Overview
A simple tutorial on how to CREATE and EXTRACT .XNB sound files for custom sound mods
Tools needed
This will be used to extract sounds to Wav files
Kind of self explanatory converts your custom WAV files to XNB files
Simple and Free audio editing software
https://www.dropbox.com/s/gesczdduc83a4jq/DuckGame%20Sound%20Converter.rar?dl=0
Extraction
Alrighty, First we need to locate where the sound files are,
which just so happens to be at this address
“DuckGame Sound Converter” folder and copy
both XNBSoundConverter files to SFX Folder
- Click TYPE for the widow sorting
- Select all the XNB files
- Drag and Drop those files onto XNBSoundConverter.exe
for safe keeping.
Just download this collection of extracted sounds.
[link]
Tweakin it just Right
First off to keep the tutorial short and easy to follow. I’ll just be focusing on changing the duck’s quack
If you’re NOT wanting to replace the Quack and looking for a certain sound then I suggest listening through the sound collection that was in the download in the “EXTRACTION” section. Hopefully later on This tutorial can be updated with a catalog of the duck sounds.
But for now we’re only looking to replace the normal quack…which is “Quack.WAV“
So at this point I would open the QUACK.wav and compare the volumes and length of my custom sound to the original.
Just go to File>Export and Select WAV format and name the new sound to audio file it is to replace in the game.
Compiling and Applying
And here we are at the final step!
You’ll then notice that you now have a Quack.XNB. Congrats you now how your custom goodness ready to be applied to the game
Move Quack.XNB to