Prison Architect Guide

How to add mutators to your old prisons [Update 13] for Prison Architect

How to add mutators to your old prisons [Update 13]

Overview

Helping you add fun or crazy new mutators to your Update 12 or older prisons for the new update 13.

Introduction

Hey Everyone,
As you know update 13 dropped recently so as I coulden’t find anything online so far on how to do this, here is a rundown of how to add any of the new mutators to your saved prison.

How to do it

Disclaimer: I have not tested every mutator on old prisons. I recomend you make a cloud backup of any prison you are trying to change just in case 😉

Step 1
Open your updated prison architect and in the menu click Options>Open Saved Folder

This will open up your prison saved folder on your desktop

Step 2
Open your save folder and find the prison you want to add mutators to. Then open the .prison file in notepad++ or just notepad.

Once you have done this use Ctrl+F to open the find search bar, and type in mutators.

Step 3
Once you have found this, it will say:

BEGIN MutatorSystem END

Now you need to add your desired mutators to this single line, like so.

BEGIN MutatorSystem mutator1 true mutator 2 true END

Example:

BEGIN MutatorSystem MoreVolatilePrisoners true EndlessWinter true AllRepsRevealed true GangWarfare true MoreContraband true END

List of Mutators

List of Mutators as Code
copy paste these into your MutatorSystem Line to add them (The “true” part is also added”)

Descriptions of what each of these do can be found by creating a new prison and clicking the mutators button to find their descriptions

BigHeads true NoViolentPrisoners true FastWalking true MoreVolatilePrisoners true EndlessWinter true NoRevealedReps true AllRepsRevealed true IndestructableTrees true AllLegendary true SlowDeliveries true FastDeliveries true ExtremelyNeedyPrisoners true SlowTime true BurnTheDead true GangWarfare true MassEscapes true NoTunnels true MoreContraband true NoContrabandLimits true HighDanger true SuperDrugs true WeirdReputations true NoPausing true NoRelease true FastRelease true AcidRain true PermanentDay true PermanentNight true SpreadingTrees true ContrabandDetectors true SuperGuards true OldSchoolIntake true NoClipStaff true

Good luck everyone, add those mutators!

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