Overview
When I was trying to make a WWII naval mod which included many kinds of naval turrets, I used RWDK to preview the shapes of the turrets, mainly previewed the number of barrels a turret has, and I found out that RWDK’s preview is NOT ACCURATE. That is why I made this guide.
Please Notice
I have not found any formula as well as guide about this issue, please tell me if there is one.
The values can be not precise or accurate because they were all recorded and tested manually in the game.
The values were tested with a precision of 1 damage.
EXPLOSIVE enlarges every single barrel which can make those information unmatched.
This guide seems to be a little bit useless because basically nobody makes turrets without EXPLOSIVE, but someone maybe need it, haha who knows.
How the damage values change the numbers of barrel
The content below shows you the range of damage value when you want a specific number of barrels (When the fire rate is great enough).
Scale 1
Max number of barrels: 2
2: 0 – 29
1: 30 –
Scale 2
Max number of barrels: 5
5: 0 – 19
4: 20 – 29
3: 30 – 52
2: 53 – 103
1: 103 –
Scale 3
Max number of barrels: 8
8: 0 – 16
7: 17-21
6: 22 – 29
5: 30 – 43
4: 44 – 66
3: 67 – 119
2: 120 – 267
1: 268 –
Scale 4
Max number of barrels: 10
10: 0 – 19
9: 20 – 23
8: 24 – 29
7: 30 – 38
6: 39 – 52
5: 53 – 76
4: 77 – 119
3: 120 – 211
2: 212 – 476
1: 477 –
Scale 5
Max number of barrels: 13
13: 0 – 17
12: 18 – 20
11: 21 – 24
10: 25 – 29
9: 30 – 36
8: 37 – 46
7: 47 – 60
6: 61 – 82
5: 83 – 119
4: 120 – 185
3: 186 – 330
2: 331 – 743
1: 744 –
Scale 6
Max number of barrels: 16
16: 0 – 16
15: 17 – 19
14: 20 – 21
13: 22 – 25
12: 26 – 29
11: 30 – 35
10: 36 – 42
9: 43 – 52
8: 53 – 67
7: 68 – 87
6: 88 – 119
5: 120 – 171
4: 172 – 267
3: 268 – 476
2: 477 – 1071
1: 1072 –
Turrets with LAZER or BURST would also influence the results.
Scales larger than 6 are still under tested, but I am sure these values are pretty much enough for common modmaking.
If you have any question, you can leave a message in the comment section below.