Overview
A guide for every boss and miniboss or boss-like character (basically anyone who I wanted on the list) with info on their moveset their health, and info on them. WARNING: Probably contains spoilers for Painful and Joyful.Update: Now includes most enemies from BDK’s, Pruf’s and Arkantos mod.
Stats explained
HP: Healthpoints, the health of the enemy
MP: Magic Points, determines how often the character can use a magic attack
ATK: Attack, how much damage an enemy can do with physical attacks
DEF: Defence, enemies with higher defence will take less damage from physical attacks
MAT: Magic Attack, how much an enemies magical attacks can do
MDF: Magic Defence, enemies with higher magic defence take less damage from magic attacks
AGI: Agility, determies which person goes first. People with higher agility will go first.
LUK: Luck, determies chances of criticals, and chances of getting status ailments.
Status effects explained
Note: I do know that the wiki has all of these too, mainly just putting this here for convenience.
Poison: -10% Health every turn. Lasts 4-7 turns. Goes away after 100 steps if not in battle.
Blind: -70% Chance to hit a target. Usually doesn’t seem to matter for most melee based
characters. Lasts 3-5 turns. Removed at the end of battle.
Silence: Never seen this one in game, but apparently it seals the ability to use powers and skills. Lasts 3-5 turns. Removed at the end of battle.
Confusion: Can’t move. 50% chance to be removed when hit. Lasts 2-5 turns. Removed at the end of battle.
Sleep: Can’t move. Lowers evasion by 100%. Lasts 1-3 turns. Removed at the end of battle.
Scared: Can’t move. Lowers evasion by 100%. Lasts 1-3 turns. Removed at the end of battle.
Stun: Can’t move. Lasts 1-2 turns. Removed at the end of battle.
Guard: Lasts one turn. Don’t think it does anything. Removed at the end of battle.
Cover: Takes all damage dealt to allies. Lasts 1 turn. Removed at the end of battle.
Rage: Increases critical hit chance by 30%. Lasts 5 turns. Removed at the end of battle.
Hide: Increases evasion by 60%. Lasts 5 turns. Removed at the end of battle.
Counterattack: Deals damage to enemies when attacked. Lasts 3 turns.
Burning: -5% Health every turn. Lasts 1-3 turns. Removed at the end of battle.
Deep Poison: -4% Health every turn. Lasts 1-5 turns.
Wary: Defence -30%. Doesn’t get removed until sleeping.
Crying: -50% chance to ht a target. Lasts 3-5 turns. Removed at the end of battle.
Paralysis: Can’t move. Lasts 1-3 turns. Lowers evasion by 100%. Removed at the end of battle.
Weird: Lowers Attack by 80% and Defence by 70%. Lasts 4-6 turns. Removed at the end of battle.
Bleed: -2% Health every turn. Lasts 2-4 turns. Goes away after 100 steps if not in battle.
Hungover: Lowers hit and evasion chance by 40%. Increases critical chance by 40%. Lasts 2-4 turns. Goes away after 100 steps if not in battle.
Drunk: Lowers hit chance by 30% and evasion by 20% chance. Raises crit chance by 70%, Attack by 40%, Magic Attack by 40%, and Defence by 30%. Lasts 4-5 turns. Goes away after 100 steps if not in battle.
Stink: Raises evasion by 10%. Lasts 1-3 turns. Some armours also permanently apply it to a party member.
Pissed: Lowers hit chance by 60%. Raises critical chance by 50%. May also attack allies or themselves, and you have no control over a pissed party member. Lasts 2-4 turns. Removed at the end of battle.
Taunt: Raises Target Rate by 1000%. Removed after taking 40% damage.
Withdrawal: Lowers all stats by a lot. Lasts 20-30 turns.
Joyed: Raises hit chance 80%, Critical Chance by 100%, and Defence and Magic Defence by 200%. Lasts 6-10 turns.
Fallen: Can’t move. Lowers evasion by 100%. Lasts 1 turn. Removed at the end of battle.
Cool: Restores 3% HP per turn. Lasts 3-8 turns. Also can be applied permanently by some clothing. Removed at the end of battle.
Super Cool: Restores 6% HP and 3% SP every turn. Lasts 4-8 turns. Removed at the end of battle.
Extorted: Drops double mags on death.
Oiled Up: Takes 250% more fire damage. Lasts 1-6 turns. Removed at the end of battle.
Party Mode: Attack, Magic Attack, Agility and Luck raised by 110%. Lasts 1-8 turns. Removed at the end of battle.
