Stormworks: Build and Rescue Guide

Interceptor Life for Stormworks: Build and Rescue

Interceptor Life

Overview

Ever want to go fast? Ever get disappointed that your jet only goes 150 m/s at most? Want to make your friends piss themselves in a dogfight with overwhelming speed? Want to get to the arctic as fast as possible? Well this guide is for you.Join me, Sid Vicious on a tour to making your plane as fast as possible. And the answer is not what you expect.

Who the hell are you and why do I care?

Jets are frustrating. We all know this. You build an interceptor, put so much time into it, and yet its slower than your buds go-cart at 150m/s. We’ve all been there. And so, This guide is designed to make your Interceptors (and jets in general) Faster.

There are 3 Parts,

Engine

Vehicle weight

Aerodynamics (drag)

Using these basic ideas, you can make your vehicle as fast as possible!

Engine Design

Engine design is critical. Making it fast is what we want, and just like the F4 Phantom, we add bigger engines.

A typical engines follows the same design:

Intake, Compressor, Combustion Chamber, Turbine, Exhaust

Typically we can make an engine faster in 3 ways

  • Large Intake
  • More Exhausts
  • More Combustion Chambers

    Large Intake:

    Using the large intake is awkward, as it is big, heavy, and while produces power, ironically limits it by turning down RPS.

    More Exhausts:

    Using more exhausts is good and all, but takes up a lot of space, and usually is laggy due to exhaust effects.

    More Combustion Chambers

    This is by far the best option, and the most recommended. Although it eats fuel like a Mig 21 on full afterburner, It still offers the most speed capability.

    Note:
    Every Combustion chamber requires a turbine.

    However, there is another problem:

    Spontaneous Engine Combustion

    After 200 RPS, Jet Engines blow up.

    There is 2 ways to limit it: The normal way, using a virgin engine controller,

    or the Chad Turbofan.

    Turbo Fans (aka Duct Fans)

    Using turbo fans can control the engine’s RPS to maintain as much power to fuel consumption. This can be cut off using a clutch as well, for more controlled speed. Turbo Fans keep the engine at the highest possible RPM as well as making more thrust for faster speeds.

    Practical usage

    This is an engine design that produces the most power with as little engine drag as possible, you should go very fast with this design. More combustion chambers will increase power as said before.

    There is a major issue: Fuel Economy.
    While an issue, there is a fix. You could have a threshold gate wired to the throttle, connected to a numerical switchbox to cut off throttle to certain combustion chambers.

    That’s the end of this. Please comment if you have questions of engine design

Vehicle Design

Ironically, the first thing you would think of when building a plane in stormworks its to remove weight

Weight Blocks

Weight blocks are somehow your best friend, The heavier a vehicle, the faster. Here is my logic:

A big plane using Stormworks physics cannot fly, Therefore they increased speed on heavier vehicles to make them work. That’s probably not correct, but whatever. Using weight blocks (such as in the wings) makes your vehicles so much better overall. They handle easier, land much better, and when it comes to speed, significantly increases it. I do not know if this works on Props, but ill assume not for this guide. Were going supersonic here, okay?

Now, with that being said, There is a limit. This involves lots of flying to make it work, but you want to have an optimal weight to thrust ratio. You cant just slap a lot of weight using a basic engine design, it wont even take off.

I managed to hit supersonic in a plane that weighs 16,000 mass, in a twin engine fighter.

If I can do it, and that’s saying something, you can do it too!

Channel your inner Phantom and make it fly! Somehow.

Comment for any questions regarding weight and engine design.

Drag

The more connected objects the better. Less physics objects means less drag.

For example:

A low drag build:

A high drag build:

By lowering the amount of objects, they physics engine works less, meaning less drag. Therefore, you can increase top speeds with somewhat little effort.

The Physics flooder is an excellent option for nosecones, the area that produces a lot of drag. It will affect nothing in flight performance.

TL:DR, press F2 and see the drag physics, and try to get as little objects as possible.

TL:DR/Conclusion

Basically, bigger and heavier builds with large engines are better.

If you have any questions, comment below for a relatively quick response I guess.
If there is any details i forgot, or anything you want to add, please let me know.
Also let me know if this helps and interceptor builds in your game 🙂

Have fun Stormworkers,

Sid Vicious

SteamSolo.com