RimWorld Guide

Guide To Modifying Mods for RimWorld

Guide To Modifying Mods

Overview

Modify ModsHave a mod you want to make changes too? It it too op or not exactly how you wanted it? Don’t worry you came to the right place. now you can modify it.

Step 1 – Local Copy

The first step is to make a local copy there are 3 main ways to make a local copy.

1. Manually

Navigate to your steam folder for me it is here
C:Program Files (x86)Steam

Next, Navigate to your workshop file from the steam folder
C:Program Files (x86)Steamsteamappsworkshop

Now Navigate to your Rimworld (294100) folder in the content
C:Program Files (x86)Steamsteamappsworkshopcontent294100

Move to step 2

2. Automatically

Download ModSwitch if you don’t already have it.

Launch Rimworld and load Mod Switch

Find the mod you want to edit right click then click Create a local copy

Move to step 4

3. External Download

If you downloaded the mod somewhere other than steam you already installed the mod locally
all you need to do is change the values.

Step 2 – (Only required if done manually)

After you did step 1 manually you will see a screen like this.

Now you need to find the mod you want to edit.

First, go to the mods workshop page
Second look at the top of the page you will see this

It will say id=(numbers) for the specific example it was 1252691435
Third, take that number and insert into the search function for your Rimworld workshop folder

Move to Step 3

Step 3 – (Only Required if done manually)

Now you made it to step 3

Copy the file you searched for in step 2.
Now you need to navigate to your Rimworld local mods folder.
C:Program Files (x86)SteamsteamappscommonRimWorldMods
Paste the copied file.
I recommend you rename it from all the number to the mods name just for ease of navigation if you decide to modify it later.

Move to Step 4

Step 4 – Editing The Mod

Congratulations you made it to the final step

The About folder there is no need to change anything this is just for modders uploading their mods.
The Assemblies folder if there is a Assemblies folder it is where any C# Code will be located for the mod.
The Defs folder is usually the main part of any mod this is the folder you are most likely to edit.
The Patches folder if there is a patches folder is where it’s usually used to override something in the main game or XML code that is dependant on other mods.
The Textures folder is where all the textures for the mod are stored.
Look through the Defs for whatever you want to change. modify it to your liking
If you had Rimworld open when you did the edit you will have to reopen Rimworld or restart make sure you only have the edited version enabled.

If you are looking to edit a certain function I will be adding more and more content over time

Whatever you do don’t re-upload people’s content steal their textures or original code without permission and if you do get permission you should give them appropriate credit for their mod.

Feel Free to tell me any changes you want to learn how to make
SteamSolo.com