Depression: Lowers Attack by 80%, and Defence and Agility by 70%. Removed by sleeping, excluding Fardy Hernandez and Ollie Nickels who have it permanently.
Kat Gone: Only for Yazan Barghouti. Disables Kat skills. Lasts 3 turns. Removed at the end of batlte.
Critter Gone: Only for Beastborn. Disables Critter skills. Lasts 3 turns. Removed at the end of battle.
Dead: Dies.
Flustered: Can’t move. Lasts 1-3 turns. (Joyful only)
Tired: Lowers hit chance and evasion by 40%. Raises crit chance by 40%. Removed after walking 200 steps. (Joyful only)
Empowered: Raises Attack by 110% Lasts 2-3 turns. Removed at the end of battle (Joyful only)
Time Stuck: Can’t move. Lasts 1-2 turns. Removed at the end of battle
No Kidneys: Lowers Defence by 10%. Unremovable.
Traumatised: Target Rate -2%. Unremovable.
Good Aim: Hit chance raised by 50% and Critical chance by 30%. Lasts 2-3 turns.
Uncomfortable: Removes 4% SP every turn. Lasts 3-4 turns. Removed at the end of battle.
Mad: Same thing as pissed.
On Guard: Raises Defence by 120%, Attack and Agility by 110%, and target rate by 1%. Also a pretty small chance that to counterattack. Lasts 1-2 turns. Removed at the end of battle.
Saintly: Regenerates 30% Health every turn. Removed at the end of battle.
Adrenaline: Regenerates 5% health every turn, increases Defence by 120%, Attack by 110%, Agility by 200%, and Critical chance by 20%. Small chance to counterattack. Lasts 4 turns.
Protected: Raises Defence by 300%. Lasts 1 turn. Removed at the end of battle.
Chilled: Raises Defence by 30%. Removes Wary. Lasts 1-3 turns. Removed at the end of battle.
Shocked: Can’t move. Lasts 1-2 turns. Removed at the end of battle.
Jelly: Raises Agility by 1%. Lasts 1-2 turns. Removed at the end of battle.
Punkert (Optional)
Punkert is the first Joy mutant in the game and can be difficult early on. He shows up after seeing Buzzo for the first time. He can do a lot of damage but only has 700 HP. Behind him is a trash bag shawl.
Not entirely sure, but I think his battle them is Soft Skin.
Note: All Joy mutants will have the same moveset unless said otherwise
Oak Tree Steve and others (Optional)
Desipte being optional you are gonna fight these guys. They are required to be killed to enter Rando’s Turf area, which isn’t required but you should probably go there anyway. The reason being that there are firebombs there which are extremely useful against the Road Scholars and Charmy. These guys are easy but can be tough if you fight them really early on. Oak Tree Steve has 1000 HP, Porky Roy and Lance Gravys have 300 HP, and Mystic Pete and Hoops Jardeen have 200 HP.
Their battle theme is Rando March.
Note: Oak Tree Steve can be fought seperately if you say “♥♥♥♥ you” to the four guys
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Charmy
Charmy is one of the first bosses and’ll probably be pretty tough to fight early on. The old dude will tell you to bring firebombs which can be pretty useful in the fight. I’d recommend having a full team of party members, and Olan is pretty good member to have for this because of his vantage point and poison arrow if they’re unlocked at the time. He has 7000 HP so he may take a bit to kill for an early game party.
Not entirely sure, but I think his battle theme is Soft Skin
Charmy has the same moveset as Punkert, so I’m not gonna bother writing a chart for him
The Road Scholars (Optional)
The Road Scholars are a particularly difficult gang you can encounter when leaving Factory Town for the first time. The fight is optional and can be avoided if you give them all of your mags. If you have less than 10 mags the fight will start regardless. Remember when that dude told you that hairspray is extremely flammable? Yeah these guys are why. They have a weakness to fire and will go down after about four, or two is probably enough to weaken them a lot. If you don’t want to use firebombs, then attack Bernie first, because he can cause stunning, then Harley because he has the least health, then Louie, Crack, then Toby. Toby is basically confused the whole fight so you don’t need to worry about him.
Crack is the strongest member with 5000 HP, then Louie with 4300 HP, Toby has 3000 HP (Though he hardly attacks), Bernie with 2000 HP, and Harley is the weakest with 1400 HP.
Their battle theme is Steel Mill.
