Dirty Bomb® Guide

gunners guide text for Dirty Bomb

gunners guide text

Overview

got banned for some reason heres the text

1

Intro ( edit )
This is my guide on the assault mercs / machine gunners (never mind Nader doesn’t have a machine gun) and info on their loadouts.

The loadout code is easy to understand. M = M4A1, SM = SMG-9, and so on. The number in the middle stands for the pistol. For assaults, 4 = M9, 5 = DE .50, 6 = Simeon, 7 = Caulden, 8 = Selbstadt, and 9 = S&W. For the final number, 1 = Beckhill, 2 = Stiletto, 3 = Bat.
Fragger ( edit )
Fragger has the M4A1, K-121, and BR-16. (Pistols: DE .50, Simeon, S&W. Melee: Beckhill, Stiletto, Bat)
The M4A1 is a reliable assault rifle that Fragger wields as well as anyone. It complements his high health to provide a vanillaish tank that deals consistent damage at any and all ranges.
The K-121 is a Fragger-exclusive LMG that does astounding damage with high recoil. Its large clip makes it deadly at close range, while at longer ranges tapfire can devastate with 17 damage per bullet. Generally considered hard to use but incredibly powerful.
The BR-16 is a burst rifle that deals damage in a burst of three bullets, meaning headshots can get a lot done. This can be a nice weapon for Fragger if you prefer it since it works with quick peeks that mean you will rarely have to be out in the open. Add to that his nade that can be tossed around corners and you’ve got a 150-health merc that rarely dies.

M62
Guns: M4A1, Simeon, Stiletto
Perks: Cool, Unshakeable, Explodydendron

Best M4 loadout. Unshakeable + Explodydendron is probably one of the best augment combos on Fragger.

M91
Guns: M4A1, S&W, Beckhill
Perks: Explodydendron, Springy, Chopper

Loses Unshakeable in exchange for two pretty useless augments.

M93
Guns: M4A1, S&W, Bat
Perks: Sneaky, Focus, Explodydendron

Loses Unshakeable in exchange for two pretty useless augments.

K51
Guns: K-121, DE .50, Beckhill
Perks: Cool, Drilled, Focus

Best K-121 loadout. The K-121 is one of, if not THE biggest reason to use Fragger, and this is the single best card for it purely because of Drilled. Substantially lowers the reload times on the K-121, which are pretty ridiculous to start out with. Then again, you get like 50 in the clip, so…

K63
Guns: K-121, Simeon, Bat
Perks: Springy, Focus, Chopper

Focus has marginal use, I guess, but it’s worse than K51. Ok?
K92
Guns: K-121, S&W, Stiletto
Perks: Tough, Cool, Enigma

You get Tough, but overall 3 pretty useless augments. Sort of like above.

B52
Guns: BR-16, DE .50, Stiletto
Perks: Double Time, Spares, Flying Pig

Best BR-16 loadout. Double Time + Spares is sick, enabling a constant flurry of bullet bursts. Flying Pig can sort of be fun too, jumping off of buildings and unleashing all your fury without any harm from falling.

B61
Guns: BR-16, Simeon, Beckhill
Perks: Spares, Quick Draw, Fail Safe

You lose Double Time, which is insanely useful, but you get Quick Draw, which is still sorta useful but not really.

B93
Guns: BR-16, S&W, Bat
Perks: Engima, Quick Eye, Double Time

You lose Spares, a pretty crucial augment when you’re without a consistent source of ammo.

Conclusion
This one is pretty cut-and-dry. M62, K51, and B52 are the best loadouts for each weapon, and very evidently so.
Cook your pineapple, soldier.
Make sure to try the K-121, it’s pretty sick. Might take a bit of practice.

Augment Analysis

Unshakeable, Drilled, and Double Time are the perks to look for– they let you know you have the best loadout for the respective primary weapon.

Explodydendron and Spares are also incredible perks, just as good as the ones above, but they are on multiple loadouts. They are components of 2/3 of the best loadouts, though.

Chopper, Cool, Enigma, Fail Safe, Flying Pig, Focus, Sneaky, Springy, Tough, Quick Draw, and Quick Eye can bring things to the table but aren’t by any means game changers.
Nader ( edit )
Nader has the SMG-9, Crotzni, and Hochfir. (Pistols: M9, Caulden, Selbstadt. Melee: Beckhill, Stiletto, Bat)
The SMG-9 (as always) strikes a balance between damage and reliability. The average firerate is complemented nicely by the low recoil. This weapon is great for reliably finishing enemies wounded by Nader’s nades.
The Crotzni is a wilder SMG that does great damage. It can be used on an SMG-reliant Nader and gives her a very powerful clip to work with.
The Hochfir is also pretty wild, in its own way. A huge clip on this fast-firing SMG means Nader can stay mobile and string together kills with launcher and SMG in tandem.

