Overview
This guide seeks to help teach people how to be in control of a situation, without resorting to RDM.
Introduction
Something I’ve noticed in this game ever since I’ve started playing is how absolutely bloodthirsty people can be sometimes. I’ve seen countless executions of completely defenseless individuals, and many an RDM and TK. That’s why I decided to make this guide that outlines the six rules I have when it comes to tense situations and especially interrogations.
Rule #1 (Be Blunt, and Give Them a Chance)
All too often I see individuals approach someone they want to interrogate or get money/a disk off of someone, only for them to simply gun them down on the spot. It is way easier to do that, especially if they are distracted, but if given the opportunity you should give them a chance to surrender.
Something as simple as ambushing someone who is off-guard and demanding they put their gun away can be much more effective and is simply more interesting than gunning someone down in cold blood. People like to be given a choice, even if it’s a ♥♥♥♥♥♥ one. Plus, people love to play along with this kind of thing.
Rule #2 (Stay on Task)
All too often when I’m directing a group of people to hold an interrogation, they often stray too far from the initial objective. Forcing the victim to play games to solve impossible riddles only to shoot them moments later, completely wasting all of the info we could have received.
The sooner you ask your question or give your demand, the sooner everyone can leave alive. Getting straight to the point is not only effective in being intimidating, but also efficient in getting what you want.
Rule #3 (Let Them Live)
Whenever I witness an interrogation like this go well, it still often ends with the victim being shot dead in a completely unnecessary show of violence. This is bad because not only does it feel like ♥♥♥♥ to be on the receiving end, but there’s absolutely no point in it. You’ve already gotten what you wanted, and the victim has been unarmed, so what’s the point?
Leaving the victim alive not only makes things interesting for everyone, but it also puts a small sense of trust in your company. Even if you ♥♥♥♥♥♥ someone over, you didn’t kill them, which may make them not hate you as much in the future.
Rule #4 (Don’t Hesitate to Shoot)
Often times, however, the victim may try to fight back even if they are unarmed. These instances are unavoidable, but it is still possible to end these encounters without any casualties. Remember, you do have the person at gunpoint. You need to show that you are in control of the situation.
Even though you have the ability to exercise your power over this person’s life, it’s very important that you DO NOT KILL THEM. You can’t get information out of someone if they’re dead. I recommend going for the legs to incapacitate them, if you’re close enough for a clean shot.
Rule #5 (Show Mercy)
Most people would assume that after the victim tries to fight, that should result in an immediate execution. However, doing this still doesn’t give us the information that we seek, so I recommend prolonging their life if at least just for a bit.
Even the lowest of the low deserve some sort of second chance to redeem themselves. After incapacitating your victim, you should strip them of any weapons and REVIVE THEM. This helps prove your control over the situation even more, and shows that you’re willing to keep them alive which may give them some incentive to help you out.
Rule #6 (When to Kill)
The only point during any interrogation in which the victim is to be killed is if they absolutely refuse to cooperate or only seek to waste your time. If they refuse to give you your information even after being incapacitated, or keeps mic-spamming/making stupid jokes, then they should be executed. You should also execute the victim if the rest of their team shows up, as they could be picked up by them.
If you somehow find out the information from another source while you’re interrogating the victim, KEEP THEM ALIVE. Again, if you only take their stuff and leave them to live for the rest of the round, it builds trust which is extremely important in a game like this.