Overview
This guide tells you how to win games fast, and maybe get a high win streak (20+)
Introduction.
In this guide I will highlight a few strategies to make a good defence and win in Normal Assault Mode.
There are many types of rushes people use which can absolutely own you, I was able to get a 22 win streak quite early with this.
Yes, I did get the “Unspoppable” achievement.
Firstly, the towers you pick are imperative to what the outcome will be and how well you can survive early and late game.
Initial Defence
For beginners I recommend you use the ninja and monkey apprentice (yes, this will require a bit of popping power). These 2 towers can provide a great defence even at tier 2. The Monkey apprentice will be the first tower you place as its lightning ability is incredibly powerful early game, ideally you want it to be able to attack at the start where the normal balloons come from and still be able to attack around mid way point to combat sent balloons. You will want to buy the first tier 1 upgrades before anything else, this way you will survive the blues and reds easily whilst still getting the lightning ability in the same amount of time *DO NOT SEND ANYTHING YET*. Sending will delay you getting the lightning ability. Then you want to buy the tier 2 right side upgrade “Monkey Sense” as it doesn’t really affect you much. By this point it should be 42 seconds in, round 4 begins around 48-60 seconds in depending on how it is going.
Initial Rush (Eco)
Now, the first rush, if your opponent has relatively weak towers and is perhaps getting a banana farm this will likely lower their health. You will send many grouped blues as this will provide cover for the pink you send and distract the towers to always attack at the latest point – assuming their defence is weak. When the blues have reached a reasonable distance you send pinks. The blues should pose as a distraction allowing the pinks to go through and deal damage. You will do this up until round 7, unless it stops dealing damage in which case you will only send grouped blues (for eco)
Second Phase
Now, if the opponent has 2 brain cells, you’re likely still in a match. On round 7 you will need a ninja, which you will upgrade to tier 1 left and tier 2 right. This ninja should be placed around the area the enemies balloons come from. Placement is essential to dealing damage, if you waste money deleting towers or placing more, you delay or weaken the next rush you send. You never want to place right next to the entrance as its area of attack (AoA) will be minimised. You want it to focus more on the enemies balloons. This will provide defence against the round 8 rush of regen white balloons. This should prevent you from taking damage. If at this point your opponent now has low HP, try and finish him off with the aforementioned rush (only send 3 or 4) and provide cover with either green or yellows.
MOAB Phase
If your opponent is a ‘competent player’, you will still be in a match. At this point you want to keep sending grouped yellows until around wave 12-14. Your eco should be about 510 – 600. You will now need additional defence. The notorious regen rainbow rush will absolutely own you. You need a second lightning wizard and/or another tower e.g. monkey apprentice, glue gunner; only with tier 3 right to slow them, or a super monkey. If you’re a beginner opt to just place another wizard (most games at this point should end for beginners). At wave 15 you want to save money for the MOAB. People say you want banana farms or money gainers if you plan on this, when all you really need is a decent eco. On round 18, you will send 1 MOAB ASAP followed by many grouped yellow as cover. The yellows should defend against around half the hits. The opponent is still able to beat this in some cases. In which case you don’t send another MOAB, you wait to send the BFB. If the opponent sends you a MOAB, don’t worry about beating it. You likely can’t if you don’t have additional offence, so it’s best to just as much as possible and pray the MOAB you sent breaches their defences.
Final Phase
You will send the BFB ASAP aswell, the opponent has never beaten one when I use this strategy. This is largely due to you trying to waste their money and make them invest more in additional towers. If at this point you and the opponent still are left then I guess you need to just keep making additional towers.
Conclusion
DISCLAIMER: this strategy likely won’t work all the time, every strategy has a weakness. It is entirely dependent on the oppositions capabilities and strategies. Bonus towers aren’t really necessary but can prove useful in some cases, just don’t waste too much money.
If you have any suggestions, counter-strategies or queries make sure to comment them. I still think there is area to improve with this strategy.