposite side from where you entered the stairs, the wall-part goes on. And you can move from there all the way around the building until you reach the 2nd area again. It leads into the small sideroad. From there you can jump onto the opposite building as well and continue walking on the wall-part of that other building until you reach the main road again but there it stops.
Another thing you can do if you moved from the stairs onwards is, instead of going around the corner into the 2nd area, there is a wired wall that you can jump on which connects the building you are on right now with a bunch of buildings that lead to the gun shop. So jump on the wired wall, jump from there onto the other wall-part or run+jump onto the other wall part (works too) and then just follow the wall-part until you are on top of the gun shop. You can walk onto the gun shop letters from there or keep moving even further onto the end of the map where there is a small area behind a metal fence that you can’t normally reach and is pretty empty. You can jump down into this area but once you do there is no way back. There is nothing in this area that could kill you nor lead you back, a complete dead end.
3. Area #4 – Firetrucks again
In area number 3 there is nothing of interest I have found. There is a small glitch you can use to get onto a safe zone inside of the house that leads to the sewers but nothing more. So I’ll go straight over to Area 4 which is the final area with the helicopter. There are 2 glitches you can use here to get onto 2 very cool spots. The first gets you onto the Firetruck. Your glitch spot are those 2 blue wooden road blocks near the armored vehicle where you find all sorts of weapons and a medipack. From one of those 2 barricades, jump onto a zombie that is close to the firetruck and then onto the truck. Once you are on the firetruck you can jump onto the black/blueish wall to the right of it and walk up from there onto a wall-part where you can move either left or right. Going right will result in a fast dead end. Going left however will lead you all the way back to the part where you had to weld open the door and let’s you lure all the zombies away from your allies.
And additionally you can jump onto the lamps at the wall-part and on the opposite side of one of the lamps is the armored vehicle+the little camp so if you are standing on that lamp, just run+jump onto the vehicle and you will end up on an invisible wall from where you can walk onto the roof of the small camp.
This is it for the 1st part of Chinatown glitches. There is only one more big glitch but it’s the most useful one that allows you to skip basically the entire finale of Chinatown and is split into 2 parts.
Glitch Locations – Chinatown [2nd Half]
II. Chinatown [2nd Half]
If you are still at the Firetruck from the 1st Part of Chinatown glitches then perfect, you can start right from there to use the next ones. If not, get your ass to the final area behind the door that you needed to weld open.
1. Getting electricity
You need to power up the communications again. But walking through hoardes of zombies is dangerous is what your mom told you. So skip them. At the area where the communications are located, there is a huge truck. At the end of the truck there are wired walls. One is on the left of the end of the truck and one on the right. And near these wired walls are small little yellow corner posts. Those little yellow posts are your glitch spots. Jump onto one of them and wait for a zombie to approach you as close as possible without risking to get hit. Jump on that zombie and from there run+jump crouch onto the wired wall or just crouch jump without running if you are really close to the wired wall. You will want to aim for the right side of the wired wall and not the left one (from the view of you standing on the zombie looking at the wired wall) since you can’t get onto the left part of the wired wall so attempting to go there will just drop you to the ground again. You need only 1 zombie to perform this jump, no more. Once you are on the wired wall there is a wall-part you can walk on from there. This wall-part will lead you around the corner into the area where you would normally have to walk through hoardes of zombies. Instead, you can just walk straight along the wall-part to the house where you power up the communications. Or you can jump onto one of the many big containers that you can reach from here.
2. Calling the helicopter
If you decided to turn on the power of the communications then you will need to get safely back to where the helicopter is going to land. Easy. Just go outside the huge open hole in the wall again back fom where you dropped down. There are yellow corner posts there again. There is also one spot of tires stacked on top of each other that you can use as glitch spot for this one instead.
So jump on either of those 2 and then onto a single zombie. You will need no more and it might be better to kill off any more zombies that are still around. If there are too many to kill then just do this fast before they can get you.
1. Get onto the tires or the yellow corner post (the one that is closer to the tires) and jump from there onto a zombie
2. From the zombie you will not jump onto the wall-part that you want to go on. Instead you will see a small electrical socket/outlet there near the wall-part. Jump on that.
3. From there you can just walk/jump onto the wall-part and walk all the way back to the helicopter on a entirely safe route along the wall-part. You can also move further into the opposite direction as well which will lead you to the end of the map, a dead end.
That’s it. With this glitch you can move all the way to the electricity plug and back without having to kill a single zombie.