Men’s Hair Club Presidents
Probably my favourite boss. The Hair counts as a seperate enemy from the Presidents. If you kill the Hair first the Presidents will get pissed for the rest of the battle, while if you kill the Presidents first the Hair dies immediately. Your choice on who to kill first,really. As I said, killing the President’s first will knock out their Hair immediately, but since the Hair can kill party members in one hit a lot of the time, it may be a good idea to kill them first. The Presidents have 5000 HP, the Hair has 6000 HP.
Their battle theme is Men’s Hair Club
The Blue Rockets (Optional)
The Blue Rockets aren’t people I’d recommend fighting, in fact I’ve never fought these guys. The Blue Rockets have a chance to kidnap a party member in area one if you sleep at a campfire, and they’ll kill your party member if you fight them. The three memebers however, don’t seem very strong, especially if you’re late into area one. Jerry Humphrey, the leader, has 1700 HP, while Dolf Bones and Bark Bronzee have 1000 HP. Assumably, a couple firebombs would bring’em down pretty quickly.
Their battle theme is “Horse Sh!t”
Sweet Tea Rakeem and Vic Cherry
Sweet Tea Rakeem is guarding the door to area 2, and is joined by Vic Cherry in Pain Mode. Both have 9000 HP and the same moveset, and can be a pretty damn challenging fight if you’re not fully healed, which you can heal with the campfire right in front of them, which doesn’t have any random events on it.
Their battle theme is “War Season”
The Red Brothers and Others
Pretty easy fight but could be difficult I guess. Starts almost immediately after crashing your motorcycle, so no save point in front of them. These guys have extremely low health and don’t have much going for them really. Warren and Vernon Red have 1000 HP and Don Skin and Laser Aldino have 500 HP. There’s not really too much to these dudes.
Not sure, but I think their battle theme is Rando March.
Henry Wyatt (Optional)
Henry Wyatt is a hidden boss in Muscle Cave. He’s holding a record that’s required to recurit Bo Wyatt. Henry will attack after the record is taken. He has 10000 HP and generally isn’t that hard to beat.
Pretty sure his battle theme is Soft Skin.
Henry has the same moves as the previous Joy mutants. He doesn’t have scratch, however, since his arms aren’t in the battle.
Horrace Finkel
Horrace will attack you with a bulldozer at the end of the bulldozer driving segment. He hardly attacks and only has 10000 HP. Mostly a joke boss fight. He also drops Horraces Hardhat on death, which needs to be taken manually.
His theme is “Super Working Stiff”
Dojo Buster/Tiger Man (Optional)
The Dojo Buster is a pretty difficult fight but you get him as a party member if you win. Tiger Man doesn’t have a large moveset but is capable dealing a lot of damage. He is however extremely weak to Animal elemental damage, which only Geese can deal, so he’s recommended for this fight. Birdie’s Oil Spit combined with RT’s Bag Flames or Brad’s Fireball can make him die pretty quickly too. Tiger has 27000 HP.
His battle theme is “Go Home Johnny”
Georgy (Optional)
Georgy’s on Garbage Island and has to be fought if you want to recruit Ollie Nickels. Georgy has 12000 HP so he’s not very strong. He’s pretty much the same as the other Joy mutants so far.
His battle theme is Soft Skin
Georgy has the same moveset as the other mutants that have been seen, however instead of Fatal Chomp he has Neck Break.
The Doctor (Optional)
The Doctor is a Joy mutant in the Nice Neighborhood area. His full name is Doctor Lemont. He has 14000 HP and other than story significance isn’t that speical.
His battle theme is Soft Skin
Doctor has the same moveset as other mutants, however he doesn’t have any permakill moves.
Slave Lord Jim (Optional)
Slave Lord Jim is a strange enemy to say the least. He’s on Dismal Island, and has a small quest line. To activate it, agree to his plan, jump off the cliff, walk back up, change your name to “Sexy Boy”, then talk to him again. Drink his drink he makes then talk to that thing that looks like ET. After that he’ll fight you. He can be somewhat difficult, especially since you just jumped off a cliff for 500 damage. He has 10000 HP and drops the best bow in the game, the Martlo Bow on death.
Also, he is based off of Jim Sterling, who he is voiced by when he dies. Ironically Jim didn’t even like the game that much.
Jonathan (Optional)
Jim Sterling’s escaped slave. Despite looking like a Howard Stern on meth doing a very fun boogie Jonathan is extremely dangerous. Jon has 15000 HP and drops a Crimson Tide SMG on death. His character is also from the Dismal podcast like Jim’s and the mustache dude, Conrad are.
