Super Mutant Alien Assault Guide

Guide to Save Editing for Super Mutant Alien Assault

Guide to Save Editing

Overview

This is a simple guide that discribes how the game’s save file is organized and how it can be edited to achieve certain results.

Finding the Save File and basic information.

If you have a Windows Computer, your save file is located in:

*Disk*>Users>*User name*>AppData>Local>SuperMutantAlienAssault>SMAA_SAVES

The file is simply called “save” and can be opened with any text editor. I recommend Notepad++.

Once inside the file itself, there will be several sections ,each with several parameters.
This guide wont cover every single one of them, as some arent really useful to mess around with.

if any of the below sections do not exist in the file, feel free to create them yourself.

The “[counts]” Section, and how to easily unlock everything.

Somewhere in the file you’ll vind a section labeled “[counts]”.
This section only has one parameter and it represents the number of stages you have completed thus far so the game know how close you are to each unlock.

Setting the “levels” parameter to “189.000000” will unlock everything for you the next time you clear a stage. This is the simplest way to get everything.

Adittionally, setting it to “0.000000” makes the game ignore most unlock requirements. Making so that machines can give you any weapon/grenade, regardless of what you have unlocked.

The “[weapons]” section.

This section of the of the file specifies wich weapons are unlocked and will show up in weapon machines.

-Below is a list of all weapons in this section:

ak47=”1.000000″
uzi=”1.000000″
shotgun=”1.000000″
sniper=”1.000000″
rocketLauncher=”1.000000″
laserRifle=”1.000000″
pulseCannon=”1.000000″
minigun=”1.000000″
grenadeLauncher=”1.000000″
massiveBomb=”1.000000″
boomerang=”1.000000″
jetEngine=”1.000000″
saber=”1.000000″
mineLauncher=”1.000000″
jetPack=”1.000000″
pogoStick=”1.000000″
magnum=”1.000000″
megaChakram=”1.000000″

You can also remove weapons from this list to make the game gives only certain weapons. Just remember that after clearing a stage, the game will imiditely unlock weapons dependant on the “levels” parameter on the “[count]” section.

Important:Adding any “weapon” not in the above list will cause the game to crash when it attempts to give you it.
Important:Leaving only one weapon on the list will cause the game the crash, as the game is programed to never give you the same weapon twice in a row.

The “[grenades]” section.

This section indicates what kind of grenades show up in explosives machines.

-Below is a list with all the explosives that can be placed in this section:

shortFuseGrenade=”1.000000″
mine=”1.000000″
cluster=”1.000000″
detpack=”1.000000″
ceilingMine=”1.000000″
ied=”1.000000″

Unlike with the “[weapons]” section, leaving only one explosive in the list will not crash the game.

Important:Adding any “weapon” not in the above list will cause the game to crash when it attempts to give you it.

The “[sidearms]” section.

This section tells the game wich sidearms are unlocked.

-Below is a list of all the sidearms:

pistol=”1.000000″
m16=”1.000000″
shiv=”1.000000″
chakram=”1.000000″
blaster=”1.000000″

The “[defences]” section.

This section tells the game wich defence moves are unlocked.

-Below is a list with all the defence moves:

dodge=”1.000000″
conc=”1.000000″
dash=”1.000000″
blink=”1.000000″
telepod=”1.000000″

The “[specials]” section.

This section tells the game wich special moves are unlocked.

-Below is a list with all the special moves:

blast=”1.000000″
speedBoost=”1.000000″
slowMo=”1.000000″
forceField=”1.000000″
mechanic=”1.000000″

The “[perks]” section.

This section tells the game wich perks are unlocked.

-Below is a list of all the perks:

doubleJump=”1.000000″
hover=”1.000000″
specialRegen=”1.000000″
timers=”1.000000″
supplyDrop=”1.000000″

The “[modes]” section.

This section tells the game what objective types each stage can have.

-Below is a list of all the objective types:

survival=”1.000000″
pressure=”1.000000″
rodrun=”1.000000″
ballrun=”1.000000″

The “[sectors]” section.

This section indicates what sectors you can start the game in.

-Below is a list with all the sectors:

sector1=”1.000000″
sector2=”1.000000″
sector3=”1.000000″

The “[gamemodes]” section.

This section tells the game if endless mode is unlocked. It only has one parameter.

endless=”1.000000″

The “[dificulty]” section.

This section indicates the tiers difficulty available to chose from at the start of a game.

-Below is a list with the difficulties:

difficulty1=”1.000000″
difficulty2=”1.000000″
difficulty3=”1.000000″

The “[skins]” section.

This section list the player skins that can be chosen at the start of a game.

-List:

robot1=”1.000000″
robot2=”1.000000″
robot3=”1.000000″
robot4=”1.000000″

The “[startItems]” section.

This section lists the items the player can chose to start with at the beggining of a game.

-List:

pistol=”1.000000″
m16=”1.000000″
shiv=”1.000000″
chakram=”1.000000″
blaster=”1.000000″
dodge=”1.000000″
conc=”1.000000″
dash=”1.000000″
blink=”1.000000″
telepod=”1.000000″
blast=”1.000000″
speedBoost=”1.000000″
slowMo=”1.000000″
forceField=”1.000000″
mechanic=”1.000000″
doubleJump=”1.000000″
hover=”1.000000″
specialRegen=”1.000000″
timers=”1.000000″
supplyDrop=”1.000000″

The “[machines]” section.

This section lists what types of machine can show up in the levels.

-List:

weaponMachine=”1.000000″
explosiveMachine=”1.000000″
combinedMachine=”1.000000″
healthMachine=”1.000000″

The “[enemies]” section.

This section lists what enemies can show up in the game’s stages.

-List:

beast=”1.000000″
hopper=”1.000000″
brain=”1.000000″
flocker=”1.000000″
charger=”1.000000″
bomber=”1.000000″
swarmer=”1.000000″
teleporter=”1.000000″

The “[bosses]” section.

This section lists what bosses can show up during a game.

-List:

beast=”1.000000″
brain=”1.000000″
hopper=”1.000000″
teleporter=”1.000000″
swarmer=”1.000000″
flocker=”1.000000″

The “[supplies]” section.

This section list what items can show up inside crates.

-List:

heart=”1.000000″
heartDouble=”1.000000″
ammo=”1.000000″
grenade=”1.000000″
specialAmmo=”1.000000″
radiation=”1.000000″
tinybomb=”1.000000″
minetrap=”1.000000″

The “[just_unlocked_xxx]” section.

You have probably noticed that when you unlock an item, the game is guaranteed to give it to you the next time you interact with the object that would give you it.

These section are what control these guaranteed drop and they are:

[just_unlocked_perks]
[just_unlocked_defences]
[just_unlocked_grenades]
[just_unlocked_weapons]
[just_unlocked_specials]
[just_unlocked_sidearms]
[just_unlocked_bosses]

These work with a priority list.

Here is an example:

[just_unlocked_bosses]
0=”flocker”
1=”swarmer”
2=”teleporter”

And another:

[just_unlocked_weapons]
0=”magnum”
1=”pogoStick”

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