Overview
HD texture pack for NieR:Automata – Updates low quality assets + Minor performance impact.
Intro
NieR: Automata is one of my favourite games. Unfortunately, it suffers from some blurry textures that hurt the presentation. My goal is to provide a natural restoration to the low-res textures, maintaining the intended look.
– This texture pack is basically complete. If you experience any issues, drop a comment and I will see what I can do. I am now working on Arkham Asylum’s next update, be sure to check that out – also, don’t forget to rate this guide!
This Texture Pack requires Kaldaien’s Fix Automata Resolution mod or Special K for the Steam version.
Windows Store users check here.[wiki.special-k.info]
VIDEO COMPARISON
Bonus
[link]
SCREENSHOTS
DOWNLOAD
Try Lite if on a lower-end system.
*Remember to completely delete previously downloaded texture pack version before installing the latest version, this is the only version needed!
Bonus
Partial LOD Fix by Petrarca and Kerilk[www.nexusmods.com] – Reduces pop-in. Refer to the instructions in the link for installation.
View changelog section for more details
INSTALLATION
This Texture Pack is quick to apply if you already have the latest version of the FAR (Fix Automata Resolution)[wiki.special-k.info] mod installed:
After installing FAR, check the DOWNLOAD section in this guide and download the latest texture pack version. Extract the downloaded file and copy the ‘SK_Res’ folder to the game’s directory. The texture pack should be installed.
Refer to Aemony’s guide for FAR installation:
[link]
Drop the ‘SK_Res’ folder here:
(User)DocumentsMy ModsSpecialKProfilesNieRAutomata(dot)exe
– you may need to start the game once with Special K active to create a profile folder
Refer to the Special K wiki guide for more info on the Windows Store version
[link]
If you’ve already downloaded an earlier version of the texture pack, you will first need to delete the version you’ve installed before injecting the most recent version.
You can do this by entering the game’s directory and looking for my texture pack folder:
It’s where your game files are stored. You can find it by right-clicking the game on Steam, select properties>local files>browse local files – Steam should reveal the game’s location in ‘file explorer’.
- Make sure you use the ‘automated’ FAR install option, as opposed to ‘manual’. – Additional info is in Aemony’s FAR guide listed above.
- Open dinput8.ini/dxgi.ini in NieR: Automata’s folder directory. Search for ‘[Textures.D3D11]’ – make sure the below values are the same:
[Textures.D3D11] Cache=true PreciseHash=false Dump=false Inject=true ResourceRoot=SK_Res InjectionKeepsFormat=false GenerateMipmaps=false
You might experience more stutter than usual as both the game and textures are loading on the same storage drive. You can reduce these stutters by increasing your texture cache, or by running the game on a faster drive (preferrably SSD).
You can increase your texture cache with the slider in SK/FAR’s control panel under the texture management settings. If you have a 6gb GPU or higher, i suggest a value of at least 3.5 gigabytes. Do not max out this setting.
Alternatively, you can inject the textures from a drive location that’s different from where the game is installed.
Keep in mind the vanilla game already suffers from some default stutters even with an SSD, due to fundamental design flaws. These stutters are true for consoles too, as made evident in tests by Digital Foundry.
CHANGELOG
V1.02 – 16/07/2021: Renamed FAR_Res folder to SK_Res. Removed UI textures due to incompatibility with the new game patch.
Future(?):V1.03: Small fixes and touch-ups if needed, it’s difficult to properly manage over 300 textures. Sort out the UI & Font textures again as some are still low resolution.
Previous versions:V1.01 – 15/05/2021: Sorted transparency issue in font textures, and removed hidden files folder.
V1.0 – 08/05/2021: We made it, somehow. Redid A2’s diffuse texture to be more accurate to vanilla. HUD improvements by Triforceguard. Fixed many texture inconsistencies. Also used AI upscaling for some textures, none of which have been showcased.
V0.75 – 21/12/2018: Small update. Brings improvements to A2 and 2B. Also adds some further updated textures, with the help of machine learning: letsenhance(dot)io. This doesn’t mean i’m going to rely on machine learning for my texture pack.
V0.73 – 02/12/2018: It’s finally here! And it includes over 230 textures, along with 2B remastered! It’s taken almost a year to release this next major version. This update should make every area look more consistent. I’m too busy (and lazy) to showcase every single texture, i also don’t remember everything i’ve updated at this point. Expect more textures to be updated in-game than what was showcased.
V0.45 – 28/06/2018: Another small update – there was an issue with one of the diffuse textures in the previous version (thank you Photoshop) – I’ve fixed this issue and as a bonus, i’ve also added in some Amusement Park textures i’d been working on for the next major update – this upcoming update will feature many more updated textures and is under heavy progress right now!
V0.43.1 – 25/06/2018: Small update – Improved and fixed certain textures. A2 and some other previously updated textures should appear better. The reduced download size compared to V0.43 is normal.
– Certain textures particularly in the desert area had issues due to the many alpha textures interrupting each other. Should be fine now but let me know if anything else pops up, hard to spot everything on my own. – erm, so i had to delete the download option for this version due to an unfortunately glitchy texture. Irony.V0.43 – 11/01/2018: A2 remastered from scratch. Desert textures overhauled. Various textures updated. Textures assigned to folders based on in-game location. A2 is in her own folder for anyone that wants to use other A2 mods – anyone can also edit her textures for their own A2 mods, just remember to provide credit 🙂
V0.27 – 09/10/2017: Textures now assorted into subdirectory folder called ‘TexturePackV0.27’.
V0.25 – 03/10/2017: Updated texture pack and changed texture injection method using FAR.
V0.13 – 09/06/2017: First version of the texture pack released. Used Resorep for texture injection.
CHECK OUT MY OTHER MODS
Steam Guides:
[link]
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You can also subscribe to myhttps://www.youtube.com/channel/UCL_-pwg6QbA5nD327B8Icwwfor my latest content.
FAQ
Q: Requirements – Will I Be Able To Run This Mod?A: Yes, anyone who can run the default game should be able to run this mod.
Q: New texture resolution?A: Mostly 4096×4096 aka 4k textures for the regular version. Lite version includes carefully reduced texture quality. Some textures are downscaled, some are removed and few remain at 4k for good reason.
Q: Can i re-use your character textures?A: Yes, anyone’s permitted to re-use my A2/2B textures, whether they want to modify their own versions or want to use the textures in a different game. Just remember to credit me 🙂
Q: Does this work with the Game Pass version?A: Yes. Check the installation section for the Windows Store version.
Q: Some textures are still low resolution?A: Yeah, i’d have to go through probably close to 1000 textures if i want the game to look perfectly clean every step of the way. I don’t have the time nor money to cover literally everything, and i feel i’ve done enough for what is a free pack.
DONATIONS & FINAL NOTES
Donate with Paypal[www.paypal.com]
If you like the work put into this mod, donations are highly appreciated.
Credits:
TriforceGuard – for working on the HUD textures and expressing motivation for the project.
Thanks to (in alphabetical order):
Aemony
Evergreen
JBeckman
Kaldaien
Kerilk
Petrarca
And huge thanks to everyone who has donated and waited patiently for the latest update.