Jonathan has the same moveset as other mutants pretty much. However, what makes him dangerous is that he is extremely likely to use Fatal Chomp, a perma-kill move. When you fight him it’s highly likely that you will lose at least one party member.
Lil’ Nuggie
Wally’s weird murderous pet who looks like he’s from Monsters University. He shows up halfway up the mountain to Wally’s. He has 12000 HP and can offer some damage towards the party.
His battle theme is “Love”
Wally
Probably one of the more creepy enemies in the game, Wally is an insane restaurant owner who acts as God of a small village. He has three phases, but he’s probably weaker than Lil’ Nuggie. He’s the last boss before area three. Wally has 6000 HP on Phase 1, 8000 HP on Phase 2, and 5000 on Phase 3.
His theme in battle is “My Lord, My Wally”
Peter Smoove and The Pretty Boys (Optional)
Just like the Blue Rockets, I have never fought Peter, and for the same reason. Same for the Blue Rockets, I’d recommend never fighting this guy unless you just wanna test the fight or something. Peter has 10000 HP himself, while his four nameless Pretty Masks have 4000 HP each. If you do fight them, taking out Peter ASAP would be a good idea. He can do some damage with his pistols. Brad’s Head slide is pretty useful against them.
Their battle theme is “Air Raid”
Former Friend (Avoidable)
Only shows up if you gave up Terry to Chris Columbo earlier in the game. Terry renamed himself to Terrible Terry, Lord of Hurtz, and he’s pretty dangerous. Surprisingly, he’s fought seperately from the Gents but the fight with them will start directly after this one, so be prepared. Terry has 10000 Health, and a very large chance to use a perma-kill move.
His battle theme is “Go Home Johnny”
The Gents
The Gents are most of Brad’s childhood bullies, and the fight will start immediately after Terry’s if you had to fight him. All the members can be pretty damaging enemies. Tom Cream has 4000 HP, and Sergei Rage and Larry Sports have 5000 HP. I’d recommend taking out Tom first, he’s the weakest and seems to do the most damage, Sergei then Larry. Larry seems to do the least damage out of all of them. Chances are Larry will spend a good portion of the battle using Ironbody and buffing up.
Their theme is an altered version of Men’s Hair Club
Herb (Pain Mode)
Herb is probably one of the more dangerous enemies in the game. I absolutely hate this dude. Despite him look like a sleeping obese man with a ♥♥♥♥♥♥ up hand he has 17000 HP and can hit like a damn truck.
He has the normal mutant moveset, really. He still can do a lot of damage though. He also is pretty likely to use Fatal Chomp.
Buffalo Van ♥♥♥♥ and his team
Buffalo Van ♥♥♥♥ is a warlord and some ex-football player hiding up in the mountains with his team. His team is considerably easier he is. After you defeat him he’ll join your party, and he is a pretty good party member so that’s pretty cool. He has 15000 health while his team all have 2000 HP.
His theme is “War Season”
Note: The team has the same moveset mostly. The only difference is that Iroquois Planter and Redd Dillinger can’t use Gator Clamp. Addionally, Buffalo’s moveset isn’t much different so I won’t even bother writing it down because I’m a lazy ♥♥♥♥♥♥♥. Only difference he can use Cross Chop, and neck break.
Peter (Optional)
A Joy mutant on the same mountain as Buff. Essentially just a more dangerous Herb but with less HP. If you fight him, don’t expect to come out with a full party.
As usual, he has the regular Joy mutant set, however, he has two perma-kill moves, making him twice as likely to use them, and he’s likely to use both already. If you fight him you are more than lilely going to lose someone.
Spoony “Sidewalk” Vee
Sidewalk is probably one of the more dangerous human enemies in the game. He has a huge moveset, a perma-kill move which he’s likely to use, and 10000 HP. Despite this he takes 300% more fire damage, combined with Birdie’s Oil Spit and that’s 550% more fire damage he can take. If you use fire damage he’ll die extremely fast.
Beady (Optional)
Beady is one of the more powerful mutants in the game. He has 20000 HP and pretty high attack. He’s guarding the keys to The Devil’s Machine, which are required to fight Satan.
He has the same moveset as other mutants, however WILL use fatal chomp in the battle. Expect to lose someone fighting this guy.
