Overview
This guide will show you, step by step, how to fix the missing “Move Forward” bind setting which you might have lost during remapping your controls in the in-game options menu. It is purely outside the game, only editing configuration files safely.
About this guide
It seems this guide isn’t so useful. You probably can just click the “Reset” button which is VERY hidden at the bottom of the Options window in the interface. The button is right below everything, but it’s on the border. But you can still use this if for whatever reason the button doesn’t help you with this.
Like the title says, this guide will show you how to edit the configuration file that has the “Move Forward” setting which you might be missing (and are here for this reason).
I made this guide because “rebinding” W and Z and A and C or something like that simply didn’t work for me, so I made this for whoever can’t get it working. (Also because I failed to see the extremely hidden Reset button)
**This guide assumes you’re using the default installation path for Steam.**
STEP 1: Reaching your config files folder
First of all, you will have to navigate through your folders, to Strike Vector’s installation folder and into the config folder inside this.
Open the file explorer. It’s often by the bottom left of your task bar (the bottom bar on your screen).
Once it’s open, Go to “Computer” or “Local Disk (C:)”. Double click Local Disk (C:).
From here, go through these folders as following:
Program Files > Steam > SteamApps > common > StrikeVector > UDKGame > Config
You’re now in the required config folder, and can move to Step 2.
STEP 2: Editing the file
Now that you’re in the config folder, you will see alot of files with the .ini extension.
Look for the file that goes by DefaultInput.ini. This is the file you need to edit.
Open the file with Notepad or with your favorite text editor.
You’ll see alot of text like if it was in a different language. Ignore it for now.
Press the CTRL+F combination (can also be CTRL+B on some programs) to open the “search” pop-up window.
In here, type GBA_MoveForward | GBA_PostCombustion (you can copy and paste this into the search bar) for it to search. You might need to check the box “Down” for it to actually give you a result.
It will direct you to this text line:
.Bindings=(Name=”*a button*”,Command=”GBA_MoveForward | GBA_PostCombustion”)
Where *a button* refers to whatever it might say, it can be anything like Z or Q, or even LeftShift.
Make sure this text line goes under the “Game Keyboard/Mouse Bindings” section inside the config file, or else you might be editing something else.
Now that you’ve found the correct line, click on where it says Name=”*a button*” and replace whatever button/bind it might show with W, or whatever you want to be your “Move Forward” AND Post-Combustion button.
It should look like this if you used W:
.Bindings=(Name=”W”,Command=”GBA_MoveForward | GBA_PostCombustion”)
If it’s like this, we’re pretty much done now. Make sure to save the text file!
STEP 3: Finishing up
Make sure you saved the text file. Close it, and go ahead and launch Strike Vector.
In the in-game options menu you can now see “Move Forward” on the list. If for whatever reason you see multiple binds for the same setting, click any of the two and set it to the button you want that action to be, but do it carefully.
And you’re done! You can now use the Move Forward button in Vector Mode freely.