Overview
Crew positioning guide. Includes the new Alliance ships, unlike most other guides.
Introduction
If you want to crew efficiently, you need to know how and where to crew. This can be taught or learned by playing endless matches to find the sweet spots. But this is not necessary since most positions are already well defined per ship. This is what I will cover in this guide.
You are a pilot and want to know, why you need to know how and where the crew should position themselves? For once, the position of your crew defines which guns you are able to utilize and whether pull off certain moves. in addition you want your crew to know what they should be doing. And if they don’t know it? Then it is your job to explain it to them!
Consequently, this guide is for all classes.
I do not claim that the following crew positions are the only correct way of doing it, but if you don’t know what to do, then this is a good starting point. These positions work and probably are the most common way of handling it.
Types of engineers:
The main engineer, usually the most experienced engineer, has to handle most of the components. He should be able to prioritize properly and is vital for the survival of your ship.
The usual toolkit consists of Spanner, Mallet, Fire Extinguisher or Chem-spray.
Main-kit
The secondary engineer is often the less experienced engineer or the better gunner of the two. He usually uses the second gun and will have less components to fix.
His toolkit is either the same as the one of the main engineer, or a buff-kit. There are two types of buff-kits, the latter is mostly reserved for triple engineer crews or if you can expect only a few fires.
Main-kit
Standard-Buff-kit
Tripple-Engineer-Buff-kit
Order of ships
I tried to put the ships into an order of difficulty. At first you have the ships that are easiest to crew on (not to pilot on!) and in the end you have the ships that require more practice to crew on smoothly.
Easiest ships (to crew on):
- Pyramidion
- Junker
- Galleon
Simple ships (to crew on):
- Spire
- Goldfish
- Shrike
Medium ships (to crew on):
- Crusader
- Mobula
- Stormbreaker
Advanced ships (to crew on):
- Judgement
- Magnate
- Squid
- Corsair
Pyramidion
It’s clear division of zones, simple layout and two forward facing guns, makes the Pyramidion the easiest ship to crew and pilot on. She has moderate stats and is good for beginners, and very deadly in the hands of veterans.
“Pyramidion is the easiest ship in the game. Give her the altitude advantage and she’ll go down on anyone. Inserting the front of her hull into the enemy vessel: a valuable tactic but painful for first time pilots.”
“Catwalk is a great makeout space, and many a Titanic scene is reenacted on the prow.”
Junker
The helm in the rear helps pilots oversee the actions of their crew and if this mobile ship is angled correctly, she can unleash trifecta gunfire onto the enemy.
Galleon
Open paths, easily accessible components and an even distribution of components over the ship make it specially easy to oversee and crew on.Heavy broadsider with low agility. Very tanky.
Spire
A powerful front trifecta and short paths between the components make this ship fairly simple to crew on. Dies quickly. Vulnerable at long range due to its tall profile.
“The Spire’s slender profile proves attractive to the nearby Hades gunners. They furiously fire their weapons and coat the vulnerable upper hull with hot cannonballs.”
Goldfish
Her gun setup allows gunners to quickly switch between all three guns, giving the engineers more time to repair the components. Overall a mobile ship that focuses mostly on it’s single heavy gun in the front.
“She’s fast.
She’s elegant.
She packs a punch.
– No wonder so many pilots have fallen for her.”
Shrike
Speedy broadsider with heavy gun slots. A simple layout and propably the shortest paths between the components make her one of the fastest ships to recover from disables.
Crusader
Fragile ship with good frontal firepower. Concealed balloon.
“Many want to violently ram her, only few realize that she enjoys being caressed instead”
Mobula
Do not! I repeat: Do not! fly her with AI. Unique layout with subducted balloon and very defined crew positions. High frontal firepower but vulnerable to being outflanked.
Stormbreaker
Very mobile, with high firepower on one side, but dies very very quickly.
Magnate
Huge balloon; moderate stats; two diagonal-frontal sides with overlapping gun arcs.
Judgement
Heavy, tanky ship with both forward and rear firepower.
Squid
Very fast and mobile, but low firepower and health. Must outmaneuver ships to defeat them.
Corsair
Ramming monster with guns in every direction, but little overlap in gun arcs.
Conclusion
Thanks for reading/skipping through this guide and I hope it can be of good use to you! If you have any issue with the guide, feel free to contact me!
If you have any questions or issues related to the game, you can check out the Help Menu in game in the bottom right corner for available CAs and MODs. Join the official discord[discord.gg] to get further involved with the community 🙂
Thanks to all the people that gave me feedback and suggestions for this guide, you are awesome!