Robocraft Guide

How to fly a hovercraft (PROPERLY) for Robocraft

How to fly a hovercraft (PROPERLY)

Overview

Don’t you hate it when your hovercraft flips upside down? Well here’s a guide that can prevent that…

Intro.

Don’t you hate it when this happens…


Embarrassing right?

Well, here’s a few tip to get you started…

Knowing your balance and control

First off, your design…

Make sure to keep these things in mind when building it:

Does it have a center of weight?
Hovercrafts are ment to be light, but make sure you have a line of heavy blocks so that it keeps it from rocking.

How are the blades positioned?
All hover blades are placed around the craft from the sides and front/back. Putting blades at the tail is fine, but make sure your craft isn’t tipping when you move. (One small slip and you’ll flip.)

How many blades are there, 4,6,8…,10?
Having enough blades on the size of your craft is very important to insure that it has balance when airborne.

Can you handle it?
Having many blades is good, but it makes it’s steering faster; try removing blades at the middle of the craft to limit the value to where you can handle it.

Where are your guns placed?
It’s best to have your guns placed at the front from the nose, the top, sides and bottom; most real life helicopters are designed this way for offensive measures.

Now that we have that out of the way, lets talk about those controls…

Hovercrafts have the basic controls plus the Space bar to go up and the Shift button to go down; easy right? Well, it’s not that easy to use…


One thing to notice is that you have a limit to your height, so airstrikes can’t be done; and another thing is that you can scale high angles, but it’s very bumpy. How can you go high without flipping?

Since the stats of the hoverblades are measured on force; think of the hoverblades as invisable extendable springs (Space to extend, Shift to retract); a simple concept of the hoverblades.

Getting over stuff

Now lets put these things to the test…

First off: Going Down

Big cliffs are easy to go down, but one wrong move and your craft can bite the dust like those common ground designs.

To insure you don’t you don’t flip over, be mindful of these three things:

Your Height

The Angle of the cliff

And the flat ground below


When you start your desent, get to a low height; then when you come off the flat, start holding down the space bar; if you time it right it should be less bumpy.

Next: Going Up

For any design it’s difficult to climb over stuff (infact many players end up like that during a game), but if you understand this guide; you might not one be those common players.

Three things to mindful of:

The angle of the cliff

The height of the cliff

And your timing

If you’re already at your highest height; stay that way. When you’re about to climb over, hold the shift button.


If you do it right it’ll be a very smooth ride.


One other thing; do not try to fence over big rocks or something. It’s a very easy way to flip yourself. SO DON’T DO IT!

If you do flip

This is basically the end of the guide, but hangon… What do you do when you’re upside down?


Well, just do what you do when going down, but this time find a really steep cliff wall; when you go up hold the space bar. Your craft should start to tumble, when it does hold the shift button untill your craft hits the ground “completely” and it might flip back over right side up.

Anyway this is the end of the guide; if you found really helpful, then good for you! X3

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