Overview
This guide will help you learn all you need to know about starting and running you own drug empire. (Being updated)
Welcome
This guide covers all aspects of the game and will help you to gain greater knowledge about it.
Getting Started
When you first start a new game, you start with a small district which contains a dealer room which will sell you drugs, a Growbox which will produce Green for you, a tiny storage, a rest room, a standby generator and a garge which allows you to distibrute your drugs else where.
Expanding
To get need rooms in your basement you have to pay to have then dug out. The prices for each level going down are 75 dollars than the last. In your starting district you can have a maxium of 3 levels in your basement of which you can have 8 rooms but you can pony use a maxmium of 7 as one has to contain the stairs which allows you Employee to travel between floors.
Drugs
The main part of basement is producing and selling drugs. This is the main and currently the only way of getting money. There are four different types of drugs, Green, Purple, Brown and Blue. The selling price of the Drug differs depending on what dealer it is sold at.
Employees
In the Game there are three types of employee, they are Scientisst, Security and Dealers. To hire one you must have at least one spot free and a room which they work in. For example the scientist can work in on of the drug labs, the security can work in the security depot, and the dealer works in the dealer room. Each Employee comes with stats these are health, attack strength, Production speed, Sell rate and spread. Any Employee can do any job but it is more efficient to have the one who specialised in doing that job do it.
Health
How much damage they can take before they die.
Attack Strength
How much damage that they do.
Production Speed
How quickly they can produce a drug. If the stat is higher that the rooms production rate it takes the lower of the two.
Sell rate
How quickly they can sell a drug to someone.
Spread
Spread is how quickly you get new customers. This is a total of all the employee. Each time one of your dealers makes a sell it fills up the yellow bar below the name of the district that he works in, when this fills completely you get a new customer and the bar resets. Each district has a maxium number of customers. The spread from each Employee in that district stacks.
Has a boost in his production speed
Has a boost in his health and attack strength.
Has a boost in his sell rate and spread.
Junkies
Junkies are the people who buy your drugs that you produce, they are you main and only source of money. You start off with one and then as you completely find the yellow spread bar at the top of each district you get more, one for each time you fill it. Junkies can die, f you do not sell them drugs they will die.
Rooms
There are 9 rooms which range from producing and selling drugs to hiring security and providing power. These are the base from your drug operations. The table below tells you what the cost, power usage, production, employee space and storage for each room.
The growbox is the staring drug production room. It produces Green, the cheapest drug. This is the cheapest to build, with a build cost of 500 dollars. It requires the less amount of power at 5, but the green that it produces, sells for the lowest amount of money, 110 dollars each.
The Acid stall is the next drug production room that you can build. It produces Acid the second cheapest drug.It has a build cost of 600 dollars and requires 7 power. The drug that it produces is Acid and it sells for 140 dollars each.
The Dope kitchen is the third drug production room that you can build. It the more expensive mid range drug production room. The cost to build it is 700 dollars and requires 7 power. The drug that it produces is Brown which sells for 170 dollars each.
The Adam stand is the last drug production room that you can build. It produces speed, the most expenesive drug. It is the most expensive to build at 800 dollars and requires the most power of any other room at a total of 12, but the Speed that it produces, sells for the most amount of money, 220 dollars each.
The Stanby generator is the only means of gaining power. It is the base of drug production and your basement.
The Rest room allows your employee to regain stamia which allows them to do their job and heal if they have been hurt. It is needed at any base if someone is doing a job there.
The Tiny storage is the only type of storage in the game at the moment. It costs 100 dollars to build and has a capcity of 30 drugs. But it can only hold two drugs at a time, 3 shelfs each, which can hold 5 drugs each.
The Dealer rooms allows you to sell your durgs that you have produced. It costs 500 dollar for each but the Green and the purple dealer use 1 power each, the Brown dealer uses 2 power and the blue dealer uses 3 power. Each one allows only one dealer to work in the room. The Dealer room can only be built on the top level.
Green Dealer Room
Purple Dealer Room
Brown Dealer Room
Blue Dealer Room
This room allows you to move drugs between different districts. It all so gives you the ablitiy to buy different trucks of trucks and vans to move you drugs.
Garage
The garage is your only way of moving drugs to other districts. The way it works is that you can have one vehicle for each garage you have. It can only be built on the top floor of each district much like the dealer. In the garage you can buy different vehicles from the Truck Shop, these are the Scooter, Van, Bus, Truck and the Heavy Truck.
Thanks for Reading
Thanks for reading my guide, be sure to rate it and leave a comment if I need to fix some thing.
If you would like to help improve the guide please get in touch with me.