How to Improve Visual Fidelity and Texture Quality

Medal of Honor(TM) Single Player829 views24 favorites1 min readby SimteUpdated Sep 21, 2025View on Steam ↗

Introduction

This guide will help you achieve superior visual quality form the PC defaults by editing the game's .ini configuration files.

Configuration file(s) location and name

Locate the file 📄 MOHAEngine.ini. in one of the following paths:

WINDOWS
Documents folder:
%USERPROFILE%\Documents\EA Games\Medal of Honor\Config\

LINUX
<SteamLibrary-folder>/steamapps/compatdata/47790/pfx

Editing the MOHAEngine.ini. file

  • Open the 📄 MOHAEngine.ini. with notepad or equivalent.
  • Find all of the posted values and change them to match unless noted by the comment.
    You can use ctrl+f to find the lines.


    CSMSizeScale=4.000000
    ShadowFilterRadius=1.000000 -- Higher values will cause some visual glitches, however this will not .
    NumStreamedMips=0 -- Add this to the end of every "TEXTUREGROUP" this includes the comma!
    PoolSize=320 -- This can be the size of your choosing
    MinTimeToGuaranteeMinMipCount=0
    MaxTimeToGuaranteeMinMipCount=0

    Do note that the ones below in all CAPS are actually DIFFERENT variables than the ones not in caps. They are specific to this game at the very end of "[SystemSettings]"

    UseHighQualityBloom=True -- Enables better bloom quality
    STATICMESHLODBIAS=-1
    SKELETALMESHSHADOWLODBIAS=-1
    MAXDYNAMICDECALS=-1
    MAXSTATICDECALS=-1
    MAXPARTICLES=-1
    SkeletalMeshLODBias=-1
    ParticleLODBias=-1
    MinShadowResolution=512
    MaxShadowResolution=1024
    MaxMultisamples=8 -- Increases AA to x8
    bEnableVSMShadows=True -- Improves dynamic shadows
    ShadowFadeResolution=512 -- Improves static and dynamic shadows

    Physics

    In the section [Engine.PhysicsLODVerticalDestructible]

    MaxDynamicChunkCount=1000 -- Increase this to adjust the number of debris on ground

    DebrisLifetime=60.0 -- Time in seconds the debris should be on ground

Enjoy the game

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