■ How to Configurate "Sniper Ghost Warrior 2" for the best gaming experience! New Upd. 2021

Sniper Ghost Warrior 21.7k views26 favorites6 min readby ovd_masterkeyUpdated Jul 14, 2023View on Steam ↗

Introduction

The game starts in borderless window, so you must use your native DESKTOP resolution!!

With the settings, it can happen that the first advertising screen hangs briefly at the start, but that doesn't matter, just wait until the menu appears.

To fix this problem just skip the promotional videos.

Skip intro videos • https://www.pcgamingwiki.com/wiki/Sniper:_Ghost_Warrior_2
Disable company logos[citation needed]
Go to <path-to-game>\Game\_FastLoad\.
Rename/move/delete IntroMovies.pak.

After "Cryengine 3" get an Update( I think - Update 1.9), the Dx11 finally came:

  • Tessellation,
  • Displacement mapping,
  • Parallax Occlusion Mapping (POM),
  • surrounding obscuring through Screen Space Directional Occlusion (SSDO),
  • Real-time reflections on certain surfaces,
  • soft shadows (edges = variable penumbra)

-----> Please use my cfg and the Nvidia setup, copy each point !!
  • Both are coordinated and are needed to produce the best result

Info: We switched off AA in the game because it is not very good and therefore use the driver-side AA and supersampling.



at the end read the Chapter
Remember

 
 
 
 

A) autoexec.cfg

Go to: C:\STEAM\steamapps\common\SniperGhostWarrior2

- make new Textfile and name to autoexec.cfg


- copy & paste my configuration values:

-----> 1) You must put in the Values of Your Desktop Resolution!!
-----> 2) You must put in the Values of Your Graphic Card VRAM!!
-----> 3) You must change the Physic Values if you have AMD Graphic Card!!

Ver: 1.02..................................................................................................17.10.2019
con_restricted = 0 vt_restart = 1 r_DisplayInfo = 1 g_skipintro = 1 s_soundinfo = 1 net_stats_login = 1 sys_budget_sysmem = 4096 sys_budget_videomem = 3072 //2)----------Your VRAM 2048, 3072....8192.. sys_budget_numdrawcalls = 3000 sys_budget_frametime = 65 e_ShadowsPoolSize = 2048 // Default: 2048 (Low/Medium/High), 4096 (Very High) e_TexturePoolSize = 2048 e_StreamCgfPoolSize = 1024 e_ShadowsMaxTexRes = 1024 // Default: 512 (Low), 1024 (Medium/High/Very High) e_TextureMaxTexRes = 1024 r_Driver = DX11 r_ShadersDX11 = 1 r_fullscreen = 0 r_FullscreenWindow = 1 r_Width = 1920 //1)----------Your Resolution................ r_Height = 1080 //1)----------Your Resolution................ sys_highrestex = 1 sys_maxfps = 65 sys_job_system_max_worker = 4 // Sets the number of threads sys_job_system_enable = 0 // 1 enabled, each job is invoked in one of the worker threads // 0 disabled, each job is executed in its invoking thread. r_MultiThreaded = 1 gpu_physics = 1 //3)..........For AMD = 0........................................ gpu_particle_physics = 1 //3).........For AMD = 0......................................... sys_main_CPU = 0 // Specifies the physical CPU index main will run on sys_streaming_CPU = 1 // Specifies the physical CPU file IO thread run on sys_physics_CPU = 2 //-1=none, Specifies the physical CPU index physics will run on ca_UsePhysics = 1 // [0,1] - If set to 0, disables the physics system for characters. r_MultiGPU = 0 r_StereoDevice = 0 ;----------------------------------------------- ;Texture ;----------------------------------------------- r_TexturesStreaming = 2 r_TexturesStreamPoolSize = 512 //Default: 192 (Low), 384 (Medium), 512 (High/Very High) // d3d9_TextureFilter = Trilinear // d3d11_TextureFilter = Anisotrop r_Texture_Anisotropic_Level = 16 r_TexMaxAnisotropy = 16 r_TexResolution = 0 // 0 full resolution is used i_mouse_smooth = 0 i_mouse_accel = 0 i_mouse_accel_max = 1 sys_spec = 4 // 4 sys_spec_full = 4 sys_spec_Light = 4 sys_spec_objectdetail = 4 // 4 sys_spec_particles =2 sys_spec_gameeffects = 4 // 4 sys_spec_physics = 4 // 4 sys_spec_postprocessing = 4 // 4 sys_spec_Quality = 4 // 4 sys_spec_shading = 4 sys_spec_shadows = 4 sys_spec_sound = 4 // 4 sys_spec_texture = 4 // 4 sys_spec_volumetriceffects = 4 sys_spec_water = 4 // 4 -- DX11 e_Tessellation = 1 e_TessellationMaxDistance = 500 r_WaterTessellationHW = 1 r_fogShadowsWater = 1 e_CgfSettingsUseHighLod = 1 e_TessellationInMultiplayer = 1 -- FOV: change xx for your desired FoV value Def:60 cl_fov = 90 r_drawnearfov = 85 pl_movement.power_sprint_targetfov = 90 -- disable/enable snow r_snow = 1 r_UsePom = 1 r_silhouettePOM = 1 r_UseEdgeAA = 0 //3 r_FSAA = 0 //1 r_FSAA_quality = 0 //16 r_FSAA_samples = 0 //16 r_PostMSAA = 0 //2 r_PostMSAAEdgeFilterNV = 0 //1 r_PostProcessHUD3DCache = 0 r_DepthOfField = 0 r_MotionBlur = 0 g_radialBlur = 0 e_Particles = 1 e_ParticlesMotionBlur = 0 r_Sharpening = 0.0 r_WaterReflections = 1 r_WaterReflectionsQuality = 4 r_refraction = 1 r_sunshafts = 1 r_Beams = 1 e_Clouds = 1 e_Shadows = 1 r_ShadowBlur = 2 q_ShaderWater = 3 q_ShaderTerrain = 4 q_ShaderShadow = 2 q_ShaderFX = 3 q_ShaderPostProcess = 4 q_ShaderHDR = 3 q_ShaderSky = 3 q_ShaderMetal = 4 q_ShaderGlass = 4 q_ShaderVegetation = 2 q_ShaderIce = 3 q_Renderer = 4 e_GI = 1 r_HDRBloomMul = 1 r_HDRRendering = 2 r_HDRBlueShift = 1.0 r_HDRBrightLevel = 0.65 r_HDRBrightOffset = 5 r_HDRBrightThreshold = 6 r_HDRLevel = 6 r_HDROffset = 10 r_SSAO = 1 r_SSAOQuality = 4 r_SSAODownscale = 0 r_SSAO_blur = 0 r_SSAO_downscale_ztarget = 0 r_SSAO_radius = 0 g_enableInitialLoginScreen = 0 sys_PakLogInvalidFileAccess = 0 sys_float_exceptions = 0 ;----------------------------------------------- ;Performance ;----------------------------------------------- r_LodDistRatio = 3000 r_MaxViewDistRatio = 3000 r_terrainMaxViewDistance = 3000 e_GIMaxDistance = 1000 e_ViewDistRatio = 3000 // Default: 25 (Low), 35 (Medium) 100 (High/Very High) e_ViewDistRatioVegetation = 1000 e_ViewDistRatioDetail = 1000 e_ViewDistRatioLights = 1500 r_SSReflections = 0 r_RainMaxViewDist = 1000 r_RainMaxViewDist_Deferred = 0 e_hw_occlusion_culling_objects 1 e_particles_thread 1 e_cbuffer 2 r_GeomInstancing 1 es_ondemandphysics 1 r_CullGeometryForLights 1 e_vegetation_static_instancing 1 e_recursion_occlusion_culling 1 e_hw_occlusion_culling_water 1 e_terrain_occlusion_culling 1 e_terrain_occlusion_culling_version 0 e_terrain_occlusion_culling_max_dist 200 ;----------------------------------------------- ;Sound ;----------------------------------------------- s_FormatType = 3 s_MaxChannels = 128 s_MusicSpeaker = 5 g_useHitSoundFeedback = 1 s_MPEGDecoders = 32 s_Obstruction = 1 s_ObstructionAccuracy = 1 s_ObstructionUpdate = 0.1 s_SoundMoodsDSP = 1 s_VariationLimiter = 1 s_ReverbType = 3