Han Tsunami and The Devil’s Bath Boys
Probably the biggest fight in Painful. Han is the strongest member with 14000 HP, Huey Fujiwara has 4000 HP, Ned Tanaka, Herman Masatoshi, and Ernie Shozo have 3000 HP, and Yo Hosei and Marco Hitoshi have 2000 HP. Brad’s Headslide or Homerun Headslide are extremely effective here, and firebombs can do massive damage to them. Fire based attacks are recommended here.
Their battle theme is “Devil’s Bath Boys”
Bloodiest Wolf
Bloodiest Wolf is probably the coolest boss in Painful in my opinion. He has 20000 HP and some moves that can potentially ♥♥♥♥ you up pretty bad. He’s pretty much a stronger version of the guys before him.
His theme is an altered version of “Men’s Hair Club”
Blue (Optional)
Blue, a member of the now dead Salvation Rangers isn’t that hard of a fight. He has 10000 HP and less moves than most mutants. Killing him lets you grab Black’s Helmet.
Blue has the regular moveset for the most part, except he only has Blood Cough, Scratch, Cry, and Break Neck. Bite is assumably not there because he has a helmet on.
Hawk Hollywood
Definitely my favourite boss in Painful. Hawk has 19000 HP and has some pretty damaging moves. It’s probably a good idea to bring someone who can inflict poison, burning, or anything else that does damage over time to counter his “Super Cool” status.
His battle theme is “Die! Die! Die!”
Hawk (Pain mode)
If you’re on pain mode you’ll get a more powerful and slightly terrifying version of Hawk. This version has 20000 HP and is way more likely to use a perma-kill move.
Since he’s a Joy mutant, he has the same movesets all of them have. He did, however, keep the Smile attack from the normal version.
Rex Thunderstorm (Optional)
Another enemy I wouldn’t recommend fighting unless you really have to. You’ll have to fight Rex if your party member gets kidnapped in area three, sadly by the time you get there your party member will have been absolutely destroyed along with the rest of the biker gang. I have actually fought him myself unlike the other guys who do this, he isn’t that difficult and drops a motorbike helmet, which is the best in the game. He has 14000 HP.
Rex has the regular mutant moveset, excluding Bite because of his helmet, and Sratch is replaced by Bike Slam. He’s also more likely to use Neck Break.
Satan (Optional)
Satan is the hardest enemy in the whole game. He has 80000 HP and WILL use a perma-kill move. There are a lot of strategies you can watch to beating him, most involve characters like Birdie, Fly, RT, etc. Killing gives Satan’s Belt Buckle, the best accessory.
His battle theme is “Exploding Hearts”
[h1Moveset][/h1]
Final boss of Painful
The fight with Rando is long and hard, but virtually impossible to lose. Apparently on death he drops a karate belt but you can’t use it, so that’s cool I guess. Has three phases.
His battle theme is “The End Is Nigh”
Start of LISA: The Joyful section
Lenny Luigal’s gang
The first real fight in The Joyful is against the Luigal gang. The health of the members (from left to right in the picture): Tanaka Mendez (800HP), Wade Bryant (600HP), Ernie Fouller (500 HP), Lenny Luigal (40HP), Paul Sweesey (900HP), Carry Dancer (700HP), Frank Caldwaller (600HP). It’s probably a good idea to kill Paul first, since he does the most damage, then Carry and Tanaka, and Lenny last, since he can’t do any damage.
Their battle theme is “Creep on Her”
Gary The Hot Soup
Gary the Hot Soup originally showed up as a wrestle with only 200HP in Painful. Now he shows up as a miniboss with 5000HP in Lardy’s Truck area. He shouldn’t be too hard, but since he’s the last after 3 other consecutive enemies he could be a problem.
His battle them is “666 Killchop Deluxe”
Lardy Hernandez
Lardy Hernandez is ranked 4th on the list and is probably the first one the player will fight. Lardy can deal some decent damage, and when he’s on low health he’ll pull out two assault rifles that can hit Buddy or Rando up to nine times each. Lardy has 10000 HP.
His battle theme is “Mouth Wide Open”
Bobo
Bobo is one of two Joy mutants blocking the path to Vega Land. He’s incredibly easy though. He has 5555 HP and doesn’t attack much. Basically an easier version of Cooper.
His battle theme is “The Big Girl Has Cometh”
Bobo has the regular mutant set mostly, he cannot taste or glare however.
Cooper
Cooper is a Joy mutant blocking the path to Vega Land. He has 9000 HP and isn’t necessarily strong. He doesn’t attack much either. He should be pretty easy.
