Last Day of June Guide

How to return to previous chapters after endgame for Last Day of June

How to return to previous chapters after endgame

Overview

Last Day of June is full of PNRs. This guide give you some pointers to get some achievements without replaying the whole game.

How to avoid PNRs

This game saves not very frequently, therefore you can’t return to arbitrary point in the game by modifying save file. For example the prologue is very long (if you take your time exploring your surroundings) and contains several missable achievements/easter eggs and you will not reach your first save point until it’s over. Therefore you should avoid PNRs at all if possible.

This game doesn’t warn you very explicitly about PNRs but if you look closely you’ll still find some hints. Normally the action hint text will be different. For example, a normal action would read “HERE?”, “SAVE HER”, while PNR actions would read “HERE!”, “SAVE HER?”, etc. But it’s very easy to ignore these hints because most of the times they are exactly the same.

Locating your savefile

Open Windows Explorer and go to: %appdata%..LocalLowOvosonicoLast Day of June

It’s called SaveData.bin. You can edit it with any text editor.

Go back in time

Savefile is in raw JSON format. The relevant code are:

“_currentChapterId”: 5,

and

“_menuMicroflowId”: 0.

Valid values for _menuMicroflowId are: (source: decompiled binary)

P01 = 0 and everything else, the beginning of the game (also used for endgame)
LIMBO01 = 20, the first save point, the point after you ride the car for the first time
LIMBO03A = 22, checkpoint for solving the Kid (has cutscene after hitting continue)
LIMBO04A = 23, checkpoint for solving the Best Friend
LIMBO05A = 24, checkpoint for solving the Hunter
LIMBO06 = 25, checkpoint for solving the Old Man
P0TWIST = 36, checkpoint for the final puzzle
LIMBOHUB = 60, this is the point where you are in the middle of solving the Kid, the Best Friend and the Hunter. If you use this one, make sure to edit _currentChapterId as well.

Valid values for _currentChapterId are: (source: decompiled binary)

NONE = -1, do not use
PROLOGUE = 0, the beginning
CHAPTER1 = 1, the Kid
CHAPTER2 = 2, the Best Friend
CHAPTER3 = 3, the Hunter
CHAPTER4 = 4, the Old Man
END = 5, epilogue

Example

To collect the first 15 collectibles after endgame, use these values:

“_currentChapterId”: 3,
“_menuMicroflowId”: 60,

You will probably notice that all those vases are back up and unbreakable. I think the reason is that Chapter 4 resets all vases since it’s back in 3pm. To fix this, you would need to find _milkTankData and replace `”_down”: false’ with `”_down”: true’.

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