Overview
This is the First Multiplayer Creation Guide available. It will be updated as CC updates and will show pros and cons of the current version in multiplayer. It will show you all the steps required to make your own CC Server and Host it.
Port Forward
Belive it or not nat punching DOES NOT WORK!!! “So what do we do?” you ask? Well for starters learn how to port forward and do it for all of your game servers. It takes time but it avoids issues with nat punching, or games that need port forwarding.
To port forward on Windows:
- Click the start button or Search bar (Windows 8 and up)
- Search “cmd” (No “”. There are people that do that and its stupid NEVER SEARCH “)
- Click on command prompt
- Enter “ipconfig”
- Find “Wireless Network Connection”
- Under “Wireless Network Connection” find “Default Gateway” It should look like 192.168.0.1
- Enter that into your Internet Browser (as if you typed http://youtube.com)
- Sign into your router
- Find “Port Forwarding” or “Port Settings” (Could be under “Firewall”)
- Add CC to your Exceptions
(Choose your own port and set “IP Address” to your INTERNAL IP from where you will run your server.)
Actually Running the Server/Pros Cons (Alpha 0.852)
- Now that your Router is configured open CC
- Click Multiplayer
- Then Start Server
- Then Set your Settings
Your Done!
Pros:
- Stable Build
- Few Errors when done correctly
- Playable with 100+ ping (Out of Combat)
- Aerodynamic mode has a more “Ocean” like feel making those bad pings bearable.
- Large Map so if you want to play “Peacefully” you can.
Cons:
- A little laggy (visual movement of player ship) for anyone that isnt the host
- Frames will die on collissions (Older cards for host, always for those not hosting)
- Few to no Servers
- Current servers are run by players without 24/7 uptime
- Map is Laggy on any PC (Being fixed)
This List ONLY reflects Primary Pros/Cons of MULTIPLAYER. Some might be in Singleplayer as well but are heavily multiplayer focused.