His battle theme is “Creep on Her”
Cooper, as a mutant has the good’ol Mutant set. He can’t, however taste and he can heal when he’s below 50% by eating.
Vega Van Dam
Probably my favourite Warlord, Vega Van Dam can deal some real damage, along with his two bodyguards, Timmy Apple Cat, and Fatty Peach Dog. A good strategy I used is to use Flash on Vega while Rando takes care of Fatty and Apple Cat. Vega has 10000 HP, while Fatty Peach Dog has 6000HP, and Timmy Apple Cat has 5000 HP.
His battle theme is “666 Kill Chop Deluxe”
Baby
Baby is a mutant in Mr. Beautiful’s town. Despite looking absolutely damn terrifying, he doesn’t really do much. He can be pretty easily defeated and spends most turns idling. He has 7000HP.
His battle theme is “The Big Girl Has Cometh”
Since Baby is a mutant he has mostly the same moveset as most mutants. He can’t bite or taste due to his mask, however.
Mr. Beautiful
Mr. Beautiful is a Warlord who’s ranked #5 on the List. He’s probably the easiest out of all of them. He has three phases, and he doesn’t fight back for the first two. He has 2000HP for the first two and 6000HP for the thrid.
His battle theme is “BBB”
Winner Winner What’s Four Dinner Boys (Optional)
The Winner Winner What’s Four Dinner Boys are an optional fight that Buddy can start if she’s goes to them without wearing a mask. The fight is actually pretty difficult, Rando and Buddy might both need to be on Joy to win. All four band members have 5000HP while all Dancers have 2000HP. The Dancers should be taken care of first, because they can deal a lot of damage very fast, Burt next because he can throw firebombs, Jimmy and Larry, and finally Peen because he’s ususally confused.
Harry (Optional)
Harry’s probably one of the ugliest ♥♥♥♥♥ in the whole game. And he’s tough as hell. He has 99000 HP, which is the most of any mutant. He also drops the Big Blade on death, which is the best weapon in Joyful. He’s required to be killed to get to Green’s House. He usually only attacks three at a time, and spends a lot of time idling so you can heal, and attack him.
Now he has a lot of health, but he really isn’t that hard. He has the same Mutant moveset, he will, however, start healing when he’s below 50% health.
Arty (Optional)
Holy mother of ♥♥♥♥ this guy looks terrifying. He has 35000 HP and may take a bit to kill. Despite this, he’s really easy. He’s extremely vulnerable to Flash so just use it over and over again and attack while he’s flustered. He’s required to be killed if you want to get to the Land of Hints.
Arty hardly differs from the regular mutant moves, however he can heal himself by eating when he’s below half health.
Dice Mahone
Dice Mahone is a Joy mutant who needs to be killed since is (or was) the third most powerful Warlord in all of Olathe. He can be pretty difficult since he doesn’t spend most turns idling like most other Joy mutants. He has 20000 HP.
His battle theme is “Roll the Dice”
He has the same moveset as most mutants. He may waste a turn to think every once and a while though.
Louie
Louie was one of Sindy Gallow’s men turned mutant. Louie isn’t very particularly interesting and only has 7000HP. Not even gonna bother writing a moveset section for him because he has the exact same as other mutants with nothing speical.
Sindy Gallow’s Men
The group of Sindy’s men that betrayed him and killed him for trying to kill the Joy mutants. Dove Jackson has 9000HP, Archie Cartwright has 8000HP, and Juan Peltzer and Woofy Sears have 5000HP. They don’t do much but fire arrows.
Their battle theme is a slowed down version of “Mouth Wide Open”
Sindy Gallows
Despite being practically dead Sindy Gallows will still fight you. This fight also happens directly after the last one, so no saving or healing imbetween them. Sindy has 20000HP and is probably one of the most badass people in LISA.
His battle theme is “Arrow to the Head”
Bolo Bugaughtiichi (Optional)
Bolo is the one of the first bad guys you see in the game, though you don’t get to fight him until five Warlords are killed. Choosing to let Rando go will start the fight, while if you hold on tight he’ll get decapitated by a mutant. Bolo has 20000HP and can be a difficult fight if you come unprepared.
His battle theme is “Here Comes Bolo Bugaughtiichi”
Big Lincolns Men
Bullet Tom is the first and weakest of his men with 5000HP and very little attacks. Should be very easy to kill.
His battle theme is “666 Kill Chop Deluxe”
Clark Cutter is the second member you have to fight. Clark has 8000HP but still should be pretty easy.