B) Graphic Card Configuration

NVIDIA

Ambient Occlusion / Off
Anisotropic filtering / Override Any Application Setting
Antialiasing - FXAA / Off
Antialiasing - Mode / Override Any Application Setting
Antialiasing - Setting / 4x
Antialiasing - Gamma correction / On
Antialiasing - Transparency / 4x Supersampling
Background Application Max Frame Rate / 65
Max Frame Rate / 65
Triple buffering / On
Power management mode / Prefer maximum performance
Sharpening / Off
Low Latency Mode / Ultra
Texture filtering - Anisotropic sample optimization / On
Texture filtering - Negative LOD bias / Clamp
Texture filtering - Quality / High performance
Texture filtering - Trilinear optimization / On
Threaded optimization / Auto
Vertical sync / Adaptive

This is for 1920x1080 or 2560x1440 with 60 Hz !!

If you want to use 1920x1080 or 2560x1440 with 120 Hz, you need to set the following:
Background application Max. Frame rate / 125 and
Maximum frame rate / 125 in the Nvidia driver setup
and sys_budget_frametime = 125, sys_maxfps = 125 in the configuration file!
-------> BUT 120 Hz is not tested !! But it can also work !!

AMD

All Features Max !!

[/previewimg]


= use AA + AF + VSync from AMD/NVIDIA driver!!


Remember

The game starts in borderless window, so you must use your native DESKTOP resolution!! At the Moment not needed: "If you are in the game, always you have to push ESC and ESC first, to get the unbuged GAMEWINDOW!" At the Moment neede if Game is in 24Hz Modus, but shouldn't be necessary at the moment and shouldn't work if all adjustments have been made according to the guide: "If you are in the game and your Monitore is in 24Hz Modus, you have to push Alt and Enter first, to get the unbuged GAMEWINDOW!"

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