Also a few points of interest maybe:
* The sewers have 2 shortcuts that will save you time. The first is in the opposite house of the sewer house entrance. Which needs to be opened from inside by an ally that is past the sewers already. The 2nd shortcut is inside the sewers at the very beginning to the right in a very dark area with boards blocking the way. Most people don’t go this way despite knowing about it since it takes quite a few of time and damage to get through. There are easy ways to solve this:
1. Get the Chain saw. It rips through this barricade within a milisecond.
2. Get a strong gun. Colt, any automatic or the revolver works too. And then shoot through it from a distance after having cleared the area off runners. Don’t right-click zoom with the revolver or it’s not worth it as it will take longer to shoot-spam.
* In the final area of Chinatown where you need to activate the telecommunications to call the helicopter, you don’t need to walk all the way around the fence into the narrow place where the microphone is. You can just stand near the microphone on the other side of the fence and jump. While in mid-air, press E on the phone and it will call the helicopter
*One small glitch in Area 3 inside the house that leads down to the sewers allows you to jump from the table and the tires with run+jump crouch onto an invisible wall at the corner of the room.
*Another small glitch in Area 3 at the place where you need to find a welder to open the gate allows you to jump onto a (I think yellow) car near the place where you find the welder and all sorts of items. And from the car you can jump onto a zombie and from the zombie you can jump into the bushes to the left of the car and stand on a small invisible bush-wall area
That is about everything there is to say about Chinatown. There are more spots to visit when you are on a cheat server, for example the container near the house opposite to the sewer entrance house and I’m still looking for more spots to glitch onto in Area 2 but that’s all for now.
Glitch Locations – Junction
Junction
1. Outside the Mall
The glitch spot is a shopping cart near the mall entrance. From there you just need 1 zombie that stands between your glitch spot and the wall to get on top of the wall with a crouch jump. It’s an easy and safe jump, the spot up there gives quite a bit of room to move and can be used to lure all zombies away from the mall so that your allies can safely leave the mall once they got the propane.
From there you can jump 2 more times a bit higher on top of the mall but doesn’t get you very far.
There is also a Firetruck in this area. And at the exit of the beginning point there is a blue mail box thing. You can jump on that using it as glitch spot. Theoretically building a bridge to the truck should be possible. But any attempt of me to get on top of the truck has failed so far.
2. Get the Welder
In the area where you need to get the welder, if you go outside of the house where you came from, there are 2 directions you can go to. Going left leads you to the house with the welder and going right leads to a dead end. You want to go right. To the right there is a shopping cart which you can use as glitch spot but even better than that there are a few brown boxes near the metal wall/fence. You will want to stand on those brown boxes and wait for a zombie to come along. Only one is needed. Then crouch jump on him and from him onto the metal fence/wall. The brown boxes are better cause you are closer and if you hug the wall the zombies won’t attack you while you are on them. This metal fence is the perfect Sniper position for you to clear the way for your allies and just by standing up there you lure a big bunch of zombies to you and away from your allies too. What makes this so great is the fact that you always find a Sniper directly before reaching this area.
3. After welding the door
Once you have welded the door open, you are in a small area with narrow paths and lots of zombies on the street and you need an access code to continue. In this area at the entrance from which you came, there is a burning garbage can and a red hydrant next to it. You can use either of those 2 glitch spots to get onto one of 2 areas. Both areas are wall-parts of the house next to the hydrant and garbage can. The first wall part is easiest to reach from the hydrant as it is directly next to the hydrant. Get one zombie between the wall and the hydrant and then jump onto him and from him onto the wall-part. Since this is a narrow area you will want to make sure there is no zombie behind you when you are on the hydrant. From the wall-part you can move further to the right and get onto the black stairs. Unlike the black stairs from Chinatown, you can’t get to the very top of these ones.
The second wall-part is closer to the burning garbage can but even from there a bit far away. It’s still the same house, but much further to the left of the first wall-part. Try to get a zombie between the wall of the house and the garbage can and jump on him. And then best would be to run+jump crouch but if the zombie is close enough to the wall you can still reach it with a normal crouch jump.
4. The Final
Once you get into the final area with the 4 tnt explosives in the tunnel, there is this one point at the beginning where you need to get out of the metal fenced area down to the ground of the tunnel and only a small opened door-area leads down. Usually lots of zombies piling up here if you are not fast enough. If you jump down from here onto the car that the zombies usually climb and then move around the metal door above the car, you can jump up onto the part where you came from but on the opposite side of the metal fence. And from there you can walk a bit into the opposite direction of the metal door into safety, out of reach of the zombies.