His battle theme is “Mouth Wide Open”
Grip Ripper is the third enemy on the path to Big Lincoln. Grip can prove to be pretty challenging and has 10000HP.
His battle theme is “Creep on Her”
The final enemy on the path to Big Lincoln, can be pretty tough to beat. He has 12000HP and can deal some pretty large damage.
His battle theme is “Roll the Dice”
Big Lincoln
Probably the coolest boss in Joyful, Big Lincoln has 20000HP and can deal some extreme damage. Big Lincoln is the most powerful, and last warlord you need to defeat. He also has three phases. In his second phase he has 20000 with the same moveset, third phase he has 12000HP.
His battle theme is “All American Badass Remastered”
Sweetheart
Dr. Yado’s pet mutant thing. Has 90000HP. You don’t actually have to kill it. You just have to survive.
Mostly has Joy mutant moveset, except they can do huge amounts of damge. Also has Hand Stab, which is Joyfuls version of Heart Squeeze.
Dr. Yado
Dr. Yado doesn’t do anything for the first half. He’ll then start attacking the second phase, doesn’t do that much though. Has 8000HP First Phase, 20000HP second phase, and will turn into a hallucination with 30000 HP the second phase.
His battle theme is “Brokentooth March”
Not gonna bother writing a chart since it’s easier not to for Yado. First phase he’ll use Unsure and Regret, neither of which do anything. Second phase he’ll command his mutants to attack, which do regular mutant things, Hand Stab, and also has Toot, which gives him empowered status effect which raises attack by 110%. Third phase also has regular mutant abilities.
Berny
Final boss of Joyful. He’ll spend most of the time killing himself by eating or hitting himself. He has 165000HP somehow. He won’t take long at all though since he just kills himself.
Possible Arkantos/Prüf’s mod section [WIP]
I may or may not do this. Problem is that it’ll take a long time and it’ll take a while to get exact movesets for the enemies, and unless I figure out how to use RPG maker whatsoever, I can’t get exact health amounts.
edit: I decided to figure RPG Maker out and how to open the decrypted info ♥♥♥♥♥♥♥♥. It’ll still take a while to make this section since I probably missed some enemies and still need to do some testing on a lot of them though.
Bolo Bugaughtiichi and his gang (Pain Mode)
If you activated Pain Mode at the beginning then Bolo will fight with his gang instead of alone. This fight is actually really hard, since the damage Bolo can do topped on with six other guys is a huge pain in the ass. Alternatively, if you don’t let go then Ludwig O’Malley will save Rando, and you get him back without fighting Bolo. Fighting Bolo may be worth it for the EXP though. Bolo still has 20000 HP, Ludwig O’Malley has 11000 HP, Cory Grant has 10000 HP, Ned Barrymore has 9000 HP, Andrew Hopkins has 8000 HP, and Pete Denver and Alan Burgess both have 7000 HP.
Big Lincoln’s extra men
Frankly, I’m not sure if these are Big Lincoln’s men or just some random potheads outside his base. They show up in the enemy rush under Big Lincoln’s guardians though so I guess they are. These two fine lads jump down on top of you near the entrance of the cave, and you fight them before you fight Bullet Tom. They both have 6000 HP but shouldn’t be too much of a challenge.
This is a pretty unique dude. He doesn’t have many phyiscal attacks but can be a decent challenge. Has some attacks that can inflict some status effects too. He has 9000 HP and shows up just after Clark Cutter.
Probably one of the better names in the whole game, Oswald is pretty tough actually. Though I can’t remember right now, pretty sure he shows up just before Poker Heat Johnson. Oswald, as the name suggests, has mainly fire based attacks, so expect to be burning a lot. He has 12000 HP.
Arkantos Borderguards
These two dudes are the first people you can fight in the Arkantos mod. I wouldn’t actually recommend fighting them though, even though you’ll lose your ♥♥♥♥ you’ll get a cool thing later in the game for it. Anyway, if you do try to fight them they can be hard sometimes. They actually killed me the first time I played at least. Gavin Skinner has 5500 HP and Jared Bristle has 7000 HP.
Big Grape’s many cultists
Big Grape has a ♥♥♥♥♥♥♥ of cultists to fight, in fact there are so many it had to be in two groups. These fights can be pretty difficult so I’d recommend bringing some firebombs and healing items. I’ll split the two groups into seperate moveset charts and such.
