Rising Storm/Red Orchestra 2 Multiplayer Guide

How to place down your first Static Mesh for Rising Storm/Red Orchestra 2 Multiplayer

How to place down your first Static Mesh

Overview

A guide for placing down Static Mesh in the RO2 SDK.

Introduction

Hello. If you read my first guide and learned how to use the udk/sdk through the video tutorials I , then I think you are ready for this one!

I have set up a steam group for everyone who wants to be a map maker. Here you can meet other map makers and ask questions and find help for map making.

[link]

If you liked the tutorial please rate it by pressing the thumbs up button! =)

Placing down Static Meshes

This will be a simple tutorial regarding static meshes. I will be teaching you easy ways to place down static meshes.

So I will be using the tutorial map I made but you can use your own. I want to place down some trees so I can make a quick forest.


Here I open up the content browser and search for props in the package list. I see that I do not have Props_Vegetation.upk. This is the package for plants in RO2.


So press the (1) open package button and navigate to the folder shown (2). Then select (3) Props_Vegetation.upk and load it up.


Going back to your content browser search for (4) props veg and select the vegetation package. Filter out (5) static meshes. I will be selecting (6) Apartment_Tree_1_SM. Then right click on your terrain where you want to add the tree and select Add Actor : (7) Add StaticMesh:….

Now once you have done that you are ready to join Static Mesh Club

FIRST RULE OF STATIC MESH CLUB
DON’T DRAG AND DROP THE STATIC MESH FROM THE CONTENT BROWSER TO THE TERRAIN.

This creates a ROStaticMeshObstacle which is NOT the same thing as a static mesh and will have problems with bot navigation. Also, when you use ROStaticMeshObstacle, they all count as one class. So if you for some reason want to delete all the rocks but not the rest of the static meshes in your map. If they were normal static mesh, you can right click and select “this class” and it will select all the rocks and not select other static meshes. You are unable to do this with ROStaticMeshObstacle. It is just good practice to use static mesh over ROStaticMeshObstacle, you will save yourself a lot of headaches later!


You are probably thinking, “Wow! That was really easy! It can’t get any easier than this.” Well you are wrong! Select your static mesh in the content browser. Then hold down s and and left click on your terrain where you want the static mesh to be. EASY! You can also alt+s and left click and this will cause the static mesh to rotate and fit to slopes. Now you are thinking that it can’t possibly be any easier huh? Wrong again!


Click on the (8) Static Mesh Tool button. This brings up a new (9) window. This tool is used to quickly place static meshes with pre-defined inputs. Starting from the top you can select the collision, pre-rotation, rotation min, rotation max, scale 3d min, and scale 3d max. The pre-rotation is if you want a book to lay down on the floor instead of being upright normally. The rest of the inputs are for randomized rotation and sizes.

You still use s + left click to place down static meshes but now you can set pre-defined rotation and random sizes!

Some collision tips:

If you are placing trees down then you should set collision to “block all”.

If you are placing a bunch of rocks or random debris you should set collision to “no collision” or “block weapon”.


Here is an example with my settings.

SteamSolo.com