Satisfactory Guide

How to Play with Better Graphics (Guide is under construction, Updated 23.07.2020 *Terrain Fixed* for Satisfactory

How to Play with Better Graphics (Guide is under construction, Updated 23.07.2020 *Terrain Fixed*

Overview

With this Guide you will have a verry Sharp and Clear Graphic

How to do it…..

First of all the different between the Changes: (click on the Picture to make it bigger)

The Original Graphic all on Ultra Settings:

Low PC Speccs: (more FPS but the Ground Foundations and Walls in distance have less details)

Without Shadows Low and High Settings:

Max PC Speccs: (Less FPS and the Ground Foundations and Walls in distance have all more details)

1.Step: Go in your Game Folder. Open the Engine.ini

Go with your Explorer in:
-> C:UsersUsernameAppDataLocalFactoryGameSavedConfigWindowsNoEditor

Or Type in your Explorer:
-> %LocalAppData% and go in -> FactoryGameSavedConfigWindowsNoEditor

2. Step: Open your Engine.ini

3. Step: Copy one of the settings below and paste them at the top of your Engine.ini:
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My First Old-Engine.ini before Update 14.06.2020:

[/script/engine.rendereroverridesettings] r.TemporalAACatmullRom=1 r.TemporalAAPauseCorrect=1 r.DefaultFeature.AntiAliasing=2 r.TemporalAACurrentFrameWeight=0.2 r.TemporalAASamples=64 r.TemporalAASharpness=0.8 r.Tonemapper.Sharpen=1 r.ViewDistanceScale=5 r.MotionBlurQuality=0 foliage.LODDistanceScale=5

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New Engine Ini for Low. PC speccs: Updated 23.07.2020 *Terrain Fixed – thx by UnholySpaniard*

[/script/engine.rendereroverridesettings] r.AmbientOcclusionLevels=4 r.DefaultFeature.AntiAliasing=2 r.DetailMode=1 foliage.LODDistanceScale=5 r.MaterialQualityLevel=1 r.MipMapLodBias=0 r.MotionBlurQuality=0 r.PostProcessAAQuality=6 r.Streaming.Boost=1 r.TemporalAACatmullRom=1 r.TemporalAACurrentFrameWeight=0.08 (Add 15.06.2020) r.TemporalAAPauseCorrect=1 r.TemporalAASamples=2 (Add 15.06.2020) r.TemporalAASharpness=0.8 r.Tonemapper.Sharpen=1 r.ViewDistanceScale=5

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New Engine Ini for Max. PC speccs: Updated 23.07.2020 *Terrain Fixed – thx by UnholySpaniard*

[/script/engine.rendereroverridesettings] r.AmbientOcclusionLevels=4 r.DefaultFeature.AntiAliasing=2 r.DetailMode=1 foliage.LODDistanceScale=5 r.MaterialQualityLevel=1 r.MipMapLodBias=-5 r.MotionBlurQuality=0 r.PostProcessAAQuality=6 sg.ShadowQuality=3 r.Streaming.Boost=1 r.TemporalAACatmullRom=1 r.TemporalAACurrentFrameWeight=0.08 (Add 15.06.2020) r.TemporalAAPauseCorrect=1 r.TemporalAASamples=2 (Add 15.06.2020) r.TemporalAASharpness=0.8 r.Tonemapper.Sharpen=1 r.ViewDistanceScale=5

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Beta State Engine Ini for Max. PC speccs: Updated 15.06.2020