The first group has from left to right: Freddy Salsa (6000 HP), Stephen Jean (9000 HP), Arthur Cox (7000 HP), Pierre Tanner (6000 HP), Jordan Wilson (6000 HP), and Abraham Sears (7000 HP). The first group can be tough possibly, but the second group is a lot harder than they are.
Second group of cultists you need to fight. They’re a lot harder than the last group so to say. From left to right: Snake Cardoza (6000 HP), Ezekiel Grove (10000 HP), Rowan Cowell (9000 HP), Bruce Wellington (10000 HP), Jason Hastings (8000 HP), Ronald Sullivan (8000 HP), and Kyle Dreamer (8000 HP)
Big Grape
He’s not terribly difficult. He can do some damage but it probably won’t matter if you have some Joy or Zebra Jerky handy. He does have a lot of HP though, 33000 HP.
Being a Joy mutant he does most Joy mutant like things. He does however, have a move that I think is completely unique to him which is Try To Talk, causes Weird, Uncomftorable, Wary, and Scared.
Vengeful Angels Technical
Not so much of a technical and more or less a dude holding a gun in the back of a truck but whatever. Naplam bombs are particularly useful in this fight, since there are five guys and the car, being a car, has a nice weakness to fire. The technical itself has 20000 HP, while Marcello the Meek has 6000 HP, and the rest have 5000 HP.
Gabriel Hardt
Leader of the Vengeful Angels. Pretty average, really. He has a pretty large but normal moveset. He’ll cry and stall until you attack him, so use that to heal or whatever if you need to. He has 20000 HP.
Oliver The Divine
Oliver is a dude that has some sort of weird cult thing I guess. You only have to fight four guys to get to him as opposed to Big Grape’s 1000 dudes so that’s nice. Oliver also isn’t terribly difficult, really. He has some moves which can do some good damage, but as always if you have healing items it shouldn’t be too bad. He has 30000 HP, which is a bit more than Gabriel. After you kill him his followers will all die too, so that’s pretty cool I guess.
Rando Exiles
These guys are another two part battle. They’re an optional battle for the most part, but you need to kill them to get the Weird Magazine, which is needed to provoke the ATF in Sanctum.
The first group really isn’t that difficult. Some of them can cause some undesirable status effects but really they’re pretty easy. From left to right: William Tsang (7000 HP), Lionel Green (4000 HP), Milton Carrick (6000 HP), Raphael Marion (3000 HP), Mortimer Wells (8000 HP), and Ted Kelsey (5000 HP).
While not being as unique as the last group, these guys are more powerful overall. From left to right again: Eric Webber (9000 HP), Dickie Days (5000 HP), Sal Jenkins (4000 HP), Randy Dillon (10000 HP), Derrick Weston (8000 HP), Bartholomew Turner (3000 HP), Erwin Garrison (6000 HP).
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Unkel
Unkel is probably my favourite warlord in Arkantos. He’s a strip club owner and is somehow third on the list. Before you fight him you need to fight two of his strippers.
More namely, Egzon Gjoka and Sparkle Adams. Both of them have 14000 HP, and have the same moveset. They really shouldn’t be too really. And, really, Unkel may be one of the easiest of the Warlords.
Unkel is a Jamaican strip club owner. He fights with his three dogs, Spot, Stinky and Stanley. Stinkey and Stanley have 6000 HP, Spot has 5000 HP, and Unkel himself has 30000 HP.
President Gregor
Leader of the Arkantos Task Force and 2nd on the List. He looks like a pissed off drug addict though. Despite that he’s actually pretty tough. He has a pretty large moveset and some of the ♥♥♥♥ on it can be pretty powerful, on top of that he has 34000 HP.
Master Dalton
Master Dalton is actually pretty damn tough. His main thing is that he is completely immune to poison, and flustered. Which are basically the two main things Buddy does. He also has three phases, 25000 HP on the first two and 20000 on the last. He does the most damage during the second phase though.
Q&A
Q: Why did you even bother to write this if LISA came out a year ago?
A: Boredom mostly. I know that chances are that a lot of people won’t look at it since the game’s old, but who knows. Either way I wrote all this and I don’t want it to feel pointless.
To-do list
- Add info for Buffalo Van ♥♥♥♥
- Add the battle theme for every fight
- I also may add bosses from the Arkantos mod, however that mod is hard as ♥♥♥♥ and will take me forever to beat.
- If there any spelling errors you can say in the comments if you want. I finished this at 6AM after working 10 hours straight on it.
Changelog
-Added stats and movelist for Buffalo Van ♥♥♥♥
-Started working on Pruf/Arkantos mod info.