SM41
Guns: SMG-9, M9, Beckhill
Perks: Unshakeable, Springy, Bigger Blast

Unshakeable, Bigger Blast, and an outstandingly reliable weapon set makes this loadout very competitive. Definitely sets the baseline for what Nader can amount to be. Unshakeable gives her crucial surviveability, while Bigger Blast helps her wreak havoc. Pair that with the SMG-9 and the M9 and you have one of the most well rounded mercs in the game, bar none.

SM43
Guns: SMG-9, M9, Bat
Perks: Drilled, Sneaky, Focus

With this loadout, you lose Unshakeable and Bigger Blast for Drilled. Not a tradeoff I can personally recommend, but Drilled can definitely save your bacon from time to time.

SM72
Guns: SMG-9, Caulden, Stiletto
Perks: Unshakeable, Spares, Chopper

This gives you an extra clip in your SMG-9 and pistol, at the cost of Bigger Blast. You do lose the M9 for the Caulden, though, which is just another reason to stay away from this loadout. It’s viable like the other two SMG-9 loadouts, but I really would be hard pressed to argue this over SM41.

CR72
Guns: Crotzni, Caulden, Stiletto
Perks: Double Time, Focus, Cool

This has Double Time as the main thing going for it. Double Time can help Nader stay mobile, a crucial aspect of a successful sweep as Nader or any merc. That’s the main thing, though– mediocre secondary along with Focus as the second best perk makes this not too exciting.

CR81
Guns: Crotzni, Selbstadt, Beckhill
Perks: Bigger Blast, Fail Safe, Quick Eye

This card’s main thing is Bigger Blast. You do get Fail Safe, helpful if you’re a bit lackadaisical with your nades or something, and the Selbstadt, a consistent finisher. It’s up to preference which of these Crotzni loadouts to choose.

CR83
Guns: Crotzni, Selbstadt, Bat
Perks: Quick Draw, Spares, Enigma

Quick Draw + Spares could be cool, I guess, but overall not too exciting. Definitely reliable for a Crotzni loadout, though, so again, it’s up to preference.

KE43
Guns: Hochfir, M9, Bat
Perks: Flying Pigs, Enigma, Tough

No good augments, but a good secondary. Tough I guess is ok, and Flying Pigs can sometimes help, I guess.

KE72
Guns: Hochfir, Caulden, Stiletto
Perks: Double Time, Spares, Focus

Double Time + Spares makes this the best Hochfir loadout. Focus is OK too– making this a solid loadout if you’re OK with the Caulden in slot 2.

KE81
Guns: Hochfir, Selbstadt, Beckhill
Perks: Quick Draw, Fail Safe, Focus

Quick Draw + Selbstadt is pretty good, but it doesn’t really… it doesn’t really move me that much.

Conclusion
Reliability is the theme of a few of these loadouts. If you value an extra mag, or defensive boosts, make sure to take that into account with your choice.
The SMG-9 has 3 pretty good loadouts, and the single card I would consider the best for Nader, SM41. Definitely consider trying the SMG-9 out if you don’t ordinarily, iirc it’s a Nader/Bonez exclusive.
The Grenade Launcher is a devilish weapon. Make sure to use it well and use it often, but as far as I know no Nader user ever has trouble with it. Me, personally, I’ve never used Nader and don’t plan to. Still, pretty non-triggering to write this up, so maybe I’m warming to her 🙂

Augment Analysis

Unshakeable, Bigger Blast, Drilled, and Double Time are top-tier perks. Unshakeable makes you tanky and resistant to your own nades, Bigger Blast helps you cause damage with nadespam, Drilled keeps you on the offensive, and Double Time allows you to stay mobile.

Spares gives you some extra ammo in a pinch– surely can help if you’re big on the SMG.

Chopper, Cool, Enigma, Fail S

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Augment Analysis

Unshakeable, Bigger Blast, Drilled, and Double Time are top-tier perks. Unshakeable makes you tanky and resistant to your own nades, Bigger Blast helps you cause damage with nadespam, Drilled keeps you on the offensive, and Double Time allows you to stay mobile.

