How to Improve Visual Fidelity and Texture Quality
Introduction
This guide will help you achieve superior visual quality form the PC defaults by editing the game's .ini configuration files.
Configuration file(s) location and name
Locate the file 📄 MOHAEngine.ini. in one of the following paths:
%USERPROFILE%\Documents\EA Games\Medal of Honor\Config\
WINDOWS
Documents folder:%USERPROFILE%\Documents\EA Games\Medal of Honor\Config\
LINUX
<SteamLibrary-folder>/steamapps/compatdata/47790/pfx
Editing the MOHAEngine.ini. file
- Open the 📄 MOHAEngine.ini. with notepad or equivalent.
- Find all of the posted values and change them to match unless noted by the comment.
You can use ctrl+f to find the lines.
CSMSizeScale=4.000000
ShadowFilterRadius=1.000000 -- Higher values will cause some visual glitches, however this will not .
NumStreamedMips=0 -- Add this to the end of every "TEXTUREGROUP" this includes the comma!
PoolSize=320 -- This can be the size of your choosing
MinTimeToGuaranteeMinMipCount=0
MaxTimeToGuaranteeMinMipCount=0
Do note that the ones below in all CAPS are actually DIFFERENT variables than the ones not in caps. They are specific to this game at the very end of "[SystemSettings]"
UseHighQualityBloom=True -- Enables better bloom quality
STATICMESHLODBIAS=-1
SKELETALMESHSHADOWLODBIAS=-1
MAXDYNAMICDECALS=-1
MAXSTATICDECALS=-1
MAXPARTICLES=-1
SkeletalMeshLODBias=-1
ParticleLODBias=-1
MinShadowResolution=512
MaxShadowResolution=1024
MaxMultisamples=8 -- Increases AA to x8
bEnableVSMShadows=True -- Improves dynamic shadows
ShadowFadeResolution=512 -- Improves static and dynamic shadows
Physics
In the section [Engine.PhysicsLODVerticalDestructible]
MaxDynamicChunkCount=1000 -- Increase this to adjust the number of debris on ground
DebrisLifetime=60.0 -- Time in seconds the debris should be on ground
Enjoy the game
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