Cultist Simulator Guide

How to redeem '3rd Echelon' map - [DEPRECATED; GAMESPOT REMOVED THE PAGE] for Tom Clancy's Splinter Cell: Conviction

Guide to the Mansus

Overview

The Mansus offers many rewards to the Know, here is a catalogue of resources one might aquire.

About the Mansus

Each Door and place in the Mansus offers unique and powerful tools to the initiated dreamer. However it can be difficult to aquire the right tool at the right time. For your convinience I will share my personal notes on each location in the Mansus, and on what they might provide.

A few general rules exist. They are as follows:

  • Each Door offers a face up card.
  • Each Door leads to two locations, which offer face down cards.
  • To ascent to the next door, it is required you dream of a door, and instead of opening it, provide the proper intensity of lore. Lantern or Knock will always work.
  • Each Door can offer Secret Histories (further refered to simply as Secrets), which are required to discover expeditions.
  • Each Door leads to at least one location that will offer a Secret of a higher intensity than the Secret one might aquire directly at this Door.
  • Each Location, including the Door, might offer Influences of one or multiple aspects. The Intensity of this Aspect follows no rule. It depends entirely on the intensity the location has in those aspects.
  • Be cautioned that influences of the sixth order and up can decay into Fascination. Winter will always decay into Dread instead of Fascination.
  • It appears Heart cannot be found in the Mansus anywhere. The only influence that is an aspect of Heart seems to be Contentment, at 2 of Heart and Lantern. This no longer applies with the release of the first DLC and the Heart victory condition.

List of cards one might aquire

The listings for the Peacock door are not necessarily complete. Any annotations the reader might provide are welcomed.
As stated above, Secret Histories are refered to as “Secret” for brevities sake.

==Woods==
 Secret 2, Moth 2, Rumor
Well:
 Secret 4, Grail 2, Rumor, Vitality
Temple:
 Secret 4, Knock 2, Heart 2, Rumor

==Winter==
Door:
 Secret 4, Winter 6, Restlessness
Sage:
 Secret 6, Knock 6, Favour with Authorities, Errudition, Glimmering, Fascination
Orchard:
 Secret 6, Lantern 6, Heart 6, Glimmering Lesson, Contentment

==Stag==
Door:
 Knock 10, Secret 6, Forge 6
Ascent of Knives:
 Grail 6, Winter 10, Edge 10
Painted River:
 Secret 8, Errudition Lesson, Fascination

==Spider==
Door:
 Secret 8, Grail 10, Favour with Authorities, Heart 10
Malleary:
 Secret 10, Forge 15, Forge 12 Ingredient, Fascination
Chamber of Ways:
 Secret 6, Knock 15, Winter 10, Moth 10, Lantern 10

==Peacock==
Door:
 Secret 10, Lantern 15, Scholar: Vak, Fascination
Worm Museum:
 Secret 12, Winter 15, Dread
Red Church:
 Secret 12, Grail 15, Grail 8 Ingredient, Favour from Authorities, Fascination

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