Glitch Locations – Lakeside
Lakeside
First off the points of interest:
*In the beginning house you can walk up the stairs, jump onto the stairwall and punch the 2 boards with the weapons on them to break the boards. Only fists have a long enough reach to break them. Unless you want to waste ammo on them.
*The houses 2nd exit, the one that you can punch through has a bench nearby that you can jump on. From that bench you can easily jump onto zombies heads at the exit and block off the other zombies trying to come in.
*Near the tunnel of this map there is a truck (inside of it is a welder). You can move under this truck by crouching, it’s a safe spot.
*To the right of the boat shack there is a gun and ammo hidden behind the bench. You can easily grab the gun but the ammo weirdly still seems to be out of reach.
1. Inside of the house
Near the part of the house where you find all the medical supplies (it’s the kitchen I believe), outside of that room there is a bunch of white boards on top of each other (near the communication device that is an objective sometimes). You can jump onto the top of the edge of those white boards. From there you can jump onto a nearby zombie. And from one of the zombies you can run+jump crouch onto the highest point that you can see in the room. It’s opposite to the white boards on which you stand. It’s quite high so it’s a safe spot.
2. The Supply room
Still inside of the house and still in the room of the last glitch, there are stairs that lead up to the next floor. You can’t always go up those stairs, sometimes they are blocked by a white table.
If they are not blocked, then there is a supply room which you can get into if you know the code.
I’ll tell you how to get into that room without the code.
Next to that supply room (on the stairs), you can look into the room through a window.
Take your fists, punch enough holes into that window for you to fit through, then get a zombie to walk up the stairs so you can jump on him near that window and jump from his head through the now broken window glasses. If you have no use of some of the stuff in the supply room, take em and throw em outside the window onto the stairs, maybe your team has use for it. They most certainly won’t imitate your trick to get into that room so if you don’t throw the stuff outside the window they’ll never know it even existed.
3. On top of the house
Yes we are going up very high now. You can’t quite reach the top of the roof of the house (not that I’m aware of) but outside of the house (near the door that you can blow open with propane) there are wooden boards leading up outside of the house. Normally you can’t use these boards to get up since there is an invisible wall blocking the way. Here is how you get up onto the very top of those boards. To the right of those boards (beyond the wooden fence), there is a way leading down to a white car that leads back to the other side of the house (where you came from).
1. Stand on the highest part of this small road that leads to the white car.
2. Get a zombie near the stone wall with the wooden fence on top of it.
3. From a higher position on the ground than the zombie, you can directly jump on the zombies head without a glitch spot
4. Now jump from the zombies head onto the stone wall. You should now be on the opposite side of the wooden fence than you normally would be.
5. Move close to the metal building construct that has the boards on top of it
6. Jump onto one of the tiny metal lines close to you. You can stand on them.
7. Jump from this one to the next tiny metal line (the one that is opposite to the stone wall)
8. Now jump from the metal line onto the stone wall
9. You can move from here up the stone wall and should be behind the boards now. Opposite to where you usually attempt to jump on the boards but fail because of the invisible wall.
If you try to jump onto the boards from here however, it works. There is another invisible wall blocking the way onto the boards at the very top of the construct. But you can do a simple jump to overgo this invisible wall. From on top of the boards you can also walk on the metal line to your right. You can not walk on the metal line to the left though.
4. The Tunnel
Outside of the tunnel of this map there is a truck. There are also a few other things there like 2 road signs and a big wooden log lying around. You can jump onto the wooden log and use it as glitch spot to jump onto zombies heads. From there you can easily get on top of one of the 2 road signs that are nearby. One road sign is a safe spot, the other a semi-safe spot. Meaning that on one of the 2 signs zombies are still somewhat able to hit you. Overall both are pretty safe though. On the highest point of the wooden log is also a safe spot where zombies can’t reach.
5. The Trampoline
At the end of the map on the Coast Guard Boat there is something I call “the trampoline”. It’s a funny device that you can use to jump very high. It makes it easy to damage and kill yourself from fall damage and it has good chances of throwing you off the boat if you use it. The trampoline is the area of the boat at the rear that leads down. If you walk down as far as possible then you will notice that there is an invisible wall that keeps pushing you back if you walk into it. Once the boat starts moving and only then, you can start moving into this invisible wall and if you do it for about a second then it will catapult you up into the sky. Depending on from which angle you move into the invisible wall, the velocity, height and direction of the catapultation will differ.