Robocraft Guide

How to make a basic Interceptor for Robocraft

How to make a basic Interceptor

Overview

This is the first Real guide about building a basic interceptorIn this Guide i will teach you how to build a basic interceptor and teach you the fundamental skills of interceptor building

Section 1 Basic knowledge

I do not own either of these pictures used in this section they belong to who ever uploaded them to google.
A Fighter is an aerial vehicle, The main advantages of these vehicles are its speed and maneuverability. But it has little armor and has a fair amount of fire power, because of this it doesn’t weigh as much as a bomber but not as light has a helicopter. More so the maneuverability is much higher than either of these. You want to keep in mind that the Fighter has to have a center gravity, just like any other aerial vehicle and you want to keep this in the center as much as possible to keep balance. The Fighter has a big advantage over most other aerial vehicles, Planes stay high in the sky to avoid detection, though you want to avoid staying low to the ground when you are making a strafe run if you even do with the fighter, SMG and Rail Guns will tear you apart. fighters use a lot of speed, and the wings are not very long to be able to Turn very quick. and use their ability to climb high in the sky to avoid being seen. In RoboCraft how ever everything has a set amount of speed and you can not go past it no matter how much thrusters you add. A fighter is mainly designed to be much smaller compared to most aerial vehicles, it is easier to shoot down a big target over a small one. A fighters main purpose is to establish air superiority over the battlefield.

How Air Planes Work

There are four basic rules that keep a AirPlane in the sky, these basic rules are called Aerodynamic Forces, these forces are.

  • Lift
  • Weight
  • Thrust
  • Drag

    A=Lift
    B=Thrust
    C=Weight
    D=Drag

    For any aerodynamic vehicle to fly straight two things must be met, these form a relationship That i like to call Straight & level Flight
    Thrust=Drag
    Lift=Weight

    As of right now in RoboCraft the weather does not affect your plane so there wont be any random drag that will cause your plane to slow down for an unexpected reason. But in the real world if the amount of drag becomes larger than the amount of thrust then your plane will slow down. However if the amount of thrust is increased so the amount of thrust is greater than the drag the plane will speed up. But if the amount of lift drops below the weight of the plane then it will descend, But if pilot increases the lift, the plane will climb

    Thrust

    Thrust is an aerodynamic force that must be created by the the AirPlane, in order to overcome the force of drag. The Thrust and Drag act in opposite directions. AirPlanes must create thrust by using

    • Propellers
    • Jet Engines
    • Rockets

      Drag

      Drag is an aerodynamic force, that resists the motion of an object moving. Through Fluid, in this case air is the fluid, water is also a fluid, drag also affects subs. The simplest example anyone can experiment with is sticking your hand out of a window while you are in motion, what your hand is experiencing is called drag. The amount of drag created boils down to a few factors,

      • Object Size
      • Speed of the object
      • Air density

        If the object was to slow down the amount of drag would decrease, Olympic skiers, is another example of how drag works. While they are going down the mountain you will see them hunch over and get as small as possible while still keeping balance, this is to help decrease drag and speed them up, so they can get to the finish line faster. After take off any plane always retracts its landing gear, This is also to help decrease drag and have a smoother ride. That and the force alone of the landing gear against the wind would rip them right off the plane.

        Weight & Lift

        Weight, Every object on earth has weight. Including air, A passenger plane can weight up to 435 tons, but still be able to lift off the runway.

        Lift, is an aerodynamic force, that holds the plane in the air, and the most tricky out of all four of the aerodynamic forces without using a lot of math. on all AirPlanes lift is acquired by the wings, although there are some other parts that play this role as well. A principle in aerodynamics is that Air is a fluid

        About Fluid

        A principle in aerodynamics is that Air is a fluid. Like all gases Air, flows and behaves in a similar manner to water and other liquids. Even though air, water and even pancake syrup may seem as a very different substance, they however all conform to the same set of mathematical relationships. A lot of aerodynamic tests are even done under water. Another important fact is that lift can only exist in the presence of a moving fluid. However this is also true for drag, this doesn’t matter if the object is stationary and the fluid is moving, or if the fluid is still and the object is moving through it. What really matters is the relative difference in speeds between the two (object & fluid)
        Neither lift or drag can be created in space, because there is no fluid. This will explain why most space craft does not have wings, unless the spacecraft spends most of its time in the air. The space shuttle is a perfect example it has only stubby little wings used for re entering the earth’s atmosphere, its stubby wings is just enough to create lift. To glide to its landing zone.

