Overview
Server rates high? Tired of your inventory filling up in seconds? Want better inventory management? Then you’ve come to the right place
Requirements
- Unreal Engine 4.20 or higher installed
- Access to your Server files (some hosting companies won’t let you use the stack mods)
Unpaking the Game’s .pak File
- After you have the Unreal Engine installed go to the install folder for it and locate the unrealpak.exe file (UE_4.20EngineBinariesWin64).
- Open CMD (Start>Run>cmd)
- Drag the Unrealpak.exe file into CMD then press SPACEBAR
- Drag the game’s .pak file in CMD then press SPACEBAR
- Type -extract then press SPACEBAR
- Create a new folder you want the extracted files to go to
- Drag the new folder into CMD and press ENTER
- Now you wait, it has to extract 30k+ files so it’ll take a few minutes
Extra Info
.pak file location: RendOtherlandsContentPaks
CMD Order: Unrealpak.exe Otherlands-WindowsServer.pak -extract <Folder>
How your CMD should look before you press ENTER
How to Increase the Stack Sizes
- MAKE A BACKUP OF YOUR SAVES FOLDER BEFORE CONTINUING!!!!
- Now that you have the .pak file extracted, copy the Engine and Otherlands folders to the root of the Server’s folder and overwrite
- Rename the Server’s paks folder to something else so that the game doesn’t load the files from it
- Go to the Google Drive link and download the files you want (you can mix and match)
- Add the downloaded files to RendOtherlandsContentDataTableItemBase folder
- Start up your server and your server will read the individual files instead of the pak file
- If your server doesn’t start up or you still have default stacks then it means that your server host doesn’t allow the server to run without the pak file (tested on CraftAndSurvive and they don’t allow you to use the Stack mod).
NOTE: You don’t have to use the same files from one Stack Mod, if you want 5k Stack of Consumables and 50k Stack for Resources you can do that.
Stack Mod Files
[link]
Files
DT_ItemBase.uexp = Spark of Genius
DT_ItemBase_Consumable.uexp = Consumables
DT_ItemBase_Resource.uexp = Resources
DT_ItemBase_Weapon.uexp = Ammo