[/script/engine.rendereroverridesettings] r.AmbientOcclusionLevels=1 (Add 15.06.2020) r.DefaultFeature.AntiAliasing=2 (Before 14.06.2020) r.DetailMode=2 (Add 15.06.2020) foliage.LODDistanceScale=5 (Before 14.06.2020) r.MaterialQualityLevel=1 (Add 14.06.2020) r.MipMapLodBias=-5 (Add 14.06.2020 changing 0 to -5 Improve distance Objects) r.MotionBlurQuality=0 (Before 14.06.2020) r.PostProcessAAQuality=6 (Add 14.06.2020) sg.ShadowQuality=5 (Add 14.06.2020) r.Streaming.Boost=1 (Add 14.06.2020) r.Streaming.FullyLoadUsedTextures=1 (Add 14.06.2020) r.TemporalAACatmullRom=1 (Before 14.06.2020) r.TemporalAACurrentFrameWeight=0.08 (Add 15.06.2020) r.TemporalAAPauseCorrect=1 (Before 14.06.2020) r.TemporalAASamples=2 (Add 15.06.2020) r.TemporalAASharpness=0.8 (Before 14.06.2020) r.Tonemapper.Sharpen=1(Before 14.06.2020) r.ViewDistanceScale=5 (Before 14.06.2020) r.fog=0 (Add 14.06.2020) ;New Lines still Work in Progression; (Add 15.06.2020) r.LightFunctionQuality=2 r.SkeletalMeshLODBias=0 ;max quality characters r.LightFunctionQuality=2 r.ShadowQuality=5 ;5 is max and default r.Shadow.CSM.MaxCascades=4 r.Shadow.MaxResolution=4096 ;4096 max static resolution r.Shadow.MaxCSMResolution=4096 ;4096 max dynamic resolution r.Shadow.RadiusThreshold=0 r.Shadow.DistanceScale=1.0 ;static shadow render fade distance r.Shadow.CSM.TransitionScale=2.0 ;1 default, 2 max, increases dynamic object shadow fade distance r.Shadow.PreShadowResolutionFactor=1.0 r.DistanceFieldShadowing=1 r.DistanceFieldAO=1 r.VolumetricFog=1 r.VolumetricFog.GridPixelSize=8 r.VolumetricFog.GridSizeZ=128 r.VolumetricFog.HistoryMissSupersampleCount=8 r.LightMaxDrawDistanceScale=1 r.AmbientOcclusionMipLevelFactor=0.4 r.AmbientOcclusionMaxQuality=100 r.AmbientOcclusionRadiusScale=1.0 r.DepthOfFieldQuality=3 ;4 is cinematic quality but rough on FPS when suppressed, DoF cannot be disabled it’s forced, 3 is between cine and Very High r.RenderTargetPoolMin=1000 r.LensFlareQuality=3 r.SceneColorFringeQuality=0 ;Chromatic Abberation, 0 off r.SceneColorFringe.Max=0 r.DefaultFeature.AutoExposure=0 ;Auto Exposure off,fixes strange light issues r.EyeAdaptationQuality=2 ;Auto Exposure, do not set to 0, game goes super dark r.BloomQuality=5 ;5 default r.FastBlurThreshold=100 r.Upscale.Quality=3 r.Tonemapper.GrainQuantization=1 r.LightShaftQuality=1 r.Filter.SizeScale=1 r.Tonemapper.Quality=5 r.Streaming.MipBias=0 ;max resolution textures r.MaxAnisotropy=16 ;max aniso r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.PoolSize=6144 ;3000 default WARNING Uses up to 8GB of VRAM RAM*1024 r.Streaming.MaxEffectiveScreenSize=0 r.TranslucencyLightingVolumeDim=64 r.RefractionQuality=2 r.SSR.Quality=3 ;Screen space reflection, 4 is max r.SceneColorFormat=3 ;4 enables RGBA r.TranslucencyVolumeBlur=1 r.SSS.Scale=1 ;Subsurface Scattering r.SSS.SampleSet=2 r.SSS.Quality=1 r.SSS.HalfRes=0 r.EmitterSpawnRateScale=1.0 r.ParticleLightQuality=2 r.ScreenPercentage=150

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(With r.fog=0 you can deactivate the Ingame Fog)
With Fog:

Without Fog:

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(with sg.ShadowQuality=3 you can activate the Ingame Shadows, sg.ShadowQuality= 1 or 2 lower the quality and give you more FPS)
Original Graphic Ultra Settings:
No Shadows:
Mod Max Shadow settings:
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4. Step:

Save the file.
Hit the Like Button. And Enjoy the Game 😉

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For More FPS:
If you have activate “Hierarchical Z-Buffer Occlusion” make sure to deactivate it.
It can Improve your FPS alot.

Special Thx goes to the Community: UnholySpaniard – For the Terrain Fix 23.07.2020
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