Section 2 Getting Started

I start with a 1X3 design or a 3X1 depending on how you read it some people go (Height X Weight) or (Weight X Height) but as far as i am going for this guide i will be using the first 1 ( H X W ). I start with Cubes, use any Tier you wish as i said in my first guide i like to use T1 because they are free then i go back and re do it with higher Tiers once my design is done,
Then i connect a R and a L T7 Electroplating.
Then i Extend the Design by 2X3 using Cubes.
Then i add a R and a L T6 Electroplating on the first and third Cubes in the Second row of the extension, and add 4X3 with Cubes
Then i added another 1X3 but only the middle is the Cube the other 2 are Prisms
I went and marked where the thrusters go by using glass blocks these are where you put your thrusters so remove the glass and add a armor block and set your Thruster where the glass was i am using T6 Thrusters. but i will save this for later.

Section 3 The CockPit

Before you say where is the cockpit??? i have not forgotten it i just started working the top and back before i went to the front and under, do not ask me why, this is just how i did it. Remember when we put those first 2 Electroplates on the T7s i took them off and marked them with a Glass Block so i would not forget where i had them and extended the front by 5X3 the last 2 blocks on the corners are Prisms turned side ways.
Then i took 2 blocks off, the 1 right inbetween the 2 glass blocks and the 1 to the right of where i was facing.
then i went to the bottom of the Air Craft and added 2 Prisms and 2 Cubes, the 2 Cubes go right under where i took them off and the Prisms are just added to make it look smooth.
This is what it should look like at the top.
Then add the CockPit.
And Remember when i added those glass blocks to the front to remind me where to re add the T7 Electroplates, it is time to remove those and add armor blocks and re add the T7 Electroplates to the top and right under them add T6 Electroplates, this is what it should look like.
Now Mark for the Thrusters in the front you want thrusters in the front and back because since this fighter is so small the amount of 6 thrusters in the back would be way to much so 3 in the back 3 in the front.

Section 4 Going back and back

Now i return to the back of the craft since the front is pretty much done and i have marked where the First set of T6 Electroplates are on the top you also want to put T7 Electroplates right under them.
This is what it should look like. Top and Bottom so far.
Now it is time for the Thrusters, so do you remember those 6 Glass blocks we used to mark 3 in the back 3 in the front it is not time to remove them and add the Thrusters i am using T6.
Now to add the blocks for where the guns will go. Do you see this block on the side right inbetween the top T6 and T7 Electroplates, yeah this is where we will start.
Then i add 4 Extending out and on the fourth block i add 1 on top and 1 on the bottom, i do this for both sides.
This is what it should look like so far if it does not you have done something wrong and feel free to go back and check what you have messed up on.

Section 5 Finishing up

Time to add the wings, to keep this plane as small as possible i use Rudders and because this fighter is light enough Rudders are perfect. the first 2 will go in the very front on the first Cube, and the very back. On the last Cube.
Now make sure the Rudder is facing the right way unlike the Aerofoils the yellow part faces back that way there is a curve, when side ways. These are Tier 6 i am using.
Last but not least Remember when we added those 6 Blocks to the side 4 sticking out and 1 up? it is time to add the guns and 2 Electroplating, the guns i am using are T9 and the Electroplating is T2 i use 2 L and 2 R.
With that you are finished here is what it should look like with everything on it, with all 3 angles. Warning this can be hard to control and takes some time getting use to but once you are use to it and are able to compensate this fighter is perfect

interceptor Concepts

Here is my fighter this one handles much better.

Other Guides

Basic Helicopter [link]
Basic Bomber [link]
Basic Tank [link]
Walker-Coming soon
Hover Craft-coming
TriPod-Comng soon

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