Kerbal Space Program Guide

How To Get To Dah Mun! (Without Orbiting!) (Eve Also Involved) for Kerbal Space Program

How To Get To Dah Mun! (Without Orbiting!) (Eve Also Involved)

Overview

[Warning] : Mod Involved

HyperEdit Installing

Ok So… Wanna Get To ANY Planet?
Heres How To Install HyperEdit
1 : Go To KerbalTek
2 : Start Installing
Ok Heres The Tricky Part
3 : Open KSP Folder
4 : Go To GameData
5 : Insert The File
6 : Boot Up The Game And You Should Be Ready
7 : Celebrate Like This Kerbal He So Happy You Did It

Getting To The Mun (With HyperEdit)

Ok. Here Ya Go!
1 : Open HyperEdit (Click H on Side)

2 : Click Lander

3 : Select Mun

4 : Click Landing

5 : Wait

6 : Enjoy The Mun

Note : This works will ALL planets. Eve puts you in the water though. So I recommend bringing a boat.

Another Note : Get A Lander Or Make A Flea Lander. I Will Show You How In The Next Section

How To Make Flea Lander

Optional : MOD 12 Then Activate Infinate Fuel. You Can also open the cheat menu with HyperEdit.

1 : Take The Jumping Flea (Open Section In Corner)

2 : Get Lander Legs (Any)

3 : Set Symmetry To 4

4 : Stick Them On By The Engine

5 : And Theres The Flea!

6 (Optional) : Add A Ladder To It.

Here Is My Flea Lander (I added Passenger Area. You shouldnt do that unless you want a passenger Lander)

What About Landing On Eve?

1 : Get A Boat (One That Can Move In Eves Ocean)

2 : Select Eve In Ship Lander

3 : Click Landing.

4 (Optional) While in editor add a parachute if you can add one.

5 : Drive The Boat To Shore

6 : Get Out

7 : Plant A Flag

Im On Eve. How Do I Get Home?

Well. This is hard.

1 : BEFORE you take off and head to Eve Make A Small Escape Pod

2 : Put Decoupler

3 : Make Sure The Rocket Can Take Off On Eve

4 : Add A Ladder To The Top Of The Boat (Or Wherever the pod is.)

5 : Land On Eve Like Normal

6 : Plant The Flag

7 : Get Into The Escape Pod

8 : Decouple Then Launch

9 : Do The Landing Thing Again. Except To Kerbin
There Is Also Another Way

Eve To Kerbin (Boring Way)

Do All The Stuff You Usually Do Before This
1 : Do The Landing Thing On Kerbin

2 : Activate Parachutes While On Kerbin

3 : Try To Land The Boat Into The Water

4 : And There You Go

5 : Plus. The Boat Lived. (Unless it died.)

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