Spares gives you some extra ammo in a pinch– surely can help if you’re big on the SMG.

Chopper, Cool, Enigma, Fail Safe, Flying Pig, Focus, Quick Draw, Quick Eye, and Tough can be useful, but they aren’t the perks to look out for.
Rhino ( edit )
Rhino has the Remburg, Hollunds, and Ahnuld shotguns. (Pistols: DE .50, Simeon, S&W. Melee: Beckhill, Stiletto, Bat)
The Shotguns don’t really matter, he has a minigun ffs.

R93
The R93 Power Close Assault is the single best card for Rhino. Unshakeable + Nitros are the two best perks for Rhino by far and this card has both. Unshakeable makes him a walking tank while Nitros increases his minigun reaction times. After the latest spin up time increase it just solidified in my mind the necessity of Nitros.

Augment Analysis

Unshakeable + Nitros + Cool are the three you want to see. If you don’t see them, something’s wrong.
Thunder ( edit )
Thunder has the MK46, Timik, and Stark. (Pistols: M9, Caulden, S&W. Melee: Beckhill, Stiletto, Kukri)
The MK46 is a Thunder-exclusive LMG. It doesn’t do that much damage but it looks pretty cool and fun to play. Has huge potential, so make sure to write SD and ask them for 13 damage per bullet on this gun (along with all kinds of other buffs for Thunder in general)!
The Timik is a rifle well suited for spraying all kinds of stuff down after a flashbang blinds everyone in the room. Too bad those nades never even work.
The Stark works for a different type of Thunder play: instead of him being a huge target at close range, he can be a huge target at long range (and dish off OK damage in the process)!

MA42
Guns: MK46, M9, Stiletto
Perks: Spares, Drilled, Tough

Best MA loadout. Spares + Drilled does the best job of making this gun OK, while Tough makes Thunder a big ol’ teddy bear. Nice sidearm too.

MA71
Guns: MK49, Caulden, Beckhill
Perks: Unshakeable, Cool, Focus

Unshakeable is good, but you’re left with pathetic firepower.

MA95
Guns: MK46, S&W, Kukri
Perks: Explodydendron, Quick Draw, Chopper

Sort of odd, it looks pretty nice on paper but Explody doesn’t do much on Thunder and Quick Draw is lame and the MK46 is too weak and the S&W is pretty lame.

T45
Guns: Timik, M9, Kukri
Perks: Quick Draw, Spares, Unshakeable

Spares + Unshakeable makes this the best Timik loadout.

T72
Guns: Timik, Caulden, Stiletto
Perks: Drilled, Explodydendron, Cool

Oddly enough, when Thunder gets a good set of buffs this can be a solid card, since Explodydendron might get some value, so it could be an offensive loadout that’s pretty effective, but for now T45 is better.

T91
Guns: Timik, S&W, Beckhill
Perks: Tough, Focus, Chopper

no please.

S41
Guns: Stark, M9, Beckhill
Perks: Focus, Spares, Explodydendron

no.

S75
Guns: Stark, Caulden, Kukri
Perks: Cool, Tough, Quick Draw

no.

S92
Guns: Stark, S&W, Stiletto.
Perks: Chopper, Unshakeable, Drilled

Unshakeable + Drilled is sweet. Definitely a nice loadout for Thunder.

Conclusion
Thunder is pretty bad.
In fact, he’s really bad.
But if you want to use him, use MA42, T45, or S92.
(hopefully he gets buffs! lots of potential here, once his nade, mk46, timik, and stark get buffs along with a health boost and a visor that blocks self flash.

Augment Analysis

Drilled, Spares, and Unshakeable: if you see two of these, you have the best loadout for the specific weapon.

Chopper, Cool, Explodydendron, Focus, Quick Draw, and Tough don’t matter too much. Each has a degree of usefulness with Thunder, since he can be suited to EVs, melee, and ADS, while explody increases nade range, quick draw makes him more spry, and Tough increases tankiness, but these really don’t contribute as much as the other perks.
Goodbye! ( edit )
Hoped this was an informative read. More to come.

3/6 wrote this all except loadout analysis. do I haveeeee toooooooo
3/9 finished!

CHECK OUT THE MEDICS GUIDE!

CHECK OUT THE ENGIES GUIDE!

CHECK OUT THE RECONS GUIDE!

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