Prime World Guide

In-Depth Guide on Native Terrain for Prime World

In-Depth Guide on Native Terrain

Overview

This guide goes into detail about what Native Terrain does for your team as well as your hero. Also, a complied list of what bonuses the heroes receive on Native Terrain.

Intro

Anyone who has been playing the game already knows what Native Terrain is and how it works. New players find out rather quickly when they start playing what it is as well. However, I haven’t seen anyone taking some extra time to really talk about Native Terrain. Seeing how it’s one of the major feature of Prime World, I think there should be some more information on it. This guide is just a quick review of what Native Terrain is and what it does. As well as a compiled list of all hero’s ability that receive a bonus for Native Terrain and what the bonus does to the ability.

My reason for this guide is to educate the newer players mostly about how to handle the flag in the center of the lane. Everyone usually tries their hardest to grab that flag. As if it’s the save all to end all glorious holy grail of the lane that must be theirs. In some cases, yes it is and in others, not so much. Hopefully, this will show players how important Native Terrain is for each hero and for team fights as well as when it’s OK to let the Native Terrain go for the sake of their safety.

Native Terrain

Native Terrain is one of the unique features of Prime World. Throughout the lanes, next to each tower and one at the center of the lane, there are flags. These flag begin as un-captured or neutral.

Any member from either team may capture these flags to claim the land up to that flag as theirs.

Exception being, you cannot capture a flag that an enemy tower is “guarding” until that tower has been destroyed. Furthermore, you may not capture flags out of ordered. Meaning, that you must capture the flag closest to your base before being able to capture the next flag in lane. There are also special minions that spawn every so many waves. These minions may also capture these flags for you.

If the enemy has captured the flag, you must attack it to be able to recapture it for your team. Flags have 5 health points, however you can not deal anymore than 1 damage to them with each hit. So, it requires five auto attacks to destroy the flag. The special minions that help to capture the flags will damage enemy flags as well.

If you damage the flag but do not destroy it, it will heal the damage you dealt after some time.

What Does Native Terrain Do?

So, you may be wondering what having control of these flags means exactly? Well, with each flag you start to control a percentage of the map. These percentages can be seen from the Scoreboard by pressing and holding the Tab key. You may also see the land you control from the mini map. For Imperium side the land you control is blue in color and for Keeper side the land is green in color. Neutral land is yellow. In the normal maps such as Borderlands and Outpost, Native Terrain affects your hero’s abilities.

It also allows you to use your Teleport ability on that land.

In a special 5v5 game mode called Native Land, the land additional provides your team with buffed stats. Fighting the enemy on your Native Terrain becomes even more beneficial in that game mode.

Heroes and Native Terrain

Well, that’s the basic idea behind Native Terrain. For this section, I wanted to make a compiled list of what each hero really receives for being on Native Terrain. This will show which heroes benefit the most from Native Terrain and which ones may not necessarily needed it. Basically, to help out with knowing what enemy heroes you really do not want to have the flag in lane. The list will only state the bonuses the hero receives for being on Native Terrain. Unfornately, the list would be too long for Steam, so here is a link to the list on the Prime World forums.

Native Bonus List[en.playpw.com]

SteamSolo.com